VertexBufferGL unbinds correct target if destroyed
it was only unbinding `GL_DRAW_BUFFER` when the vbo target could be either `GL_DRAW_BUFFER` or `GL_DRAW_INDIRECT_BUFFER`.
see https://github.com/bkaradzic/bgfx/blob/6bff345637c981136e4694b6dd3cac493be63adc/src/renderer_gl.h#L1186 for detail