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@@ -70,7 +70,8 @@ void main()
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normalize(v_normal)
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);
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- vec3 normal = texture2D(u_texNormal, v_texcoord0).xy * 2.0 - 1.0;
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+ vec3 normal;
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+ normal.xy = texture2D(u_texNormal, v_texcoord0).xy * 2.0 - 1.0;
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normal.z = sqrt(1.0 - dot(normal.xy, normal.xy) );
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vec3 view = -normalize(v_view);
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