Forráskód Böngészése

Regenerated bindings from IDL.

Бранимир Караџић 8 hónapja
szülő
commit
27ce54a1e4

+ 1 - 1
bindings/bf/bgfx.bf

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 

+ 1 - 1
bindings/cs/bgfx.cs

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 

+ 1 - 1
bindings/cs/bgfx_dllname.cs

@@ -1,5 +1,5 @@
 /*
- * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 

+ 1 - 1
bindings/zig/bgfx.zig

@@ -1,4 +1,4 @@
-// Copyright 2011-2024 Branimir Karadzic. All rights reserved.
+// Copyright 2011-2025 Branimir Karadzic. All rights reserved.
 // License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
 
 

+ 1 - 1
include/bgfx/c99/bgfx.h

@@ -2166,8 +2166,8 @@ BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
  *      - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
  *      - `u_modelView mat4` - concatenated model view matrix, only first
  *        model matrix from array is used.
- *      - `u_modelViewProj mat4` - concatenated model view projection matrix.
  *      - `u_invModelView mat4` - inverted concatenated model view matrix.
+ *      - `u_modelViewProj mat4` - concatenated model view projection matrix.
  *      - `u_alphaRef float` - alpha reference value for alpha test.
  *
  * @param[in] _name Uniform name in shader.