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@@ -20,6 +20,7 @@ Supported rendering backends:
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Platforms:
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Platforms:
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* Android
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* Android
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+ * iOS
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* Linux
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* Linux
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* Native Client
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* Native Client
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* OSX
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* OSX
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@@ -263,15 +264,11 @@ Todo
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- BlendFuncSeparate and BlendEquationSeparate.
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- BlendFuncSeparate and BlendEquationSeparate.
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- Blit between textures.
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- Blit between textures.
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- Occlusion queries.
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- Occlusion queries.
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- - iOS support.
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- DX11: MSAA.
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- DX11: MSAA.
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- Fullscreen mode.
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- Fullscreen mode.
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-
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-Notice
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-------
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-
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-This is alpha software, and it lacks documentation and examples. If you're
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-interested to use it in your project, please let me know.
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+ - GL: Add support for ARB_seamless_cube_map.
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+ - GL/DX11: Add support for ARB_depth_clamp, DepthBiasClamp.
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+ - Primitive scissor.
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Contact
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Contact
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