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@@ -6476,9 +6476,10 @@ namespace bgfx { namespace gl
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if (m_type == GL_FRAGMENT_SHADER)
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if (m_type == GL_FRAGMENT_SHADER)
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{
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{
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bx::write(&writer
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bx::write(&writer
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- , "#define varying in\n"
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- "#define texture2D texture\n"
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- "#define texture2DProj textureProj\n"
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+ , "#define varying in\n"
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+ "#define texture2D texture\n"
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+ "#define texture2DArray texture\n"
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+ "#define texture2DProj textureProj\n"
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, &err
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, &err
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);
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);
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