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@@ -43,6 +43,7 @@ DOCUMENTATION
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- How can I load multiple fonts?
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- How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
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- How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
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+ - How can I use Dear ImGui on a platform that doesn't have a mouse or a keyboard? (input share, remoting, gamepad)
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- I integrated Dear ImGui in my engine and the text or lines are blurry..
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- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
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- How can I help?
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@@ -818,8 +819,23 @@ CODE
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(The ImGuiWindowFlags_NoDecoration flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse)
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Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
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- You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows.
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- - You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create your own ImDrawListSharedData,
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- and then call your rendered code with your own ImDrawList or ImDrawData data.
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+ - You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create
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+ your own ImDrawListSharedData, and then call your rendered code with your own ImDrawList or ImDrawData data.
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+
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+ Q: How can I use this without a mouse, without a keyboard or without a screen? (gamepad, input share, remote display)
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+ A: - You can control Dear ImGui with a gamepad. Read about navigation in "Using gamepad/keyboard navigation controls".
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+ (short version: map gamepad inputs into the io.NavInputs[] array + set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad)
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+ - You can share your computer mouse seamlessly with your console/tablet/phone using Synergy (https://symless.com/synergy)
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+ This is the preferred solution for developer productivity.
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+ In particular, the "micro-synergy-client" repository (https://github.com/symless/micro-synergy-client) has simple
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+ and portable source code (uSynergy.c/.h) for a small embeddable client that you can use on any platform to connect
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+ to your host computer, based on the Synergy 1.x protocol. Make sure you download the Synergy 1 server on your computer.
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+ Console SDK also sometimes provide equivalent tooling or wrapper for Synergy-like protocols.
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+ - You may also use a third party solution such as Remote ImGui (https://github.com/JordiRos/remoteimgui) which sends
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+ the vertices to render over the local network, allowing you to use Dear ImGui even on a screen-less machine.
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+ - For touch inputs, you can increase the hit box of widgets (via the style.TouchPadding setting) to accommodate
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+ for the lack of precision of touch inputs, but it is recommended you use a mouse or gamepad to allow optimizing
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+ for screen real-estate and precision.
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Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
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A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
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@@ -6549,20 +6565,31 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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{
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//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
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- ClosePopupToLevel(popup_count_to_keep);
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+ ClosePopupToLevel(popup_count_to_keep, false);
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}
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}
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-void ImGui::ClosePopupToLevel(int remaining)
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+void ImGui::ClosePopupToLevel(int remaining, bool apply_focus_to_window_under)
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{
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IM_ASSERT(remaining >= 0);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
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- if (g.NavLayer == 0)
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- focus_window = NavRestoreLastChildNavWindow(focus_window);
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- FocusWindow(focus_window);
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- focus_window->DC.NavHideHighlightOneFrame = true;
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g.OpenPopupStack.resize(remaining);
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+
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+ // FIXME: This code is faulty and we may want to eventually to replace or remove the 'apply_focus_to_window_under=true' path completely.
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+ // Instead of using g.OpenPopupStack[remaining-1].Window etc. we should find the highest root window that is behind the popups we are closing.
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+ // The current code will set focus to the parent of the popup window which is incorrect.
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+ // It rarely manifested until now because UpdateMouseMovingWindow() would call FocusWindow() again on the clicked window,
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+ // leading to a chain of focusing A (clicked window) then B (parent window of the popup) then A again.
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+ // However if the clicked window has the _NoMove flag set we would be left with B focused.
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+ // For now, we have disabled this path when called from ClosePopupsOverWindow() because the users of ClosePopupsOverWindow() don't need to alter focus anyway,
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+ // but we should inspect and fix this properly.
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+ if (apply_focus_to_window_under)
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+ {
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+ if (g.NavLayer == 0)
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+ focus_window = NavRestoreLastChildNavWindow(focus_window);
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+ FocusWindow(focus_window);
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+ }
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}
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// Close the popup we have begin-ed into.
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@@ -6574,7 +6601,13 @@ void ImGui::CloseCurrentPopup()
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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- ClosePopupToLevel(popup_idx);
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+ ClosePopupToLevel(popup_idx, true);
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+
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+ // A common pattern is to close a popup when selecting a menu item/selectable that will open another window.
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+ // To improve this usage pattern, we avoid nav highlight for a single frame in the parent window.
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+ // Similarly, we could avoid mouse hover highlight in this window but it is less visually problematic.
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+ if (ImGuiWindow* window = g.NavWindow)
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+ window->DC.NavHideHighlightOneFrame = true;
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}
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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@@ -6635,7 +6668,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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{
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EndPopup();
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if (is_open)
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- ClosePopupToLevel(g.BeginPopupStack.Size);
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+ ClosePopupToLevel(g.BeginPopupStack.Size, true);
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return false;
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}
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return is_open;
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@@ -7361,7 +7394,7 @@ static void ImGui::NavUpdate()
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{
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// Close open popup/menu
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if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
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- ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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+ ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
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}
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else if (g.NavLayer != 0)
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{
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