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@@ -2050,7 +2050,7 @@ namespace bgfx { namespace mtl
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//TODO: acquire CAMetalDrawable just before we really need it. When we are using an encoder with target metalLayer's texture
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m_drawable = m_metalLayer.nextDrawable;
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- retain(m_drawable); // keep alive to be useable at 'flip'
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+// retain(m_drawable); // keep alive to be useable at 'flip'
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m_uniformBufferVertexOffset = 0;
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m_uniformBufferFragmentOffset = 0;
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