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@@ -753,24 +753,30 @@ namespace bgfx
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RenderFrame::Enum renderFrame()
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{
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- if (NULL == s_ctx)
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+ if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
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{
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- s_renderFrameCalled = true;
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- s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
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- return RenderFrame::NoContext;
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- }
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+ if (NULL == s_ctx)
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+ {
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+ s_renderFrameCalled = true;
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+ s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
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+ return RenderFrame::NoContext;
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+ }
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- BGFX_CHECK_RENDER_THREAD();
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- if (s_ctx->renderFrame() )
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- {
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- Context* ctx = s_ctx;
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- ctx->gameSemWait();
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- s_ctx = NULL;
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- ctx->renderSemPost();
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- return RenderFrame::Exiting;
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+ BGFX_CHECK_RENDER_THREAD();
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+ if (s_ctx->renderFrame() )
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+ {
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+ Context* ctx = s_ctx;
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+ ctx->gameSemWait();
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+ s_ctx = NULL;
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+ ctx->renderSemPost();
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+ return RenderFrame::Exiting;
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+ }
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+
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+ return RenderFrame::Render;
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}
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- return RenderFrame::Render;
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+ BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
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+ return RenderFrame::NoContext;
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}
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const uint32_t g_uniformTypeSize[UniformType::Count+1] =
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