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@@ -0,0 +1,1313 @@
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+hlsl.intrinsics.promote.frag
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+Shader version: 450
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
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+0:20 Function Parameters:
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+0:? Sequence
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+0:23 Sequence
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+0:23 move second child to first child (temp float)
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+0:23 'r00' (temp float)
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+0:23 max (temp float)
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+0:23 Convert bool to float (temp float)
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+0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
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+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:23 Constant:
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+0:23 3 (const uint)
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+0:23 f: direct index for structure (layout(offset=8 ) uniform float)
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+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:23 Constant:
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+0:23 2 (const uint)
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+0:24 Sequence
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+0:24 move second child to first child (temp uint)
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+0:24 'r01' (temp uint)
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+0:24 max (temp uint)
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+0:24 Convert bool to uint (temp uint)
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+0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
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+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:24 Constant:
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+0:24 3 (const uint)
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+0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
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+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:24 Constant:
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+0:24 1 (const uint)
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+0:25 Sequence
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+0:25 move second child to first child (temp int)
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+0:25 'r02' (temp int)
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+0:25 max (temp int)
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+0:25 Convert bool to int (temp int)
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+0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
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+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:25 Constant:
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+0:25 3 (const uint)
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+0:25 i: direct index for structure (layout(offset=0 ) uniform int)
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+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:25 Constant:
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+0:25 0 (const uint)
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+0:26 Sequence
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+0:26 move second child to first child (temp float)
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+0:26 'r03' (temp float)
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+0:26 max (temp float)
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+0:26 Convert int to float (temp float)
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+0:26 i: direct index for structure (layout(offset=0 ) uniform int)
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+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:26 Constant:
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+0:26 0 (const uint)
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+0:26 f: direct index for structure (layout(offset=8 ) uniform float)
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+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:26 Constant:
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+0:26 2 (const uint)
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+0:27 Sequence
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+0:27 move second child to first child (temp float)
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+0:27 'r04' (temp float)
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+0:27 max (temp float)
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+0:27 Convert uint to float (temp float)
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+0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
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+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:27 Constant:
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+0:27 1 (const uint)
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+0:27 f: direct index for structure (layout(offset=8 ) uniform float)
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+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:27 Constant:
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+0:27 2 (const uint)
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+0:29 Sequence
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+0:29 move second child to first child (temp 2-component vector of float)
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+0:29 'r10' (temp 2-component vector of float)
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+0:29 max (temp 2-component vector of float)
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+0:29 Convert bool to float (temp 2-component vector of float)
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+0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:29 Constant:
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+0:29 7 (const uint)
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+0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
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+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:29 Constant:
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+0:29 6 (const uint)
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+0:30 Sequence
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+0:30 move second child to first child (temp 2-component vector of uint)
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+0:30 'r11' (temp 2-component vector of uint)
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+0:30 max (temp 2-component vector of uint)
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+0:30 Convert bool to uint (temp 2-component vector of uint)
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+0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:30 Constant:
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+0:30 7 (const uint)
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+0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
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+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:30 Constant:
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+0:30 5 (const uint)
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+0:31 Sequence
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+0:31 move second child to first child (temp 2-component vector of int)
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+0:31 'r12' (temp 2-component vector of int)
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+0:31 max (temp 2-component vector of int)
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+0:31 Convert bool to int (temp 2-component vector of int)
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+0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:31 Constant:
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+0:31 7 (const uint)
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+0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
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+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:31 Constant:
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+0:31 4 (const uint)
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+0:32 Sequence
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+0:32 move second child to first child (temp 2-component vector of float)
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+0:32 'r13' (temp 2-component vector of float)
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+0:32 max (temp 2-component vector of float)
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+0:32 Convert int to float (temp 2-component vector of float)
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+0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
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+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:32 Constant:
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+0:32 4 (const uint)
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+0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
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+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:32 Constant:
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+0:32 6 (const uint)
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+0:33 Sequence
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+0:33 move second child to first child (temp 2-component vector of float)
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+0:33 'r14' (temp 2-component vector of float)
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+0:33 max (temp 2-component vector of float)
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+0:33 Convert uint to float (temp 2-component vector of float)
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+0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
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+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:33 Constant:
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+0:33 5 (const uint)
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+0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
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+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:33 Constant:
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+0:33 6 (const uint)
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+0:35 Sequence
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+0:35 move second child to first child (temp 2-component vector of float)
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+0:35 'r20' (temp 2-component vector of float)
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+0:35 clamp (temp 2-component vector of float)
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+0:35 Convert int to float (temp 2-component vector of float)
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+0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
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+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:35 Constant:
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+0:35 4 (const uint)
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+0:35 Convert uint to float (temp 2-component vector of float)
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+0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
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+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:35 Constant:
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+0:35 5 (const uint)
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+0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
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+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:35 Constant:
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+0:35 6 (const uint)
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+0:36 Sequence
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+0:36 move second child to first child (temp 2-component vector of uint)
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+0:36 'r21' (temp 2-component vector of uint)
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+0:36 clamp (temp 2-component vector of uint)
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+0:36 Convert bool to uint (temp 2-component vector of uint)
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+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:36 Constant:
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+0:36 7 (const uint)
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+0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
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+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:36 Constant:
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+0:36 5 (const uint)
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+0:36 Convert bool to uint (temp 2-component vector of uint)
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+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:36 Constant:
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+0:36 7 (const uint)
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+0:37 Sequence
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+0:37 move second child to first child (temp 2-component vector of float)
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+0:37 'r22' (temp 2-component vector of float)
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+0:37 clamp (temp 2-component vector of float)
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+0:37 Convert bool to float (temp 2-component vector of float)
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+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
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+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:37 Constant:
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+0:37 7 (const uint)
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+0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
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+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
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+0:37 Constant:
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|
|
+0:37 6 (const uint)
|
|
|
+0:37 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:37 Constant:
|
|
|
+0:37 7 (const uint)
|
|
|
+0:40 Sequence
|
|
|
+0:40 move second child to first child (temp 2-component vector of float)
|
|
|
+0:40 'r30' (temp 2-component vector of float)
|
|
|
+0:40 max (temp 2-component vector of float)
|
|
|
+0:40 Construct vec2 (in 2-component vector of float)
|
|
|
+0:40 Convert bool to float (temp float)
|
|
|
+0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:40 Constant:
|
|
|
+0:40 3 (const uint)
|
|
|
+0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:40 Constant:
|
|
|
+0:40 6 (const uint)
|
|
|
+0:41 Sequence
|
|
|
+0:41 move second child to first child (temp 2-component vector of uint)
|
|
|
+0:41 'r31' (temp 2-component vector of uint)
|
|
|
+0:41 max (temp 2-component vector of uint)
|
|
|
+0:41 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:41 Convert bool to uint (temp uint)
|
|
|
+0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:41 Constant:
|
|
|
+0:41 3 (const uint)
|
|
|
+0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:41 Constant:
|
|
|
+0:41 5 (const uint)
|
|
|
+0:42 Sequence
|
|
|
+0:42 move second child to first child (temp 2-component vector of int)
|
|
|
+0:42 'r32' (temp 2-component vector of int)
|
|
|
+0:42 max (temp 2-component vector of int)
|
|
|
+0:42 Construct ivec2 (in 2-component vector of int)
|
|
|
+0:42 Convert bool to int (temp int)
|
|
|
+0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:42 Constant:
|
|
|
+0:42 3 (const uint)
|
|
|
+0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:42 Constant:
|
|
|
+0:42 4 (const uint)
|
|
|
+0:43 Sequence
|
|
|
+0:43 move second child to first child (temp 2-component vector of float)
|
|
|
+0:43 'r33' (temp 2-component vector of float)
|
|
|
+0:43 max (temp 2-component vector of float)
|
|
|
+0:43 Construct vec2 (in 2-component vector of float)
|
|
|
+0:43 Convert int to float (temp float)
|
|
|
+0:43 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:43 Constant:
|
|
|
+0:43 0 (const uint)
|
|
|
+0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:43 Constant:
|
|
|
+0:43 6 (const uint)
|
|
|
+0:44 Sequence
|
|
|
+0:44 move second child to first child (temp 2-component vector of float)
|
|
|
+0:44 'r34' (temp 2-component vector of float)
|
|
|
+0:44 max (temp 2-component vector of float)
|
|
|
+0:44 Construct vec2 (in 2-component vector of float)
|
|
|
+0:44 Convert uint to float (temp float)
|
|
|
+0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:44 Constant:
|
|
|
+0:44 1 (const uint)
|
|
|
+0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:44 Constant:
|
|
|
+0:44 6 (const uint)
|
|
|
+0:46 Sequence
|
|
|
+0:46 move second child to first child (temp 2-component vector of float)
|
|
|
+0:46 'r40' (temp 2-component vector of float)
|
|
|
+0:46 clamp (temp 2-component vector of float)
|
|
|
+0:46 Construct vec2 (in 2-component vector of float)
|
|
|
+0:46 Convert int to float (temp float)
|
|
|
+0:46 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 0 (const uint)
|
|
|
+0:46 Convert uint to float (temp 2-component vector of float)
|
|
|
+0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 5 (const uint)
|
|
|
+0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 6 (const uint)
|
|
|
+0:47 Sequence
|
|
|
+0:47 move second child to first child (temp 2-component vector of uint)
|
|
|
+0:47 'r41' (temp 2-component vector of uint)
|
|
|
+0:47 clamp (temp 2-component vector of uint)
|
|
|
+0:47 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 7 (const uint)
|
|
|
+0:47 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 1 (const uint)
|
|
|
+0:47 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 7 (const uint)
|
|
|
+0:48 Sequence
|
|
|
+0:48 move second child to first child (temp 2-component vector of float)
|
|
|
+0:48 'r42' (temp 2-component vector of float)
|
|
|
+0:48 clamp (temp 2-component vector of float)
|
|
|
+0:48 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 7 (const uint)
|
|
|
+0:48 Construct vec2 (in 2-component vector of float)
|
|
|
+0:48 f: direct index for structure (layout(offset=8 ) uniform float)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 2 (const uint)
|
|
|
+0:48 Construct vec2 (in 2-component vector of float)
|
|
|
+0:48 Convert bool to float (temp float)
|
|
|
+0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 3 (const uint)
|
|
|
+0:49 Sequence
|
|
|
+0:49 move second child to first child (temp 2-component vector of int)
|
|
|
+0:49 'r43' (temp 2-component vector of int)
|
|
|
+0:49 Convert uint to int (temp 2-component vector of int)
|
|
|
+0:49 clamp (temp 2-component vector of uint)
|
|
|
+0:49 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:49 Convert int to uint (temp uint)
|
|
|
+0:49 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 0 (const uint)
|
|
|
+0:49 Convert int to uint (temp 2-component vector of uint)
|
|
|
+0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 4 (const uint)
|
|
|
+0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 5 (const uint)
|
|
|
+0:51 Sequence
|
|
|
+0:51 move second child to first child (temp float)
|
|
|
+0:51 'r50' (temp float)
|
|
|
+0:51 Construct float (temp float)
|
|
|
+0:? textureFetch (temp 4-component vector of float)
|
|
|
+0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:51 Convert uint to int (temp int)
|
|
|
+0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
|
|
|
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:51 Constant:
|
|
|
+0:51 8 (const uint)
|
|
|
+0:52 Sequence
|
|
|
+0:52 move second child to first child (temp float)
|
|
|
+0:52 'r51' (temp float)
|
|
|
+0:52 Construct float (temp float)
|
|
|
+0:? textureFetch (temp 4-component vector of float)
|
|
|
+0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:52 Convert float to int (temp int)
|
|
|
+0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
|
|
|
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:52 Constant:
|
|
|
+0:52 9 (const uint)
|
|
|
+0:70 Sequence
|
|
|
+0:70 move second child to first child (temp uint)
|
|
|
+0:70 'sizeQueryTemp' (temp uint)
|
|
|
+0:70 textureSize (temp uint)
|
|
|
+0:70 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:70 move second child to first child (temp int)
|
|
|
+0:70 'WidthI' (temp int)
|
|
|
+0:70 Convert uint to int (temp int)
|
|
|
+0:70 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 Sequence
|
|
|
+0:71 move second child to first child (temp uint)
|
|
|
+0:71 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 textureSize (temp uint)
|
|
|
+0:71 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:71 Constant:
|
|
|
+0:71 6 (const uint)
|
|
|
+0:71 move second child to first child (temp int)
|
|
|
+0:71 'WidthI' (temp int)
|
|
|
+0:71 Convert uint to int (temp int)
|
|
|
+0:71 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 move second child to first child (temp uint)
|
|
|
+0:71 'NumberOfLevelsU' (temp uint)
|
|
|
+0:71 textureQueryLevels (temp uint)
|
|
|
+0:71 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:72 Sequence
|
|
|
+0:72 move second child to first child (temp uint)
|
|
|
+0:72 'sizeQueryTemp' (temp uint)
|
|
|
+0:72 textureSize (temp uint)
|
|
|
+0:72 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:72 Constant:
|
|
|
+0:72 6 (const uint)
|
|
|
+0:72 move second child to first child (temp uint)
|
|
|
+0:72 'WidthU' (temp uint)
|
|
|
+0:72 'sizeQueryTemp' (temp uint)
|
|
|
+0:72 move second child to first child (temp int)
|
|
|
+0:72 'NumberOfLevelsI' (temp int)
|
|
|
+0:72 Convert uint to int (temp int)
|
|
|
+0:72 textureQueryLevels (temp uint)
|
|
|
+0:72 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:73 Sequence
|
|
|
+0:73 move second child to first child (temp uint)
|
|
|
+0:73 'sizeQueryTemp' (temp uint)
|
|
|
+0:73 textureSize (temp uint)
|
|
|
+0:73 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:73 Constant:
|
|
|
+0:73 6 (const uint)
|
|
|
+0:73 move second child to first child (temp int)
|
|
|
+0:73 'WidthI' (temp int)
|
|
|
+0:73 Convert uint to int (temp int)
|
|
|
+0:73 'sizeQueryTemp' (temp uint)
|
|
|
+0:73 move second child to first child (temp int)
|
|
|
+0:73 'NumberOfLevelsI' (temp int)
|
|
|
+0:73 Convert uint to int (temp int)
|
|
|
+0:73 textureQueryLevels (temp uint)
|
|
|
+0:73 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:77 move second child to first child (temp 4-component vector of float)
|
|
|
+0:77 color: direct index for structure (temp 4-component vector of float)
|
|
|
+0:77 'ps_output' (temp structure{temp 4-component vector of float color})
|
|
|
+0:77 Constant:
|
|
|
+0:77 0 (const int)
|
|
|
+0:77 Construct vec4 (temp 4-component vector of float)
|
|
|
+0:77 'r00' (temp float)
|
|
|
+0:78 Sequence
|
|
|
+0:78 Sequence
|
|
|
+0:78 move second child to first child (temp 4-component vector of float)
|
|
|
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
|
|
+0:78 color: direct index for structure (temp 4-component vector of float)
|
|
|
+0:78 'ps_output' (temp structure{temp 4-component vector of float color})
|
|
|
+0:78 Constant:
|
|
|
+0:78 0 (const int)
|
|
|
+0:78 Branch: Return
|
|
|
+0:? Linker Objects
|
|
|
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
|
|
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:? 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+
|
|
|
+
|
|
|
+Linked fragment stage:
|
|
|
+
|
|
|
+
|
|
|
+Shader version: 450
|
|
|
+gl_FragCoord origin is upper left
|
|
|
+0:? Sequence
|
|
|
+0:20 Function Definition: main( (temp structure{temp 4-component vector of float color})
|
|
|
+0:20 Function Parameters:
|
|
|
+0:? Sequence
|
|
|
+0:23 Sequence
|
|
|
+0:23 move second child to first child (temp float)
|
|
|
+0:23 'r00' (temp float)
|
|
|
+0:23 max (temp float)
|
|
|
+0:23 Convert bool to float (temp float)
|
|
|
+0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:23 Constant:
|
|
|
+0:23 3 (const uint)
|
|
|
+0:23 f: direct index for structure (layout(offset=8 ) uniform float)
|
|
|
+0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:23 Constant:
|
|
|
+0:23 2 (const uint)
|
|
|
+0:24 Sequence
|
|
|
+0:24 move second child to first child (temp uint)
|
|
|
+0:24 'r01' (temp uint)
|
|
|
+0:24 max (temp uint)
|
|
|
+0:24 Convert bool to uint (temp uint)
|
|
|
+0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:24 Constant:
|
|
|
+0:24 3 (const uint)
|
|
|
+0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:24 Constant:
|
|
|
+0:24 1 (const uint)
|
|
|
+0:25 Sequence
|
|
|
+0:25 move second child to first child (temp int)
|
|
|
+0:25 'r02' (temp int)
|
|
|
+0:25 max (temp int)
|
|
|
+0:25 Convert bool to int (temp int)
|
|
|
+0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:25 Constant:
|
|
|
+0:25 3 (const uint)
|
|
|
+0:25 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:25 Constant:
|
|
|
+0:25 0 (const uint)
|
|
|
+0:26 Sequence
|
|
|
+0:26 move second child to first child (temp float)
|
|
|
+0:26 'r03' (temp float)
|
|
|
+0:26 max (temp float)
|
|
|
+0:26 Convert int to float (temp float)
|
|
|
+0:26 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:26 Constant:
|
|
|
+0:26 0 (const uint)
|
|
|
+0:26 f: direct index for structure (layout(offset=8 ) uniform float)
|
|
|
+0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:26 Constant:
|
|
|
+0:26 2 (const uint)
|
|
|
+0:27 Sequence
|
|
|
+0:27 move second child to first child (temp float)
|
|
|
+0:27 'r04' (temp float)
|
|
|
+0:27 max (temp float)
|
|
|
+0:27 Convert uint to float (temp float)
|
|
|
+0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:27 Constant:
|
|
|
+0:27 1 (const uint)
|
|
|
+0:27 f: direct index for structure (layout(offset=8 ) uniform float)
|
|
|
+0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:27 Constant:
|
|
|
+0:27 2 (const uint)
|
|
|
+0:29 Sequence
|
|
|
+0:29 move second child to first child (temp 2-component vector of float)
|
|
|
+0:29 'r10' (temp 2-component vector of float)
|
|
|
+0:29 max (temp 2-component vector of float)
|
|
|
+0:29 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:29 Constant:
|
|
|
+0:29 7 (const uint)
|
|
|
+0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:29 Constant:
|
|
|
+0:29 6 (const uint)
|
|
|
+0:30 Sequence
|
|
|
+0:30 move second child to first child (temp 2-component vector of uint)
|
|
|
+0:30 'r11' (temp 2-component vector of uint)
|
|
|
+0:30 max (temp 2-component vector of uint)
|
|
|
+0:30 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:30 Constant:
|
|
|
+0:30 7 (const uint)
|
|
|
+0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:30 Constant:
|
|
|
+0:30 5 (const uint)
|
|
|
+0:31 Sequence
|
|
|
+0:31 move second child to first child (temp 2-component vector of int)
|
|
|
+0:31 'r12' (temp 2-component vector of int)
|
|
|
+0:31 max (temp 2-component vector of int)
|
|
|
+0:31 Convert bool to int (temp 2-component vector of int)
|
|
|
+0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:31 Constant:
|
|
|
+0:31 7 (const uint)
|
|
|
+0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:31 Constant:
|
|
|
+0:31 4 (const uint)
|
|
|
+0:32 Sequence
|
|
|
+0:32 move second child to first child (temp 2-component vector of float)
|
|
|
+0:32 'r13' (temp 2-component vector of float)
|
|
|
+0:32 max (temp 2-component vector of float)
|
|
|
+0:32 Convert int to float (temp 2-component vector of float)
|
|
|
+0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:32 Constant:
|
|
|
+0:32 4 (const uint)
|
|
|
+0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:32 Constant:
|
|
|
+0:32 6 (const uint)
|
|
|
+0:33 Sequence
|
|
|
+0:33 move second child to first child (temp 2-component vector of float)
|
|
|
+0:33 'r14' (temp 2-component vector of float)
|
|
|
+0:33 max (temp 2-component vector of float)
|
|
|
+0:33 Convert uint to float (temp 2-component vector of float)
|
|
|
+0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:33 Constant:
|
|
|
+0:33 5 (const uint)
|
|
|
+0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:33 Constant:
|
|
|
+0:33 6 (const uint)
|
|
|
+0:35 Sequence
|
|
|
+0:35 move second child to first child (temp 2-component vector of float)
|
|
|
+0:35 'r20' (temp 2-component vector of float)
|
|
|
+0:35 clamp (temp 2-component vector of float)
|
|
|
+0:35 Convert int to float (temp 2-component vector of float)
|
|
|
+0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:35 Constant:
|
|
|
+0:35 4 (const uint)
|
|
|
+0:35 Convert uint to float (temp 2-component vector of float)
|
|
|
+0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:35 Constant:
|
|
|
+0:35 5 (const uint)
|
|
|
+0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:35 Constant:
|
|
|
+0:35 6 (const uint)
|
|
|
+0:36 Sequence
|
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+0:36 move second child to first child (temp 2-component vector of uint)
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|
|
+0:36 'r21' (temp 2-component vector of uint)
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|
|
+0:36 clamp (temp 2-component vector of uint)
|
|
|
+0:36 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:36 Constant:
|
|
|
+0:36 7 (const uint)
|
|
|
+0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:36 Constant:
|
|
|
+0:36 5 (const uint)
|
|
|
+0:36 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:36 Constant:
|
|
|
+0:36 7 (const uint)
|
|
|
+0:37 Sequence
|
|
|
+0:37 move second child to first child (temp 2-component vector of float)
|
|
|
+0:37 'r22' (temp 2-component vector of float)
|
|
|
+0:37 clamp (temp 2-component vector of float)
|
|
|
+0:37 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:37 Constant:
|
|
|
+0:37 7 (const uint)
|
|
|
+0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:37 Constant:
|
|
|
+0:37 6 (const uint)
|
|
|
+0:37 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:37 Constant:
|
|
|
+0:37 7 (const uint)
|
|
|
+0:40 Sequence
|
|
|
+0:40 move second child to first child (temp 2-component vector of float)
|
|
|
+0:40 'r30' (temp 2-component vector of float)
|
|
|
+0:40 max (temp 2-component vector of float)
|
|
|
+0:40 Construct vec2 (in 2-component vector of float)
|
|
|
+0:40 Convert bool to float (temp float)
|
|
|
+0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:40 Constant:
|
|
|
+0:40 3 (const uint)
|
|
|
+0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:40 Constant:
|
|
|
+0:40 6 (const uint)
|
|
|
+0:41 Sequence
|
|
|
+0:41 move second child to first child (temp 2-component vector of uint)
|
|
|
+0:41 'r31' (temp 2-component vector of uint)
|
|
|
+0:41 max (temp 2-component vector of uint)
|
|
|
+0:41 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:41 Convert bool to uint (temp uint)
|
|
|
+0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:41 Constant:
|
|
|
+0:41 3 (const uint)
|
|
|
+0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:41 Constant:
|
|
|
+0:41 5 (const uint)
|
|
|
+0:42 Sequence
|
|
|
+0:42 move second child to first child (temp 2-component vector of int)
|
|
|
+0:42 'r32' (temp 2-component vector of int)
|
|
|
+0:42 max (temp 2-component vector of int)
|
|
|
+0:42 Construct ivec2 (in 2-component vector of int)
|
|
|
+0:42 Convert bool to int (temp int)
|
|
|
+0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:42 Constant:
|
|
|
+0:42 3 (const uint)
|
|
|
+0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:42 Constant:
|
|
|
+0:42 4 (const uint)
|
|
|
+0:43 Sequence
|
|
|
+0:43 move second child to first child (temp 2-component vector of float)
|
|
|
+0:43 'r33' (temp 2-component vector of float)
|
|
|
+0:43 max (temp 2-component vector of float)
|
|
|
+0:43 Construct vec2 (in 2-component vector of float)
|
|
|
+0:43 Convert int to float (temp float)
|
|
|
+0:43 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:43 Constant:
|
|
|
+0:43 0 (const uint)
|
|
|
+0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:43 Constant:
|
|
|
+0:43 6 (const uint)
|
|
|
+0:44 Sequence
|
|
|
+0:44 move second child to first child (temp 2-component vector of float)
|
|
|
+0:44 'r34' (temp 2-component vector of float)
|
|
|
+0:44 max (temp 2-component vector of float)
|
|
|
+0:44 Construct vec2 (in 2-component vector of float)
|
|
|
+0:44 Convert uint to float (temp float)
|
|
|
+0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:44 Constant:
|
|
|
+0:44 1 (const uint)
|
|
|
+0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:44 Constant:
|
|
|
+0:44 6 (const uint)
|
|
|
+0:46 Sequence
|
|
|
+0:46 move second child to first child (temp 2-component vector of float)
|
|
|
+0:46 'r40' (temp 2-component vector of float)
|
|
|
+0:46 clamp (temp 2-component vector of float)
|
|
|
+0:46 Construct vec2 (in 2-component vector of float)
|
|
|
+0:46 Convert int to float (temp float)
|
|
|
+0:46 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 0 (const uint)
|
|
|
+0:46 Convert uint to float (temp 2-component vector of float)
|
|
|
+0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 5 (const uint)
|
|
|
+0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
|
|
|
+0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:46 Constant:
|
|
|
+0:46 6 (const uint)
|
|
|
+0:47 Sequence
|
|
|
+0:47 move second child to first child (temp 2-component vector of uint)
|
|
|
+0:47 'r41' (temp 2-component vector of uint)
|
|
|
+0:47 clamp (temp 2-component vector of uint)
|
|
|
+0:47 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 7 (const uint)
|
|
|
+0:47 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 1 (const uint)
|
|
|
+0:47 Convert bool to uint (temp 2-component vector of uint)
|
|
|
+0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:47 Constant:
|
|
|
+0:47 7 (const uint)
|
|
|
+0:48 Sequence
|
|
|
+0:48 move second child to first child (temp 2-component vector of float)
|
|
|
+0:48 'r42' (temp 2-component vector of float)
|
|
|
+0:48 clamp (temp 2-component vector of float)
|
|
|
+0:48 Convert bool to float (temp 2-component vector of float)
|
|
|
+0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 7 (const uint)
|
|
|
+0:48 Construct vec2 (in 2-component vector of float)
|
|
|
+0:48 f: direct index for structure (layout(offset=8 ) uniform float)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 2 (const uint)
|
|
|
+0:48 Construct vec2 (in 2-component vector of float)
|
|
|
+0:48 Convert bool to float (temp float)
|
|
|
+0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
|
|
|
+0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:48 Constant:
|
|
|
+0:48 3 (const uint)
|
|
|
+0:49 Sequence
|
|
|
+0:49 move second child to first child (temp 2-component vector of int)
|
|
|
+0:49 'r43' (temp 2-component vector of int)
|
|
|
+0:49 Convert uint to int (temp 2-component vector of int)
|
|
|
+0:49 clamp (temp 2-component vector of uint)
|
|
|
+0:49 Construct uvec2 (in 2-component vector of uint)
|
|
|
+0:49 Convert int to uint (temp uint)
|
|
|
+0:49 i: direct index for structure (layout(offset=0 ) uniform int)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 0 (const uint)
|
|
|
+0:49 Convert int to uint (temp 2-component vector of uint)
|
|
|
+0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 4 (const uint)
|
|
|
+0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
|
|
|
+0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:49 Constant:
|
|
|
+0:49 5 (const uint)
|
|
|
+0:51 Sequence
|
|
|
+0:51 move second child to first child (temp float)
|
|
|
+0:51 'r50' (temp float)
|
|
|
+0:51 Construct float (temp float)
|
|
|
+0:? textureFetch (temp 4-component vector of float)
|
|
|
+0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:51 Convert uint to int (temp int)
|
|
|
+0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
|
|
|
+0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:51 Constant:
|
|
|
+0:51 8 (const uint)
|
|
|
+0:52 Sequence
|
|
|
+0:52 move second child to first child (temp float)
|
|
|
+0:52 'r51' (temp float)
|
|
|
+0:52 Construct float (temp float)
|
|
|
+0:? textureFetch (temp 4-component vector of float)
|
|
|
+0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:52 Convert float to int (temp int)
|
|
|
+0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
|
|
|
+0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+0:52 Constant:
|
|
|
+0:52 9 (const uint)
|
|
|
+0:70 Sequence
|
|
|
+0:70 move second child to first child (temp uint)
|
|
|
+0:70 'sizeQueryTemp' (temp uint)
|
|
|
+0:70 textureSize (temp uint)
|
|
|
+0:70 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:70 move second child to first child (temp int)
|
|
|
+0:70 'WidthI' (temp int)
|
|
|
+0:70 Convert uint to int (temp int)
|
|
|
+0:70 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 Sequence
|
|
|
+0:71 move second child to first child (temp uint)
|
|
|
+0:71 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 textureSize (temp uint)
|
|
|
+0:71 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:71 Constant:
|
|
|
+0:71 6 (const uint)
|
|
|
+0:71 move second child to first child (temp int)
|
|
|
+0:71 'WidthI' (temp int)
|
|
|
+0:71 Convert uint to int (temp int)
|
|
|
+0:71 'sizeQueryTemp' (temp uint)
|
|
|
+0:71 move second child to first child (temp uint)
|
|
|
+0:71 'NumberOfLevelsU' (temp uint)
|
|
|
+0:71 textureQueryLevels (temp uint)
|
|
|
+0:71 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:72 Sequence
|
|
|
+0:72 move second child to first child (temp uint)
|
|
|
+0:72 'sizeQueryTemp' (temp uint)
|
|
|
+0:72 textureSize (temp uint)
|
|
|
+0:72 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:72 Constant:
|
|
|
+0:72 6 (const uint)
|
|
|
+0:72 move second child to first child (temp uint)
|
|
|
+0:72 'WidthU' (temp uint)
|
|
|
+0:72 'sizeQueryTemp' (temp uint)
|
|
|
+0:72 move second child to first child (temp int)
|
|
|
+0:72 'NumberOfLevelsI' (temp int)
|
|
|
+0:72 Convert uint to int (temp int)
|
|
|
+0:72 textureQueryLevels (temp uint)
|
|
|
+0:72 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:73 Sequence
|
|
|
+0:73 move second child to first child (temp uint)
|
|
|
+0:73 'sizeQueryTemp' (temp uint)
|
|
|
+0:73 textureSize (temp uint)
|
|
|
+0:73 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:73 Constant:
|
|
|
+0:73 6 (const uint)
|
|
|
+0:73 move second child to first child (temp int)
|
|
|
+0:73 'WidthI' (temp int)
|
|
|
+0:73 Convert uint to int (temp int)
|
|
|
+0:73 'sizeQueryTemp' (temp uint)
|
|
|
+0:73 move second child to first child (temp int)
|
|
|
+0:73 'NumberOfLevelsI' (temp int)
|
|
|
+0:73 Convert uint to int (temp int)
|
|
|
+0:73 textureQueryLevels (temp uint)
|
|
|
+0:73 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:77 move second child to first child (temp 4-component vector of float)
|
|
|
+0:77 color: direct index for structure (temp 4-component vector of float)
|
|
|
+0:77 'ps_output' (temp structure{temp 4-component vector of float color})
|
|
|
+0:77 Constant:
|
|
|
+0:77 0 (const int)
|
|
|
+0:77 Construct vec4 (temp 4-component vector of float)
|
|
|
+0:77 'r00' (temp float)
|
|
|
+0:78 Sequence
|
|
|
+0:78 Sequence
|
|
|
+0:78 move second child to first child (temp 4-component vector of float)
|
|
|
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
|
|
+0:78 color: direct index for structure (temp 4-component vector of float)
|
|
|
+0:78 'ps_output' (temp structure{temp 4-component vector of float color})
|
|
|
+0:78 Constant:
|
|
|
+0:78 0 (const int)
|
|
|
+0:78 Branch: Return
|
|
|
+0:? Linker Objects
|
|
|
+0:? 'color' (layout(location=0 ) out 4-component vector of float)
|
|
|
+0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
|
|
|
+0:? 'g_tTex1df4' (uniform texture1D)
|
|
|
+0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
|
|
|
+
|
|
|
+// Module Version 10000
|
|
|
+// Generated by (magic number): 80001
|
|
|
+// Id's are bound by 320
|
|
|
+
|
|
|
+ Capability Shader
|
|
|
+ Capability Sampled1D
|
|
|
+ Capability SampledBuffer
|
|
|
+ Capability ImageQuery
|
|
|
+ 1: ExtInstImport "GLSL.std.450"
|
|
|
+ MemoryModel Logical GLSL450
|
|
|
+ EntryPoint Fragment 4 "main" 316
|
|
|
+ ExecutionMode 4 OriginUpperLeft
|
|
|
+ Name 4 "main"
|
|
|
+ Name 8 "r00"
|
|
|
+ Name 14 "$Global"
|
|
|
+ MemberName 14($Global) 0 "i"
|
|
|
+ MemberName 14($Global) 1 "u"
|
|
|
+ MemberName 14($Global) 2 "f"
|
|
|
+ MemberName 14($Global) 3 "b"
|
|
|
+ MemberName 14($Global) 4 "i2"
|
|
|
+ MemberName 14($Global) 5 "u2"
|
|
|
+ MemberName 14($Global) 6 "f2"
|
|
|
+ MemberName 14($Global) 7 "b2"
|
|
|
+ MemberName 14($Global) 8 "upos"
|
|
|
+ MemberName 14($Global) 9 "fpos"
|
|
|
+ Name 16 ""
|
|
|
+ Name 33 "r01"
|
|
|
+ Name 44 "r02"
|
|
|
+ Name 54 "r03"
|
|
|
+ Name 61 "r04"
|
|
|
+ Name 69 "r10"
|
|
|
+ Name 86 "r11"
|
|
|
+ Name 97 "r12"
|
|
|
+ Name 109 "r13"
|
|
|
+ Name 116 "r14"
|
|
|
+ Name 123 "r20"
|
|
|
+ Name 133 "r21"
|
|
|
+ Name 145 "r22"
|
|
|
+ Name 157 "r30"
|
|
|
+ Name 166 "r31"
|
|
|
+ Name 175 "r32"
|
|
|
+ Name 184 "r33"
|
|
|
+ Name 192 "r34"
|
|
|
+ Name 200 "r40"
|
|
|
+ Name 211 "r41"
|
|
|
+ Name 224 "r42"
|
|
|
+ Name 238 "r43"
|
|
|
+ Name 250 "r50"
|
|
|
+ Name 254 "g_tTexbfs"
|
|
|
+ Name 264 "r51"
|
|
|
+ Name 273 "sizeQueryTemp"
|
|
|
+ Name 276 "g_tTex1df4"
|
|
|
+ Name 279 "WidthI"
|
|
|
+ Name 282 "sizeQueryTemp"
|
|
|
+ Name 288 "NumberOfLevelsU"
|
|
|
+ Name 291 "sizeQueryTemp"
|
|
|
+ Name 294 "WidthU"
|
|
|
+ Name 296 "NumberOfLevelsI"
|
|
|
+ Name 300 "sizeQueryTemp"
|
|
|
+ Name 308 "PS_OUTPUT"
|
|
|
+ MemberName 308(PS_OUTPUT) 0 "color"
|
|
|
+ Name 310 "ps_output"
|
|
|
+ Name 316 "color"
|
|
|
+ MemberDecorate 14($Global) 0 Offset 0
|
|
|
+ MemberDecorate 14($Global) 1 Offset 4
|
|
|
+ MemberDecorate 14($Global) 2 Offset 8
|
|
|
+ MemberDecorate 14($Global) 3 Offset 12
|
|
|
+ MemberDecorate 14($Global) 4 Offset 16
|
|
|
+ MemberDecorate 14($Global) 5 Offset 24
|
|
|
+ MemberDecorate 14($Global) 6 Offset 32
|
|
|
+ MemberDecorate 14($Global) 7 Offset 40
|
|
|
+ MemberDecorate 14($Global) 8 Offset 48
|
|
|
+ MemberDecorate 14($Global) 9 Offset 52
|
|
|
+ Decorate 14($Global) Block
|
|
|
+ Decorate 16 DescriptorSet 0
|
|
|
+ Decorate 254(g_tTexbfs) DescriptorSet 0
|
|
|
+ Decorate 276(g_tTex1df4) DescriptorSet 0
|
|
|
+ Decorate 316(color) Location 0
|
|
|
+ 2: TypeVoid
|
|
|
+ 3: TypeFunction 2
|
|
|
+ 6: TypeFloat 32
|
|
|
+ 7: TypePointer Function 6(float)
|
|
|
+ 9: TypeInt 32 1
|
|
|
+ 10: TypeInt 32 0
|
|
|
+ 11: TypeVector 9(int) 2
|
|
|
+ 12: TypeVector 10(int) 2
|
|
|
+ 13: TypeVector 6(float) 2
|
|
|
+ 14($Global): TypeStruct 9(int) 10(int) 6(float) 10(int) 11(ivec2) 12(ivec2) 13(fvec2) 12(ivec2) 10(int) 6(float)
|
|
|
+ 15: TypePointer Uniform 14($Global)
|
|
|
+ 16: 15(ptr) Variable Uniform
|
|
|
+ 17: 9(int) Constant 3
|
|
|
+ 18: TypePointer Uniform 10(int)
|
|
|
+ 21: TypeBool
|
|
|
+ 22: 10(int) Constant 0
|
|
|
+ 24: 6(float) Constant 0
|
|
|
+ 25: 6(float) Constant 1065353216
|
|
|
+ 27: 9(int) Constant 2
|
|
|
+ 28: TypePointer Uniform 6(float)
|
|
|
+ 32: TypePointer Function 10(int)
|
|
|
+ 37: 10(int) Constant 1
|
|
|
+ 39: 9(int) Constant 1
|
|
|
+ 43: TypePointer Function 9(int)
|
|
|
+ 48: 9(int) Constant 0
|
|
|
+ 50: TypePointer Uniform 9(int)
|
|
|
+ 68: TypePointer Function 13(fvec2)
|
|
|
+ 70: 9(int) Constant 7
|
|
|
+ 71: TypePointer Uniform 12(ivec2)
|
|
|
+ 74: TypeVector 21(bool) 2
|
|
|
+ 75: 12(ivec2) ConstantComposite 22 22
|
|
|
+ 77: 13(fvec2) ConstantComposite 24 24
|
|
|
+ 78: 13(fvec2) ConstantComposite 25 25
|
|
|
+ 80: 9(int) Constant 6
|
|
|
+ 81: TypePointer Uniform 13(fvec2)
|
|
|
+ 85: TypePointer Function 12(ivec2)
|
|
|
+ 90: 12(ivec2) ConstantComposite 37 37
|
|
|
+ 92: 9(int) Constant 5
|
|
|
+ 96: TypePointer Function 11(ivec2)
|
|
|
+ 101: 11(ivec2) ConstantComposite 48 48
|
|
|
+ 102: 11(ivec2) ConstantComposite 39 39
|
|
|
+ 104: 9(int) Constant 4
|
|
|
+ 105: TypePointer Uniform 11(ivec2)
|
|
|
+ 251: TypeImage 6(float) Buffer sampled format:R32f
|
|
|
+ 252: TypeSampledImage 251
|
|
|
+ 253: TypePointer UniformConstant 252
|
|
|
+ 254(g_tTexbfs): 253(ptr) Variable UniformConstant
|
|
|
+ 256: 9(int) Constant 8
|
|
|
+ 261: TypeVector 6(float) 4
|
|
|
+ 266: 9(int) Constant 9
|
|
|
+ 274: TypeImage 6(float) 1D sampled format:Unknown
|
|
|
+ 275: TypePointer UniformConstant 274
|
|
|
+ 276(g_tTex1df4): 275(ptr) Variable UniformConstant
|
|
|
+ 284: 10(int) Constant 6
|
|
|
+ 308(PS_OUTPUT): TypeStruct 261(fvec4)
|
|
|
+ 309: TypePointer Function 308(PS_OUTPUT)
|
|
|
+ 313: TypePointer Function 261(fvec4)
|
|
|
+ 315: TypePointer Output 261(fvec4)
|
|
|
+ 316(color): 315(ptr) Variable Output
|
|
|
+ 4(main): 2 Function None 3
|
|
|
+ 5: Label
|
|
|
+ 8(r00): 7(ptr) Variable Function
|
|
|
+ 33(r01): 32(ptr) Variable Function
|
|
|
+ 44(r02): 43(ptr) Variable Function
|
|
|
+ 54(r03): 7(ptr) Variable Function
|
|
|
+ 61(r04): 7(ptr) Variable Function
|
|
|
+ 69(r10): 68(ptr) Variable Function
|
|
|
+ 86(r11): 85(ptr) Variable Function
|
|
|
+ 97(r12): 96(ptr) Variable Function
|
|
|
+ 109(r13): 68(ptr) Variable Function
|
|
|
+ 116(r14): 68(ptr) Variable Function
|
|
|
+ 123(r20): 68(ptr) Variable Function
|
|
|
+ 133(r21): 85(ptr) Variable Function
|
|
|
+ 145(r22): 68(ptr) Variable Function
|
|
|
+ 157(r30): 68(ptr) Variable Function
|
|
|
+ 166(r31): 85(ptr) Variable Function
|
|
|
+ 175(r32): 96(ptr) Variable Function
|
|
|
+ 184(r33): 68(ptr) Variable Function
|
|
|
+ 192(r34): 68(ptr) Variable Function
|
|
|
+ 200(r40): 68(ptr) Variable Function
|
|
|
+ 211(r41): 85(ptr) Variable Function
|
|
|
+ 224(r42): 68(ptr) Variable Function
|
|
|
+ 238(r43): 96(ptr) Variable Function
|
|
|
+ 250(r50): 7(ptr) Variable Function
|
|
|
+ 264(r51): 7(ptr) Variable Function
|
|
|
+273(sizeQueryTemp): 32(ptr) Variable Function
|
|
|
+ 279(WidthI): 43(ptr) Variable Function
|
|
|
+282(sizeQueryTemp): 32(ptr) Variable Function
|
|
|
+288(NumberOfLevelsU): 32(ptr) Variable Function
|
|
|
+291(sizeQueryTemp): 32(ptr) Variable Function
|
|
|
+ 294(WidthU): 32(ptr) Variable Function
|
|
|
+296(NumberOfLevelsI): 43(ptr) Variable Function
|
|
|
+300(sizeQueryTemp): 32(ptr) Variable Function
|
|
|
+ 310(ps_output): 309(ptr) Variable Function
|
|
|
+ 19: 18(ptr) AccessChain 16 17
|
|
|
+ 20: 10(int) Load 19
|
|
|
+ 23: 21(bool) INotEqual 20 22
|
|
|
+ 26: 6(float) Select 23 25 24
|
|
|
+ 29: 28(ptr) AccessChain 16 27
|
|
|
+ 30: 6(float) Load 29
|
|
|
+ 31: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 26 30
|
|
|
+ Store 8(r00) 31
|
|
|
+ 34: 18(ptr) AccessChain 16 17
|
|
|
+ 35: 10(int) Load 34
|
|
|
+ 36: 21(bool) INotEqual 35 22
|
|
|
+ 38: 10(int) Select 36 37 22
|
|
|
+ 40: 18(ptr) AccessChain 16 39
|
|
|
+ 41: 10(int) Load 40
|
|
|
+ 42: 10(int) ExtInst 1(GLSL.std.450) 41(UMax) 38 41
|
|
|
+ Store 33(r01) 42
|
|
|
+ 45: 18(ptr) AccessChain 16 17
|
|
|
+ 46: 10(int) Load 45
|
|
|
+ 47: 21(bool) INotEqual 46 22
|
|
|
+ 49: 9(int) Select 47 39 48
|
|
|
+ 51: 50(ptr) AccessChain 16 48
|
|
|
+ 52: 9(int) Load 51
|
|
|
+ 53: 9(int) ExtInst 1(GLSL.std.450) 42(SMax) 49 52
|
|
|
+ Store 44(r02) 53
|
|
|
+ 55: 50(ptr) AccessChain 16 48
|
|
|
+ 56: 9(int) Load 55
|
|
|
+ 57: 6(float) ConvertSToF 56
|
|
|
+ 58: 28(ptr) AccessChain 16 27
|
|
|
+ 59: 6(float) Load 58
|
|
|
+ 60: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 57 59
|
|
|
+ Store 54(r03) 60
|
|
|
+ 62: 18(ptr) AccessChain 16 39
|
|
|
+ 63: 10(int) Load 62
|
|
|
+ 64: 6(float) ConvertUToF 63
|
|
|
+ 65: 28(ptr) AccessChain 16 27
|
|
|
+ 66: 6(float) Load 65
|
|
|
+ 67: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 64 66
|
|
|
+ Store 61(r04) 67
|
|
|
+ 72: 71(ptr) AccessChain 16 70
|
|
|
+ 73: 12(ivec2) Load 72
|
|
|
+ 76: 74(bvec2) INotEqual 73 75
|
|
|
+ 79: 13(fvec2) Select 76 78 77
|
|
|
+ 82: 81(ptr) AccessChain 16 80
|
|
|
+ 83: 13(fvec2) Load 82
|
|
|
+ 84: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 79 83
|
|
|
+ Store 69(r10) 84
|
|
|
+ 87: 71(ptr) AccessChain 16 70
|
|
|
+ 88: 12(ivec2) Load 87
|
|
|
+ 89: 74(bvec2) INotEqual 88 75
|
|
|
+ 91: 12(ivec2) Select 89 90 75
|
|
|
+ 93: 71(ptr) AccessChain 16 92
|
|
|
+ 94: 12(ivec2) Load 93
|
|
|
+ 95: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 91 94
|
|
|
+ Store 86(r11) 95
|
|
|
+ 98: 71(ptr) AccessChain 16 70
|
|
|
+ 99: 12(ivec2) Load 98
|
|
|
+ 100: 74(bvec2) INotEqual 99 75
|
|
|
+ 103: 11(ivec2) Select 100 102 101
|
|
|
+ 106: 105(ptr) AccessChain 16 104
|
|
|
+ 107: 11(ivec2) Load 106
|
|
|
+ 108: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 103 107
|
|
|
+ Store 97(r12) 108
|
|
|
+ 110: 105(ptr) AccessChain 16 104
|
|
|
+ 111: 11(ivec2) Load 110
|
|
|
+ 112: 13(fvec2) ConvertSToF 111
|
|
|
+ 113: 81(ptr) AccessChain 16 80
|
|
|
+ 114: 13(fvec2) Load 113
|
|
|
+ 115: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 112 114
|
|
|
+ Store 109(r13) 115
|
|
|
+ 117: 71(ptr) AccessChain 16 92
|
|
|
+ 118: 12(ivec2) Load 117
|
|
|
+ 119: 13(fvec2) ConvertUToF 118
|
|
|
+ 120: 81(ptr) AccessChain 16 80
|
|
|
+ 121: 13(fvec2) Load 120
|
|
|
+ 122: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 119 121
|
|
|
+ Store 116(r14) 122
|
|
|
+ 124: 105(ptr) AccessChain 16 104
|
|
|
+ 125: 11(ivec2) Load 124
|
|
|
+ 126: 13(fvec2) ConvertSToF 125
|
|
|
+ 127: 71(ptr) AccessChain 16 92
|
|
|
+ 128: 12(ivec2) Load 127
|
|
|
+ 129: 13(fvec2) ConvertUToF 128
|
|
|
+ 130: 81(ptr) AccessChain 16 80
|
|
|
+ 131: 13(fvec2) Load 130
|
|
|
+ 132: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 126 129 131
|
|
|
+ Store 123(r20) 132
|
|
|
+ 134: 71(ptr) AccessChain 16 70
|
|
|
+ 135: 12(ivec2) Load 134
|
|
|
+ 136: 74(bvec2) INotEqual 135 75
|
|
|
+ 137: 12(ivec2) Select 136 90 75
|
|
|
+ 138: 71(ptr) AccessChain 16 92
|
|
|
+ 139: 12(ivec2) Load 138
|
|
|
+ 140: 71(ptr) AccessChain 16 70
|
|
|
+ 141: 12(ivec2) Load 140
|
|
|
+ 142: 74(bvec2) INotEqual 141 75
|
|
|
+ 143: 12(ivec2) Select 142 90 75
|
|
|
+ 144: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 137 139 143
|
|
|
+ Store 133(r21) 144
|
|
|
+ 146: 71(ptr) AccessChain 16 70
|
|
|
+ 147: 12(ivec2) Load 146
|
|
|
+ 148: 74(bvec2) INotEqual 147 75
|
|
|
+ 149: 13(fvec2) Select 148 78 77
|
|
|
+ 150: 81(ptr) AccessChain 16 80
|
|
|
+ 151: 13(fvec2) Load 150
|
|
|
+ 152: 71(ptr) AccessChain 16 70
|
|
|
+ 153: 12(ivec2) Load 152
|
|
|
+ 154: 74(bvec2) INotEqual 153 75
|
|
|
+ 155: 13(fvec2) Select 154 78 77
|
|
|
+ 156: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 149 151 155
|
|
|
+ Store 145(r22) 156
|
|
|
+ 158: 18(ptr) AccessChain 16 17
|
|
|
+ 159: 10(int) Load 158
|
|
|
+ 160: 21(bool) INotEqual 159 22
|
|
|
+ 161: 6(float) Select 160 25 24
|
|
|
+ 162: 13(fvec2) CompositeConstruct 161 161
|
|
|
+ 163: 81(ptr) AccessChain 16 80
|
|
|
+ 164: 13(fvec2) Load 163
|
|
|
+ 165: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 162 164
|
|
|
+ Store 157(r30) 165
|
|
|
+ 167: 18(ptr) AccessChain 16 17
|
|
|
+ 168: 10(int) Load 167
|
|
|
+ 169: 21(bool) INotEqual 168 22
|
|
|
+ 170: 10(int) Select 169 37 22
|
|
|
+ 171: 12(ivec2) CompositeConstruct 170 170
|
|
|
+ 172: 71(ptr) AccessChain 16 92
|
|
|
+ 173: 12(ivec2) Load 172
|
|
|
+ 174: 12(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 171 173
|
|
|
+ Store 166(r31) 174
|
|
|
+ 176: 18(ptr) AccessChain 16 17
|
|
|
+ 177: 10(int) Load 176
|
|
|
+ 178: 21(bool) INotEqual 177 22
|
|
|
+ 179: 9(int) Select 178 39 48
|
|
|
+ 180: 11(ivec2) CompositeConstruct 179 179
|
|
|
+ 181: 105(ptr) AccessChain 16 104
|
|
|
+ 182: 11(ivec2) Load 181
|
|
|
+ 183: 11(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 180 182
|
|
|
+ Store 175(r32) 183
|
|
|
+ 185: 50(ptr) AccessChain 16 48
|
|
|
+ 186: 9(int) Load 185
|
|
|
+ 187: 6(float) ConvertSToF 186
|
|
|
+ 188: 13(fvec2) CompositeConstruct 187 187
|
|
|
+ 189: 81(ptr) AccessChain 16 80
|
|
|
+ 190: 13(fvec2) Load 189
|
|
|
+ 191: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 188 190
|
|
|
+ Store 184(r33) 191
|
|
|
+ 193: 18(ptr) AccessChain 16 39
|
|
|
+ 194: 10(int) Load 193
|
|
|
+ 195: 6(float) ConvertUToF 194
|
|
|
+ 196: 13(fvec2) CompositeConstruct 195 195
|
|
|
+ 197: 81(ptr) AccessChain 16 80
|
|
|
+ 198: 13(fvec2) Load 197
|
|
|
+ 199: 13(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 196 198
|
|
|
+ Store 192(r34) 199
|
|
|
+ 201: 50(ptr) AccessChain 16 48
|
|
|
+ 202: 9(int) Load 201
|
|
|
+ 203: 6(float) ConvertSToF 202
|
|
|
+ 204: 13(fvec2) CompositeConstruct 203 203
|
|
|
+ 205: 71(ptr) AccessChain 16 92
|
|
|
+ 206: 12(ivec2) Load 205
|
|
|
+ 207: 13(fvec2) ConvertUToF 206
|
|
|
+ 208: 81(ptr) AccessChain 16 80
|
|
|
+ 209: 13(fvec2) Load 208
|
|
|
+ 210: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 204 207 209
|
|
|
+ Store 200(r40) 210
|
|
|
+ 212: 71(ptr) AccessChain 16 70
|
|
|
+ 213: 12(ivec2) Load 212
|
|
|
+ 214: 74(bvec2) INotEqual 213 75
|
|
|
+ 215: 12(ivec2) Select 214 90 75
|
|
|
+ 216: 18(ptr) AccessChain 16 39
|
|
|
+ 217: 10(int) Load 216
|
|
|
+ 218: 12(ivec2) CompositeConstruct 217 217
|
|
|
+ 219: 71(ptr) AccessChain 16 70
|
|
|
+ 220: 12(ivec2) Load 219
|
|
|
+ 221: 74(bvec2) INotEqual 220 75
|
|
|
+ 222: 12(ivec2) Select 221 90 75
|
|
|
+ 223: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 215 218 222
|
|
|
+ Store 211(r41) 223
|
|
|
+ 225: 71(ptr) AccessChain 16 70
|
|
|
+ 226: 12(ivec2) Load 225
|
|
|
+ 227: 74(bvec2) INotEqual 226 75
|
|
|
+ 228: 13(fvec2) Select 227 78 77
|
|
|
+ 229: 28(ptr) AccessChain 16 27
|
|
|
+ 230: 6(float) Load 229
|
|
|
+ 231: 13(fvec2) CompositeConstruct 230 230
|
|
|
+ 232: 18(ptr) AccessChain 16 17
|
|
|
+ 233: 10(int) Load 232
|
|
|
+ 234: 21(bool) INotEqual 233 22
|
|
|
+ 235: 6(float) Select 234 25 24
|
|
|
+ 236: 13(fvec2) CompositeConstruct 235 235
|
|
|
+ 237: 13(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 228 231 236
|
|
|
+ Store 224(r42) 237
|
|
|
+ 239: 50(ptr) AccessChain 16 48
|
|
|
+ 240: 9(int) Load 239
|
|
|
+ 241: 10(int) Bitcast 240
|
|
|
+ 242: 12(ivec2) CompositeConstruct 241 241
|
|
|
+ 243: 105(ptr) AccessChain 16 104
|
|
|
+ 244: 11(ivec2) Load 243
|
|
|
+ 245: 12(ivec2) Bitcast 244
|
|
|
+ 246: 71(ptr) AccessChain 16 92
|
|
|
+ 247: 12(ivec2) Load 246
|
|
|
+ 248: 12(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 242 245 247
|
|
|
+ 249: 11(ivec2) Bitcast 248
|
|
|
+ Store 238(r43) 249
|
|
|
+ 255: 252 Load 254(g_tTexbfs)
|
|
|
+ 257: 18(ptr) AccessChain 16 256
|
|
|
+ 258: 10(int) Load 257
|
|
|
+ 259: 9(int) Bitcast 258
|
|
|
+ 260: 251 Image 255
|
|
|
+ 262: 261(fvec4) ImageFetch 260 259
|
|
|
+ 263: 6(float) CompositeExtract 262 0
|
|
|
+ Store 250(r50) 263
|
|
|
+ 265: 252 Load 254(g_tTexbfs)
|
|
|
+ 267: 28(ptr) AccessChain 16 266
|
|
|
+ 268: 6(float) Load 267
|
|
|
+ 269: 9(int) ConvertFToS 268
|
|
|
+ 270: 251 Image 265
|
|
|
+ 271: 261(fvec4) ImageFetch 270 269
|
|
|
+ 272: 6(float) CompositeExtract 271 0
|
|
|
+ Store 264(r51) 272
|
|
|
+ 277: 274 Load 276(g_tTex1df4)
|
|
|
+ 278: 9(int) ImageQuerySize 277
|
|
|
+ Store 273(sizeQueryTemp) 278
|
|
|
+ 280: 10(int) Load 273(sizeQueryTemp)
|
|
|
+ 281: 9(int) Bitcast 280
|
|
|
+ Store 279(WidthI) 281
|
|
|
+ 283: 274 Load 276(g_tTex1df4)
|
|
|
+ 285: 9(int) ImageQuerySizeLod 283 284
|
|
|
+ Store 282(sizeQueryTemp) 285
|
|
|
+ 286: 10(int) Load 282(sizeQueryTemp)
|
|
|
+ 287: 9(int) Bitcast 286
|
|
|
+ Store 279(WidthI) 287
|
|
|
+ 289: 274 Load 276(g_tTex1df4)
|
|
|
+ 290: 9(int) ImageQueryLevels 289
|
|
|
+ Store 288(NumberOfLevelsU) 290
|
|
|
+ 292: 274 Load 276(g_tTex1df4)
|
|
|
+ 293: 9(int) ImageQuerySizeLod 292 284
|
|
|
+ Store 291(sizeQueryTemp) 293
|
|
|
+ 295: 10(int) Load 291(sizeQueryTemp)
|
|
|
+ Store 294(WidthU) 295
|
|
|
+ 297: 274 Load 276(g_tTex1df4)
|
|
|
+ 298: 9(int) ImageQueryLevels 297
|
|
|
+ 299: 9(int) Bitcast 298
|
|
|
+ Store 296(NumberOfLevelsI) 299
|
|
|
+ 301: 274 Load 276(g_tTex1df4)
|
|
|
+ 302: 9(int) ImageQuerySizeLod 301 284
|
|
|
+ Store 300(sizeQueryTemp) 302
|
|
|
+ 303: 10(int) Load 300(sizeQueryTemp)
|
|
|
+ 304: 9(int) Bitcast 303
|
|
|
+ Store 279(WidthI) 304
|
|
|
+ 305: 274 Load 276(g_tTex1df4)
|
|
|
+ 306: 9(int) ImageQueryLevels 305
|
|
|
+ 307: 9(int) Bitcast 306
|
|
|
+ Store 296(NumberOfLevelsI) 307
|
|
|
+ 311: 6(float) Load 8(r00)
|
|
|
+ 312: 261(fvec4) CompositeConstruct 311 311 311 311
|
|
|
+ 314: 313(ptr) AccessChain 310(ps_output) 48
|
|
|
+ Store 314 312
|
|
|
+ 317: 313(ptr) AccessChain 310(ps_output) 48
|
|
|
+ 318: 261(fvec4) Load 317
|
|
|
+ Store 316(color) 318
|
|
|
+ Return
|
|
|
+ FunctionEnd
|