Co-authored-by: Issam <[email protected]>
@@ -2375,7 +2375,7 @@ namespace bgfx
bx::stringPrintf(code, "precision highp int;\n");
}
- if (glsl_profile >= 300)
+ if (glsl_profile >= 300 && usesTextureArray)
{
bx::stringPrintf(code, "precision highp sampler2DArray;\n");