Bladeren bron

Fixed spelling.

Бранимир Караџић 5 jaren geleden
bovenliggende
commit
1c063fdc67
7 gewijzigde bestanden met toevoegingen van 11 en 12 verwijderingen
  1. 2 2
      bindings/cs/bgfx.cs
  2. 2 2
      bindings/d/funcs.d
  3. 1 1
      bindings/d/types.d
  4. 1 1
      include/bgfx/c99/bgfx.h
  5. 1 1
      include/bgfx/defines.h
  6. 2 3
      scripts/bgfx.idl
  7. 2 2
      src/version.h

+ 2 - 2
bindings/cs/bgfx.cs

@@ -967,7 +967,7 @@ public static partial class bgfx
 		FlushAfterRender       = 0x00002000,
 	
 		/// <summary>
-		/// This flag specifies where flip occurs. Default behavior is that flip occurs
+		/// This flag specifies where flip occurs. Default behaviour is that flip occurs
 		/// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 		/// </summary>
 		FlipAfterRender        = 0x00004000,
@@ -2436,7 +2436,7 @@ public static partial class bgfx
 	///
 	/// <param name="_width">Back-buffer width.</param>
 	/// <param name="_height">Back-buffer height.</param>
-	/// <param name="_flags">See: `BGFX_RESET_*` for more info.   - `BGFX_RESET_NONE` - No reset flags.   - `BGFX_RESET_FULLSCREEN` - Not supported yet.   - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.   - `BGFX_RESET_VSYNC` - Enable V-Sync.   - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.   - `BGFX_RESET_CAPTURE` - Begin screen capture.   - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.   - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip     occurs. Default behavior is that flip occurs before rendering new     frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.   - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
+	/// <param name="_flags">See: `BGFX_RESET_*` for more info.   - `BGFX_RESET_NONE` - No reset flags.   - `BGFX_RESET_FULLSCREEN` - Not supported yet.   - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.   - `BGFX_RESET_VSYNC` - Enable V-Sync.   - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.   - `BGFX_RESET_CAPTURE` - Begin screen capture.   - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.   - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip     occurs. Default behaviour is that flip occurs before rendering new     frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.   - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.</param>
 	/// <param name="_format">Texture format. See: `TextureFormat::Enum`.</param>
 	///
 	[DllImport(DllName, EntryPoint="bgfx_reset", CallingConvention = CallingConvention.Cdecl)]

+ 2 - 2
bindings/d/funcs.d

@@ -199,7 +199,7 @@ version(BindBgfx_Static)
 	 *   - `BGFX_RESET_CAPTURE` - Begin screen capture.
 	 *   - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
 	 *   - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip
-	 *     occurs. Default behavior is that flip occurs before rendering new
+	 *     occurs. Default behaviour is that flip occurs before rendering new
 	 *     frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 	 *   - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
 	 * _format = Texture format. See: `TextureFormat::Enum`.
@@ -2290,7 +2290,7 @@ else
 		 *   - `BGFX_RESET_CAPTURE` - Begin screen capture.
 		 *   - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
 		 *   - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip
-		 *     occurs. Default behavior is that flip occurs before rendering new
+		 *     occurs. Default behaviour is that flip occurs before rendering new
 		 *     frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 		 *   - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
 		 * _format = Texture format. See: `TextureFormat::Enum`.

+ 1 - 1
bindings/d/types.d

@@ -331,7 +331,7 @@ enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
 enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
 enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
 /**
- * This flag specifies where flip occurs. Default behavior is that flip occurs
+ * This flag specifies where flip occurs. Default behaviour is that flip occurs
  * before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
  */
 enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;

+ 1 - 1
include/bgfx/c99/bgfx.h

@@ -1111,7 +1111,7 @@ BGFX_C_API void bgfx_shutdown(void);
  *    - `BGFX_RESET_CAPTURE` - Begin screen capture.
  *    - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
  *    - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip
- *      occurs. Default behavior is that flip occurs before rendering new
+ *      occurs. Default behaviour is that flip occurs before rendering new
  *      frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
  *    - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
  * @param[in] _format Texture format. See: `TextureFormat::Enum`.

+ 1 - 1
include/bgfx/defines.h

@@ -443,7 +443,7 @@
 #define BGFX_RESET_MAXANISOTROPY            UINT32_C(0x00000100) //!< Turn on/off max anisotropy.
 #define BGFX_RESET_CAPTURE                  UINT32_C(0x00000200) //!< Begin screen capture.
 #define BGFX_RESET_FLUSH_AFTER_RENDER       UINT32_C(0x00002000) //!< Flush rendering after submitting to GPU.
-/// This flag specifies where flip occurs. Default behavior is that flip occurs
+/// This flag specifies where flip occurs. Default behaviour is that flip occurs
 /// before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 #define BGFX_RESET_FLIP_AFTER_RENDER        UINT32_C(0x00004000)
 #define BGFX_RESET_SRGB_BACKBUFFER          UINT32_C(0x00008000) //!< Enable sRGB backbuffer.

+ 2 - 3
scripts/bgfx.idl

@@ -342,7 +342,6 @@ flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
 	.X16 --- Enable 16x MSAA.
 	()
 
-
 flag.Reset { bits = 32 }
 	.None             ( 0) --- No reset flags.
 	.Fullscreen       ( 1) --- Not supported yet.
@@ -350,7 +349,7 @@ flag.Reset { bits = 32 }
 	.Maxanisotropy    ( 9) --- Turn on/off max anisotropy.
 	.Capture          (10) --- Begin screen capture.
 	.FlushAfterRender (14) --- Flush rendering after submitting to GPU.
-	.FlipAfterRender  (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
+	.FlipAfterRender  (15) --- This flag specifies where flip occurs. Default behaviour is that flip occurs
 	                       --- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 	.SrgbBackbuffer   (16) --- Enable sRGB backbuffer.
 	.Hdr10            (17) --- Enable HDR10 rendering.
@@ -1145,7 +1144,7 @@ func.reset
 	                                 ---   - `BGFX_RESET_CAPTURE` - Begin screen capture.
 	                                 ---   - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
 	                                 ---   - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag  specifies where flip
-	                                 ---     occurs. Default behavior is that flip occurs before rendering new
+	                                 ---     occurs. Default behaviour is that flip occurs before rendering new
 	                                 ---     frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
 	                                 ---   - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
 	.format "TextureFormat::Enum"    --- Texture format. See: `TextureFormat::Enum`.

+ 2 - 2
src/version.h

@@ -9,5 +9,5 @@
  *
  */
 
-#define BGFX_REV_NUMBER 7188
-#define BGFX_REV_SHA1   "30bda403f7835075012457e44ea9c85834d8ee30"
+#define BGFX_REV_NUMBER 7217
+#define BGFX_REV_SHA1   "805a03914e773d3c6eac7ff98cc2387de6836c6f"