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@@ -4464,11 +4464,14 @@ namespace bgfx { namespace d3d11
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void TextureD3D11::overrideInternal(uintptr_t _ptr)
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{
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+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
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+ m_srv->GetDesc(&srvDesc);
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+
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destroy();
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m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
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m_ptr = (ID3D11Resource*)_ptr;
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- s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
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+ s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvDesc, &m_srv);
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}
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void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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@@ -4879,7 +4882,9 @@ namespace bgfx { namespace d3d11
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break;
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}
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- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
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+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
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+ texture.m_srv->GetDesc(&srvDesc);
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+ DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, &srvDesc, &m_srv[m_num]));
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m_num++;
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}
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else
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