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@@ -1942,12 +1942,12 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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// Advance cursor given item size for layout.
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void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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{
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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if (window->SkipItems)
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return;
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// Always align ourselves on pixel boundaries
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- ImGuiContext& g = *GImGui;
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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@@ -1974,12 +1974,12 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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// Declare item bounding box for clipping and interaction.
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// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
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// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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-bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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+bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const bool is_clipped = IsClippedEx(bb, id, false);
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- window->DC.LastItemId = id ? *id : 0;
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+ window->DC.LastItemId = id;
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window->DC.LastItemRect = bb;
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window->DC.LastItemRectHoveredRect = false;
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if (is_clipped)
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@@ -2036,12 +2036,12 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return true;
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}
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-bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
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+bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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if (!bb.Overlaps(window->ClipRect))
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- if (!id || *id != g.ActiveId)
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+ if (id == 0 || id != g.ActiveId)
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if (clip_even_when_logged || !g.LogEnabled)
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return true;
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return false;
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@@ -2898,7 +2898,7 @@ void ImGui::LogText(const char* fmt, ...)
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static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = ImGui::FindRenderedTextEnd(text, text_end);
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@@ -2950,7 +2950,7 @@ static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiWindow* window = g.CurrentWindow;
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// Hide anything after a '##' string
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const char* text_display_end;
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@@ -2977,7 +2977,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = text + strlen(text); // FIXME-OPT
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@@ -3002,7 +3002,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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return;
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiWindow* window = g.CurrentWindow;
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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ImVec2 pos = pos_min;
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@@ -3035,8 +3035,8 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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// Render a rectangle shaped with optional rounding and borders
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void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
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{
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- ImGuiWindow* window = GetCurrentWindow();
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-
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
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{
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@@ -3047,7 +3047,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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{
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
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@@ -3059,7 +3060,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiWindow* window = g.CurrentWindow;
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const float h = g.FontSize * 1.00f;
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const float r = h * 0.40f * scale;
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@@ -3085,14 +3086,15 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
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void ImGui::RenderBullet(ImVec2 pos)
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{
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiContext& g = *GImGui;
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+ ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindow();
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+ ImGuiWindow* window = g.CurrentWindow;
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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float bx = pos.x + 0.5f + start_x + rem_third;
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@@ -3137,7 +3139,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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if (g.LogEnabled)
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{
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// If logging is active, do not perform any clipping
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@@ -3189,7 +3191,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
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{
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ImGuiContext& g = *GImGui;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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// Clip
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ImRect rect_clipped(r_min, r_max);
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@@ -3387,7 +3389,7 @@ bool ImGui::IsItemActive()
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ImGuiContext& g = *GImGui;
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if (g.ActiveId)
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{
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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return g.ActiveId == window->DC.LastItemId;
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}
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return false;
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@@ -3793,7 +3795,7 @@ void ImGui::EndChild()
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ImGuiWindow* parent_window = GetCurrentWindow();
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ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
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ItemSize(sz);
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- ItemAdd(bb, NULL);
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+ ItemAdd(bb, 0);
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}
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}
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@@ -5602,7 +5604,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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while (line < text_end)
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{
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const char* line_end = strchr(line, '\n');
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- if (IsClippedEx(line_rect, NULL, false))
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+ if (IsClippedEx(line_rect, 0, false))
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break;
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const ImVec2 line_size = CalcTextSize(line, line_end, false);
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@@ -5634,7 +5636,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(bb);
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- ItemAdd(bb, NULL);
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+ ItemAdd(bb, 0);
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}
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else
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{
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@@ -5644,7 +5646,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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// Account of baseline offset
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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- if (!ItemAdd(bb, NULL))
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+ if (!ItemAdd(bb, 0))
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return;
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// Render (we don't hide text after ## in this end-user function)
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@@ -5678,7 +5680,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
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ItemSize(total_bb, style.FramePadding.y);
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- if (!ItemAdd(total_bb, NULL))
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+ if (!ItemAdd(total_bb, 0))
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return;
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// Render
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@@ -5803,7 +5805,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImRect bb(pos, pos + size);
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ItemSize(bb, style.FramePadding.y);
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- if (!ItemAdd(bb, &id))
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+ if (!ItemAdd(bb, id))
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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@@ -5850,7 +5852,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
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ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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- if (!ItemAdd(bb, &id))
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+ if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@@ -5894,7 +5896,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
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if (border_col.w > 0.0f)
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bb.Max += ImVec2(2,2);
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ItemSize(bb);
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- if (!ItemAdd(bb, NULL))
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+ if (!ItemAdd(bb, 0))
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return;
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if (border_col.w > 0.0f)
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@@ -5931,7 +5933,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2);
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const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size);
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ItemSize(bb);
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- if (!ItemAdd(bb, &id))
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+ if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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@@ -5953,7 +5955,7 @@ void ImGui::LogToTTY(int max_depth)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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g.LogEnabled = true;
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g.LogFile = stdout;
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@@ -5968,7 +5970,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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if (!filename)
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{
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@@ -5995,7 +5997,7 @@ void ImGui::LogToClipboard(int max_depth)
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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- ImGuiWindow* window = GetCurrentWindowRead();
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+ ImGuiWindow* window = g.CurrentWindow;
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g.LogEnabled = true;
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g.LogFile = NULL;
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@@ -6133,7 +6135,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
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bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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- if (!ItemAdd(interact_bb, &id))
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+ if (!ItemAdd(interact_bb, id))
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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@@ -6403,7 +6405,7 @@ void ImGui::Bullet()
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const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
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ItemSize(bb);
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- if (!ItemAdd(bb, NULL))
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+ if (!ItemAdd(bb, 0))
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{
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SameLine(0, style.FramePadding.x*2);
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return;
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|
|
@@ -6431,7 +6433,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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|
const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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ItemSize(bb);
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|
- if (!ItemAdd(bb, NULL))
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+ if (!ItemAdd(bb, 0))
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return;
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|
|
|
|
|
// Render
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|
|
@@ -6787,7 +6789,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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|
|
|
|
|
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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|
|
- if (!ItemAdd(total_bb, &id))
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|
+ if (!ItemAdd(total_bb, id))
|
|
|
{
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|
|
ItemSize(total_bb, style.FramePadding.y);
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|
|
return false;
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|
|
@@ -6844,7 +6846,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
|
|
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
|
|
|
|
|
ItemSize(bb, style.FramePadding.y);
|
|
|
- if (!ItemAdd(frame_bb, &id))
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|
+ if (!ItemAdd(frame_bb, id))
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|
return false;
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|
|
const bool hovered = ItemHoverable(frame_bb, id);
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|
|
|
|
|
@@ -7082,7 +7084,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
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|
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
|
|
|
|
|
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
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|
|
- if (!ItemAdd(total_bb, &id))
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|
|
+ if (!ItemAdd(total_bb, id))
|
|
|
{
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|
|
ItemSize(total_bb, style.FramePadding.y);
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|
|
return false;
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|
|
@@ -7288,7 +7290,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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|
|
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
|
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
|
|
|
ItemSize(total_bb, style.FramePadding.y);
|
|
|
- if (!ItemAdd(total_bb, NULL))
|
|
|
+ if (!ItemAdd(total_bb, 0))
|
|
|
return;
|
|
|
const bool hovered = ItemHoverable(inner_bb, 0);
|
|
|
|
|
|
@@ -7428,7 +7430,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
|
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ImVec2 pos = window->DC.CursorPos;
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ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f));
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ItemSize(bb, style.FramePadding.y);
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- if (!ItemAdd(bb, NULL))
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+ if (!ItemAdd(bb, 0))
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return;
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// Render
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@@ -7475,7 +7477,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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|
}
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|
|
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- if (!ItemAdd(total_bb, &id))
|
|
|
+ if (!ItemAdd(total_bb, id))
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|
return false;
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|
|
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|
bool hovered, held;
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@@ -7538,7 +7540,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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total_bb.Add(text_bb);
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}
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|
|
|
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- if (!ItemAdd(total_bb, &id))
|
|
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+ if (!ItemAdd(total_bb, id))
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|
return false;
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|
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|
ImVec2 center = check_bb.GetCenter();
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|
@@ -7876,7 +7878,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else
|
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{
|
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ItemSize(total_bb, style.FramePadding.y);
|
|
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- if (!ItemAdd(total_bb, &id))
|
|
|
+ if (!ItemAdd(total_bb, id))
|
|
|
return false;
|
|
|
}
|
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|
const bool hovered = ItemHoverable(frame_bb, id);
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|
|
@@ -8661,7 +8663,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
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|
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
|
|
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
|
|
ItemSize(total_bb, style.FramePadding.y);
|
|
|
- if (!ItemAdd(total_bb, &id))
|
|
|
+ if (!ItemAdd(total_bb, id))
|
|
|
return false;
|
|
|
|
|
|
const float arrow_size = SmallSquareSize();
|
|
|
@@ -8810,7 +8812,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
|
|
bb_with_spacing.Min.y -= spacing_U;
|
|
|
bb_with_spacing.Max.x += spacing_R;
|
|
|
bb_with_spacing.Max.y += spacing_D;
|
|
|
- if (!ItemAdd(bb_with_spacing, &id))
|
|
|
+ if (!ItemAdd(bb_with_spacing, id))
|
|
|
{
|
|
|
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
|
|
|
PushColumnClipRect();
|
|
|
@@ -9275,7 +9277,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
|
|
size.y = default_size;
|
|
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
|
|
ItemSize(bb);
|
|
|
- if (!ItemAdd(bb, &id))
|
|
|
+ if (!ItemAdd(bb, id))
|
|
|
return false;
|
|
|
|
|
|
bool hovered, held;
|
|
|
@@ -9944,7 +9946,7 @@ void ImGui::Separator()
|
|
|
|
|
|
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
|
|
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
|
|
- if (!ItemAdd(bb, NULL))
|
|
|
+ if (!ItemAdd(bb, 0))
|
|
|
{
|
|
|
if (window->DC.ColumnsCount > 1)
|
|
|
PushColumnClipRect();
|
|
|
@@ -9974,7 +9976,7 @@ void ImGui::VerticalSeparator()
|
|
|
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;
|
|
|
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
|
|
|
ItemSize(ImVec2(bb.GetWidth(), 0.0f));
|
|
|
- if (!ItemAdd(bb, NULL))
|
|
|
+ if (!ItemAdd(bb, 0))
|
|
|
return;
|
|
|
|
|
|
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
|
|
@@ -9998,7 +10000,7 @@ void ImGui::Dummy(const ImVec2& size)
|
|
|
|
|
|
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
|
|
ItemSize(bb);
|
|
|
- ItemAdd(bb, NULL);
|
|
|
+ ItemAdd(bb, 0);
|
|
|
}
|
|
|
|
|
|
bool ImGui::IsRectVisible(const ImVec2& size)
|
|
|
@@ -10062,7 +10064,7 @@ void ImGui::EndGroup()
|
|
|
{
|
|
|
window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
|
|
|
ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
|
|
|
- ItemAdd(group_bb, NULL);
|
|
|
+ ItemAdd(group_bb, 0);
|
|
|
}
|
|
|
|
|
|
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group.
|
|
|
@@ -10181,7 +10183,7 @@ static float GetDraggedColumnOffset(int column_index)
|
|
|
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
|
|
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
- ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
|
|
+ ImGuiWindow* window = g.CurrentWindow;
|
|
|
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
|
|
|
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
|
|
|
|
|
|
@@ -10348,7 +10350,7 @@ void ImGui::EndColumns()
|
|
|
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
|
|
|
const float column_w = 4.0f; // Width for interaction
|
|
|
const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
|
|
|
- if (IsClippedEx(column_rect, &column_id, false))
|
|
|
+ if (IsClippedEx(column_rect, column_id, false))
|
|
|
continue;
|
|
|
|
|
|
bool hovered = false, held = false;
|