|
@@ -487,13 +487,13 @@ namespace entry
|
|
|
setWindowSize(defaultWindow, m_width, m_height, true);
|
|
setWindowSize(defaultWindow, m_width, m_height, true);
|
|
|
|
|
|
|
|
bx::FileReaderI* reader = getFileReader();
|
|
bx::FileReaderI* reader = getFileReader();
|
|
|
- if (bx::open(&reader, "gamecontrollerdb.txt") )
|
|
|
|
|
|
|
+ if (bx::open(reader, "gamecontrollerdb.txt") )
|
|
|
{
|
|
{
|
|
|
bx::AllocatorI* allocator = getAllocator();
|
|
bx::AllocatorI* allocator = getAllocator();
|
|
|
- uint32_t size = (uint32_t)bx::getSize(&reader);
|
|
|
|
|
|
|
+ uint32_t size = (uint32_t)bx::getSize(reader);
|
|
|
void* data = BX_ALLOC(allocator, size);
|
|
void* data = BX_ALLOC(allocator, size);
|
|
|
- bx::read(&reader, data, size);
|
|
|
|
|
- bx::close(&reader);
|
|
|
|
|
|
|
+ bx::read(reader, data, size);
|
|
|
|
|
+ bx::close(reader);
|
|
|
|
|
|
|
|
SDL_GameControllerAddMapping( (char*)data);
|
|
SDL_GameControllerAddMapping( (char*)data);
|
|
|
|
|
|