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@@ -320,7 +320,7 @@ GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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-#if !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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+#if BGFX_CONFIG_RENDERER_OPENGL || !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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