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@@ -342,7 +342,6 @@ flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
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.X16 --- Enable 16x MSAA.
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()
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-
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flag.Reset { bits = 32 }
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.None ( 0) --- No reset flags.
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.Fullscreen ( 1) --- Not supported yet.
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@@ -350,7 +349,7 @@ flag.Reset { bits = 32 }
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.Maxanisotropy ( 9) --- Turn on/off max anisotropy.
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.Capture (10) --- Begin screen capture.
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.FlushAfterRender (14) --- Flush rendering after submitting to GPU.
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- .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
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+ .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behaviour is that flip occurs
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--- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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.SrgbBackbuffer (16) --- Enable sRGB backbuffer.
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.Hdr10 (17) --- Enable HDR10 rendering.
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@@ -1145,7 +1144,7 @@ func.reset
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--- - `BGFX_RESET_CAPTURE` - Begin screen capture.
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--- - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
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--- - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
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- --- occurs. Default behavior is that flip occurs before rendering new
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+ --- occurs. Default behaviour is that flip occurs before rendering new
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--- frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
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--- - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
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.format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
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