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@@ -1,4 +1,4 @@
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-// ImGui library v1.38 WIP
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+// ImGui library v1.39 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@@ -13,6 +13,7 @@
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- API BREAKING CHANGES (read me when you update!)
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- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
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- Can I have multiple widgets with the same label? (Yes)
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+ - How do I update to a newer version of ImGui?
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- Why is my text output blurry?
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- How can I load a different font than the default?
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- How can I load multiple fonts?
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@@ -268,6 +269,15 @@
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e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
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e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
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+ Q: How do I update to a newer version of ImGui?
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+ A: Overwrite the following files:
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+ imgui.cpp
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+ imgui.h
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+ stb_rect_pack.h
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+ stb_textedit.h
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+ stb_truetype.h
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+ Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
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+
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Q: Why is my text output blurry?
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A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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@@ -494,7 +504,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
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static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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static void PushColumnClipRect(int column_index = -1);
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-static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged);
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+static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
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static bool IsMouseHoveringRect(const ImRect& bb);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@@ -1148,8 +1158,10 @@ struct ImGuiState
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // for user selection
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ImGuiID ActiveComboID;
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+ ImVec2 ActiveClickDeltaToCenter;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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+ float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
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float DragSpeedScaleSlow;
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float DragSpeedScaleFast;
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float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
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@@ -1205,8 +1217,10 @@ struct ImGuiState
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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+ ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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+ DragSpeedDefaultRatio = 0.01f;
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DragSpeedScaleSlow = 0.01f;
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DragSpeedScaleFast = 10.0f;
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ScrollbarClickDeltaToGrabCenter = 0.0f;
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@@ -1403,6 +1417,14 @@ float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
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return &it->val_f;
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}
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+void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
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+{
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+ ImVector<Pair>::iterator it = LowerBound(Data, key);
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+ if (it == Data.end() || it->key != key)
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+ it = Data.insert(it, Pair(key, default_val));
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+ return &it->val_p;
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+}
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+
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// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
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// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
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void ImGuiStorage::SetInt(ImU32 key, int val)
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@@ -4255,7 +4277,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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- if (IsClippedEx(line_rect, false))
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+ if (IsClippedEx(line_rect, NULL, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@@ -5126,7 +5148,7 @@ static inline float RoundScalar(float value, int decimal_precision)
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return value;
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}
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-static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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+static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@@ -5137,15 +5159,16 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
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- const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
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+ const float padding = horizontal ? style.FramePadding.x : style.FramePadding.y;
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+ const float slider_sz = horizontal ? (frame_bb.GetWidth() - padding * 2.0f) : (frame_bb.GetHeight() - padding * 2.0f);
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float grab_sz;
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if (decimal_precision > 0)
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grab_sz = ImMin(style.GrabMinSize, slider_sz);
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else
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grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
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const float slider_usable_sz = slider_sz - grab_sz;
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- const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f;
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- const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f;
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+ const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + padding + grab_sz*0.5f;
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+ const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - padding - grab_sz*0.5f;
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bool value_changed = false;
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@@ -5183,7 +5206,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
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// Negative: rescale to the negative range before powering
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float a = 1.0f - (normalized_pos / linear_zero_pos);
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a = powf(a, power);
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- new_value = ImLerp(ImMin(v_max,0.f), v_min, a);
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+ new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
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}
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else
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{
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@@ -5272,7 +5295,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
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- const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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@@ -5312,16 +5334,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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// Actual slider behavior + render grab
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- const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true);
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+ const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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- RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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+ RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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if (label_size.x > 0.0f)
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- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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+ RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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return value_changed;
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}
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@@ -5338,7 +5360,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
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- const ImRect slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(bb, style.FramePadding.y);
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@@ -5361,17 +5382,17 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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}
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// Actual slider behavior + render grab
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- bool value_changed = SliderBehavior(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, false);
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+ bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// For the vertical slider we allow centered text to overlap the frame padding
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char value_buf[64];
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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- RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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+ RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
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if (label_size.x > 0.0f)
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- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
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+ RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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return value_changed;
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}
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@@ -5405,7 +5426,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
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}
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// Add multiple sliders on 1 line for compact edition of multiple components
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-static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power)
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+static bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@@ -5457,7 +5478,7 @@ bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max
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return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
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}
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-static bool SliderIntN(const char* label, int v[3], int components, int v_min, int v_max, const char* display_format)
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+static bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@@ -5522,7 +5543,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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bool value_changed = false;
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- // Process clicking on the slider
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+ // Process clicking on the drag
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if (g.ActiveId == id)
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{
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if (g.IO.MouseDown[0])
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@@ -5538,10 +5559,12 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
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if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
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{
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float speed = v_speed;
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+ if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
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+ speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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- speed = v_speed * g.DragSpeedScaleFast;
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+ speed = speed * g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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- speed = v_speed * g.DragSpeedScaleSlow;
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+ speed = speed * g.DragSpeedScaleSlow;
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float v_cur = g.DragCurrentValue;
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float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
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@@ -5650,6 +5673,58 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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return value_changed;
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}
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+static bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
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+{
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+ ImGuiState& g = *GImGui;
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+ ImGuiWindow* window = GetCurrentWindow();
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+ if (window->SkipItems)
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+ return false;
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+
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+ const ImGuiStyle& style = g.Style;
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+ const float w_full = ImGui::CalcItemWidth();
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+ const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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+ const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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+
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+ bool value_changed = false;
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+ ImGui::BeginGroup();
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+ ImGui::PushID(label);
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+ ImGui::PushItemWidth(w_item_one);
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+ for (int i = 0; i < components; i++)
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+ {
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+ ImGui::PushID(i);
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+ if (i + 1 == components)
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+ {
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+ ImGui::PopItemWidth();
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+ ImGui::PushItemWidth(w_item_last);
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+ }
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+ value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
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+ ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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+ ImGui::PopID();
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+ }
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+ ImGui::PopItemWidth();
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+ ImGui::PopID();
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+
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+ ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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+ ImGui::EndGroup();
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+
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+ return value_changed;
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+}
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+
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+bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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+{
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+ return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power);
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+}
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+
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+bool ImGui::DragFloat3(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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+{
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+ return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power);
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+}
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+
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+bool ImGui::DragFloat4(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
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+{
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+ return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power);
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+}
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+
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// NB: v_speed is float to allow adjusting the drag speed with more precision
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bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
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{
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@@ -5661,6 +5736,58 @@ bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_m
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return value_changed;
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}
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+static bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
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+{
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+ ImGuiState& g = *GImGui;
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+ ImGuiWindow* window = GetCurrentWindow();
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+ if (window->SkipItems)
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+ return false;
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+
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+ const ImGuiStyle& style = g.Style;
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+ const float w_full = ImGui::CalcItemWidth();
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+ const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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+ const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
|
|
|
+
|
|
|
+ bool value_changed = false;
|
|
|
+ ImGui::BeginGroup();
|
|
|
+ ImGui::PushID(label);
|
|
|
+ ImGui::PushItemWidth(w_item_one);
|
|
|
+ for (int i = 0; i < components; i++)
|
|
|
+ {
|
|
|
+ ImGui::PushID(i);
|
|
|
+ if (i + 1 == components)
|
|
|
+ {
|
|
|
+ ImGui::PopItemWidth();
|
|
|
+ ImGui::PushItemWidth(w_item_last);
|
|
|
+ }
|
|
|
+ value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
|
|
|
+ ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
+ ImGui::PopID();
|
|
|
+ }
|
|
|
+ ImGui::PopItemWidth();
|
|
|
+ ImGui::PopID();
|
|
|
+
|
|
|
+ ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
|
|
+ ImGui::EndGroup();
|
|
|
+
|
|
|
+ return value_changed;
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format)
|
|
|
+{
|
|
|
+ return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format);
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format)
|
|
|
+{
|
|
|
+ return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format);
|
|
|
+}
|
|
|
+
|
|
|
+bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format)
|
|
|
+{
|
|
|
+ return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format);
|
|
|
+}
|
|
|
+
|
|
|
enum ImGuiPlotType
|
|
|
{
|
|
|
ImGuiPlotType_Lines,
|
|
|
@@ -6863,7 +6990,8 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
|
|
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
|
|
ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
|
|
ItemSize(bb);
|
|
|
- bb.Max.x += style.AutoFitPadding.x;
|
|
|
+ if (size_arg.x == 0.0f)
|
|
|
+ bb.Max.x += style.AutoFitPadding.x;
|
|
|
|
|
|
// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
|
|
|
ImRect bb_with_spacing = bb;
|
|
|
@@ -7254,15 +7382,16 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
|
|
|
ItemSize(bb.GetSize(), text_offset_y);
|
|
|
}
|
|
|
|
|
|
-static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
|
|
+static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
|
|
{
|
|
|
ImGuiState& g = *GImGui;
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
|
|
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
|
|
|
{
|
|
|
- if (clip_even_when_logged || !g.LogEnabled)
|
|
|
- return true;
|
|
|
+ if (!id || *id != GImGui->ActiveId)
|
|
|
+ if (clip_even_when_logged || !g.LogEnabled)
|
|
|
+ return true;
|
|
|
}
|
|
|
return false;
|
|
|
}
|
|
|
@@ -7270,7 +7399,7 @@ static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
|
|
bool ImGui::IsRectClipped(const ImVec2& size)
|
|
|
{
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
- return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true);
|
|
|
+ return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
|
|
|
}
|
|
|
|
|
|
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|
|
@@ -7278,13 +7407,10 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
window->DC.LastItemID = id ? *id : 0;
|
|
|
window->DC.LastItemRect = bb;
|
|
|
- if (IsClippedEx(bb, false))
|
|
|
+ if (IsClippedEx(bb, id, false))
|
|
|
{
|
|
|
- if (!id || *id != GImGui->ActiveId)
|
|
|
- {
|
|
|
- window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
|
|
- return false;
|
|
|
- }
|
|
|
+ window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
|
|
+ return false;
|
|
|
}
|
|
|
|
|
|
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
|
|
|
@@ -7414,7 +7540,7 @@ void ImGui::NextColumn()
|
|
|
window->DC.CurrentLineTextBaseOffset = 0.0f;
|
|
|
|
|
|
PushColumnClipRect();
|
|
|
- ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f);
|
|
|
+ ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -7430,6 +7556,21 @@ int ImGui::GetColumnsCount()
|
|
|
return window->DC.ColumnsCount;
|
|
|
}
|
|
|
|
|
|
+static float GetDraggedColumnOffset(int column_index)
|
|
|
+{
|
|
|
+ // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
|
|
+ // window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
|
|
|
+ ImGuiState& g = *GImGui;
|
|
|
+ ImGuiWindow* window = GetCurrentWindow();
|
|
|
+ IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
|
|
|
+
|
|
|
+ float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
|
|
|
+ x -= window->Pos.x;
|
|
|
+ x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
|
|
|
+
|
|
|
+ return x;
|
|
|
+}
|
|
|
+
|
|
|
float ImGui::GetColumnOffset(int column_index)
|
|
|
{
|
|
|
ImGuiState& g = *GImGui;
|
|
|
@@ -7437,6 +7578,13 @@ float ImGui::GetColumnOffset(int column_index)
|
|
|
if (column_index < 0)
|
|
|
column_index = window->DC.ColumnsCurrent;
|
|
|
|
|
|
+ if (g.ActiveId)
|
|
|
+ {
|
|
|
+ const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
|
|
+ if (g.ActiveId == column_id)
|
|
|
+ return GetDraggedColumnOffset(column_index);
|
|
|
+ }
|
|
|
+
|
|
|
// Read from cache
|
|
|
IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
|
|
|
const float t = window->DC.ColumnsOffsetsT[column_index];
|
|
|
@@ -7513,7 +7661,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|
|
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
|
|
|
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
|
|
|
|
|
|
- if (IsClippedEx(column_rect, false))
|
|
|
+ if (IsClippedEx(column_rect, &column_id, false))
|
|
|
continue;
|
|
|
|
|
|
bool hovered, held;
|
|
|
@@ -7528,10 +7676,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|
|
|
|
|
if (held)
|
|
|
{
|
|
|
- x -= window->Pos.x;
|
|
|
- x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing);
|
|
|
+ if (g.ActiveIdIsJustActivated)
|
|
|
+ g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
|
|
|
+
|
|
|
+ x = GetDraggedColumnOffset(i);
|
|
|
SetColumnOffset(i, x);
|
|
|
- x += window->Pos.x;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
@@ -9866,29 +10015,32 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
ImGui::InputFloat3("input float3", vec4a);
|
|
|
}
|
|
|
|
|
|
- /*
|
|
|
{
|
|
|
static int i1=50;
|
|
|
static int i2=42;
|
|
|
ImGui::DragInt("drag int", &i1, 1);
|
|
|
- ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100);
|
|
|
+ ImGui::SameLine();
|
|
|
+ ImGui::TextColored(ImColor(170,170,170,255), "(?)");
|
|
|
+ if (ImGui::IsItemHovered())
|
|
|
+ ImGui::SetTooltip("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input text");
|
|
|
+
|
|
|
+ ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
|
|
|
|
|
static float f1=1.00f;
|
|
|
static float f2=0.0067f;
|
|
|
ImGui::DragFloat("drag float", &f1, 1.0f);
|
|
|
- ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f");
|
|
|
+ ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
|
|
}
|
|
|
- */
|
|
|
|
|
|
{
|
|
|
static int i1=0;
|
|
|
- static int i2=42;
|
|
|
+ //static int i2=42;
|
|
|
ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
|
|
|
- ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
|
|
+ //ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
|
|
|
|
|
- static float f1=1.123f;
|
|
|
- static float f2=0;
|
|
|
- ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f);
|
|
|
+ static float f1=0.123f;
|
|
|
+ static float f2=0.0f;
|
|
|
+ ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
|
|
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
|
|
static float angle = 0.0f;
|
|
|
ImGui::SliderAngle("slider angle", &angle);
|
|
|
@@ -9916,18 +10068,24 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
static int vec4i[4] = { 1, 5, 100, 255 };
|
|
|
|
|
|
ImGui::InputFloat2("input float2", vec4f);
|
|
|
+ ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
|
|
|
ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
|
|
|
+ ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
|
|
|
ImGui::InputInt2("input int2", vec4i);
|
|
|
ImGui::SliderInt2("slider int2", vec4i, 0, 255);
|
|
|
|
|
|
ImGui::InputFloat3("input float3", vec4f);
|
|
|
+ ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
|
|
|
ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
|
|
|
+ ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
|
|
|
ImGui::InputInt3("input int3", vec4i);
|
|
|
ImGui::SliderInt3("slider int3", vec4i, 0, 255);
|
|
|
|
|
|
ImGui::InputFloat4("input float4", vec4f);
|
|
|
+ ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
|
|
|
ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
|
|
|
ImGui::InputInt4("input int4", vec4i);
|
|
|
+ ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
|
|
|
ImGui::SliderInt4("slider int4", vec4i, 0, 255);
|
|
|
|
|
|
ImGui::Indent();
|
|
|
@@ -10491,9 +10649,9 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
ImGui::End();
|
|
|
}
|
|
|
|
|
|
-void ImGui::ShowMetricsWindow(bool* opened1)
|
|
|
+void ImGui::ShowMetricsWindow(bool* opened)
|
|
|
{
|
|
|
- if (ImGui::Begin("ImGui Metrics", opened1))
|
|
|
+ if (ImGui::Begin("ImGui Metrics", opened))
|
|
|
{
|
|
|
ImGui::Text("ImGui %s", ImGui::GetVersion());
|
|
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
|
|
@@ -10504,13 +10662,13 @@ void ImGui::ShowMetricsWindow(bool* opened1)
|
|
|
{
|
|
|
static void NodeDrawList(ImDrawList* draw_list, const char* label)
|
|
|
{
|
|
|
- bool opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size());
|
|
|
+ bool node_opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->commands.size());
|
|
|
if (draw_list == ImGui::GetWindowDrawList())
|
|
|
{
|
|
|
ImGui::SameLine();
|
|
|
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
|
|
|
}
|
|
|
- if (!opened)
|
|
|
+ if (!node_opened)
|
|
|
return;
|
|
|
for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); pcmd++)
|
|
|
if (pcmd->user_callback)
|