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@@ -40,8 +40,8 @@ clean: ## Clean all intermediate files.
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@mkdir .build
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projgen: ## Generate project files for all configurations.
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- $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
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- $(GENIE) --with-tools --with-combined-examples --vs=winstore100 vs2017
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+ $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2019
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+ $(GENIE) --with-tools --with-combined-examples --vs=winstore100 vs2019
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=mingw-gcc gmake
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=linux-gcc gmake
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-x64 gmake
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@@ -156,29 +156,29 @@ mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang
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$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
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mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
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-.build/projects/vs2017:
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- $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2017
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-vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
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- devenv .build/projects/vs2017/bgfx.sln /Build "Debug|Win32"
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-vs2017-release32: .build/projects/vs2017 ## Build - vs2017 x86 Release
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- devenv .build/projects/vs2017/bgfx.sln /Build "Release|Win32"
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-vs2017-debug64: .build/projects/vs2017 ## Build - vs2017 x64 Debug
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- devenv .build/projects/vs2017/bgfx.sln /Build "Debug|x64"
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-vs2017-release64: .build/projects/vs2017 ## Build - vs2017 x64 Release
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- devenv .build/projects/vs2017/bgfx.sln /Build "Release|x64"
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-vs2017: vs2017-debug32 vs2017-release32 vs2017-debug64 vs2017-release64 ## Build - vs2017 x86/x64 Debug and Release
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-
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-.build/projects/vs2017-winstore100:
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- $(GENIE) --with-combined-examples --vs=winstore100 vs2017
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-vs2017-winstore100-debug32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Debug
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- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|Win32"
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-vs2017-winstore100-release32: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x86 Release
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- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|Win32"
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-vs2017-winstore100-debug64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Debug
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- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Debug|x64"
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-vs2017-winstore100-release64: .build/projects/vs2017-winstore100 ## Build - vs2017-winstore100 x64 Release
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- devenv .build/projects/vs2017-winstore100/bgfx.sln /Build "Release|x64"
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-vs2017-winstore100: vs2017-winstore100-debug32 vs2017-winstore100-release32 vs2017-winstore100-debug64 vs2017-winstore100-release64 ## Build - vs2017-winstore100 x86/x64 Debug and Release
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+.build/projects/vs2019:
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+ $(GENIE) --with-tools --with-combined-examples --with-shared-lib vs2019
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+vs2019-debug32: .build/projects/vs2019 ## Build - vs2019 x86 Debug
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+ devenv .build/projects/vs2019/bgfx.sln /Build "Debug|Win32"
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+vs2019-release32: .build/projects/vs2019 ## Build - vs2019 x86 Release
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+ devenv .build/projects/vs2019/bgfx.sln /Build "Release|Win32"
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+vs2019-debug64: .build/projects/vs2019 ## Build - vs2019 x64 Debug
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+ devenv .build/projects/vs2019/bgfx.sln /Build "Debug|x64"
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+vs2019-release64: .build/projects/vs2019 ## Build - vs2019 x64 Release
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+ devenv .build/projects/vs2019/bgfx.sln /Build "Release|x64"
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+vs2019: vs2019-debug32 vs2019-release32 vs2019-debug64 vs2019-release64 ## Build - vs2019 x86/x64 Debug and Release
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+
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+.build/projects/vs2019-winstore100:
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+ $(GENIE) --with-combined-examples --vs=winstore100 vs2019
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+vs2019-winstore100-debug32: .build/projects/vs2019-winstore100 ## Build - vs2019-winstore100 x86 Debug
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+ devenv .build/projects/vs2019-winstore100/bgfx.sln /Build "Debug|Win32"
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+vs2019-winstore100-release32: .build/projects/vs2019-winstore100 ## Build - vs2019-winstore100 x86 Release
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+ devenv .build/projects/vs2019-winstore100/bgfx.sln /Build "Release|Win32"
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+vs2019-winstore100-debug64: .build/projects/vs2019-winstore100 ## Build - vs2019-winstore100 x64 Debug
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+ devenv .build/projects/vs2019-winstore100/bgfx.sln /Build "Debug|x64"
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+vs2019-winstore100-release64: .build/projects/vs2019-winstore100 ## Build - vs2019-winstore100 x64 Release
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+ devenv .build/projects/vs2019-winstore100/bgfx.sln /Build "Release|x64"
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+vs2019-winstore100: vs2019-winstore100-debug32 vs2019-winstore100-release32 vs2019-winstore100-debug64 vs2019-winstore100-release64 ## Build - vs2019-winstore100 x86/x64 Debug and Release
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.build/projects/gmake-osx-x64:
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$(GENIE) --with-tools --with-combined-examples --with-shared-lib --gcc=osx-x64 gmake
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