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@@ -2,68 +2,95 @@ hlsl.doLoop.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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-0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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-0:2 Function Parameters:
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-0:2 'input' ( in float)
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+0:1 Function Definition: f0( ( temp void)
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+0:1 Function Parameters:
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0:? Sequence
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-0:3 Loop with condition not tested first: Unroll
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-0:3 Loop Condition
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-0:3 Constant:
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-0:3 false (const bool)
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-0:3 No loop body
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-0:4 Loop with condition not tested first: Unroll
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-0:4 Loop Condition
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-0:4 Constant:
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-0:4 false (const bool)
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-0:4 No loop body
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-0:5 Loop with condition not tested first
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-0:5 Loop Condition
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-0:5 Compare Greater Than ( temp bool)
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-0:5 'input' ( in float)
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-0:5 Constant:
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-0:5 2.000000
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-0:5 Loop Body
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-0:? Sequence
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-0:5 Branch: Return with expression
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-0:5 Construct vec4 ( temp 4-component vector of float)
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-0:5 'input' ( in float)
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-0:6 Loop with condition not tested first
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+0:2 Loop with condition not tested first: Unroll
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+0:2 Loop Condition
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+0:2 Constant:
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+0:2 false (const bool)
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+0:2 No loop body
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+0:5 Function Definition: f1( ( temp void)
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+0:5 Function Parameters:
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+0:? Sequence
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+0:6 Loop with condition not tested first: Unroll
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0:6 Loop Condition
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-0:6 Compare Less Than ( temp bool)
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-0:6 'input' ( in float)
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-0:6 Constant:
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-0:6 10.000000
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-0:6 Loop Body
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-0:6 Pre-Increment ( temp float)
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-0:6 'input' ( in float)
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-0:7 Loop with condition not tested first
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-0:7 Loop Condition
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-0:7 Compare Less Than ( temp bool)
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-0:7 Pre-Increment ( temp float)
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-0:7 'input' ( in float)
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-0:7 Constant:
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-0:7 10.000000
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-0:7 Loop Body
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-0:7 Loop with condition tested first
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-0:7 Loop Condition
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-0:7 Compare Less Than ( temp bool)
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-0:7 Pre-Increment ( temp float)
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-0:7 'input' ( in float)
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-0:7 Constant:
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-0:7 10.000000
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-0:7 No loop body
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-0:8 Branch: Return with expression
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-0:8 Construct vec4 ( temp 4-component vector of float)
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-0:8 'input' ( in float)
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-0:2 Function Definition: PixelShaderFunction( ( temp void)
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-0:2 Function Parameters:
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+0:6 Constant:
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+0:6 false (const bool)
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+0:6 No loop body
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+0:9 Function Definition: f2(f1; ( temp float)
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+0:9 Function Parameters:
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+0:9 'input' ( in float)
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+0:? Sequence
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+0:10 Loop with condition not tested first
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+0:10 Loop Condition
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+0:10 Compare Greater Than ( temp bool)
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+0:10 'input' ( in float)
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+0:10 Constant:
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+0:10 2.000000
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+0:10 Loop Body
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+0:? Sequence
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+0:10 Branch: Return with expression
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+0:10 Construct float ( temp float)
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+0:10 Construct vec4 ( temp 4-component vector of float)
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+0:10 'input' ( in float)
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+0:13 Function Definition: f3(f1; ( temp void)
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+0:13 Function Parameters:
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+0:13 'input' ( in float)
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0:? Sequence
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-0:2 move second child to first child ( temp float)
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+0:14 Loop with condition not tested first
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+0:14 Loop Condition
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+0:14 Compare Less Than ( temp bool)
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+0:14 'input' ( in float)
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+0:14 Constant:
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+0:14 10.000000
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+0:14 Loop Body
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+0:14 Pre-Increment ( temp float)
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+0:14 'input' ( in float)
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+0:17 Function Definition: f4(f1; ( temp void)
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+0:17 Function Parameters:
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+0:17 'input' ( in float)
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+0:? Sequence
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+0:18 Loop with condition not tested first
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+0:18 Loop Condition
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+0:18 Compare Less Than ( temp bool)
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+0:18 Pre-Increment ( temp float)
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+0:18 'input' ( in float)
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+0:18 Constant:
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+0:18 10.000000
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+0:18 Loop Body
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+0:18 Loop with condition tested first
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+0:18 Loop Condition
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+0:18 Compare Less Than ( temp bool)
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+0:18 Pre-Increment ( temp float)
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+0:18 'input' ( in float)
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+0:18 Constant:
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+0:18 10.000000
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+0:18 No loop body
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+0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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+0:22 Function Parameters:
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+0:22 'input' ( in float)
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+0:? Sequence
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+0:23 Function Call: f0( ( temp void)
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+0:24 Function Call: f1( ( temp void)
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+0:25 Function Call: f2(f1; ( temp float)
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+0:25 'input' ( in float)
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+0:26 Function Call: f3(f1; ( temp void)
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+0:26 'input' ( in float)
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+0:27 Function Call: f4(f1; ( temp void)
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+0:27 'input' ( in float)
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+0:28 Branch: Return with expression
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+0:28 Construct vec4 ( temp 4-component vector of float)
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+0:28 'input' ( in float)
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+0:22 Function Definition: PixelShaderFunction( ( temp void)
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+0:22 Function Parameters:
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+0:? Sequence
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+0:22 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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-0:2 move second child to first child ( temp 4-component vector of float)
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+0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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-0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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+0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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@@ -76,196 +103,272 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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-0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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-0:2 Function Parameters:
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-0:2 'input' ( in float)
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+0:1 Function Definition: f0( ( temp void)
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+0:1 Function Parameters:
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0:? Sequence
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-0:3 Loop with condition not tested first: Unroll
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-0:3 Loop Condition
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-0:3 Constant:
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-0:3 false (const bool)
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-0:3 No loop body
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-0:4 Loop with condition not tested first: Unroll
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-0:4 Loop Condition
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-0:4 Constant:
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-0:4 false (const bool)
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-0:4 No loop body
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-0:5 Loop with condition not tested first
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-0:5 Loop Condition
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-0:5 Compare Greater Than ( temp bool)
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-0:5 'input' ( in float)
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-0:5 Constant:
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-0:5 2.000000
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-0:5 Loop Body
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-0:? Sequence
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-0:5 Branch: Return with expression
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-0:5 Construct vec4 ( temp 4-component vector of float)
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-0:5 'input' ( in float)
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-0:6 Loop with condition not tested first
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+0:2 Loop with condition not tested first: Unroll
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+0:2 Loop Condition
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+0:2 Constant:
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+0:2 false (const bool)
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+0:2 No loop body
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+0:5 Function Definition: f1( ( temp void)
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+0:5 Function Parameters:
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+0:? Sequence
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+0:6 Loop with condition not tested first: Unroll
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0:6 Loop Condition
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-0:6 Compare Less Than ( temp bool)
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-0:6 'input' ( in float)
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-0:6 Constant:
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-0:6 10.000000
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-0:6 Loop Body
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-0:6 Pre-Increment ( temp float)
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-0:6 'input' ( in float)
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-0:7 Loop with condition not tested first
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-0:7 Loop Condition
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-0:7 Compare Less Than ( temp bool)
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-0:7 Pre-Increment ( temp float)
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-0:7 'input' ( in float)
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-0:7 Constant:
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-0:7 10.000000
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-0:7 Loop Body
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-0:7 Loop with condition tested first
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-0:7 Loop Condition
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-0:7 Compare Less Than ( temp bool)
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-0:7 Pre-Increment ( temp float)
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-0:7 'input' ( in float)
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-0:7 Constant:
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-0:7 10.000000
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-0:7 No loop body
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-0:8 Branch: Return with expression
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-0:8 Construct vec4 ( temp 4-component vector of float)
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-0:8 'input' ( in float)
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-0:2 Function Definition: PixelShaderFunction( ( temp void)
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-0:2 Function Parameters:
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+0:6 Constant:
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+0:6 false (const bool)
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+0:6 No loop body
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+0:9 Function Definition: f2(f1; ( temp float)
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+0:9 Function Parameters:
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+0:9 'input' ( in float)
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+0:? Sequence
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+0:10 Loop with condition not tested first
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+0:10 Loop Condition
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+0:10 Compare Greater Than ( temp bool)
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+0:10 'input' ( in float)
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+0:10 Constant:
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+0:10 2.000000
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+0:10 Loop Body
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+0:? Sequence
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+0:10 Branch: Return with expression
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+0:10 Construct float ( temp float)
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+0:10 Construct vec4 ( temp 4-component vector of float)
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+0:10 'input' ( in float)
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+0:13 Function Definition: f3(f1; ( temp void)
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+0:13 Function Parameters:
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+0:13 'input' ( in float)
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+0:? Sequence
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+0:14 Loop with condition not tested first
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+0:14 Loop Condition
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+0:14 Compare Less Than ( temp bool)
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+0:14 'input' ( in float)
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+0:14 Constant:
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+0:14 10.000000
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+0:14 Loop Body
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+0:14 Pre-Increment ( temp float)
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+0:14 'input' ( in float)
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+0:17 Function Definition: f4(f1; ( temp void)
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+0:17 Function Parameters:
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+0:17 'input' ( in float)
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0:? Sequence
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-0:2 move second child to first child ( temp float)
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+0:18 Loop with condition not tested first
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+0:18 Loop Condition
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+0:18 Compare Less Than ( temp bool)
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+0:18 Pre-Increment ( temp float)
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+0:18 'input' ( in float)
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+0:18 Constant:
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+0:18 10.000000
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+0:18 Loop Body
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+0:18 Loop with condition tested first
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+0:18 Loop Condition
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+0:18 Compare Less Than ( temp bool)
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+0:18 Pre-Increment ( temp float)
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+0:18 'input' ( in float)
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+0:18 Constant:
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+0:18 10.000000
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+0:18 No loop body
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+0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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+0:22 Function Parameters:
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+0:22 'input' ( in float)
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+0:? Sequence
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+0:23 Function Call: f0( ( temp void)
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+0:24 Function Call: f1( ( temp void)
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+0:25 Function Call: f2(f1; ( temp float)
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+0:25 'input' ( in float)
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+0:26 Function Call: f3(f1; ( temp void)
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+0:26 'input' ( in float)
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+0:27 Function Call: f4(f1; ( temp void)
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+0:27 'input' ( in float)
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+0:28 Branch: Return with expression
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+0:28 Construct vec4 ( temp 4-component vector of float)
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+0:28 'input' ( in float)
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+0:22 Function Definition: PixelShaderFunction( ( temp void)
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+0:22 Function Parameters:
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+0:? Sequence
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+0:22 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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-0:2 move second child to first child ( temp 4-component vector of float)
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+0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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-0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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+0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in float)
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// Module Version 10000
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-// Generated by (magic number): 80007
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-// Id's are bound by 71
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+// Generated by (magic number): 80008
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+// Id's are bound by 99
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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- EntryPoint Fragment 4 "PixelShaderFunction" 64 67
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+ EntryPoint Fragment 4 "PixelShaderFunction" 92 95
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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- Name 11 "@PixelShaderFunction(f1;"
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- Name 10 "input"
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- Name 62 "input"
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- Name 64 "input"
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- Name 67 "@entryPointOutput"
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- Name 68 "param"
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- Decorate 64(input) Location 0
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- Decorate 67(@entryPointOutput) Location 0
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+ Name 6 "f0("
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+ Name 8 "f1("
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+ Name 14 "f2(f1;"
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+ Name 13 "input"
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+ Name 18 "f3(f1;"
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+ Name 17 "input"
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+ Name 21 "f4(f1;"
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+ Name 20 "input"
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+ Name 26 "@PixelShaderFunction(f1;"
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+ Name 25 "input"
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+ Name 77 "param"
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+ Name 80 "param"
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+ Name 83 "param"
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+ Name 90 "input"
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+ Name 92 "input"
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+ Name 95 "@entryPointOutput"
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+ Name 96 "param"
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+ Decorate 92(input) Location 0
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+ Decorate 95(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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- 6: TypeFloat 32
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- 7: TypePointer Function 6(float)
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- 8: TypeVector 6(float) 4
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- 9: TypeFunction 8(fvec4) 7(ptr)
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- 17: TypeBool
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- 18: 17(bool) ConstantFalse
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- 31: 6(float) Constant 1073741824
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- 38: 6(float) Constant 1065353216
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- 41: 6(float) Constant 1092616192
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- 63: TypePointer Input 6(float)
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- 64(input): 63(ptr) Variable Input
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- 66: TypePointer Output 8(fvec4)
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-67(@entryPointOutput): 66(ptr) Variable Output
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+ 10: TypeFloat 32
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+ 11: TypePointer Function 10(float)
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+ 12: TypeFunction 10(float) 11(ptr)
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+ 16: TypeFunction 2 11(ptr)
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+ 23: TypeVector 10(float) 4
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+ 24: TypeFunction 23(fvec4) 11(ptr)
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+ 32: TypeBool
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+ 33: 32(bool) ConstantFalse
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+ 47: 10(float) Constant 1073741824
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+ 55: 10(float) Constant 1065353216
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+ 58: 10(float) Constant 1092616192
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+ 91: TypePointer Input 10(float)
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+ 92(input): 91(ptr) Variable Input
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+ 94: TypePointer Output 23(fvec4)
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+95(@entryPointOutput): 94(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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- 62(input): 7(ptr) Variable Function
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- 68(param): 7(ptr) Variable Function
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- 65: 6(float) Load 64(input)
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- Store 62(input) 65
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- 69: 6(float) Load 62(input)
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- Store 68(param) 69
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- 70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param)
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- Store 67(@entryPointOutput) 70
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+ 90(input): 11(ptr) Variable Function
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+ 96(param): 11(ptr) Variable Function
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+ 93: 10(float) Load 92(input)
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+ Store 90(input) 93
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+ 97: 10(float) Load 90(input)
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+ Store 96(param) 97
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+ 98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
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+ Store 95(@entryPointOutput) 98
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Return
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FunctionEnd
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-11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9
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- 10(input): 7(ptr) FunctionParameter
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- 12: Label
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- Branch 13
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- 13: Label
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- LoopMerge 15 16 Unroll
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- Branch 14
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- 14: Label
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- Branch 16
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- 16: Label
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- BranchConditional 18 13 15
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- 15: Label
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- Branch 19
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- 19: Label
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- LoopMerge 21 22 Unroll
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- Branch 20
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- 20: Label
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- Branch 22
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- 22: Label
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- BranchConditional 18 19 21
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- 21: Label
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- Branch 23
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- 23: Label
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- LoopMerge 25 26 None
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- Branch 24
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- 24: Label
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- 27: 6(float) Load 10(input)
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- 28: 8(fvec4) CompositeConstruct 27 27 27 27
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- ReturnValue 28
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- 26: Label
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- 30: 6(float) Load 10(input)
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- 32: 17(bool) FOrdGreaterThan 30 31
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- BranchConditional 32 23 25
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- 25: Label
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- Branch 33
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- 33: Label
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- LoopMerge 35 36 None
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+ 6(f0(): 2 Function None 3
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+ 7: Label
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+ Branch 28
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+ 28: Label
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+ LoopMerge 30 31 Unroll
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+ Branch 29
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+ 29: Label
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+ Branch 31
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+ 31: Label
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+ BranchConditional 33 28 30
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+ 30: Label
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+ Return
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+ FunctionEnd
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+ 8(f1(): 2 Function None 3
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+ 9: Label
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Branch 34
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34: Label
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- 37: 6(float) Load 10(input)
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- 39: 6(float) FAdd 37 38
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- Store 10(input) 39
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- Branch 36
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- 36: Label
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- 40: 6(float) Load 10(input)
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- 42: 17(bool) FOrdLessThan 40 41
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- BranchConditional 42 33 35
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+ LoopMerge 36 37 Unroll
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+ Branch 35
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35: Label
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- Branch 43
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- 43: Label
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- LoopMerge 45 46 None
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- Branch 44
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- 44: Label
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- Branch 47
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- 47: Label
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- LoopMerge 49 50 None
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+ Branch 37
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+ 37: Label
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|
+ BranchConditional 33 34 36
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|
+ 36: Label
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|
+ Return
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|
+ FunctionEnd
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|
+ 14(f2(f1;): 10(float) Function None 12
|
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+ 13(input): 11(ptr) FunctionParameter
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+ 15: Label
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+ Branch 38
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+ 38: Label
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+ LoopMerge 40 41 None
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+ Branch 39
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+ 39: Label
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+ 42: 10(float) Load 13(input)
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+ 43: 23(fvec4) CompositeConstruct 42 42 42 42
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|
+ 44: 10(float) CompositeExtract 43 0
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|
+ ReturnValue 44
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+ 41: Label
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+ Branch 38
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+ 40: Label
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+ Unreachable
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|
+ FunctionEnd
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+ 18(f3(f1;): 2 Function None 16
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+ 17(input): 11(ptr) FunctionParameter
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+ 19: Label
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+ Branch 50
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+ 50: Label
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|
+ LoopMerge 52 53 None
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|
Branch 51
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51: Label
|
|
|
- 52: 6(float) Load 10(input)
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|
|
- 53: 6(float) FAdd 52 38
|
|
|
- Store 10(input) 53
|
|
|
- 54: 17(bool) FOrdLessThan 53 41
|
|
|
- BranchConditional 54 48 49
|
|
|
- 48: Label
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|
- Branch 50
|
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- 50: Label
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|
- Branch 47
|
|
|
- 49: Label
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- Branch 46
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|
|
- 46: Label
|
|
|
- 55: 6(float) Load 10(input)
|
|
|
- 56: 6(float) FAdd 55 38
|
|
|
- Store 10(input) 56
|
|
|
- 57: 17(bool) FOrdLessThan 56 41
|
|
|
- BranchConditional 57 43 45
|
|
|
- 45: Label
|
|
|
- 58: 6(float) Load 10(input)
|
|
|
- 59: 8(fvec4) CompositeConstruct 58 58 58 58
|
|
|
- ReturnValue 59
|
|
|
+ 54: 10(float) Load 17(input)
|
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|
+ 56: 10(float) FAdd 54 55
|
|
|
+ Store 17(input) 56
|
|
|
+ Branch 53
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|
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+ 53: Label
|
|
|
+ 57: 10(float) Load 17(input)
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|
|
+ 59: 32(bool) FOrdLessThan 57 58
|
|
|
+ BranchConditional 59 50 52
|
|
|
+ 52: Label
|
|
|
+ Return
|
|
|
+ FunctionEnd
|
|
|
+ 21(f4(f1;): 2 Function None 16
|
|
|
+ 20(input): 11(ptr) FunctionParameter
|
|
|
+ 22: Label
|
|
|
+ Branch 60
|
|
|
+ 60: Label
|
|
|
+ LoopMerge 62 63 None
|
|
|
+ Branch 61
|
|
|
+ 61: Label
|
|
|
+ Branch 64
|
|
|
+ 64: Label
|
|
|
+ LoopMerge 66 67 None
|
|
|
+ Branch 68
|
|
|
+ 68: Label
|
|
|
+ 69: 10(float) Load 20(input)
|
|
|
+ 70: 10(float) FAdd 69 55
|
|
|
+ Store 20(input) 70
|
|
|
+ 71: 32(bool) FOrdLessThan 70 58
|
|
|
+ BranchConditional 71 65 66
|
|
|
+ 65: Label
|
|
|
+ Branch 67
|
|
|
+ 67: Label
|
|
|
+ Branch 64
|
|
|
+ 66: Label
|
|
|
+ Branch 63
|
|
|
+ 63: Label
|
|
|
+ 72: 10(float) Load 20(input)
|
|
|
+ 73: 10(float) FAdd 72 55
|
|
|
+ Store 20(input) 73
|
|
|
+ 74: 32(bool) FOrdLessThan 73 58
|
|
|
+ BranchConditional 74 60 62
|
|
|
+ 62: Label
|
|
|
+ Return
|
|
|
+ FunctionEnd
|
|
|
+26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24
|
|
|
+ 25(input): 11(ptr) FunctionParameter
|
|
|
+ 27: Label
|
|
|
+ 77(param): 11(ptr) Variable Function
|
|
|
+ 80(param): 11(ptr) Variable Function
|
|
|
+ 83(param): 11(ptr) Variable Function
|
|
|
+ 75: 2 FunctionCall 6(f0()
|
|
|
+ 76: 2 FunctionCall 8(f1()
|
|
|
+ 78: 10(float) Load 25(input)
|
|
|
+ Store 77(param) 78
|
|
|
+ 79: 10(float) FunctionCall 14(f2(f1;) 77(param)
|
|
|
+ 81: 10(float) Load 25(input)
|
|
|
+ Store 80(param) 81
|
|
|
+ 82: 2 FunctionCall 18(f3(f1;) 80(param)
|
|
|
+ 84: 10(float) Load 25(input)
|
|
|
+ Store 83(param) 84
|
|
|
+ 85: 2 FunctionCall 21(f4(f1;) 83(param)
|
|
|
+ 86: 10(float) Load 25(input)
|
|
|
+ 87: 23(fvec4) CompositeConstruct 86 86 86 86
|
|
|
+ ReturnValue 87
|
|
|
FunctionEnd
|