Branimir Karadžić 8 лет назад
Родитель
Сommit
1a29ea83b7

+ 26 - 24
3rdparty/ocornut-imgui/imgui.cpp

@@ -647,7 +647,6 @@
 static bool             IsKeyPressedMap(ImGuiKey key, bool repeat = true);
 
 static ImFont*          GetDefaultFont();
-static void             SetCurrentFont(ImFont* font);
 static void             SetCurrentWindow(ImGuiWindow* window);
 static void             SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
 static void             SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
@@ -4807,8 +4806,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
         }
         else
         {
-            // Window background, Default Alpha
+            // Window background
             ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
+            if (g.NextWindowData.BgAlphaCond != 0)
+                bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(g.NextWindowData.BgAlphaVal) << IM_COL32_A_SHIFT);
             window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
 
             // Title bar
@@ -5008,29 +5009,18 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
     return !window->SkipItems;
 }
 
-// Old Begin() API with 5 parameters, avoid calling this version directly! Use SetNextWindowSize()+Begin() instead.
+// Old Begin() API with 5 parameters, avoid calling this version directly! Use SetNextWindowSize()/SetNextWindowBgAlpha() + Begin() instead.
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override, ImGuiWindowFlags flags)
+bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_first_use, float bg_alpha_override, ImGuiWindowFlags flags)
 {
-    // Old API feature: we could pass the initial window size as a parameter, however this was very misleading because in most cases it would only affect the window when it didn't have storage in the .ini file.
-    if (size_on_first_use.x != 0.0f || size_on_first_use.y != 0.0f)
-        SetNextWindowSize(size_on_first_use, ImGuiCond_FirstUseEver);
+    // Old API feature: we could pass the initial window size as a parameter. This was misleading because it only had an effect if the window didn't have data in the .ini file.
+    if (size_first_use.x != 0.0f || size_first_use.y != 0.0f)
+        ImGui::SetNextWindowSize(size_first_use, ImGuiCond_FirstUseEver);
 
-    // Old API feature: we could override the window background alpha with a parameter. This is actually tricky to reproduce manually because: 
-    // (1) there are multiple variants of WindowBg (popup, tooltip, etc.) and (2) you can't call PushStyleColor before Begin and PopStyleColor just after Begin() because of how CheckStackSizes() behave.
-    // The user-side solution is to do backup = GetStyleColorVec4(ImGuiCol_xxxBG), PushStyleColor(ImGuiCol_xxxBg), Begin, PushStyleColor(ImGuiCol_xxxBg, backup), [...], PopStyleColor(), End(); PopStyleColor() - which is super awkward.
-    // The alpha override was rarely used but for now we'll leave the Begin() variant around for a bit. We may either lift the constraint on CheckStackSizes() either add a SetNextWindowBgAlpha() helper that does it magically.
-    ImGuiContext& g = *GImGui;
-    const ImGuiCol bg_color_idx = GetWindowBgColorIdxFromFlags(flags);
-    const ImVec4 bg_color_backup = g.Style.Colors[bg_color_idx];
-    if (bg_alpha_override >= 0.0f)
-        g.Style.Colors[bg_color_idx].w = bg_alpha_override;
-
-    bool ret = Begin(name, p_open, flags);
+    // Old API feature: override the window background alpha with a parameter.
+    ImGui::SetNextWindowBgAlpha(bg_alpha_override);
 
-    if (bg_alpha_override >= 0.0f)
-        g.Style.Colors[bg_color_idx] = bg_color_backup;
-    return ret;
+    return ImGui::Begin(name, p_open, flags);
 }
 #endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 
@@ -5279,7 +5269,7 @@ static ImFont* GetDefaultFont()
     return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
 }
 
-static void SetCurrentFont(ImFont* font)
+void ImGui::SetCurrentFont(ImFont* font)
 {
     ImGuiContext& g = *GImGui;
     IM_ASSERT(font && font->IsLoaded());    // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
@@ -5403,13 +5393,14 @@ struct ImGuiStyleVarInfo
     void*           GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
 };
 
-static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
+static const ImGuiStyleVarInfo GStyleVarInfo[] =
 {
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) },                // ImGuiStyleVar_Alpha
     { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) },        // ImGuiStyleVar_WindowPadding
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) },       // ImGuiStyleVar_WindowRounding
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) },     // ImGuiStyleVar_WindowBorderSize
     { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) },        // ImGuiStyleVar_WindowMinSize
+    { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) },     // ImGuiStyleVar_WindowTitleAlign
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) },        // ImGuiStyleVar_ChildRounding
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) },      // ImGuiStyleVar_ChildBorderSize
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) },        // ImGuiStyleVar_PopupRounding
@@ -5420,7 +5411,10 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
     { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) },          // ImGuiStyleVar_ItemSpacing
     { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) },     // ImGuiStyleVar_ItemInnerSpacing
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) },        // ImGuiStyleVar_IndentSpacing
+    { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) },        // ImGuiStyleVar_ScrollbarSize
+    { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) },    // ImGuiStyleVar_ScrollbarRounding
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) },          // ImGuiStyleVar_GrabMinSize
+    { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) },         // ImGuiStyleVar_GrabRounding
     { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) },      // ImGuiStyleVar_ButtonTextAlign
     { ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ViewId) },
 };
@@ -5428,6 +5422,7 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
 static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
 {
     IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_Count_);
+    IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_Count_);
     return &GStyleVarInfo[idx];
 }
 
@@ -5803,7 +5798,14 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
 void ImGui::SetNextWindowFocus()
 {
     ImGuiContext& g = *GImGui;
-    g.NextWindowData.FocusCond = ImGuiCond_Always;
+    g.NextWindowData.FocusCond = ImGuiCond_Always;   // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
+}
+
+void ImGui::SetNextWindowBgAlpha(float alpha)
+{
+    ImGuiContext& g = *GImGui;
+    g.NextWindowData.BgAlphaVal = alpha;
+    g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
 }
 
 // In window space (not screen space!)

+ 8 - 1
3rdparty/ocornut-imgui/imgui.h

@@ -171,6 +171,7 @@ namespace ImGui
     IMGUI_API void          SetNextWindowContentSize(const ImVec2& size);                       // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
     IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0);         // set next window collapsed state. call before Begin()
     IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most. call before Begin()
+    IMGUI_API void          SetNextWindowBgAlpha(float alpha);                                  // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg.
     IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0);                // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
     IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiCond cond = 0);              // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.    
     IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0);             // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
@@ -751,6 +752,7 @@ enum ImGuiStyleVar_
     ImGuiStyleVar_WindowRounding,      // float     WindowRounding
     ImGuiStyleVar_WindowBorderSize,    // float     WindowBorderSize
     ImGuiStyleVar_WindowMinSize,       // ImVec2    WindowMinSize
+    ImGuiStyleVar_WindowTitleAlign,    // ImVec2    WindowTitleAlign
     ImGuiStyleVar_ChildRounding,       // float     ChildRounding
     ImGuiStyleVar_ChildBorderSize,     // float     ChildBorderSize
     ImGuiStyleVar_PopupRounding,       // float     PopupRounding
@@ -761,7 +763,10 @@ enum ImGuiStyleVar_
     ImGuiStyleVar_ItemSpacing,         // ImVec2    ItemSpacing
     ImGuiStyleVar_ItemInnerSpacing,    // ImVec2    ItemInnerSpacing
     ImGuiStyleVar_IndentSpacing,       // float     IndentSpacing
+    ImGuiStyleVar_ScrollbarSize,       // float     ScrollbarSize
+    ImGuiStyleVar_ScrollbarRounding,   // float     ScrollbarRounding
     ImGuiStyleVar_GrabMinSize,         // float     GrabMinSize
+    ImGuiStyleVar_GrabRounding,        // float     GrabRounding
     ImGuiStyleVar_ButtonTextAlign,     // ImVec2    ButtonTextAlign
     ImGuiStyleVar_ViewId,              // uint8_t
     ImGuiStyleVar_Count_
@@ -999,8 +1004,9 @@ namespace ImGui
     static inline bool  IsRootWindowFocused()                 { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); }
     static inline bool  IsRootWindowOrAnyChildFocused()       { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); }
     static inline void  SetNextWindowContentWidth(float w)    { SetNextWindowContentSize(ImVec2(w, 0.0f)); }
+    static inline float GetItemsLineHeightWithSpacing()       { return GetFrameHeightWithSpacing(); }
     // OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
-    bool                Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize() instead if you want to set a window size.
+    bool                Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize(size, ImGuiCond_FirstUseEver) + SetNextWindowBgAlpha() instead.
     static inline bool  IsRootWindowOrAnyChildHovered()       { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
     static inline void  AlignFirstTextHeightToWidgets()       { AlignTextToFramePadding(); }
     static inline void  SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
@@ -1422,6 +1428,7 @@ struct ImDrawList
     int                     _ChannelsCount;     // [Internal] number of active channels (1+)
     ImVector<ImDrawChannel> _Channels;          // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
 
+    // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
     ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); }
     ~ImDrawList() { ClearFreeMemory(); }
     IMGUI_API void  PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false);  // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)

+ 1 - 2
3rdparty/ocornut-imgui/imgui_demo.cpp

@@ -2398,7 +2398,7 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
     ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
     ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
     ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
-    ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.3f)); // Transparent background
+    ImGui::SetNextWindowBgAlpha(0.3f); // Transparent background
     if (ImGui::Begin("Example: Fixed Overlay", p_open, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
     {
         ImGui::Text("Simple overlay\nin the corner of the screen.\n(right-click to change position)");
@@ -2415,7 +2415,6 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
         }
         ImGui::End();
     }
-    ImGui::PopStyleColor();
 }
 
 // Demonstrate using "##" and "###" in identifiers to manipulate ID generation.

+ 7 - 2
3rdparty/ocornut-imgui/imgui_internal.h

@@ -467,6 +467,7 @@ struct ImGuiNextWindowData
     ImGuiCond               CollapsedCond;
     ImGuiCond               SizeConstraintCond;
     ImGuiCond               FocusCond;
+    ImGuiCond               BgAlphaCond;
     ImVec2                  PosVal;
     ImVec2                  PosPivotVal;
     ImVec2                  SizeVal;
@@ -475,21 +476,23 @@ struct ImGuiNextWindowData
     ImRect                  SizeConstraintRect;                 // Valid if 'SetNextWindowSizeConstraint' is true
     ImGuiSizeCallback       SizeCallback;
     void*                   SizeCallbackUserData;
+    float                   BgAlphaVal;
 
     ImGuiNextWindowData()
     {
-        PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
+        PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
         PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
         ContentSizeVal = ImVec2(0.0f, 0.0f);
         CollapsedVal = false;
         SizeConstraintRect = ImRect();
         SizeCallback = NULL;
         SizeCallbackUserData = NULL;
+        BgAlphaVal = FLT_MAX;
     }
 
     void    Clear()
     {
-        PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
+        PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
     }
 };
 
@@ -887,6 +890,8 @@ namespace ImGui
     IMGUI_API void          PushItemFlag(ImGuiItemFlags option, bool enabled);
     IMGUI_API void          PopItemFlag();
 
+    IMGUI_API void          SetCurrentFont(ImFont* font);
+
     IMGUI_API void          OpenPopupEx(ImGuiID id);
     IMGUI_API void          ClosePopup(ImGuiID id);
     IMGUI_API bool          IsPopupOpen(ImGuiID id);