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Metal: Fixed flip.

Branimir Karadžić 10 years ago
parent
commit
1504c1e78f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderer_mtl.mm

+ 1 - 1
src/renderer_mtl.mm

@@ -2050,7 +2050,7 @@ namespace bgfx { namespace mtl
 
 		//TODO: acquire CAMetalDrawable just before we really need it. When we are using an encoder with target metalLayer's texture
 		m_drawable = m_metalLayer.nextDrawable;
-		retain(m_drawable); // keep alive to be useable at 'flip'
+//		retain(m_drawable); // keep alive to be useable at 'flip'
 
 		m_uniformBufferVertexOffset = 0;
 		m_uniformBufferFragmentOffset = 0;