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D3D12: Removed dependency on D3DX12 header.

Branimir Karadžić 3 years ago
parent
commit
11ac9f27c7
3 changed files with 143 additions and 1540 deletions
  1. 0 1522
      3rdparty/directx-headers/include/directx/d3dx12.h
  2. 142 4
      src/renderer_d3d12.cpp
  3. 1 14
      src/renderer_d3d12.h

+ 0 - 1522
3rdparty/directx-headers/include/directx/d3dx12.h

@@ -1,1522 +0,0 @@
-//////////////////////////////////////////////////////////////////////////////
-//
-//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
-//
-//  File:       d3dx12.h
-//  Content:    D3DX12 utility library
-//
-//////////////////////////////////////////////////////////////////////////////
-
-#ifndef __D3DX12_H__
-#define __D3DX12_H__
-
-#include "d3d12.h"
-
-#if defined( __cplusplus )
-
-struct CD3DX12_DEFAULT {};
-extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
-
-//------------------------------------------------------------------------------------------------
-inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
-{
-    return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
-        l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
-}
-
-//------------------------------------------------------------------------------------------------
-inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RECT : public D3D12_RECT
-{
-    CD3DX12_RECT()
-    {}
-    explicit CD3DX12_RECT( const D3D12_RECT& o ) :
-        D3D12_RECT( o )
-    {}
-    explicit CD3DX12_RECT(
-        LONG Left,
-        LONG Top,
-        LONG Right,
-        LONG Bottom )
-    {
-        left = Left;
-        top = Top;
-        right = Right;
-        bottom = Bottom;
-    }
-    ~CD3DX12_RECT() {}
-//    operator const D3D12_RECT&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_BOX : public D3D12_BOX
-{
-    CD3DX12_BOX()
-    {}
-    explicit CD3DX12_BOX( const D3D12_BOX& o ) :
-        D3D12_BOX( o )
-    {}
-    explicit CD3DX12_BOX(
-        LONG Left,
-        LONG Right )
-    {
-        left = Left;
-        top = 0;
-        front = 0;
-        right = Right;
-        bottom = 1;
-        back = 1;
-    }
-    explicit CD3DX12_BOX(
-        LONG Left,
-        LONG Top,
-        LONG Right,
-        LONG Bottom )
-    {
-        left = Left;
-        top = Top;
-        front = 0;
-        right = Right;
-        bottom = Bottom;
-        back = 1;
-    }
-    explicit CD3DX12_BOX(
-        LONG Left,
-        LONG Top,
-        LONG Front,
-        LONG Right,
-        LONG Bottom,
-        LONG Back )
-    {
-        left = Left;
-        top = Top;
-        front = Front;
-        right = Right;
-        bottom = Bottom;
-        back = Back;
-    }
-    ~CD3DX12_BOX() {}
-//    operator const D3D12_BOX&() const { return *this; }
-};
-inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
-{
-    return l.left == r.left && l.top == r.top && l.front == r.front &&
-        l.right == r.right && l.bottom == r.bottom && l.back == r.back;
-}
-inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
-{
-    CD3DX12_DEPTH_STENCIL_DESC()
-    {}
-    explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
-        D3D12_DEPTH_STENCIL_DESC( o )
-    {}
-    explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
-    {
-        DepthEnable = TRUE;
-        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
-        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
-        StencilEnable = FALSE;
-        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
-        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
-        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
-        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
-        FrontFace = defaultStencilOp;
-        BackFace = defaultStencilOp;
-    }
-    explicit CD3DX12_DEPTH_STENCIL_DESC(
-        BOOL depthEnable,
-        D3D12_DEPTH_WRITE_MASK depthWriteMask,
-        D3D12_COMPARISON_FUNC depthFunc,
-        BOOL stencilEnable,
-        UINT8 stencilReadMask,
-        UINT8 stencilWriteMask,
-        D3D12_STENCIL_OP frontStencilFailOp,
-        D3D12_STENCIL_OP frontStencilDepthFailOp,
-        D3D12_STENCIL_OP frontStencilPassOp,
-        D3D12_COMPARISON_FUNC frontStencilFunc,
-        D3D12_STENCIL_OP backStencilFailOp,
-        D3D12_STENCIL_OP backStencilDepthFailOp,
-        D3D12_STENCIL_OP backStencilPassOp,
-        D3D12_COMPARISON_FUNC backStencilFunc )
-    {
-        DepthEnable = depthEnable;
-        DepthWriteMask = depthWriteMask;
-        DepthFunc = depthFunc;
-        StencilEnable = stencilEnable;
-        StencilReadMask = stencilReadMask;
-        StencilWriteMask = stencilWriteMask;
-        FrontFace.StencilFailOp = frontStencilFailOp;
-        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
-        FrontFace.StencilPassOp = frontStencilPassOp;
-        FrontFace.StencilFunc = frontStencilFunc;
-        BackFace.StencilFailOp = backStencilFailOp;
-        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
-        BackFace.StencilPassOp = backStencilPassOp;
-        BackFace.StencilFunc = backStencilFunc;
-    }
-    ~CD3DX12_DEPTH_STENCIL_DESC() {}
-//    operator const D3D12_DEPTH_STENCIL_DESC&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
-{
-    CD3DX12_BLEND_DESC()
-    {}
-    explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
-        D3D12_BLEND_DESC( o )
-    {}
-    explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
-    {
-        AlphaToCoverageEnable = FALSE;
-        IndependentBlendEnable = FALSE;
-        const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
-        {
-            FALSE,FALSE,
-            D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
-            D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
-            D3D12_LOGIC_OP_NOOP,
-            D3D12_COLOR_WRITE_ENABLE_ALL,
-        };
-        for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
-            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
-    }
-    ~CD3DX12_BLEND_DESC() {}
-//    operator const D3D12_BLEND_DESC&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
-{
-    CD3DX12_RASTERIZER_DESC()
-    {}
-    explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
-        D3D12_RASTERIZER_DESC( o )
-    {}
-    explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
-    {
-        FillMode = D3D12_FILL_MODE_SOLID;
-        CullMode = D3D12_CULL_MODE_BACK;
-        FrontCounterClockwise = FALSE;
-        DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
-        DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
-        SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
-        DepthClipEnable = TRUE;
-        MultisampleEnable = FALSE;
-        AntialiasedLineEnable = FALSE;
-        ForcedSampleCount = 0;
-        ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
-    }
-    explicit CD3DX12_RASTERIZER_DESC(
-        D3D12_FILL_MODE fillMode,
-        D3D12_CULL_MODE cullMode,
-        BOOL frontCounterClockwise,
-        INT depthBias,
-        FLOAT depthBiasClamp,
-        FLOAT slopeScaledDepthBias,
-        BOOL depthClipEnable,
-        BOOL multisampleEnable,
-        BOOL antialiasedLineEnable, 
-        UINT forcedSampleCount, 
-        D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
-    {
-        FillMode = fillMode;
-        CullMode = cullMode;
-        FrontCounterClockwise = frontCounterClockwise;
-        DepthBias = depthBias;
-        DepthBiasClamp = depthBiasClamp;
-        SlopeScaledDepthBias = slopeScaledDepthBias;
-        DepthClipEnable = depthClipEnable;
-        MultisampleEnable = multisampleEnable;
-        AntialiasedLineEnable = antialiasedLineEnable;
-        ForcedSampleCount = forcedSampleCount;
-        ConservativeRaster = conservativeRaster;
-    }
-    ~CD3DX12_RASTERIZER_DESC() {}
-//    operator const D3D12_RASTERIZER_DESC&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
-{
-    CD3DX12_RESOURCE_ALLOCATION_INFO()
-    {}
-    explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
-        D3D12_RESOURCE_ALLOCATION_INFO( o )
-    {}
-    CD3DX12_RESOURCE_ALLOCATION_INFO(
-        UINT64 size,
-        UINT64 alignment )
-    {
-        SizeInBytes = size;
-        Alignment = alignment;
-    }
-//    operator const D3D12_RESOURCE_ALLOCATION_INFO&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
-{
-    CD3DX12_HEAP_PROPERTIES()
-    {}
-    explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
-        D3D12_HEAP_PROPERTIES(o)
-    {}
-    CD3DX12_HEAP_PROPERTIES( 
-        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
-        D3D12_MEMORY_POOL memoryPoolPreference,
-        UINT creationNodeMask = 1, 
-        UINT nodeMask = 1 )
-    {
-        Type = D3D12_HEAP_TYPE_CUSTOM;
-        CPUPageProperty = cpuPageProperty;
-        MemoryPoolPreference = memoryPoolPreference;
-        CreationNodeMask = creationNodeMask;
-        VisibleNodeMask = nodeMask;
-    }
-    explicit CD3DX12_HEAP_PROPERTIES( 
-        D3D12_HEAP_TYPE type, 
-        UINT creationNodeMask = 1, 
-        UINT nodeMask = 1 )
-    {
-        Type = type;
-        CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
-        MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
-        CreationNodeMask = creationNodeMask;
-        VisibleNodeMask = nodeMask;
-    }
-//    operator const D3D12_HEAP_PROPERTIES&() const { return *this; }
-    bool IsCPUAccessible() const
-    {
-        return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
-            (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
-    }
-};
-inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
-{
-    return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && 
-        l.MemoryPoolPreference == r.MemoryPoolPreference &&
-        l.CreationNodeMask == r.CreationNodeMask &&
-        l.VisibleNodeMask == r.VisibleNodeMask;
-}
-inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
-{
-    CD3DX12_HEAP_DESC()
-    {}
-    explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
-        D3D12_HEAP_DESC(o)
-    {}
-    CD3DX12_HEAP_DESC( 
-        UINT64 size, 
-        D3D12_HEAP_PROPERTIES properties, 
-        UINT64 alignment = 0, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = size;
-        Properties = properties;
-        Alignment = alignment;
-        Flags = flags;
-    }
-    CD3DX12_HEAP_DESC( 
-        UINT64 size, 
-        D3D12_HEAP_TYPE type, 
-        UINT64 alignment = 0, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = size;
-        Properties = CD3DX12_HEAP_PROPERTIES( type );
-        Alignment = alignment;
-        Flags = flags;
-    }
-    CD3DX12_HEAP_DESC( 
-        UINT64 size, 
-        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
-        D3D12_MEMORY_POOL memoryPoolPreference, 
-        UINT64 alignment = 0, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = size;
-        Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
-        Alignment = alignment;
-        Flags = flags;
-    }
-    CD3DX12_HEAP_DESC( 
-        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
-        D3D12_HEAP_PROPERTIES properties, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = resAllocInfo.SizeInBytes;
-        Properties = properties;
-        Alignment = resAllocInfo.Alignment;
-        Flags = flags;
-    }
-    CD3DX12_HEAP_DESC( 
-        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
-        D3D12_HEAP_TYPE type, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = resAllocInfo.SizeInBytes;
-        Properties = CD3DX12_HEAP_PROPERTIES( type );
-        Alignment = resAllocInfo.Alignment;
-        Flags = flags;
-    }
-    CD3DX12_HEAP_DESC( 
-        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
-        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
-        D3D12_MEMORY_POOL memoryPoolPreference, 
-        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
-    {
-        SizeInBytes = resAllocInfo.SizeInBytes;
-        Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
-        Alignment = resAllocInfo.Alignment;
-        Flags = flags;
-    }
-//    operator const D3D12_HEAP_DESC&() const { return *this; }
-    bool IsCPUAccessible() const
-    { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
-};
-inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
-{
-    return l.SizeInBytes == r.SizeInBytes &&
-        l.Properties == r.Properties && 
-        l.Alignment == r.Alignment &&
-        l.Flags == r.Flags;
-}
-inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
-{
-    CD3DX12_CLEAR_VALUE()
-    {}
-    explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
-        D3D12_CLEAR_VALUE(o)
-    {}
-    CD3DX12_CLEAR_VALUE( 
-        DXGI_FORMAT format, 
-        const FLOAT color[4] )
-    {
-        Format = format;
-        memcpy( Color, color, sizeof( Color ) );
-    }
-    CD3DX12_CLEAR_VALUE( 
-        DXGI_FORMAT format, 
-        FLOAT depth,
-        UINT8 stencil )
-    {
-        Format = format;
-        /* Use memcpy to preserve NAN values */
-        memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
-        DepthStencil.Stencil = stencil;
-    }
-//    operator const D3D12_CLEAR_VALUE&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RANGE : public D3D12_RANGE
-{
-    CD3DX12_RANGE()
-    {}
-    explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
-        D3D12_RANGE(o)
-    {}
-    CD3DX12_RANGE( 
-        SIZE_T begin, 
-        SIZE_T end )
-    {
-        Begin = begin;
-        End = end;
-    }
-//    operator const D3D12_RANGE&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
-{
-    CD3DX12_TILED_RESOURCE_COORDINATE()
-    {}
-    explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
-        D3D12_TILED_RESOURCE_COORDINATE(o)
-    {}
-    CD3DX12_TILED_RESOURCE_COORDINATE( 
-        UINT x, 
-        UINT y, 
-        UINT z, 
-        UINT subresource ) 
-    {
-        X = x;
-        Y = y;
-        Z = z;
-        Subresource = subresource;
-    }
-//    operator const D3D12_TILED_RESOURCE_COORDINATE&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
-{
-    CD3DX12_TILE_REGION_SIZE()
-    {}
-    explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
-        D3D12_TILE_REGION_SIZE(o)
-    {}
-    CD3DX12_TILE_REGION_SIZE( 
-        UINT numTiles, 
-        BOOL useBox, 
-        UINT width, 
-        UINT16 height, 
-        UINT16 depth ) 
-    {
-        NumTiles = numTiles;
-        UseBox = useBox;
-        Width = width;
-        Height = height;
-        Depth = depth;
-    }
-//    operator const D3D12_TILE_REGION_SIZE&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
-{
-    CD3DX12_SUBRESOURCE_TILING()
-    {}
-    explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
-        D3D12_SUBRESOURCE_TILING(o)
-    {}
-    CD3DX12_SUBRESOURCE_TILING( 
-        UINT widthInTiles, 
-        UINT16 heightInTiles, 
-        UINT16 depthInTiles, 
-        UINT startTileIndexInOverallResource ) 
-    {
-        WidthInTiles = widthInTiles;
-        HeightInTiles = heightInTiles;
-        DepthInTiles = depthInTiles;
-        StartTileIndexInOverallResource = startTileIndexInOverallResource;
-    }
-//    operator const D3D12_SUBRESOURCE_TILING&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
-{
-    CD3DX12_TILE_SHAPE()
-    {}
-    explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
-        D3D12_TILE_SHAPE(o)
-    {}
-    CD3DX12_TILE_SHAPE( 
-        UINT widthInTexels, 
-        UINT heightInTexels, 
-        UINT depthInTexels ) 
-    {
-        WidthInTexels = widthInTexels;
-        HeightInTexels = heightInTexels;
-        DepthInTexels = depthInTexels;
-    }
-//    operator const D3D12_TILE_SHAPE&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
-{
-    CD3DX12_RESOURCE_BARRIER()
-    {}
-    explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
-        D3D12_RESOURCE_BARRIER(o)
-    {}
-    static inline CD3DX12_RESOURCE_BARRIER Transition(
-        _In_ ID3D12Resource* pResource,
-        D3D12_RESOURCE_STATES stateBefore,
-        D3D12_RESOURCE_STATES stateAfter,
-        UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
-        D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
-    {
-        CD3DX12_RESOURCE_BARRIER result;
-        ZeroMemory(&result, sizeof(result));
-        D3D12_RESOURCE_BARRIER &barrier = result;
-        result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
-        result.Flags = flags;
-        barrier.Transition.pResource = pResource;
-        barrier.Transition.StateBefore = stateBefore;
-        barrier.Transition.StateAfter = stateAfter;
-        barrier.Transition.Subresource = subresource;
-        return result;
-    }
-    static inline CD3DX12_RESOURCE_BARRIER Aliasing(
-        _In_ ID3D12Resource* pResourceBefore,
-        _In_ ID3D12Resource* pResourceAfter)
-    {
-        CD3DX12_RESOURCE_BARRIER result;
-        ZeroMemory(&result, sizeof(result));
-        D3D12_RESOURCE_BARRIER &barrier = result;
-        result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
-        barrier.Aliasing.pResourceBefore = pResourceBefore;
-        barrier.Aliasing.pResourceAfter = pResourceAfter;
-        return result;
-    }
-    static inline CD3DX12_RESOURCE_BARRIER UAV(
-        _In_ ID3D12Resource* pResource)
-    {
-        CD3DX12_RESOURCE_BARRIER result;
-        ZeroMemory(&result, sizeof(result));
-        D3D12_RESOURCE_BARRIER &barrier = result;
-        result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
-        barrier.UAV.pResource = pResource;
-        return result;
-    }
-//    operator const D3D12_RESOURCE_BARRIER&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
-{
-    CD3DX12_PACKED_MIP_INFO()
-    {}
-    explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
-        D3D12_PACKED_MIP_INFO(o)
-    {}
-    CD3DX12_PACKED_MIP_INFO( 
-        UINT8 numStandardMips, 
-        UINT8 numPackedMips, 
-        UINT numTilesForPackedMips, 
-        UINT startTileIndexInOverallResource ) 
-    {
-        NumStandardMips = numStandardMips;
-        NumPackedMips = numPackedMips;
-        NumTilesForPackedMips = numTilesForPackedMips;
-        StartTileIndexInOverallResource = startTileIndexInOverallResource;
-    }
-//    operator const D3D12_PACKED_MIP_INFO&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
-{
-    CD3DX12_SUBRESOURCE_FOOTPRINT()
-    {}
-    explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
-        D3D12_SUBRESOURCE_FOOTPRINT(o)
-    {}
-    CD3DX12_SUBRESOURCE_FOOTPRINT( 
-        DXGI_FORMAT format, 
-        UINT width, 
-        UINT height, 
-        UINT depth, 
-        UINT rowPitch ) 
-    {
-        Format = format;
-        Width = width;
-        Height = height;
-        Depth = depth;
-        RowPitch = rowPitch;
-    }
-    explicit CD3DX12_SUBRESOURCE_FOOTPRINT( 
-        const D3D12_RESOURCE_DESC& resDesc, 
-        UINT rowPitch ) 
-    {
-        Format = resDesc.Format;
-        Width = UINT( resDesc.Width );
-        Height = resDesc.Height;
-        Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
-        RowPitch = rowPitch;
-    }
-//    operator const D3D12_SUBRESOURCE_FOOTPRINT&() const { return *this; }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
-{ 
-    CD3DX12_TEXTURE_COPY_LOCATION()
-    {}
-    explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
-        D3D12_TEXTURE_COPY_LOCATION(o)
-    {}
-    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; }
-    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
-    {
-        pResource = pRes;
-        Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
-        PlacedFootprint = Footprint;
-    }
-    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub)
-    {
-        pResource = pRes;
-        Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
-        SubresourceIndex = Sub;
-    }
-}; 
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
-{
-    CD3DX12_DESCRIPTOR_RANGE() { }
-    explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
-        D3D12_DESCRIPTOR_RANGE(o)
-    {}
-    CD3DX12_DESCRIPTOR_RANGE(
-        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
-        UINT numDescriptors,
-        UINT baseShaderRegister,
-        UINT registerSpace = 0,
-        UINT offsetInDescriptorsFromTableStart =
-        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
-    {
-        Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
-    }
-    
-    inline void Init(
-        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
-        UINT numDescriptors,
-        UINT baseShaderRegister,
-        UINT registerSpace = 0,
-        UINT offsetInDescriptorsFromTableStart =
-        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
-    {
-        Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
-    }
-    
-    static inline void Init(
-        _Out_ D3D12_DESCRIPTOR_RANGE &range,
-        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
-        UINT numDescriptors,
-        UINT baseShaderRegister,
-        UINT registerSpace = 0,
-        UINT offsetInDescriptorsFromTableStart =
-        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
-    {
-        range.RangeType = rangeType;
-        range.NumDescriptors = numDescriptors;
-        range.BaseShaderRegister = baseShaderRegister;
-        range.RegisterSpace = registerSpace;
-        range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
-{
-    CD3DX12_ROOT_DESCRIPTOR_TABLE() {}
-    explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
-        D3D12_ROOT_DESCRIPTOR_TABLE(o)
-    {}
-    CD3DX12_ROOT_DESCRIPTOR_TABLE(
-        UINT numDescriptorRanges,
-        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
-    {
-        Init(numDescriptorRanges, _pDescriptorRanges);
-    }
-    
-    inline void Init(
-        UINT numDescriptorRanges,
-        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
-    {
-        Init(*this, numDescriptorRanges, _pDescriptorRanges);
-    }
-    
-    static inline void Init(
-        _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
-        UINT numDescriptorRanges,
-        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
-    {
-        rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
-        rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
-{
-    CD3DX12_ROOT_CONSTANTS() {}
-    explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
-        D3D12_ROOT_CONSTANTS(o)
-    {}
-    CD3DX12_ROOT_CONSTANTS(
-        UINT num32BitValues,
-        UINT shaderRegister,
-        UINT registerSpace = 0)
-    {
-        Init(num32BitValues, shaderRegister, registerSpace);
-    }
-    
-    inline void Init(
-        UINT num32BitValues,
-        UINT shaderRegister,
-        UINT registerSpace = 0)
-    {
-        Init(*this, num32BitValues, shaderRegister, registerSpace);
-    }
-    
-    static inline void Init(
-        _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
-        UINT num32BitValues,
-        UINT shaderRegister,
-        UINT registerSpace = 0)
-    {
-        rootConstants.Num32BitValues = num32BitValues;
-        rootConstants.ShaderRegister = shaderRegister;
-        rootConstants.RegisterSpace = registerSpace;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
-{
-    CD3DX12_ROOT_DESCRIPTOR() {}
-    explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
-        D3D12_ROOT_DESCRIPTOR(o)
-    {}
-    CD3DX12_ROOT_DESCRIPTOR(
-        UINT shaderRegister,
-        UINT registerSpace = 0)
-    {
-        Init(shaderRegister, registerSpace);
-    }
-    
-    inline void Init(
-        UINT shaderRegister,
-        UINT registerSpace = 0)
-    {
-        Init(*this, shaderRegister, registerSpace);
-    }
-    
-    static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
-    {
-        table.ShaderRegister = shaderRegister;
-        table.RegisterSpace = registerSpace;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
-{
-    CD3DX12_ROOT_PARAMETER() {}
-    explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
-        D3D12_ROOT_PARAMETER(o)
-    {}
-    
-    static inline void InitAsDescriptorTable(
-        _Out_ D3D12_ROOT_PARAMETER &rootParam,
-        UINT numDescriptorRanges,
-        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
-        rootParam.ShaderVisibility = visibility;
-        CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
-    }
-
-    static inline void InitAsConstants(
-        _Out_ D3D12_ROOT_PARAMETER &rootParam,
-        UINT num32BitValues,
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
-        rootParam.ShaderVisibility = visibility;
-        CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
-    }
-
-    static inline void InitAsConstantBufferView(
-        _Out_ D3D12_ROOT_PARAMETER &rootParam,
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
-        rootParam.ShaderVisibility = visibility;
-        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
-    }
-
-    static inline void InitAsShaderResourceView(
-        _Out_ D3D12_ROOT_PARAMETER &rootParam,
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
-        rootParam.ShaderVisibility = visibility;
-        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
-    }
-
-    static inline void InitAsUnorderedAccessView(
-        _Out_ D3D12_ROOT_PARAMETER &rootParam,
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
-        rootParam.ShaderVisibility = visibility;
-        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
-    }
-    
-    inline void InitAsDescriptorTable(
-        UINT numDescriptorRanges,
-        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
-    }
-    
-    inline void InitAsConstants(
-        UINT num32BitValues,
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
-    }
-
-    inline void InitAsConstantBufferView(
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
-    }
-
-    inline void InitAsShaderResourceView(
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
-    }
-
-    inline void InitAsUnorderedAccessView(
-        UINT shaderRegister,
-        UINT registerSpace = 0,
-        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
-    {
-        InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
-{
-    CD3DX12_STATIC_SAMPLER_DESC() {}
-    explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
-        D3D12_STATIC_SAMPLER_DESC(o)
-    {}
-    CD3DX12_STATIC_SAMPLER_DESC(
-         UINT shaderRegister,
-         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
-         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         FLOAT mipLODBias = 0,
-         UINT maxAnisotropy = 16,
-         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
-         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
-         FLOAT minLOD = 0.f,
-         FLOAT maxLOD = D3D12_FLOAT32_MAX,
-         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
-         UINT registerSpace = 0)
-    {
-        Init(
-            shaderRegister,
-            filter,
-            addressU,
-            addressV,
-            addressW,
-            mipLODBias,
-            maxAnisotropy,
-            comparisonFunc,
-            borderColor,
-            minLOD,
-            maxLOD,
-            shaderVisibility,
-            registerSpace);
-    }
-    
-    static inline void Init(
-        _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
-         UINT shaderRegister,
-         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
-         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         FLOAT mipLODBias = 0,
-         UINT maxAnisotropy = 16,
-         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
-         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
-         FLOAT minLOD = 0.f,
-         FLOAT maxLOD = D3D12_FLOAT32_MAX,
-         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
-         UINT registerSpace = 0)
-    {
-        samplerDesc.ShaderRegister = shaderRegister;
-        samplerDesc.Filter = filter;
-        samplerDesc.AddressU = addressU;
-        samplerDesc.AddressV = addressV;
-        samplerDesc.AddressW = addressW;
-        samplerDesc.MipLODBias = mipLODBias;
-        samplerDesc.MaxAnisotropy = maxAnisotropy;
-        samplerDesc.ComparisonFunc = comparisonFunc;
-        samplerDesc.BorderColor = borderColor;
-        samplerDesc.MinLOD = minLOD;
-        samplerDesc.MaxLOD = maxLOD;
-        samplerDesc.ShaderVisibility = shaderVisibility;
-        samplerDesc.RegisterSpace = registerSpace;
-    }
-    inline void Init(
-         UINT shaderRegister,
-         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
-         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
-         FLOAT mipLODBias = 0,
-         UINT maxAnisotropy = 16,
-         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
-         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
-         FLOAT minLOD = 0.f,
-         FLOAT maxLOD = D3D12_FLOAT32_MAX,
-         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
-         UINT registerSpace = 0)
-    {
-        Init(
-            *this,
-            shaderRegister,
-            filter,
-            addressU,
-            addressV,
-            addressW,
-            mipLODBias,
-            maxAnisotropy,
-            comparisonFunc,
-            borderColor,
-            minLOD,
-            maxLOD,
-            shaderVisibility,
-            registerSpace);
-    }
-    
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
-{
-    CD3DX12_ROOT_SIGNATURE_DESC() {}
-    explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
-        D3D12_ROOT_SIGNATURE_DESC(o)
-    {}
-    CD3DX12_ROOT_SIGNATURE_DESC(
-        UINT numParameters,
-        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
-        UINT numStaticSamplers = 0,
-        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
-        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
-    {
-        Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
-    }
-    CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
-    {
-        Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
-    }
-    
-    inline void Init(
-        UINT numParameters,
-        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
-        UINT numStaticSamplers = 0,
-        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
-        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
-    {
-        Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
-    }
-
-    static inline void Init(
-        _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
-        UINT numParameters,
-        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
-        UINT numStaticSamplers = 0,
-        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
-        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
-    {
-        desc.NumParameters = numParameters;
-        desc.pParameters = _pParameters;
-        desc.NumStaticSamplers = numStaticSamplers;
-        desc.pStaticSamplers = _pStaticSamplers;
-        desc.Flags = flags;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
-{
-    CD3DX12_CPU_DESCRIPTOR_HANDLE() {}
-    explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
-        D3D12_CPU_DESCRIPTOR_HANDLE(o)
-    {}
-    CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
-    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
-    {
-        InitOffsetted(other, offsetScaledByIncrementSize);
-    }
-    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
-    }
-    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
-    { 
-        ptr += offsetInDescriptors * descriptorIncrementSize;
-        return *this;
-    }
-    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
-    { 
-        ptr += offsetScaledByIncrementSize;
-        return *this;
-    }
-    bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other)
-    {
-        return (ptr == other.ptr);
-    }
-    bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other)
-    {
-        return (ptr != other.ptr);
-    }
-    CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
-    {
-        ptr = other.ptr;
-        return *this;
-    }
-    
-    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
-    {
-        InitOffsetted(*this, base, offsetScaledByIncrementSize);
-    }
-    
-    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
-    }
-    
-    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
-    {
-        handle.ptr = base.ptr + offsetScaledByIncrementSize;
-    }
-    
-    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
-{
-    CD3DX12_GPU_DESCRIPTOR_HANDLE() {}
-    explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
-        D3D12_GPU_DESCRIPTOR_HANDLE(o)
-    {}
-    CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
-    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
-    {
-        InitOffsetted(other, offsetScaledByIncrementSize);
-    }
-    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
-    }
-    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
-    { 
-        ptr += offsetInDescriptors * descriptorIncrementSize;
-        return *this;
-    }
-    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
-    { 
-        ptr += offsetScaledByIncrementSize;
-        return *this;
-    }
-    inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other)
-    {
-        return (ptr == other.ptr);
-    }
-    inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other)
-    {
-        return (ptr != other.ptr);
-    }
-    CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
-    {
-        ptr = other.ptr;
-        return *this;
-    }
-    
-    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
-    {
-        InitOffsetted(*this, base, offsetScaledByIncrementSize);
-    }
-    
-    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
-    }
-    
-    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
-    {
-        handle.ptr = base.ptr + offsetScaledByIncrementSize;
-    }
-    
-    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
-    {
-        handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
-    }
-};
-
-//------------------------------------------------------------------------------------------------
-inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
-{ 
-    return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; 
-}
-
-//------------------------------------------------------------------------------------------------
-template <typename T, typename U, typename V>
-inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
-{
-    MipSlice = static_cast<T>(Subresource % MipLevels);
-    ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
-    PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
-}
-
-//------------------------------------------------------------------------------------------------
-inline UINT8 D3D12GetFormatPlaneCount(
-    _In_ ID3D12Device* pDevice,
-    DXGI_FORMAT Format
-    )
-{
-    D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format};
-    if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
-    {
-        return 0;
-    }
-    return formatInfo.PlaneCount;
-}
-
-//------------------------------------------------------------------------------------------------
-struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
-{
-    CD3DX12_RESOURCE_DESC()
-    {}
-    explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
-        D3D12_RESOURCE_DESC( o )
-    {}
-    CD3DX12_RESOURCE_DESC( 
-        D3D12_RESOURCE_DIMENSION dimension,
-        UINT64 alignment,
-        UINT64 width,
-        UINT height,
-        UINT16 depthOrArraySize,
-        UINT16 mipLevels,
-        DXGI_FORMAT format,
-        UINT sampleCount,
-        UINT sampleQuality,
-        D3D12_TEXTURE_LAYOUT layout,
-        D3D12_RESOURCE_FLAGS flags )
-    {
-        Dimension = dimension;
-        Alignment = alignment;
-        Width = width;
-        Height = height;
-        DepthOrArraySize = depthOrArraySize;
-        MipLevels = mipLevels;
-        Format = format;
-        SampleDesc.Count = sampleCount;
-        SampleDesc.Quality = sampleQuality;
-        Layout = layout;
-        Flags = flags;
-    }
-    static inline CD3DX12_RESOURCE_DESC Buffer( 
-        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
-        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
-    {
-        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, 
-            1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
-    }
-    static inline CD3DX12_RESOURCE_DESC Buffer( 
-        UINT64 width,
-        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
-        UINT64 alignment = 0 )
-    {
-        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, 
-            DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
-    }
-    static inline CD3DX12_RESOURCE_DESC Tex1D( 
-        DXGI_FORMAT format,
-        UINT64 width,
-        UINT16 arraySize = 1,
-        UINT16 mipLevels = 0,
-        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
-        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
-        UINT64 alignment = 0 )
-    {
-        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, 
-            mipLevels, format, 1, 0, layout, flags );
-    }
-    static inline CD3DX12_RESOURCE_DESC Tex2D( 
-        DXGI_FORMAT format,
-        UINT64 width,
-        UINT height,
-        UINT16 arraySize = 1,
-        UINT16 mipLevels = 0,
-        UINT sampleCount = 1,
-        UINT sampleQuality = 0,
-        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
-        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
-        UINT64 alignment = 0 )
-    {
-        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, 
-            mipLevels, format, sampleCount, sampleQuality, layout, flags );
-    }
-    static inline CD3DX12_RESOURCE_DESC Tex3D( 
-        DXGI_FORMAT format,
-        UINT64 width,
-        UINT height,
-        UINT16 depth,
-        UINT16 mipLevels = 0,
-        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
-        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
-        UINT64 alignment = 0 )
-    {
-        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, 
-            mipLevels, format, 1, 0, layout, flags );
-    }
-    inline UINT16 Depth() const
-    { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
-    inline UINT16 ArraySize() const
-    { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
-    inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
-    { return D3D12GetFormatPlaneCount(pDevice, Format); }
-    inline UINT Subresources(_In_ ID3D12Device* pDevice) const
-    { return MipLevels * ArraySize() * PlaneCount(pDevice); }
-    inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
-    { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
-//    operator const D3D12_RESOURCE_DESC&() const { return *this; }
-};
-inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
-{
-    return l.Dimension == r.Dimension &&
-        l.Alignment == r.Alignment &&
-        l.Width == r.Width &&
-        l.Height == r.Height &&
-        l.DepthOrArraySize == r.DepthOrArraySize &&
-        l.MipLevels == r.MipLevels &&
-        l.Format == r.Format &&
-        l.SampleDesc.Count == r.SampleDesc.Count &&
-        l.SampleDesc.Quality == r.SampleDesc.Quality &&
-        l.Layout == r.Layout &&
-        l.Flags == r.Flags;
-}
-inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
-{ return !( l == r ); }
-
-//------------------------------------------------------------------------------------------------
-// Row-by-row memcpy
-inline void MemcpySubresource(
-    _In_ const D3D12_MEMCPY_DEST* pDest,
-    _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
-    SIZE_T RowSizeInBytes,
-    UINT NumRows,
-    UINT NumSlices)
-{
-    for (UINT z = 0; z < NumSlices; ++z)
-    {
-        BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
-        const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z;
-        for (UINT y = 0; y < NumRows; ++y)
-        {
-            memcpy(pDestSlice + pDest->RowPitch * y,
-                   pSrcSlice + pSrc->RowPitch * y,
-                   RowSizeInBytes);
-        }
-    }
-}
-
-namespace MinGW_Workaround
-{
-	inline D3D12_RESOURCE_DESC ID3D12ResourceGetDesc(ID3D12Resource* _resource)
-	{
-#if BX_COMPILER_MSVC
-		return _resource->GetDesc();
-#else
-		D3D12_RESOURCE_DESC desc;
-		_resource->GetDesc(&desc);
-		return desc;
-#endif // BX_COMPILER_MSVC
-	}
-}
-
-//------------------------------------------------------------------------------------------------
-// Returns required size of a buffer to be used for data upload
-inline UINT64 GetRequiredIntermediateSize(
-    _In_ ID3D12Resource* pDestinationResource,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
-{
-    D3D12_RESOURCE_DESC Desc = MinGW_Workaround::ID3D12ResourceGetDesc(pDestinationResource);
-    UINT64 RequiredSize = 0;
-    
-    ID3D12Device* pDevice;
-    pDestinationResource->GetDevice(__uuidof(ID3D12Device), reinterpret_cast<void**>(&pDevice));
-    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
-    pDevice->Release();
-    
-    return RequiredSize;
-}
-
-//------------------------------------------------------------------------------------------------
-// All arrays must be populated (e.g. by calling GetCopyableFootprints)
-inline UINT64 UpdateSubresources(
-    _In_ ID3D12GraphicsCommandList* pCmdList,
-    _In_ ID3D12Resource* pDestinationResource,
-    _In_ ID3D12Resource* pIntermediate,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
-    UINT64 RequiredSize,
-    _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
-    _In_reads_(NumSubresources) const UINT* pNumRows,
-    _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
-    _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
-{
-    // Minor validation
-    D3D12_RESOURCE_DESC IntermediateDesc = MinGW_Workaround::ID3D12ResourceGetDesc(pIntermediate);
-    D3D12_RESOURCE_DESC DestinationDesc = MinGW_Workaround::ID3D12ResourceGetDesc(pDestinationResource);
-    if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || 
-        IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || 
-        RequiredSize > (SIZE_T)-1 || 
-        (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && 
-            (FirstSubresource != 0 || NumSubresources != 1)))
-    {
-        return 0;
-    }
-    
-    BYTE* pData;
-    HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData));
-    if (FAILED(hr))
-    {
-        return 0;
-    }
-    
-    for (UINT i = 0; i < NumSubresources; ++i)
-    {
-        if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
-        D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] };
-        MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
-    }
-    pIntermediate->Unmap(0, NULL);
-    
-    if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
-    {
-        CD3DX12_BOX SrcBox( UINT( pLayouts[0].Offset ), UINT( pLayouts[0].Offset + pLayouts[0].Footprint.Width ) );
-        pCmdList->CopyBufferRegion(
-            pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
-    }
-    else
-    {
-        for (UINT i = 0; i < NumSubresources; ++i)
-        {
-            CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
-            CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
-            pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
-        }
-    }
-    return RequiredSize;
-}
-
-//------------------------------------------------------------------------------------------------
-// Heap-allocating UpdateSubresources implementation
-inline UINT64 UpdateSubresources( 
-    _In_ ID3D12GraphicsCommandList* pCmdList,
-    _In_ ID3D12Resource* pDestinationResource,
-    _In_ ID3D12Resource* pIntermediate,
-    UINT64 IntermediateOffset,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
-    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
-    _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
-{
-    UINT64 RequiredSize = 0;
-    UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
-    if (MemToAlloc > SIZE_MAX)
-    {
-       return 0;
-    }
-    void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
-    if (pMem == NULL)
-    {
-       return 0;
-    }
-    D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
-    UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
-    UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
-    
-    D3D12_RESOURCE_DESC Desc = MinGW_Workaround::ID3D12ResourceGetDesc(pDestinationResource);
-    ID3D12Device* pDevice;
-    pDestinationResource->GetDevice(__uuidof(ID3D12Device), reinterpret_cast<void**>(&pDevice));
-    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
-    pDevice->Release();
-    
-    UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
-    HeapFree(GetProcessHeap(), 0, pMem);
-    return Result;
-}
-
-//------------------------------------------------------------------------------------------------
-// Stack-allocating UpdateSubresources implementation
-template <UINT MaxSubresources>
-inline UINT64 UpdateSubresources( 
-    _In_ ID3D12GraphicsCommandList* pCmdList,
-    _In_ ID3D12Resource* pDestinationResource,
-    _In_ ID3D12Resource* pIntermediate,
-    UINT64 IntermediateOffset,
-    _In_range_(0, MaxSubresources) UINT FirstSubresource,
-    _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
-    _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
-{
-    UINT64 RequiredSize = 0;
-    D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
-    UINT NumRows[MaxSubresources];
-    UINT64 RowSizesInBytes[MaxSubresources];
-    
-    D3D12_RESOURCE_DESC Desc = MinGW_Workaround::ID3D12ResourceGetDesc(pDestinationResource);
-    ID3D12Device* pDevice;
-    pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
-    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
-    pDevice->Release();
-    
-    return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
-}
-
-//------------------------------------------------------------------------------------------------
-inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
-{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
-
-//------------------------------------------------------------------------------------------------
-inline ID3D12CommandList * const * CommandListCast(ID3D12GraphicsCommandList * const * pp)
-{
-    // This cast is useful for passing strongly typed command list pointers into
-    // ExecuteCommandLists.
-    // This cast is valid as long as the const-ness is respected. D3D12 APIs do
-    // respect the const-ness of their arguments.
-    return reinterpret_cast<ID3D12CommandList * const *>(pp);
-}
-
-
-#endif // defined( __cplusplus )
-
-#endif //__D3DX12_H__
-
-
-

+ 142 - 4
src/renderer_d3d12.cpp

@@ -458,7 +458,7 @@ namespace bgfx { namespace d3d12
 	};
 	BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
 
-	static inline D3D12_HEAP_PROPERTIES ID3D12DeviceGetCustomHeapProperties(ID3D12Device *device, UINT nodeMask, D3D12_HEAP_TYPE heapType)
+	static inline D3D12_HEAP_PROPERTIES ID3D12DeviceGetCustomHeapProperties(ID3D12Device *device, uint32_t nodeMask, D3D12_HEAP_TYPE heapType)
 	{
 #if BX_COMPILER_MSVC
 		return device->GetCustomHeapProperties(nodeMask, heapType);
@@ -1292,7 +1292,7 @@ namespace bgfx { namespace d3d12
 						struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
 						{
 							DXGI_FORMAT InFormat;
-							UINT OutFormatSupport;
+							uint32_t OutFormatSupport;
 						};
 
 						D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
@@ -4665,6 +4665,144 @@ namespace bgfx { namespace d3d12
 		bx::read(&reader, m_size, &err);
 	}
 
+	static void memcpySubresource(
+		  const D3D12_MEMCPY_DEST* _dst
+		, const D3D12_SUBRESOURCE_DATA* _src
+		, uint64_t _rowSizeInBytes
+		, uint32_t _numRows
+		, uint32_t _numSlices
+		)
+	{
+		for (uint32_t zz = 0; zz < _numSlices; ++zz)
+		{
+			      uint8_t* _dstSlice = (      uint8_t*)(_dst->pData) + _dst->SlicePitch * zz;
+			const uint8_t* _srcSlice = (const uint8_t*)(_src->pData) + _src->SlicePitch * zz;
+			for (uint32_t yy = 0; yy < _numRows; ++yy)
+			{
+				bx::memCopy(
+					  _dstSlice + _dst->RowPitch * yy
+					, _srcSlice + _src->RowPitch * yy
+					, size_t(_rowSizeInBytes)
+					);
+			}
+		}
+	}
+
+	static uint64_t updateSubresources(
+		  ID3D12GraphicsCommandList* _commandList
+		, ID3D12Resource* _dstResource
+		, ID3D12Resource* _intermediate
+		, uint32_t _firstSubresource
+		, uint32_t _numSubresources
+		, uint64_t _requiredSize
+		, const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* _layouts
+		, const uint32_t* _numRows
+		, const uint64_t* _rowSizesInBytes
+		, const D3D12_SUBRESOURCE_DATA* _srcData
+		)
+	{
+		uint8_t* data;
+		DX_CHECK(_intermediate->Map(0, NULL, (void**)&data) );
+
+		for (uint32_t ii = 0; ii < _numSubresources; ++ii)
+		{
+			D3D12_MEMCPY_DEST dstData =
+			{
+				data + _layouts[ii].Offset,
+				_layouts[ii].Footprint.RowPitch,
+				_layouts[ii].Footprint.RowPitch * _numRows[ii],
+			};
+
+			memcpySubresource(
+				  &dstData
+				, &_srcData[ii]
+				, _rowSizesInBytes[ii]
+				, _numRows[ii]
+				, _layouts[ii].Footprint.Depth
+				);
+		}
+
+		_intermediate->Unmap(0, NULL);
+
+		D3D12_RESOURCE_DESC dstDesc = getResourceDesc(_dstResource);
+		if (dstDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
+		{
+			_commandList->CopyBufferRegion(
+				  _dstResource
+				, 0
+				, _intermediate
+				, _layouts[0].Offset
+				, _layouts[0].Footprint.Width
+				);
+		}
+		else
+		{
+			for (uint32_t i = 0; i < _numSubresources; ++i)
+			{
+				D3D12_TEXTURE_COPY_LOCATION src;
+				src.pResource        = _intermediate;
+				src.Type             = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+				src.PlacedFootprint  = _layouts[i];
+
+				D3D12_TEXTURE_COPY_LOCATION dst;
+				dst.pResource        = _dstResource;
+				dst.Type             = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+				dst.SubresourceIndex = i + _firstSubresource;
+
+				_commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
+			}
+		}
+
+		return _requiredSize;
+	}
+
+	static uint64_t updateSubresources(
+		  ID3D12GraphicsCommandList* _commandList
+		, ID3D12Resource* _dstResource
+		, ID3D12Resource* _intermediate
+		, uint64_t _intermediateOffset
+		, uint32_t _firstSubresource
+		, uint32_t _numSubresources
+		, D3D12_SUBRESOURCE_DATA* _srcData
+		)
+	{
+		uint64_t requiredSize = 0;
+
+		const size_t sizeInBytes = size_t(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(uint32_t) + sizeof(uint64_t) ) * _numSubresources;
+		D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts = (D3D12_PLACED_SUBRESOURCE_FOOTPRINT*)BX_ALLOC(g_allocator, sizeInBytes);
+		uint64_t* rowSizesInBytes = (uint64_t*)(layouts + _numSubresources);
+		uint32_t* numRows         = (uint32_t*)(rowSizesInBytes + _numSubresources);
+
+		D3D12_RESOURCE_DESC desc = getResourceDesc(_dstResource);
+		s_renderD3D12->m_device->GetCopyableFootprints(
+			  &desc
+			, _firstSubresource
+			, _numSubresources
+			, _intermediateOffset
+			, layouts
+			, numRows
+			, rowSizesInBytes
+			, &requiredSize
+			);
+
+		const uint64_t result = updateSubresources(
+			  _commandList
+			, _dstResource
+			, _intermediate
+			, _firstSubresource
+			, _numSubresources
+			, requiredSize
+			, layouts
+			, numRows
+			, rowSizesInBytes
+			, _srcData
+			);
+
+		BX_FREE(g_allocator, layouts);
+
+		return result;
+	}
+
 	void* TextureD3D12::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
 	{
 		bimg::ImageContainer imageContainer;
@@ -5009,7 +5147,7 @@ namespace bgfx { namespace d3d12
 
 				setState(commandList, D3D12_RESOURCE_STATE_COPY_DEST);
 
-				uint64_t result = UpdateSubresources(commandList
+				uint64_t result = updateSubresources(commandList
 					, m_ptr
 					, staging
 					, 0
@@ -5210,7 +5348,7 @@ namespace bgfx { namespace d3d12
 
 			for (uint32_t ii = _layer; ii < _numLayers; ++ii)
 			{
-				const UINT resource = _mip + (ii * m_numMips);
+				const uint32_t resource = _mip + (ii * m_numMips);
 
 				_commandList->ResolveSubresource(m_singleMsaa
 					, resource

+ 1 - 14
src/renderer_d3d12.h

@@ -38,19 +38,6 @@ extern "C++" {
 }
 #endif // defined(__MINGW32__)
 
-BX_PRAGMA_DIAGNOSTIC_PUSH();
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wmissing-field-initializers");
-#if BX_PLATFORM_XBOXONE
-#	include <d3dx12_x.h>
-#else
-#	include <d3dx12.h>
-#endif // BX_PLATFORM_XBOXONE
-BX_PRAGMA_DIAGNOSTIC_POP();
-
-#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
-#	define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT 1024
-#endif // D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
-
 #include "renderer.h"
 #include "renderer_d3d.h"
 #include "shader_dxbc.h"
@@ -418,7 +405,7 @@ namespace bgfx { namespace d3d12
 		void finish(uint64_t _waitFence = UINT64_MAX, bool _finishAll = false);
 		bool tryFinish(uint64_t _waitFence);
 		void release(ID3D12Resource* _ptr);
-		bool consume(uint32_t _ms = INFINITE);
+		bool consume(uint32_t _ms = UINT32_MAX);
 
 		struct CommandList
 		{