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@@ -1847,7 +1847,7 @@ namespace bgfx { namespace mtl
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desc.sampleCount = 1; //TODO: set samplecount - If textureType is not MTLTextureType2DMultisample, the value must be 1.
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desc.resourceOptions = MTLResourceStorageModePrivate;
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desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
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- desc.storageMode = MTLStorageModeManaged; //MTLStorageModePrivate;
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+ desc.storageMode = 1 /*MTLStorageModeManaged*/;
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desc.usage = MTLTextureUsageShaderRead;
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//TODO: set resource flags depending on usage(renderTarget/computeWrite/etc) on iOS9/OSX
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