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@@ -81,11 +81,15 @@ namespace bgfx
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uint16_t count;
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uint16_t count;
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bx::read(_reader, count, _err);
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bx::read(_reader, count, _err);
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+ if (!_err->isOk() ) { return; }
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+
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for (uint32_t ii = 0; ii < count; ++ii)
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for (uint32_t ii = 0; ii < count; ++ii)
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{
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{
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uint8_t nameSize;
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uint8_t nameSize;
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bx::read(_reader, nameSize, _err);
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bx::read(_reader, nameSize, _err);
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+ if (!_err->isOk() ) { return; }
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+
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char name[256];
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char name[256];
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bx::read(_reader, &name, nameSize, _err);
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bx::read(_reader, &name, nameSize, _err);
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name[nameSize] = '\0';
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name[nameSize] = '\0';
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@@ -106,13 +110,15 @@ namespace bgfx
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uint16_t shaderSize;
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uint16_t shaderSize;
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bx::read(_reader, shaderSize, _err);
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bx::read(_reader, shaderSize, _err);
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+ if (!_err->isOk() ) { return; }
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+
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uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
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uint8_t* shaderCode = (uint8_t*)BX_ALLOC(g_allocator, shaderSize);
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bx::read(_reader, shaderCode, shaderSize, _err);
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bx::read(_reader, shaderCode, shaderSize, _err);
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bx::MemoryReader reader(shaderCode, shaderSize);
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bx::MemoryReader reader(shaderCode, shaderSize);
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disassembleByteCode(_writer, &reader, _err);
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disassembleByteCode(_writer, &reader, _err);
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- bx::write(_writer, '\0');
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+ bx::write(_writer, '\0', _err);
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BX_FREE(g_allocator, shaderCode);
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BX_FREE(g_allocator, shaderCode);
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}
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}
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