@@ -359,14 +359,6 @@ struct Material
float m_colour[4];
};
-//helpers to make setting vectors a bit tidier
-inline void setVector3(float* dest, float x, float y, float z)
-{
- dest[0] = x;
- dest[1] = y;
- dest[2] = z;
-}
-
inline void setVector4(float* dest, float x, float y, float z, float w)
{
dest[0] = x;