Jelajahi Sumber

Updated ImGui.

Бранимир Караџић 6 tahun lalu
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280420d6d9
2 mengubah file dengan 11 tambahan dan 7 penghapusan
  1. 7 5
      3rdparty/dear-imgui/imgui.cpp
  2. 4 2
      3rdparty/dear-imgui/imgui_internal.h

+ 7 - 5
3rdparty/dear-imgui/imgui.cpp

@@ -3811,8 +3811,7 @@ void ImGui::Shutdown(ImGuiContext* context)
     g.PrivateClipboard.clear();
     g.InputTextState.ClearFreeMemory();
 
-    for (int i = 0; i < g.SettingsWindows.Size; i++)
-        IM_DELETE(g.SettingsWindows[i].Name);
+    g.SettingsWindowsNames.clear();
     g.SettingsWindows.clear();
     g.SettingsHandlers.clear();
 
@@ -9207,8 +9206,10 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
     if (const char* p = strstr(name, "###"))
         name = p;
 #endif
-    settings->Name = ImStrdup(name);
-    settings->ID = ImHashStr(name);
+    size_t name_len = strlen(name);
+    settings->NameOffset = g.SettingsWindowsNames.size();
+    g.SettingsWindowsNames.append(name, name + name_len + 1); // Append with zero terminator
+    settings->ID = ImHashStr(name, name_len);
     return settings;
 }
 
@@ -9389,7 +9390,8 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
     for (int i = 0; i != g.SettingsWindows.Size; i++)
     {
         const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
-        buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
+        const char* settings_name = g.SettingsWindowsNames.c_str() + settings->NameOffset;
+        buf->appendf("[%s][%s]\n", handler->TypeName, settings_name);
         buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y);
         buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y);
         buf->appendf("Collapsed=%d\n", settings->Collapsed);

+ 4 - 2
3rdparty/dear-imgui/imgui_internal.h

@@ -662,15 +662,16 @@ struct IMGUI_API ImGuiInputTextState
 };
 
 // Windows data saved in imgui.ini file
+// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.
 struct ImGuiWindowSettings
 {
-    char*       Name;
+    int         NameOffset;     // Offset into SettingsWindowNames[]
     ImGuiID     ID;
     ImVec2ih    Pos;
     ImVec2ih    Size;
     bool        Collapsed;
 
-    ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
+    ImGuiWindowSettings()       { NameOffset = -1; ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
 };
 
 struct ImGuiSettingsHandler
@@ -1039,6 +1040,7 @@ struct ImGuiContext
     ImGuiTextBuffer                SettingsIniData;             // In memory .ini settings
     ImVector<ImGuiSettingsHandler> SettingsHandlers;            // List of .ini settings handlers
     ImVector<ImGuiWindowSettings>  SettingsWindows;             // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
+    ImGuiTextBuffer                SettingsWindowsNames;        // Names for SettingsWindows
 
     // Logging
     bool                    LogEnabled;