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Updated docs.

Бранимир Караџић 6 jaren geleden
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17c3e02b03
11 gewijzigde bestanden met toevoegingen van 22 en 18 verwijderingen
  1. 9 9
      bgfx.html
  2. 1 1
      build.html
  3. 1 1
      examples.html
  4. 1 1
      genindex.html
  5. 1 1
      index.html
  6. 1 1
      internals.html
  7. 1 1
      license.html
  8. 5 1
      overview.html
  9. 1 1
      search.html
  10. 0 0
      searchindex.js
  11. 1 1
      tools.html

+ 9 - 9
bgfx.html

@@ -222,8 +222,8 @@
 <h1>API Reference<a class="headerlink" href="#api-reference" title="Permalink to this headline">¶</a></h1>
 <div class="admonition note">
 <p class="admonition-title">Note</p>
-<p>TL;DR for simple walkthrough how to use bgfx API, see <a class="reference external" href="https://dev.to/pperon/hello-bgfx-4dka">Hello, bgfx!</a>
-or <a class="reference external" href="https://www.sandeepnambiar.com/getting-started-with-bgfx/">Using the bgfx library with C++ on Ubuntu</a> tutorial.</p>
+<p>TL;DR for simple walkthrough how to use bgfx API, see <a class="reference external" href="https://dev.to/pperon/hello-bgfx-4dka">Hello, bgfx!</a>,
+<a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example#bgfx-minimal-example">bgfx-minimal-example</a>, or <a class="reference external" href="https://www.sandeepnambiar.com/getting-started-with-bgfx/">Using the bgfx library with C++ on Ubuntu</a> tutorial.</p>
 </div>
 <div class="section" id="general">
 <h2>General<a class="headerlink" href="#general" title="Permalink to this headline">¶</a></h2>
@@ -3005,7 +3005,7 @@ known until the last moment, view ids can be remaped to arbitrary order by calli
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_handle</span></code>: Vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -3040,7 +3040,7 @@ known until the last moment, view ids can be remaped to arbitrary order by calli
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_handle</span></code>: Dynamic vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -3075,7 +3075,7 @@ known until the last moment, view ids can be remaped to arbitrary order by calli
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_tvb</span></code>: Transient vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -4158,7 +4158,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_handle</span></code>: Vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -4193,7 +4193,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_handle</span></code>: Dynamic vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -4278,7 +4278,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_tvb</span></code>: Transient vertex buffer. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_startVertex</span></code>: First vertex to render. </p></li>
 <li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_numVertices</span></code>: Number of vertices to render. </p></li>
-<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: <a class="reference internal" href="#structbgfx_1_1_vertex_layout"><span class="std std-ref">VertexLayout</span></a> handle for aliasing vertex buffer.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">[in]</span> <span class="pre">_layoutHandle</span></code>: Vertex layout for aliasing vertex buffer.</p></li>
 </ul>
 </dd>
 </dl>
@@ -7048,7 +7048,7 @@ otherwise prefer <cite>bgfx::setViewScissor</cite>.</p>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
build.html

@@ -384,7 +384,7 @@ system.</p>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
examples.html

@@ -1225,7 +1225,7 @@ off programatically.</p>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
genindex.html

@@ -1326,7 +1326,7 @@
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
index.html

@@ -360,7 +360,7 @@ licensed under permissive BSD-2 clause open source license.</p>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
internals.html

@@ -228,7 +228,7 @@ SDK</a>, <a class="reference external" href="http://www.malideveloper.com/">Mali
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
license.html

@@ -436,7 +436,7 @@ contour texturing.</p>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 5 - 1
overview.html

@@ -559,6 +559,10 @@ minimal bgfx example.</p></li>
 <li><p>Daniel Gavin (<a class="reference external" href="https://github.com/DanielGavin">&#64;DanielGavin</a>) - <a class="reference external" href="examples.html#tess">41-tess</a> example.</p></li>
 <li><p>Ji-yong Kwon (<a class="reference external" href="https://github.com/rinthel">&#64;rinthel</a>) - Vulkan rendering backend.</p></li>
 <li><p>Leandro Freire (<a class="reference external" href="https://github.com/leandrolfre">&#64;leandrolfre</a>).</p></li>
+<li><p>Ari Vuollet (<a class="reference external" href="https://github.com/GoaLitiuM">&#64;GoaLitiuM</a>) IDL generator for D language
+bindings.</p></li>
+<li><p>Sebastian Marketsmueller (<a class="reference external" href="https://github.com/sebastianmunity3d">&#64;sebastianmunity3d</a>).</p></li>
+<li><p>Cedric Guillemet (<a class="reference external" href="https://github.com/CedricGuillemet">&#64;CedricGuillemet</a>).</p></li>
 </ul>
 </div></blockquote>
 <p>and <a class="reference external" href="https://github.com/bkaradzic/bgfx/graphs/contributors">others</a>…</p>
@@ -591,7 +595,7 @@ minimal bgfx example.</p></li>
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

+ 1 - 1
search.html

@@ -177,7 +177,7 @@
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

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+ 0 - 0
searchindex.js


+ 1 - 1
tools.html

@@ -227,7 +227,7 @@ shaders is provided in examples. D3D9 and D3D11 shaders can be only compiled on
 
   <div role="contentinfo">
     <p>
-        &copy; Copyright 2010-2018, Branimir Karadžić
+        &copy; Copyright 2010-2019, Branimir Karadžić
 
     </p>
   </div> 

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