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+/*
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+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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+ */
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+
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+#include "bgfx_p.h"
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+
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+#if BGFX_CONFIG_RENDERER_OPENGLES
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+# include "renderer_gl.h"
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+
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+# if BGFX_USE_HTML5
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+
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+#include <emscripten/emscripten.h>
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+#include <emscripten/html5.h>
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+
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+// from emscripten gl.c, because we're not going to go
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+// through egl
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+extern "C" void* emscripten_GetProcAddress(const char *name_);
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+
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+namespace bgfx { namespace gl
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+{
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+
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+# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL
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+# include "glimports.h"
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+
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+ static EmscriptenWebGLContextAttributes s_attrs;
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+
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+ struct SwapChainGL
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+ {
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+ SwapChainGL(int _context, const char* _canvas)
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+ : m_context(_context)
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+ {
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+ BX_ALLOC(g_allocator, strlen(_canvas) + 1);
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+ strcpy(m_canvas, _canvas);
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+
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+ makeCurrent();
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+ GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 0.0f) );
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+ GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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+ swapBuffers();
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+ GL_CHECK(glClear(GL_COLOR_BUFFER_BIT) );
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+ swapBuffers();
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+ }
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+
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+ ~SwapChainGL()
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+ {
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+ emscripten_webgl_destroy_context(m_context);
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+ BX_FREE(g_allocator, m_canvas);
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+ }
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+
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+ void makeCurrent()
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+ {
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+ emscripten_webgl_make_context_current(m_context);
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+ }
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+
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+ void swapBuffers()
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+ {
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+ // There is no swapBuffers equivalent. A swap happens whenever control is returned back
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+ // to the browser.
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+ }
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+
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+ int m_context;
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+ char* m_canvas;
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+ };
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+
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+ void GlContext::create(uint32_t _width, uint32_t _height)
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+ {
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+ // assert?
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+ if (m_primary != NULL)
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+ return;
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+
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+ const char* canvas = (const char*) g_platformData.nwh; // if 0, Module.canvas is used
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+
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+ m_primary = createSwapChain((void*)canvas);
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+
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+ if (_width && _height)
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+ emscripten_set_canvas_element_size(canvas, (int)_width, (int)_height);
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+
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+ makeCurrent(m_primary);
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+ }
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+
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+ void GlContext::destroy()
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+ {
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+ if (m_primary)
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+ {
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+ if (m_current == m_primary)
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+ m_current = NULL;
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+ BX_DELETE(g_allocator, m_primary);
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+ m_primary = NULL;
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+ }
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+ }
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+
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+ void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t /* _flags */)
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+ {
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+ if (m_primary == NULL)
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+ return;
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+
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+ emscripten_set_canvas_element_size(m_primary->m_canvas, (int) _width, (int) _height);
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+ }
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+
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+ SwapChainGL* GlContext::createSwapChain(void* _nwh)
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+ {
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+ emscripten_webgl_init_context_attributes(&s_attrs);
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+
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+ s_attrs.alpha = false;
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+ s_attrs.depth = true;
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+ s_attrs.stencil = true;
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+ s_attrs.enableExtensionsByDefault = true;
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+
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+ // let emscripten figure out the best WebGL context to create
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+ // TODO this isn't necessarily the right thing, I don't think the code actually does the fallback like it should
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+ s_attrs.majorVersion = 0;
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+ s_attrs.majorVersion = 0;
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+
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+ const char* canvas = (const char*) _nwh;
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+
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+ int context = emscripten_webgl_create_context(canvas, &s_attrs);
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+
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+ if (context <= 0)
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+ {
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+ BX_TRACE("Failed to create WebGL context. (Canvas handle: '%s', error %d)", canvas, (int)context);
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+ return NULL;
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+ }
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+
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+ int result = emscripten_webgl_make_context_current(context);
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+ if (EMSCRIPTEN_RESULT_SUCCESS != result)
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+ {
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+ BX_TRACE("emscripten_webgl_make_context_current failed (%d)", result);
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+ return NULL;
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+ }
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+
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+ SwapChainGL* swapChain = BX_NEW(g_allocator, SwapChainGL)(context, canvas);
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+
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+ import();
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+
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+ return swapChain;
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+ }
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+
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+ uint64_t GlContext::getCaps() const
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+ {
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+ return BGFX_CAPS_SWAP_CHAIN;
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+ }
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+
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+ void GlContext::destroySwapChain(SwapChainGL* _swapChain)
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+ {
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+ BX_DELETE(g_allocator, _swapChain);
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+ }
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+
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+ void GlContext::swap(SwapChainGL* /* _swapChain */)
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+ {
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+ }
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+
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+ void GlContext::makeCurrent(SwapChainGL* _swapChain)
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+ {
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+ if (m_current != _swapChain)
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+ {
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+ m_current = _swapChain;
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+
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+ if (NULL == _swapChain)
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+ {
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+ if (NULL != m_primary)
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+ {
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+ m_primary->makeCurrent();
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+ }
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+ }
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+ else
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+ {
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+ _swapChain->makeCurrent();
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+ }
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+ }
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+ }
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+
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+ void GlContext::import()
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+ {
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+ BX_TRACE("Import:");
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+# define GL_EXTENSION(_optional, _proto, _func, _import) \
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+ { \
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+ if (NULL == _func) \
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+ { \
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+ _func = (_proto)emscripten_GetProcAddress(#_import); \
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+ BX_TRACE("\t%p " #_func " (" #_import ")", _func); \
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+ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create WebGL/OpenGLES context. GetProcAddress(\"%s\")", #_import); \
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+ } \
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+ }
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+
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+# include "glimports.h"
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+ }
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+
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+} /* namespace gl */ } // namespace bgfx
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+
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+# endif // BGFX_USE_EGL
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+#endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
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