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@@ -1807,7 +1807,14 @@ namespace bgfx { namespace mtl
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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- bool convert = BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[m_requestedFormat];
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+ const uint16_t formatMask = imageContainer.m_cubeMap
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+ ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
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+ : imageContainer.m_depth > 1
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+ ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
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+ : BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
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+ ;
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+
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+ const bool convert = 0 != (g_caps.formats[m_requestedFormat] & formatMask);
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m_flags = _flags;
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m_requestedFormat = (uint8_t)imageContainer.m_format;
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@@ -1816,9 +1823,6 @@ namespace bgfx { namespace mtl
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: m_requestedFormat
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;
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- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
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- convert = MTLPixelFormatInvalid == tfi.m_fmt;
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-
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uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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if (convert)
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{
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@@ -1855,7 +1859,6 @@ namespace bgfx { namespace mtl
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, 0 != (_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
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);
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-
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const bool bufferOnly = 0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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// const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
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@@ -1933,46 +1936,48 @@ namespace bgfx { namespace mtl
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if (convert)
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{
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imageDecodeToRgba8(temp
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- , mip.m_data
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- , mip.m_width
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- , mip.m_height
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- , mip.m_width*4
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- , mip.m_format
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- );
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+ , mip.m_data
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+ , mip.m_width
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+ , mip.m_height
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+ , mip.m_width*4
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+ , mip.m_format
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+ );
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data = temp;
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}
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MTLRegion region = { { 0, 0, 0 }, { width, height, depth } };
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- uint32_t bytesPerRow;
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- uint32_t bytesPerImage;
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+ uint32_t bytesPerRow = 0;
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+ uint32_t bytesPerImage = 0;
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if (compressed && !convert)
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{
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if (format >= 160 /*MTLPixelFormatPVRTC_RGB_2BPP*/
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&& format <= 167 /*MTLPixelFormatPVRTC_RGBA_4BPP_sRGB*/)
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{
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- bytesPerRow = 0;
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+ bytesPerRow = 0;
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bytesPerImage = 0;
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}
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else
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{
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- bytesPerRow = (mip.m_width / blockInfo.blockWidth )*mip.m_blockSize;
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- bytesPerImage = (desc.textureType == MTLTextureType3D) ? (mip.m_height/blockInfo.blockHeight)*bytesPerRow : 0;
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+ bytesPerRow = (mip.m_width / blockInfo.blockWidth)*mip.m_blockSize;
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+ bytesPerImage = desc.textureType == MTLTextureType3D
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+ ? (mip.m_height/blockInfo.blockHeight)*bytesPerRow
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+ : 0
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+ ;
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}
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}
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else
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{
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- bytesPerRow = width * bpp / 8;
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- bytesPerImage = (desc.textureType == MTLTextureType3D) ? width * height * bpp / 8 : 0;
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+ bytesPerRow = width * bpp / 8;
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+ bytesPerImage = desc.textureType == MTLTextureType3D
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+ ? bytesPerRow * height
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+ : 0
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+ ;
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}
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m_ptr.replaceRegion(region, lod, side, data, bytesPerRow, bytesPerImage);
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}
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- else if (!computeWrite)
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- {
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- //TODO: do we need to clear to zero??
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- }
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width >>= 1;
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height >>= 1;
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@@ -1989,9 +1994,13 @@ namespace bgfx { namespace mtl
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void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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- MTLRegion region = { { _rect.m_x, _rect.m_y, _z }, { _rect.m_width, _rect.m_height, _depth } };
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+ MTLRegion region =
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+ {
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+ { _rect.m_x, _rect.m_y, _z },
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+ { _rect.m_width, _rect.m_height, _depth },
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+ };
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- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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+ const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
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const uint32_t rectpitch = _rect.m_width*bpp/8;
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const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
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