Branimir Karadžić 10 лет назад
Родитель
Сommit
1ea01ee3d1
8 измененных файлов с 557 добавлено и 410 удалено
  1. 4 0
      .buildinfo
  2. 71 43
      _sources/bgfx.txt
  3. 379 333
      bgfx.html
  4. 73 10
      genindex.html
  5. 19 16
      index.html
  6. BIN
      objects.inv
  7. 11 8
      search.html
  8. 0 0
      searchindex.js

+ 4 - 0
.buildinfo

@@ -0,0 +1,4 @@
+# Sphinx build info version 1
+# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
+config: 269338f32a65412a8dc8205a026229eb
+tags: 645f666f9bcd5a90fca523b33c5a78b7

+ 71 - 43
_sources/bgfx.txt

@@ -1,4 +1,4 @@
-bgfx - Documentation
+bgfx - API Reference
 ====================
 
 bgfx is Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
@@ -28,7 +28,30 @@ Initialization and Shutdown
 Updating
 ~~~~~~~~
 
+Reset
+*****
+
 .. doxygenfunction:: bgfx::reset
+
+.. doxygendefine:: BGFX_RESET_NONE
+.. doxygendefine:: BGFX_RESET_FULLSCREEN
+.. doxygendefine:: BGFX_RESET_MSAA_X2
+.. doxygendefine:: BGFX_RESET_MSAA_X4
+.. doxygendefine:: BGFX_RESET_MSAA_X8
+.. doxygendefine:: BGFX_RESET_MSAA_X16
+.. doxygendefine:: BGFX_RESET_VSYNC
+.. doxygendefine:: BGFX_RESET_MAXANISOTROPY
+.. doxygendefine:: BGFX_RESET_CAPTURE
+.. doxygendefine:: BGFX_RESET_HMD
+.. doxygendefine:: BGFX_RESET_HMD_DEBUG
+.. doxygendefine:: BGFX_RESET_HMD_RECENTER
+.. doxygendefine:: BGFX_RESET_FLUSH_AFTER_RENDER
+.. doxygendefine:: BGFX_RESET_FLIP_AFTER_RENDER
+.. doxygendefine:: BGFX_RESET_SRGB_BACKBUFFER
+
+Frame
+*****
+
 .. doxygenfunction:: bgfx::frame
 
 Debug
@@ -152,6 +175,9 @@ Views
 Draw
 ----
 
+Draw state is not preserved between two draw calls. All state is cleared after calling
+`bgfx::submit`.
+
 State
 ~~~~~
 
@@ -233,6 +259,9 @@ Submit
 Compute
 -------
 
+Compute state is not preserved between two compute dispatches. All state is cleared after calling
+`bgfx::dispatch`.
+
 Buffers
 ~~~~~~~
 
@@ -264,27 +293,24 @@ Resources
 .. doxygenstruct:: bgfx::Memory
     :members:
 
-Frame buffers
-~~~~~~~~~~~~~
-
-.. doxygenfunction:: createFrameBuffer(BackbufferRatio::Enum, TextureFormat::Enum, uint32_t)
-.. doxygenfunction:: createFrameBuffer(uint8_t, TextureHandle *, bool)
-.. doxygenfunction:: createFrameBuffer(void *, uint16_t, uint16_t, TextureFormat::Enum)
-.. doxygenfunction:: destroyFrameBuffer
+Shaders and Programs
+~~~~~~~~~~~~~~~~~~~~
 
+.. doxygenfunction:: bgfx::createShader
+.. doxygenfunction:: bgfx::getShaderUniforms
+.. doxygenfunction:: bgfx::destroyShader
+.. doxygenfunction:: bgfx::createProgram(ShaderHandle, ShaderHandle, bool)
+.. doxygenfunction:: bgfx::createProgram(ShaderHandle, bool)
+.. doxygenfunction:: bgfx::destroyProgram
 
-Index Buffers
-~~~~~~~~~~~~~
+Uniforms
+~~~~~~~~
 
-.. doxygenfunction:: bgfx::createIndexBuffer
-.. doxygenfunction:: bgfx::destroyIndexBuffer
-.. doxygenfunction:: bgfx::createDynamicIndexBuffer(uint32_t, uint16_t)
-.. doxygenfunction:: bgfx::createDynamicIndexBuffer(const Memory *, uint16_t)
-.. doxygenfunction:: bgfx::updateDynamicIndexBuffer(DynamicIndexBufferHandle, uint32_t, const Memory *)
-.. doxygenfunction:: bgfx::destroyDynamicIndexBuffer(DynamicIndexBufferHandle)
+.. doxygenfunction:: bgfx::createUniform
+.. doxygenfunction:: bgfx::destroyUniform
 
-.. doxygenfunction:: bgfx::checkAvailTransientIndexBuffer
-.. doxygenfunction:: bgfx::allocTransientIndexBuffer
+.. doxygenstruct:: bgfx::UniformType
+    :members:
 
 Vertex Buffers
 ~~~~~~~~~~~~~~
@@ -306,27 +332,18 @@ Vertex Buffers
 .. doxygenfunction:: bgfx::checkAvailTransientVertexBuffer
 .. doxygenfunction:: bgfx::allocTransientVertexBuffer
 
-Instance Buffer
-~~~~~~~~~~~~~~~
-
-.. doxygenfunction:: bgfx::checkAvailInstanceDataBuffer
-.. doxygenfunction:: bgfx::allocInstanceDataBuffer
-
-Indirect Buffer
-~~~~~~~~~~~~~~~
-
-.. doxygenfunction:: bgfx::createIndirectBuffer
-.. doxygenfunction:: bgfx::destroyIndirectBuffer
+Index Buffers
+~~~~~~~~~~~~~
 
-Shaders and Programs
-~~~~~~~~~~~~~~~~~~~~
+.. doxygenfunction:: bgfx::createIndexBuffer
+.. doxygenfunction:: bgfx::destroyIndexBuffer
+.. doxygenfunction:: bgfx::createDynamicIndexBuffer(uint32_t, uint16_t)
+.. doxygenfunction:: bgfx::createDynamicIndexBuffer(const Memory *, uint16_t)
+.. doxygenfunction:: bgfx::updateDynamicIndexBuffer(DynamicIndexBufferHandle, uint32_t, const Memory *)
+.. doxygenfunction:: bgfx::destroyDynamicIndexBuffer(DynamicIndexBufferHandle)
 
-.. doxygenfunction:: bgfx::createShader
-.. doxygenfunction:: bgfx::getShaderUniforms
-.. doxygenfunction:: bgfx::destroyShader
-.. doxygenfunction:: bgfx::createProgram(ShaderHandle, ShaderHandle, bool)
-.. doxygenfunction:: bgfx::createProgram(ShaderHandle, bool)
-.. doxygenfunction:: bgfx::destroyProgram
+.. doxygenfunction:: bgfx::checkAvailTransientIndexBuffer
+.. doxygenfunction:: bgfx::allocTransientIndexBuffer
 
 Textures
 ~~~~~~~~
@@ -342,11 +359,22 @@ Textures
 .. doxygenfunction:: bgfx::updateTextureCube
 .. doxygenfunction:: bgfx::destroyTexture
 
-Uniforms
-~~~~~~~~
+Frame Buffers
+~~~~~~~~~~~~~
 
-.. doxygenfunction:: bgfx::createUniform
-.. doxygenfunction:: bgfx::destroyUniform
+.. doxygenfunction:: createFrameBuffer(BackbufferRatio::Enum, TextureFormat::Enum, uint32_t)
+.. doxygenfunction:: createFrameBuffer(uint8_t, TextureHandle *, bool)
+.. doxygenfunction:: createFrameBuffer(void *, uint16_t, uint16_t, TextureFormat::Enum)
+.. doxygenfunction:: destroyFrameBuffer
 
-.. doxygenstruct:: bgfx::UniformType
-    :members:
+Instance Buffer
+~~~~~~~~~~~~~~~
+
+.. doxygenfunction:: bgfx::checkAvailInstanceDataBuffer
+.. doxygenfunction:: bgfx::allocInstanceDataBuffer
+
+Indirect Buffer
+~~~~~~~~~~~~~~~
+
+.. doxygenfunction:: bgfx::createIndirectBuffer
+.. doxygenfunction:: bgfx::destroyIndirectBuffer

Разница между файлами не показана из-за своего большого размера
+ 379 - 333
bgfx.html


+ 73 - 10
genindex.html

@@ -71,10 +71,14 @@
           
           
               <ul>
-<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
+</ul>
+</li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
@@ -116,14 +120,14 @@
 </ul>
 </li>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 </ul>
 </li>
 </ul>
@@ -569,8 +573,6 @@
   <dt><a href="bgfx.html#_CPPv2N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
   </dt>
 
-  </dl></td>
-  <td style="width: 33%" valign="top"><dl>
       
   <dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
   </dt>
@@ -603,6 +605,8 @@
   <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ class)</a>
   </dt>
 
+  </dl></td>
+  <td style="width: 33%" valign="top"><dl>
       
   <dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ class)</a>
   </dt>
@@ -948,6 +952,66 @@
   </dt>
 
       
+  <dt><a href="bgfx.html#c.BGFX_RESET_CAPTURE">BGFX_RESET_CAPTURE (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_FLIP_AFTER_RENDER">BGFX_RESET_FLIP_AFTER_RENDER (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_FLUSH_AFTER_RENDER">BGFX_RESET_FLUSH_AFTER_RENDER (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_FULLSCREEN">BGFX_RESET_FULLSCREEN (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_HMD">BGFX_RESET_HMD (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_HMD_DEBUG">BGFX_RESET_HMD_DEBUG (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_HMD_RECENTER">BGFX_RESET_HMD_RECENTER (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_SRGB_BACKBUFFER">BGFX_RESET_SRGB_BACKBUFFER (C macro)</a>
+  </dt>
+
+      
+  <dt><a href="bgfx.html#c.BGFX_RESET_VSYNC">BGFX_RESET_VSYNC (C macro)</a>
+  </dt>
+
+      
   <dt><a href="bgfx.html#c.BGFX_STATE_ALPHA_WRITE">BGFX_STATE_ALPHA_WRITE (C macro)</a>
   </dt>
 
@@ -983,7 +1047,6 @@
         &copy; Copyright 2015, Branimir Karadžić.
     </p>
   </div>
-  Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
 
 </footer>
 

+ 19 - 16
index.html

@@ -31,7 +31,7 @@
 
   
     <link rel="top" title="bgfx 1.0 documentation" href="#"/>
-        <link rel="next" title="bgfx - Documentation" href="bgfx.html"/> 
+        <link rel="next" title="bgfx - API Reference" href="bgfx.html"/> 
 
   
   <script src="_static/js/modernizr.min.js"></script>
@@ -71,10 +71,14 @@
           
           
               <ul>
-<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
+</ul>
+</li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
@@ -116,14 +120,14 @@
 </ul>
 </li>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 </ul>
 </li>
 </ul>
@@ -171,7 +175,7 @@ rendering library.</p>
 <p>Contents:</p>
 <div class="toctree-wrapper compound">
 <ul>
-<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
@@ -196,14 +200,14 @@ rendering library.</p>
 </ul>
 </li>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 </ul>
 </li>
 </ul>
@@ -218,7 +222,7 @@ rendering library.</p>
   
     <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
       
-        <a href="bgfx.html" class="btn btn-neutral float-right" title="bgfx - Documentation" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
+        <a href="bgfx.html" class="btn btn-neutral float-right" title="bgfx - API Reference" accesskey="n">Next <span class="fa fa-arrow-circle-right"></span></a>
       
       
     </div>
@@ -231,7 +235,6 @@ rendering library.</p>
         &copy; Copyright 2015, Branimir Karadžić.
     </p>
   </div>
-  Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
 
 </footer>
 


+ 11 - 8
search.html

@@ -70,10 +70,14 @@
           
           
               <ul>
-<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - Documentation</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="bgfx.html">bgfx - API Reference</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
+<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
+</ul>
+</li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
 <li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
@@ -115,14 +119,14 @@
 </ul>
 </li>
 <li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame buffers</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
+<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
 <li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
-<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
 </ul>
 </li>
 </ul>
@@ -185,7 +189,6 @@
         &copy; Copyright 2015, Branimir Karadžić.
     </p>
   </div>
-  Built with <a href="http://sphinx-doc.org/">Sphinx</a> using a <a href="https://github.com/snide/sphinx_rtd_theme">theme</a> provided by <a href="https://readthedocs.org">Read the Docs</a>.
 
 </footer>
 

Разница между файлами не показана из-за своего большого размера
+ 0 - 0
searchindex.js


Некоторые файлы не были показаны из-за большого количества измененных файлов