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Use underscore on arguments

Leandro Freire il y a 6 ans
Parent
commit
214a125432
3 fichiers modifiés avec 7 ajouts et 7 suppressions
  1. 5 5
      include/bgfx/bgfx.h
  2. 1 1
      src/bgfx_p.h
  3. 1 1
      src/renderer_gl.h

+ 5 - 5
include/bgfx/bgfx.h

@@ -811,11 +811,11 @@ namespace bgfx
 	///
 	struct TransientVertexBuffer
 	{
-		uint8_t* data;                          //!< Pointer to data.
-		uint32_t size;                          //!< Data size.
-		uint32_t startVertex;                   //!< First vertex.
-		uint16_t stride;                        //!< Vertex stride.
-		VertexBufferHandle handle;              //!< Vertex buffer handle.
+		uint8_t* data;                      //!< Pointer to data.
+		uint32_t size;                      //!< Data size.
+		uint32_t startVertex;               //!< First vertex.
+		uint16_t stride;                    //!< Vertex stride.
+		VertexBufferHandle handle;          //!< Vertex buffer handle.
 		VertexLayoutHandle layoutHandle;    //!< Vertex layout handle.
 	};
 

+ 1 - 1
src/bgfx_p.h

@@ -2160,7 +2160,7 @@ constexpr uint64_t kSortKeyComputeProgramMask  = uint64_t(BGFX_CONFIG_MAX_PROGRA
 		};
 
 		FreeHandle<IndexBufferHandle,  BGFX_CONFIG_MAX_INDEX_BUFFERS>  m_freeIndexBuffer;
-		FreeHandle<VertexLayoutHandle, BGFX_CONFIG_MAX_VERTEX_LAYOUTS>   m_freeVertexLayout;
+		FreeHandle<VertexLayoutHandle, BGFX_CONFIG_MAX_VERTEX_LAYOUTS> m_freeVertexLayout;
 		FreeHandle<VertexBufferHandle, BGFX_CONFIG_MAX_VERTEX_BUFFERS> m_freeVertexBuffer;
 		FreeHandle<ShaderHandle,       BGFX_CONFIG_MAX_SHADERS>        m_freeShader;
 		FreeHandle<ProgramHandle,      BGFX_CONFIG_MAX_PROGRAMS>       m_freeProgram;

+ 1 - 1
src/renderer_gl.h

@@ -1375,7 +1375,7 @@ namespace bgfx { namespace gl
 			bx::memCopy(m_unboundUsedAttrib, m_used, sizeof(m_unboundUsedAttrib) );
 		}
 
-		void bindAttributes(const VertexLayout& layout, uint32_t _baseVertex = 0);
+		void bindAttributes(const VertexLayout& _layout, uint32_t _baseVertex = 0);
 
 		void bindAttributesEnd()
 		{