|
|
@@ -4873,7 +4873,7 @@ namespace bgfx { namespace d3d11
|
|
|
for (uint32_t ii = _layer; ii < _numLayers; ++ii)
|
|
|
{
|
|
|
const UINT resource = _mip + (ii * m_numMips);
|
|
|
- deviceCtx->ResolveSubresource(m_texture2d, resource, m_rt, resource, s_textureFormat[m_textureFormat].m_fmtSrv);
|
|
|
+ deviceCtx->ResolveSubresource(m_texture2d, resource, m_rt, resource, s_textureFormat[m_textureFormat].m_fmt);
|
|
|
}
|
|
|
}
|
|
|
|