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D3D12: Fixed texture barrier state after destruction.

Branimir Karadžić 8 years ago
parent
commit
099e6b9e00
1 changed files with 2 additions and 1 deletions
  1. 2 1
      src/renderer_d3d12.cpp

+ 2 - 1
src/renderer_d3d12.cpp

@@ -4888,7 +4888,8 @@ data.NumQualityLevels = 0;
 			}
 			}
 
 
 			s_renderD3D12->m_cmd.release(m_ptr);
 			s_renderD3D12->m_cmd.release(m_ptr);
-			m_ptr = NULL;
+			m_ptr   = NULL;
+			m_state = D3D12_RESOURCE_STATE_COMMON;
 		}
 		}
 	}
 	}