Branimir Karadžić před 10 roky
rodič
revize
1179f3a79b

+ 1 - 1
examples/12-lod/fs_tree.sc

@@ -34,7 +34,7 @@ void main()
 	vec3 normal = normalize(v_normal);
 	vec3 view = normalize(v_view);
 	vec2 bln = blinn(lightDir, normal, view);
-	float l = saturate(bln.y);
+	float l = saturate(bln.y) + 0.12;
 
 	color.xyz = toLinear(color.xyz)*l;
 	gl_FragColor = toGamma(color);

+ 2 - 2
examples/12-lod/lod.cpp

@@ -165,8 +165,8 @@ class Lod : public entry::AppI
 			bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Mesh LOD transitions.");
 			bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
 
-			float at[3]  = { 0.0f,      1.0f,  0.0f };
-			float eye[3] = { 0.0f, -distance, -2.0f };
+			float at[3]  = { 0.0f, 1.0f,      0.0f };
+			float eye[3] = { 0.0f, 2.0f, -distance };
 
 			// Set view and projection matrix for view 0.
 			const bgfx::HMD* hmd = bgfx::getHMD();

binární
examples/runtime/shaders/dx11/fs_tree.bin


binární
examples/runtime/shaders/dx9/fs_tree.bin


binární
examples/runtime/shaders/gles/fs_tree.bin


binární
examples/runtime/shaders/glsl/fs_tree.bin