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@@ -6484,11 +6484,10 @@ namespace bgfx { namespace gl
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GLsizei len;
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char log[1024];
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GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
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- BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
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GL_CHECK(glDeleteShader(m_id) );
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m_id = 0;
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- BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
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+ BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader. %d: %s", compiled, log);
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}
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else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
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&& s_extension[Extension::ANGLE_translated_shader_source].m_supported
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