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@@ -65,6 +65,7 @@ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat
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typedef void (GL_APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble d);
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typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
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typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
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+typedef void (GL_APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
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typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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@@ -249,6 +250,7 @@ GL_IMPORT______(false, PFNGLCLEARPROC, glClear);
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GL_IMPORT______(true, PFNGLCLEARBUFFERFVPROC, glClearBufferfv);
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GL_IMPORT______(false, PFNGLCLEARCOLORPROC, glClearColor);
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GL_IMPORT______(false, PFNGLCLEARSTENCILPROC, glClearStencil);
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+GL_IMPORT______(true, PFNGLCLIPCONTROLPROC, glClipControl);
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GL_IMPORT______(false, PFNGLCOLORMASKPROC, glColorMask);
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GL_IMPORT______(false, PFNGLCOMPILESHADERPROC, glCompileShader);
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GL_IMPORT______(false, PFNGLCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2D);
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