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@@ -1734,9 +1734,9 @@ namespace bgfx { namespace d3d9
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}
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}
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- void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
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+ void setSamplerState(uint8_t _stage, uint64_t _flags, const float _rgba[4])
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{
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- const uint32_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
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+ const uint64_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
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BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
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if (m_samplerFlags[_stage] != flags)
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{
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@@ -2242,7 +2242,7 @@ namespace bgfx { namespace d3d9
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UniformRegistry m_uniformReg;
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void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
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- uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
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+ uint64_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
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TextureD3D9* m_updateTexture;
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uint8_t* m_updateTextureBits;
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@@ -3124,9 +3124,8 @@ namespace bgfx { namespace d3d9
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void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
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{
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- const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
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- ? _flags
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- : uint32_t(m_flags)
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+ const uint64_t flags = (m_flags & BGFX_TEXTURE_SRGB)
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+ | (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) ? _flags : uint32_t(m_flags) )
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;
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uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
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s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
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