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Updated spirv-cross.

Бранимир Караџић 6 ani în urmă
părinte
comite
283389b2e2
84 a modificat fișierele cu 2867 adăugiri și 344 ștergeri
  1. 27 2
      3rdparty/spirv-cross/CMakeLists.txt
  2. 6 0
      3rdparty/spirv-cross/cmake/gitversion.in.h
  3. 24 0
      3rdparty/spirv-cross/main.cpp
  4. 88 0
      3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag
  5. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp
  6. 84 0
      3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag
  7. 22 0
      3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/fake-builtin-input.asm.vert
  8. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp
  9. 29 0
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.comp
  10. 54 0
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp
  11. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/builtins.comp
  12. 56 0
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-type-alias.comp
  13. 7 7
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp
  14. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/comp/force-recompile-hooks.swizzle.comp
  15. 2 2
      3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag
  16. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag
  17. 1 1
      3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packing-test-3.frag
  18. 73 0
      3rdparty/spirv-cross/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
  19. 11 0
      3rdparty/spirv-cross/reference/opt/shaders/frag/inside-loop-dominated-variable-preservation.frag
  20. 24 0
      3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk
  21. 15 0
      3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk
  22. 16 0
      3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk
  23. 86 0
      3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/line-directive.line.asm.frag
  24. 1 1
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp
  25. 10 10
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag
  26. 6 6
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag
  27. 11 11
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag
  28. 6 6
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag
  29. 10 10
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access.swizzle.frag
  30. 1 1
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/functions_nested.vert
  31. 11 11
      3rdparty/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag
  32. 4 4
      3rdparty/spirv-cross/reference/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag
  33. 84 0
      3rdparty/spirv-cross/reference/shaders-msl/asm/frag/line-directive.line.asm.frag
  34. 2 2
      3rdparty/spirv-cross/reference/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert
  35. 22 0
      3rdparty/spirv-cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert
  36. 36 0
      3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.comp
  37. 65 0
      3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.msl2.argument.discrete.comp
  38. 68 0
      3rdparty/spirv-cross/reference/shaders-msl/comp/complex-type-alias.comp
  39. 13 13
      3rdparty/spirv-cross/reference/shaders-msl/comp/composite-array-initialization.comp
  40. 1 1
      3rdparty/spirv-cross/reference/shaders-msl/comp/force-recompile-hooks.swizzle.comp
  41. 4 4
      3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-1.comp
  42. 6 6
      3rdparty/spirv-cross/reference/shaders-msl/comp/storage-buffer-std140-vector-array.comp
  43. 6 6
      3rdparty/spirv-cross/reference/shaders-msl/comp/struct-nested.comp
  44. 13 13
      3rdparty/spirv-cross/reference/shaders-msl/comp/type-alias.comp
  45. 5 5
      3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag
  46. 3 3
      3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag
  47. 4 4
      3rdparty/spirv-cross/reference/shaders-msl/frag/packing-test-3.frag
  48. 1 1
      3rdparty/spirv-cross/reference/shaders-msl/vert/copy.flatten.vert
  49. 71 0
      3rdparty/spirv-cross/reference/shaders/asm/frag/line-directive.line.asm.frag
  50. 1 1
      3rdparty/spirv-cross/reference/shaders/asm/geom/unroll-glposition-load.asm.geom
  51. 1 1
      3rdparty/spirv-cross/reference/shaders/flatten/copy.flatten.vert
  52. 30 0
      3rdparty/spirv-cross/reference/shaders/frag/inside-loop-dominated-variable-preservation.frag
  53. 24 0
      3rdparty/spirv-cross/reference/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk
  54. 17 0
      3rdparty/spirv-cross/reference/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk
  55. 17 0
      3rdparty/spirv-cross/reference/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk
  56. 221 0
      3rdparty/spirv-cross/shaders-hlsl/asm/frag/line-directive.line.asm.frag
  57. 221 0
      3rdparty/spirv-cross/shaders-msl/asm/frag/line-directive.line.asm.frag
  58. 55 0
      3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert
  59. 22 0
      3rdparty/spirv-cross/shaders-msl/comp/array-length.comp
  60. 38 0
      3rdparty/spirv-cross/shaders-msl/comp/array-length.msl2.argument.discrete.comp
  61. 41 0
      3rdparty/spirv-cross/shaders-msl/comp/complex-type-alias.comp
  62. 221 0
      3rdparty/spirv-cross/shaders/asm/frag/line-directive.line.asm.frag
  63. 24 0
      3rdparty/spirv-cross/shaders/frag/inside-loop-dominated-variable-preservation.frag
  64. 23 0
      3rdparty/spirv-cross/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag
  65. 16 0
      3rdparty/spirv-cross/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen
  66. 16 0
      3rdparty/spirv-cross/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen
  67. 52 1
      3rdparty/spirv-cross/spirv_cfg.cpp
  68. 2 0
      3rdparty/spirv-cross/spirv_cfg.hpp
  69. 25 0
      3rdparty/spirv-cross/spirv_common.hpp
  70. 2 0
      3rdparty/spirv-cross/spirv_cpp.cpp
  71. 132 61
      3rdparty/spirv-cross/spirv_cross.cpp
  72. 3 4
      3rdparty/spirv-cross/spirv_cross.hpp
  73. 38 0
      3rdparty/spirv-cross/spirv_cross_c.cpp
  74. 10 1
      3rdparty/spirv-cross/spirv_cross_c.h
  75. 1 0
      3rdparty/spirv-cross/spirv_cross_parsed_ir.cpp
  76. 167 59
      3rdparty/spirv-cross/spirv_glsl.cpp
  77. 9 2
      3rdparty/spirv-cross/spirv_glsl.hpp
  78. 2 0
      3rdparty/spirv-cross/spirv_hlsl.cpp
  79. 275 76
      3rdparty/spirv-cross/spirv_msl.cpp
  80. 19 0
      3rdparty/spirv-cross/spirv_msl.hpp
  81. 29 2
      3rdparty/spirv-cross/spirv_parser.cpp
  82. 2 0
      3rdparty/spirv-cross/spirv_reflect.cpp
  83. 9 1
      3rdparty/spirv-cross/test_shaders.py
  84. 8 0
      3rdparty/spirv-cross/tests-other/c_api_test.c

+ 27 - 2
3rdparty/spirv-cross/CMakeLists.txt

@@ -49,6 +49,25 @@ set(spirv-compiler-options "")
 set(spirv-compiler-defines "")
 set(spirv-cross-link-flags "")
 
+message(STATUS "Finding Git version for SPIRV-Cross.")
+set(spirv-cross-build-version "unknown")
+find_package(Git)
+if (GIT_FOUND)
+	execute_process(
+		COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
+		WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+		OUTPUT_VARIABLE spirv-cross-build-version
+		ERROR_QUIET
+		OUTPUT_STRIP_TRAILING_WHITESPACE
+		)
+	message(STATUS "Git hash: ${spirv-cross-build-version}")
+else()
+	message(STATUS "Git not found, using unknown build version.")
+endif()
+
+string(TIMESTAMP spirv-cross-timestamp)
+configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/gitversion.in.h ${CMAKE_CURRENT_BINARY_DIR}/gitversion.h @ONLY)
+
 if(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
 	set(spirv-compiler-defines ${spirv-compiler-defines} SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
 endif()
@@ -237,6 +256,8 @@ if (SPIRV_CROSS_STATIC)
 	if (SPIRV_CROSS_ENABLE_C_API)
 		spirv_cross_add_library(spirv-cross-c spirv_cross_c STATIC
 				${spirv-cross-c-sources})
+		target_include_directories(spirv-cross-c PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
+		target_compile_definitions(spirv-cross-c PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION)
 
 		if (SPIRV_CROSS_ENABLE_GLSL)
 			target_link_libraries(spirv-cross-c PRIVATE spirv-cross-glsl)
@@ -266,7 +287,7 @@ if (SPIRV_CROSS_STATIC)
 endif()
 
 set(spirv-cross-abi-major 0)
-set(spirv-cross-abi-minor 9)
+set(spirv-cross-abi-minor 12)
 set(spirv-cross-abi-patch 0)
 
 if (SPIRV_CROSS_SHARED)
@@ -282,6 +303,9 @@ if (SPIRV_CROSS_SHARED)
 			${spirv-cross-core-sources}
 			${spirv-cross-c-sources})
 
+	target_include_directories(spirv-cross-c-shared PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
+	target_compile_definitions(spirv-cross-c-shared PRIVATE HAVE_SPIRV_CROSS_GIT_VERSION)
+
 	if (SPIRV_CROSS_ENABLE_GLSL)
 		target_sources(spirv-cross-c-shared PRIVATE ${spirv-cross-glsl-sources})
 		target_compile_definitions(spirv-cross-c-shared PRIVATE SPIRV_CROSS_C_API_GLSL=1)
@@ -368,7 +392,8 @@ if (SPIRV_CROSS_CLI)
 	endif()
 	add_executable(spirv-cross main.cpp)
 	target_compile_options(spirv-cross PRIVATE ${spirv-compiler-options})
-	target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines})
+	target_include_directories(spirv-cross PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
+	target_compile_definitions(spirv-cross PRIVATE ${spirv-compiler-defines} HAVE_SPIRV_CROSS_GIT_VERSION)
 	set_target_properties(spirv-cross PROPERTIES LINK_FLAGS "${spirv-cross-link-flags}")
 	install(TARGETS spirv-cross RUNTIME DESTINATION bin)
 	target_link_libraries(spirv-cross PRIVATE

+ 6 - 0
3rdparty/spirv-cross/cmake/gitversion.in.h

@@ -0,0 +1,6 @@
+#ifndef SPIRV_CROSS_GIT_VERSION_H_
+#define SPIRV_CROSS_GIT_VERSION_H_
+
+#define SPIRV_CROSS_GIT_REVISION "Git commit: @spirv-cross-build-version@ Timestamp: @spirv-cross-timestamp@"
+
+#endif

+ 24 - 0
3rdparty/spirv-cross/main.cpp

@@ -31,6 +31,10 @@
 #include <unordered_map>
 #include <unordered_set>
 
+#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
+#include "gitversion.h"
+#endif
+
 #ifdef _MSC_VER
 #pragma warning(disable : 4996)
 #endif
@@ -512,6 +516,7 @@ struct CLIArguments
 	bool msl_texture_buffer_native = false;
 	bool glsl_emit_push_constant_as_ubo = false;
 	bool glsl_emit_ubo_as_plain_uniforms = false;
+	bool emit_line_directives = false;
 	SmallVector<uint32_t> msl_discrete_descriptor_sets;
 	SmallVector<PLSArg> pls_in;
 	SmallVector<PLSArg> pls_out;
@@ -545,8 +550,19 @@ struct CLIArguments
 	bool combined_samplers_inherit_bindings = false;
 };
 
+static void print_version()
+{
+#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
+	fprintf(stderr, "%s\n", SPIRV_CROSS_GIT_REVISION);
+#else
+	fprintf(stderr, "Git revision unknown. Build with CMake to create timestamp and revision info.\n");
+#endif
+}
+
 static void print_help()
 {
+	print_version();
+
 	fprintf(stderr, "Usage: spirv-cross\n"
 	                "\t[--output <output path>]\n"
 	                "\t[SPIR-V file]\n"
@@ -555,6 +571,7 @@ static void print_help()
 	                "\t[--version <GLSL version>]\n"
 	                "\t[--dump-resources]\n"
 	                "\t[--help]\n"
+	                "\t[--revision]\n"
 	                "\t[--force-temporary]\n"
 	                "\t[--vulkan-semantics]\n"
 	                "\t[--flatten-ubo]\n"
@@ -596,6 +613,7 @@ static void print_help()
 	                "\t[--rename-entry-point <old> <new> <stage>]\n"
 	                "\t[--combined-samplers-inherit-bindings]\n"
 	                "\t[--no-support-nonzero-baseinstance]\n"
+	                "\t[--emit-line-directives]\n"
 	                "\n");
 }
 
@@ -857,6 +875,7 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
 	opts.vertex.support_nonzero_base_instance = args.support_nonzero_baseinstance;
 	opts.emit_push_constant_as_uniform_buffer = args.glsl_emit_push_constant_as_ubo;
 	opts.emit_uniform_buffer_as_plain_uniforms = args.glsl_emit_ubo_as_plain_uniforms;
+	opts.emit_line_directives = args.emit_line_directives;
 	compiler->set_common_options(opts);
 
 	// Set HLSL specific options.
@@ -1004,6 +1023,10 @@ static int main_inner(int argc, char *argv[])
 		print_help();
 		parser.end();
 	});
+	cbs.add("--revision", [](CLIParser &parser) {
+		print_version();
+		parser.end();
+	});
 	cbs.add("--output", [&args](CLIParser &parser) { args.output = parser.next_string(); });
 	cbs.add("--es", [&args](CLIParser &) {
 		args.es = true;
@@ -1113,6 +1136,7 @@ static int main_inner(int argc, char *argv[])
 	        [&args](CLIParser &) { args.combined_samplers_inherit_bindings = true; });
 
 	cbs.add("--no-support-nonzero-baseinstance", [&](CLIParser &) { args.support_nonzero_baseinstance = false; });
+	cbs.add("--emit-line-directives", [&args](CLIParser &) { args.emit_line_directives = true; });
 
 	cbs.default_handler = [&args](const char *value) { args.input = value; };
 	cbs.error_handler = [] { print_help(); };

+ 88 - 0
3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,88 @@
+static float FragColor;
+static float vColor;
+
+struct SPIRV_Cross_Input
+{
+    float vColor : TEXCOORD0;
+};
+
+struct SPIRV_Cross_Output
+{
+    float FragColor : SV_Target0;
+};
+
+#line 8 "test.frag"
+void frag_main()
+{
+    float _80;
+#line 8 "test.frag"
+    FragColor = 1.0f;
+#line 9 "test.frag"
+    FragColor = 2.0f;
+#line 10 "test.frag"
+    _80 = vColor;
+    if (_80 < 0.0f)
+    {
+#line 12 "test.frag"
+        FragColor = 3.0f;
+    }
+    else
+    {
+#line 16 "test.frag"
+        FragColor = 4.0f;
+    }
+    for (int _126 = 0; float(_126) < (40.0f + _80); )
+    {
+#line 21 "test.frag"
+        FragColor += 0.20000000298023223876953125f;
+#line 22 "test.frag"
+        FragColor += 0.300000011920928955078125f;
+        _126 += (int(_80) + 5);
+        continue;
+    }
+    switch (int(_80))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            FragColor += 0.20000000298023223876953125f;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            FragColor += 0.4000000059604644775390625f;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            FragColor += 0.800000011920928955078125f;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    for (;;)
+    {
+        FragColor += (10.0f + _80);
+#line 43 "test.frag"
+        if (FragColor < 100.0f)
+        {
+        }
+        else
+        {
+            break;
+        }
+    }
+}
+
+SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+{
+    vColor = stage_input.vColor;
+    frag_main();
+    SPIRV_Cross_Output stage_output;
+    stage_output.FragColor = FragColor;
+    return stage_output;
+}

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/asm/comp/global-parameter-name-alias.asm.comp

@@ -3,7 +3,7 @@
 
 using namespace metal;
 
-kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
+kernel void main0()
 {
 }
 

+ 84 - 0
3rdparty/spirv-cross/reference/opt/shaders-msl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,84 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct main0_out
+{
+    float FragColor [[color(0)]];
+};
+
+struct main0_in
+{
+    float vColor [[user(locn0)]];
+};
+
+#line 8 "test.frag"
+fragment main0_out main0(main0_in in [[stage_in]])
+{
+    main0_out out = {};
+    float _80;
+#line 8 "test.frag"
+    out.FragColor = 1.0;
+#line 9 "test.frag"
+    out.FragColor = 2.0;
+#line 10 "test.frag"
+    _80 = in.vColor;
+    if (_80 < 0.0)
+    {
+#line 12 "test.frag"
+        out.FragColor = 3.0;
+    }
+    else
+    {
+#line 16 "test.frag"
+        out.FragColor = 4.0;
+    }
+    for (int _126 = 0; float(_126) < (40.0 + _80); )
+    {
+#line 21 "test.frag"
+        out.FragColor += 0.20000000298023223876953125;
+#line 22 "test.frag"
+        out.FragColor += 0.300000011920928955078125;
+        _126 += (int(_80) + 5);
+        continue;
+    }
+    switch (int(_80))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            out.FragColor += 0.20000000298023223876953125;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            out.FragColor += 0.4000000059604644775390625;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            out.FragColor += 0.800000011920928955078125;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    for (;;)
+    {
+        out.FragColor += (10.0 + _80);
+#line 43 "test.frag"
+        if (out.FragColor < 100.0)
+        {
+        }
+        else
+        {
+            break;
+        }
+    }
+    return out;
+}
+

+ 22 - 0
3rdparty/spirv-cross/reference/opt/shaders-msl/asm/vert/fake-builtin-input.asm.vert

@@ -0,0 +1,22 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct main0_out
+{
+    float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+    float2 in_var_POSITION [[attribute(0)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]])
+{
+    main0_out out = {};
+    out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0);
+    return out;
+}
+

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp

@@ -3,7 +3,7 @@
 
 using namespace metal;
 
-kernel void main0(uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
+kernel void main0()
 {
 }
 

+ 29 - 0
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.comp

@@ -0,0 +1,29 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct SSBO
+{
+    uint size;
+    float4 v[1];
+};
+
+struct SSBO1
+{
+    float bz[1];
+};
+
+kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& _14 [[buffer(1)]], device SSBO1* ssbos_0 [[buffer(2)]], device SSBO1* ssbos_1 [[buffer(3)]])
+{
+    device SSBO1* ssbos[] =
+    {
+        ssbos_0,
+        ssbos_1,
+    };
+
+    constant uint& _14BufferSize = spvBufferSizeConstants[1];
+    constant uint* ssbosBufferSize = &spvBufferSizeConstants[2];
+    _14.size = uint(int((_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4));
+}
+

+ 54 - 0
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/array-length.msl2.argument.discrete.comp

@@ -0,0 +1,54 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct SSBO
+{
+    uint size;
+    float4 v[1];
+};
+
+struct SSBO1
+{
+    float bz[1];
+};
+
+struct SSBO2
+{
+    uint size2;
+    float4 w[1];
+};
+
+struct SSBO3
+{
+    float bz[1];
+};
+
+struct spvDescriptorSetBuffer0
+{
+    constant uint* spvBufferSizeConstants [[id(0)]];
+    device SSBO* m_16 [[id(1)]];
+};
+
+struct spvDescriptorSetBuffer1
+{
+    constant uint* spvBufferSizeConstants [[id(1)]];
+    device SSBO1* ssbos [[id(2)]][2];
+};
+
+kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO3* ssbos2_0 [[buffer(2)]], device SSBO3* ssbos2_1 [[buffer(3)]], device SSBO2& _38 [[buffer(5)]])
+{
+    device SSBO3* ssbos2[] =
+    {
+        ssbos2_0,
+        ssbos2_1,
+    };
+
+    constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[1];
+    constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[2];
+    constant uint& _38BufferSize = spvBufferSizeConstants[5];
+    constant uint* ssbos2BufferSize = &spvBufferSizeConstants[2];
+    (*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4));
+}
+

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/builtins.comp

@@ -5,7 +5,7 @@ using namespace metal;
 
 constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 4u, 2u);
 
-kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_NumWorkGroups [[threadgroups_per_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
+kernel void main0()
 {
 }
 

+ 56 - 0
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/complex-type-alias.comp

@@ -0,0 +1,56 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct Foo0
+{
+    float a;
+};
+
+struct Foo1
+{
+    Foo0 a;
+};
+
+struct Foo2
+{
+    Foo1 a;
+    float weight;
+};
+
+struct Foo0_1
+{
+    float a;
+};
+
+struct Foo1_1
+{
+    Foo0_1 a;
+};
+
+struct Foo2_1
+{
+    Foo1_1 a;
+    float weight;
+};
+
+struct SSBO
+{
+    Foo2_1 outputs[1];
+};
+
+constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
+
+kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
+{
+    threadgroup Foo2 coeffs[64];
+    coeffs[gl_LocalInvocationIndex] = Foo2{ Foo1{ Foo0{ 0.0 } }, 0.0 };
+    threadgroup_barrier(mem_flags::mem_threadgroup);
+    if (gl_LocalInvocationIndex == 0u)
+    {
+        _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a;
+        _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
+    }
+}
+

+ 7 - 7
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp

@@ -11,23 +11,23 @@ struct Data
     float b;
 };
 
+constant float X_tmp [[function_constant(0)]];
+constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
+
 struct Data_1
 {
     float a;
     float b;
 };
 
-constant float X_tmp [[function_constant(0)]];
-constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
-
 struct SSBO
 {
-    Data outdata[1];
+    Data_1 outdata[1];
 };
 
 constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
 
-constant Data_1 _25[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
+constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
 
 // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
 template<typename T, uint N>
@@ -44,8 +44,8 @@ void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
 
 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
 {
-    Data_1 _31[2] = { Data_1{ X, 2.0 }, Data_1{ 3.0, 5.0 } };
-    Data_1 data2[2];
+    Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
+    Data data2[2];
     spvArrayCopyFromStack1(data2, _31);
     _53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
     _53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/comp/force-recompile-hooks.swizzle.comp

@@ -127,7 +127,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> foo [[texture(0)]], texture2d<float, access::write> bar [[texture(1)]], sampler fooSmplr [[sampler(0)]])
 {
-    constant uint32_t& fooSwzl = spvSwizzleConstants[0];
+    constant uint& fooSwzl = spvSwizzleConstants[0];
     bar.write(spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl), uint2(int2(0)));
 }
 

+ 2 - 2
3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag

@@ -145,8 +145,8 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]])
 {
     main0_out out = {};
-    constant uint32_t* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
-    constant uint32_t& uSampler1Swzl = spvSwizzleConstants[0];
+    constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
+    constant uint& uSampler1Swzl = spvSwizzleConstants[0];
     out.FragColor = spvTextureSwizzle(spvDescriptorSet0.uSampler0[2].sample(spvDescriptorSet0.uSampler0Smplr[2], in.vUV), spvDescriptorSet0_uSampler0Swzl[2]);
     out.FragColor += spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, in.vUV), uSampler1Swzl);
     out.FragColor += spvTextureSwizzle(spvDescriptorSet0.uSampler0[1].sample(spvDescriptorSet0.uSampler0Smplr[1], in.vUV), spvDescriptorSet0_uSampler0Swzl[1]);

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag

@@ -138,7 +138,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array<texture2d<float>, 4> uSampler [[texture(0)]], array<sampler, 4> uSamplerSmplr [[sampler(0)]])
 {
     main0_out out = {};
-    constant uint32_t* uSamplerSwzl = &spvSwizzleConstants[0];
+    constant uint* uSamplerSwzl = &spvSwizzleConstants[0];
     out.FragColor = spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], in.vUV), uSamplerSwzl[2]);
     out.FragColor += spvTextureSwizzle(uSampler[1].sample(uSamplerSmplr[1], in.vUV), uSamplerSwzl[1]);
     return out;

+ 1 - 1
3rdparty/spirv-cross/reference/opt/shaders-msl/frag/packing-test-3.frag

@@ -19,7 +19,7 @@ struct main0_out
     float4 _entryPointOutput [[color(0)]];
 };
 
-fragment main0_out main0(constant CB0& _26 [[buffer(0)]], float4 gl_FragCoord [[position]])
+fragment main0_out main0(constant CB0& _26 [[buffer(0)]])
 {
     main0_out out = {};
     out._entryPointOutput = float4(_26.CB0[1].position[0], _26.CB0[1].position[1], _26.CB0[1].position[2], _26.CB0[1].radius);

+ 73 - 0
3rdparty/spirv-cross/reference/opt/shaders/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,73 @@
+#version 450
+#extension GL_GOOGLE_cpp_style_line_directive : require
+
+layout(location = 0) out float FragColor;
+layout(location = 0) in float vColor;
+
+#line 8 "test.frag"
+void main()
+{
+    float _80;
+#line 8 "test.frag"
+    FragColor = 1.0;
+#line 9 "test.frag"
+    FragColor = 2.0;
+#line 10 "test.frag"
+    _80 = vColor;
+    if (_80 < 0.0)
+    {
+#line 12 "test.frag"
+        FragColor = 3.0;
+    }
+    else
+    {
+#line 16 "test.frag"
+        FragColor = 4.0;
+    }
+    for (int _126 = 0; float(_126) < (40.0 + _80); )
+    {
+#line 21 "test.frag"
+        FragColor += 0.20000000298023223876953125;
+#line 22 "test.frag"
+        FragColor += 0.300000011920928955078125;
+        _126 += (int(_80) + 5);
+        continue;
+    }
+    switch (int(_80))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            FragColor += 0.20000000298023223876953125;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            FragColor += 0.4000000059604644775390625;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            FragColor += 0.800000011920928955078125;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    for (;;)
+    {
+        FragColor += (10.0 + _80);
+#line 43 "test.frag"
+        if (FragColor < 100.0)
+        {
+        }
+        else
+        {
+            break;
+        }
+    }
+}
+

+ 11 - 0
3rdparty/spirv-cross/reference/opt/shaders/frag/inside-loop-dominated-variable-preservation.frag

@@ -0,0 +1,11 @@
+#version 310 es
+precision mediump float;
+precision highp int;
+
+layout(location = 0) out vec4 FragColor;
+
+void main()
+{
+    FragColor = vec4(1.0);
+}
+

+ 24 - 0
3rdparty/spirv-cross/reference/opt/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk

@@ -0,0 +1,24 @@
+#version 450
+#extension GL_EXT_scalar_block_layout : require
+
+layout(set = 0, binding = 0, std430) uniform UBO
+{
+    float a[1024];
+    vec3 b[2];
+} _17;
+
+layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout
+{
+    layout(offset = 0) float c[1024];
+    layout(offset = 4096) vec3 d[2];
+    layout(offset = 10000) float e;
+} _30;
+
+layout(location = 0) out float FragColor;
+layout(location = 0) flat in int vIndex;
+
+void main()
+{
+    FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e;
+}
+

+ 15 - 0
3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk

@@ -0,0 +1,15 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
+layout(location = 0) rayPayloadNV vec4 payload;
+layout(location = 0) callableDataNV float blend;
+
+void main()
+{
+    traceNV(as, 1u, 255u, 0u, 0u, 0u, vec3(0.0), 0.0, vec3(0.0, 0.0, -1.0), 100.0, 0);
+    executeCallableNV(0u, 0);
+    imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
+}
+

+ 16 - 0
3rdparty/spirv-cross/reference/opt/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk

@@ -0,0 +1,16 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(shaderRecordNV, std430) buffer sbt
+{
+    vec3 direction;
+    float tmax;
+} _20;
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+
+void main()
+{
+    traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0);
+}
+

+ 86 - 0
3rdparty/spirv-cross/reference/shaders-hlsl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,86 @@
+static float FragColor;
+static float vColor;
+
+struct SPIRV_Cross_Input
+{
+    float vColor : TEXCOORD0;
+};
+
+struct SPIRV_Cross_Output
+{
+    float FragColor : SV_Target0;
+};
+
+#line 6 "test.frag"
+void func()
+{
+#line 8 "test.frag"
+    FragColor = 1.0f;
+#line 9 "test.frag"
+    FragColor = 2.0f;
+#line 10 "test.frag"
+    if (vColor < 0.0f)
+    {
+#line 12 "test.frag"
+        FragColor = 3.0f;
+    }
+    else
+    {
+#line 16 "test.frag"
+        FragColor = 4.0f;
+    }
+#line 19 "test.frag"
+    for (int i = 0; float(i) < (40.0f + vColor); i += (int(vColor) + 5))
+    {
+#line 21 "test.frag"
+        FragColor += 0.20000000298023223876953125f;
+#line 22 "test.frag"
+        FragColor += 0.300000011920928955078125f;
+    }
+#line 25 "test.frag"
+    switch (int(vColor))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            FragColor += 0.20000000298023223876953125f;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            FragColor += 0.4000000059604644775390625f;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            FragColor += 0.800000011920928955078125f;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    do
+    {
+#line 42 "test.frag"
+        FragColor += (10.0f + vColor);
+    } while (FragColor < 100.0f);
+}
+
+#line 46 "test.frag"
+void frag_main()
+{
+#line 48 "test.frag"
+    func();
+}
+
+SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
+{
+    vColor = stage_input.vColor;
+    frag_main();
+    SPIRV_Cross_Output stage_output;
+    stage_output.FragColor = FragColor;
+    return stage_output;
+}

+ 1 - 1
3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/comp/variable-pointers.asm.comp

@@ -37,7 +37,7 @@ threadgroup int* select_tgsm(constant bar& cb, threadgroup int (&tgsm)[128])
     return (cb.d != 0) ? &tgsm[0u] : nullptr;
 }
 
-kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(3)]], device baz& buf2 [[buffer(4)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
+kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(3)]], device baz& buf2 [[buffer(4)]])
 {
     threadgroup int tgsm[128];
     device int* sbuf = select_buffer(buf, buf2, cb);

+ 10 - 10
3rdparty/spirv-cross/reference/shaders-msl-no-opt/asm/frag/texture-access.swizzle.asm.frag

@@ -133,16 +133,16 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSamp [[sampler(0)]], sampler tex2dSamp [[sampler(1)]], sampler tex3dSamp [[sampler(2)]], sampler texCubeSamp [[sampler(3)]], sampler tex2dArraySamp [[sampler(4)]], sampler texCubeArraySamp [[sampler(5)]], sampler depth2dSamp [[sampler(7)]], sampler depthCubeSamp [[sampler(8)]], sampler depth2dArraySamp [[sampler(9)]], sampler depthCubeArraySamp [[sampler(10)]])
 {
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
-    constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
-    constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
-    constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
-    constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& depth2dSwzl = spvSwizzleConstants[7];
+    constant uint& depthCubeSwzl = spvSwizzleConstants[8];
+    constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
+    constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
     float4 c = spvTextureSwizzle(tex1d.sample(tex1dSamp, 0.0), tex1dSwzl);
     c = spvTextureSwizzle(tex2d.sample(tex2dSamp, float2(0.0)), tex2dSwzl);
     c = spvTextureSwizzle(tex3d.sample(tex3dSamp, float3(0.0)), tex3dSwzl);

+ 6 - 6
3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-int.swizzle.frag

@@ -133,12 +133,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<int> tex1d [[texture(0)]], texture2d<int> tex2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], texturecube<int> texCube [[texture(3)]], texture2d_array<int> tex2dArray [[texture(4)]], texturecube_array<int> texCubeArray [[texture(5)]], texture2d<int> texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]])
 {
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
     float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
     c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl));
     c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));

+ 11 - 11
3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-leaf.swizzle.frag

@@ -131,7 +131,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
     return t.gather_compare(s, spvForward<Ts>(params)...);
 }
 
-float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint32_t& tex1dSwzl, thread texture2d<float> tex2d, thread const sampler tex2dSmplr, constant uint32_t& tex2dSwzl, thread texture3d<float> tex3d, thread const sampler tex3dSmplr, constant uint32_t& tex3dSwzl, thread texturecube<float> texCube, thread const sampler texCubeSmplr, constant uint32_t& texCubeSwzl, thread texture2d_array<float> tex2dArray, thread const sampler tex2dArraySmplr, constant uint32_t& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const sampler texCubeArraySmplr, constant uint32_t& texCubeArraySwzl, thread depth2d<float> depth2d, thread const sampler depth2dSmplr, constant uint32_t& depth2dSwzl, thread depthcube<float> depthCube, thread const sampler depthCubeSmplr, constant uint32_t& depthCubeSwzl, thread depth2d_array<float> depth2dArray, thread const sampler depth2dArraySmplr, constant uint32_t& depth2dArraySwzl, thread depthcube_array<float> depthCubeArray, thread const sampler depthCubeArraySmplr, constant uint32_t& depthCubeArraySwzl, thread texture2d<float> texBuffer)
+float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr, constant uint& tex1dSwzl, thread texture2d<float> tex2d, thread const sampler tex2dSmplr, constant uint& tex2dSwzl, thread texture3d<float> tex3d, thread const sampler tex3dSmplr, constant uint& tex3dSwzl, thread texturecube<float> texCube, thread const sampler texCubeSmplr, constant uint& texCubeSwzl, thread texture2d_array<float> tex2dArray, thread const sampler tex2dArraySmplr, constant uint& tex2dArraySwzl, thread texturecube_array<float> texCubeArray, thread const sampler texCubeArraySmplr, constant uint& texCubeArraySwzl, thread depth2d<float> depth2d, thread const sampler depth2dSmplr, constant uint& depth2dSwzl, thread depthcube<float> depthCube, thread const sampler depthCubeSmplr, constant uint& depthCubeSwzl, thread depth2d_array<float> depth2dArray, thread const sampler depth2dArraySmplr, constant uint& depth2dArraySwzl, thread depthcube_array<float> depthCubeArray, thread const sampler depthCubeArraySmplr, constant uint& depthCubeArraySwzl, thread texture2d<float> texBuffer)
 {
     float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
     c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl);
@@ -180,16 +180,16 @@ float4 doSwizzle(thread texture1d<float> tex1d, thread const sampler tex1dSmplr,
 
 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depth2dArraySmplr [[sampler(9)]], sampler depthCubeArraySmplr [[sampler(10)]])
 {
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
-    constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
-    constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
-    constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
-    constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& depth2dSwzl = spvSwizzleConstants[7];
+    constant uint& depthCubeSwzl = spvSwizzleConstants[8];
+    constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
+    constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
     float4 c = doSwizzle(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSmplr, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySmplr, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, texBuffer);
 }
 

+ 6 - 6
3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access-uint.swizzle.frag

@@ -133,12 +133,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<uint> tex1d [[texture(0)]], texture2d<uint> tex2d [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], texturecube<uint> texCube [[texture(3)]], texture2d_array<uint> tex2dArray [[texture(4)]], texturecube_array<uint> texCubeArray [[texture(5)]], texture2d<uint> texBuffer [[texture(6)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]])
 {
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
     float4 c = float4(spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl));
     c = float4(spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl));
     c = float4(spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl));

+ 10 - 10
3rdparty/spirv-cross/reference/shaders-msl-no-opt/frag/texture-access.swizzle.frag

@@ -133,16 +133,16 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 fragment void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex2dSmplr [[sampler(1)]], sampler tex3dSmplr [[sampler(2)]], sampler texCubeSmplr [[sampler(3)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depth2dArraySmplr [[sampler(9)]], sampler depthCubeArraySmplr [[sampler(10)]])
 {
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
-    constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
-    constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
-    constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
-    constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& depth2dSwzl = spvSwizzleConstants[7];
+    constant uint& depthCubeSwzl = spvSwizzleConstants[8];
+    constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
+    constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
     float4 c = spvTextureSwizzle(tex1d.sample(tex1dSmplr, 0.0), tex1dSwzl);
     c = spvTextureSwizzle(tex2d.sample(tex2dSmplr, float2(0.0)), tex2dSwzl);
     c = spvTextureSwizzle(tex3d.sample(tex3dSmplr, float3(0.0)), tex3dSwzl);

+ 1 - 1
3rdparty/spirv-cross/reference/shaders-msl-no-opt/vert/functions_nested.vert

@@ -69,13 +69,13 @@ float4 fetch_attr(thread const attr_desc& desc, thread const int& vertex_id, thr
     float4 result = float4(0.0, 0.0, 0.0, 1.0);
     bool reverse_order = false;
     int first_byte = (vertex_id * desc.stride) + desc.starting_offset;
+    uint4 tmp;
     for (int n = 0; n < 4; n++)
     {
         if (n == desc.attribute_size)
         {
             break;
         }
-        uint4 tmp;
         switch (desc.type)
         {
             case 0:

+ 11 - 11
3rdparty/spirv-cross/reference/shaders-msl-no-opt/vulkan/frag/texture-access-function.swizzle.vk.frag

@@ -136,7 +136,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
     return t.gather_compare(s, spvForward<Ts>(params)...);
 }
 
-float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr, constant uint32_t& t1Swzl, thread const texture2d<float> t2, constant uint32_t& t2Swzl, thread const texture3d<float> t3, thread const sampler t3Smplr, constant uint32_t& t3Swzl, thread const texturecube<float> tc, constant uint32_t& tcSwzl, thread const texture2d_array<float> t2a, thread const sampler t2aSmplr, constant uint32_t& t2aSwzl, thread const texturecube_array<float> tca, thread const sampler tcaSmplr, constant uint32_t& tcaSwzl, thread const texture2d<float> tb, thread const depth2d<float> d2, thread const sampler d2Smplr, constant uint32_t& d2Swzl, thread const depthcube<float> dc, thread const sampler dcSmplr, constant uint32_t& dcSwzl, thread const depth2d_array<float> d2a, constant uint32_t& d2aSwzl, thread const depthcube_array<float> dca, thread const sampler dcaSmplr, constant uint32_t& dcaSwzl, thread sampler defaultSampler, thread sampler shadowSampler)
+float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr, constant uint& t1Swzl, thread const texture2d<float> t2, constant uint& t2Swzl, thread const texture3d<float> t3, thread const sampler t3Smplr, constant uint& t3Swzl, thread const texturecube<float> tc, constant uint& tcSwzl, thread const texture2d_array<float> t2a, thread const sampler t2aSmplr, constant uint& t2aSwzl, thread const texturecube_array<float> tca, thread const sampler tcaSmplr, constant uint& tcaSwzl, thread const texture2d<float> tb, thread const depth2d<float> d2, thread const sampler d2Smplr, constant uint& d2Swzl, thread const depthcube<float> dc, thread const sampler dcSmplr, constant uint& dcSwzl, thread const depth2d_array<float> d2a, constant uint& d2aSwzl, thread const depthcube_array<float> dca, thread const sampler dcaSmplr, constant uint& dcaSwzl, thread sampler defaultSampler, thread sampler shadowSampler)
 {
     float4 c = spvTextureSwizzle(t1.sample(t1Smplr, 0.0), t1Swzl);
     c = spvTextureSwizzle(t2.sample(defaultSampler, float2(0.0)), t2Swzl);
@@ -186,16 +186,16 @@ float4 do_samples(thread const texture1d<float> t1, thread const sampler t1Smplr
 fragment main0_out main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture1d<float> tex1d [[texture(0)]], texture2d<float> tex2d [[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], texture2d_array<float> tex2dArray [[texture(4)]], texturecube_array<float> texCubeArray [[texture(5)]], texture2d<float> texBuffer [[texture(6)]], depth2d<float> depth2d [[texture(7)]], depthcube<float> depthCube [[texture(8)]], depth2d_array<float> depth2dArray [[texture(9)]], depthcube_array<float> depthCubeArray [[texture(10)]], sampler tex1dSmplr [[sampler(0)]], sampler tex3dSmplr [[sampler(2)]], sampler tex2dArraySmplr [[sampler(4)]], sampler texCubeArraySmplr [[sampler(5)]], sampler depth2dSmplr [[sampler(7)]], sampler depthCubeSmplr [[sampler(8)]], sampler depthCubeArraySmplr [[sampler(10)]], sampler defaultSampler [[sampler(11)]], sampler shadowSampler [[sampler(12)]])
 {
     main0_out out = {};
-    constant uint32_t& tex1dSwzl = spvSwizzleConstants[0];
-    constant uint32_t& tex2dSwzl = spvSwizzleConstants[1];
-    constant uint32_t& tex3dSwzl = spvSwizzleConstants[2];
-    constant uint32_t& texCubeSwzl = spvSwizzleConstants[3];
-    constant uint32_t& tex2dArraySwzl = spvSwizzleConstants[4];
-    constant uint32_t& texCubeArraySwzl = spvSwizzleConstants[5];
-    constant uint32_t& depth2dSwzl = spvSwizzleConstants[7];
-    constant uint32_t& depthCubeSwzl = spvSwizzleConstants[8];
-    constant uint32_t& depth2dArraySwzl = spvSwizzleConstants[9];
-    constant uint32_t& depthCubeArraySwzl = spvSwizzleConstants[10];
+    constant uint& tex1dSwzl = spvSwizzleConstants[0];
+    constant uint& tex2dSwzl = spvSwizzleConstants[1];
+    constant uint& tex3dSwzl = spvSwizzleConstants[2];
+    constant uint& texCubeSwzl = spvSwizzleConstants[3];
+    constant uint& tex2dArraySwzl = spvSwizzleConstants[4];
+    constant uint& texCubeArraySwzl = spvSwizzleConstants[5];
+    constant uint& depth2dSwzl = spvSwizzleConstants[7];
+    constant uint& depthCubeSwzl = spvSwizzleConstants[8];
+    constant uint& depth2dArraySwzl = spvSwizzleConstants[9];
+    constant uint& depthCubeArraySwzl = spvSwizzleConstants[10];
     out.fragColor = do_samples(tex1d, tex1dSmplr, tex1dSwzl, tex2d, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSwzl, tex2dArray, tex2dArraySmplr, tex2dArraySwzl, texCubeArray, texCubeArraySmplr, texCubeArraySwzl, texBuffer, depth2d, depth2dSmplr, depth2dSwzl, depthCube, depthCubeSmplr, depthCubeSwzl, depth2dArray, depth2dArraySwzl, depthCubeArray, depthCubeArraySmplr, depthCubeArraySwzl, defaultSampler, shadowSampler);
     return out;
 }

+ 4 - 4
3rdparty/spirv-cross/reference/shaders-msl/asm/frag/extract-packed-from-composite.asm.frag

@@ -7,19 +7,19 @@ using namespace metal;
 
 struct Foo
 {
-    packed_float3 a;
+    float3 a;
     float b;
 };
 
 struct Foo_1
 {
-    float3 a;
+    packed_float3 a;
     float b;
 };
 
 struct buf
 {
-    Foo results[16];
+    Foo_1 results[16];
     float4 bar;
 };
 
@@ -31,7 +31,7 @@ struct main0_out
 float4 _main(thread const float4& pos, constant buf& v_11)
 {
     int _46 = int(pos.x) % 16;
-    Foo_1 foo;
+    Foo foo;
     foo.a = float3(v_11.results[_46].a);
     foo.b = v_11.results[_46].b;
     return float4(dot(foo.a, v_11.bar.xyz), foo.b, 0.0, 0.0);

+ 84 - 0
3rdparty/spirv-cross/reference/shaders-msl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,84 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct main0_out
+{
+    float FragColor [[color(0)]];
+};
+
+struct main0_in
+{
+    float vColor [[user(locn0)]];
+};
+
+#line 6 "test.frag"
+void func(thread float& FragColor, thread float& vColor)
+{
+#line 8 "test.frag"
+    FragColor = 1.0;
+#line 9 "test.frag"
+    FragColor = 2.0;
+#line 10 "test.frag"
+    if (vColor < 0.0)
+    {
+#line 12 "test.frag"
+        FragColor = 3.0;
+    }
+    else
+    {
+#line 16 "test.frag"
+        FragColor = 4.0;
+    }
+#line 19 "test.frag"
+    for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
+    {
+#line 21 "test.frag"
+        FragColor += 0.20000000298023223876953125;
+#line 22 "test.frag"
+        FragColor += 0.300000011920928955078125;
+    }
+#line 25 "test.frag"
+    switch (int(vColor))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            FragColor += 0.20000000298023223876953125;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            FragColor += 0.4000000059604644775390625;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            FragColor += 0.800000011920928955078125;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    do
+    {
+#line 42 "test.frag"
+        FragColor += (10.0 + vColor);
+    } while (FragColor < 100.0);
+}
+
+#line 46 "test.frag"
+fragment main0_out main0(main0_in in [[stage_in]])
+{
+    main0_out out = {};
+#line 48 "test.frag"
+    func(out.FragColor, in.vColor);
+    return out;
+}
+

+ 2 - 2
3rdparty/spirv-cross/reference/shaders-msl/asm/vert/extract-transposed-matrix-from-struct.asm.vert

@@ -25,7 +25,7 @@ struct InstanceData_1
 
 struct gInstanceData
 {
-    InstanceData _data[1];
+    InstanceData_1 _data[1];
 };
 
 struct main0_out
@@ -41,7 +41,7 @@ struct main0_in
 
 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInstanceData_1)
 {
-    InstanceData_1 instData;
+    InstanceData instData;
     instData.MATRIX_MVP = transpose(gInstanceData_1._data[instanceID].MATRIX_MVP);
     instData.Color = gInstanceData_1._data[instanceID].Color;
     V2F v2f;

+ 22 - 0
3rdparty/spirv-cross/reference/shaders-msl/asm/vert/fake-builtin-input.asm.vert

@@ -0,0 +1,22 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct main0_out
+{
+    float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+    float2 in_var_POSITION [[attribute(0)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]])
+{
+    main0_out out = {};
+    out.gl_Position = float4(in.in_var_POSITION, 0.0, 1.0);
+    return out;
+}
+

+ 36 - 0
3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.comp

@@ -0,0 +1,36 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct SSBO
+{
+    uint size;
+    float4 v[1];
+};
+
+struct SSBO1
+{
+    float bz[1];
+};
+
+uint get_size(device SSBO& v_14, constant uint& v_14BufferSize, device SSBO1* (&ssbos)[2], constant uint* ssbosBufferSize)
+{
+    return uint(int((v_14BufferSize - 16) / 16) + int((ssbosBufferSize[1] - 0) / 4));
+}
+
+kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO& v_14 [[buffer(1)]], device SSBO1* ssbos_0 [[buffer(2)]], device SSBO1* ssbos_1 [[buffer(3)]])
+{
+    device SSBO1* ssbos[] =
+    {
+        ssbos_0,
+        ssbos_1,
+    };
+
+    constant uint& v_14BufferSize = spvBufferSizeConstants[1];
+    constant uint* ssbosBufferSize = &spvBufferSizeConstants[2];
+    v_14.size = get_size(v_14, v_14BufferSize, ssbos, ssbosBufferSize);
+}
+

+ 65 - 0
3rdparty/spirv-cross/reference/shaders-msl/comp/array-length.msl2.argument.discrete.comp

@@ -0,0 +1,65 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct SSBO
+{
+    uint size;
+    float4 v[1];
+};
+
+struct SSBO1
+{
+    float bz[1];
+};
+
+struct SSBO2
+{
+    uint size2;
+    float4 w[1];
+};
+
+struct SSBO3
+{
+    float bz[1];
+};
+
+struct spvDescriptorSetBuffer0
+{
+    constant uint* spvBufferSizeConstants [[id(0)]];
+    device SSBO* v_16 [[id(1)]];
+};
+
+struct spvDescriptorSetBuffer1
+{
+    constant uint* spvBufferSizeConstants [[id(1)]];
+    device SSBO1* ssbos [[id(2)]][2];
+};
+
+uint get_size(device SSBO& v_16, constant uint& v_16BufferSize, device SSBO1* constant (&ssbos)[2], constant uint* ssbosBufferSize, device SSBO2& v_38, constant uint& v_38BufferSize, device SSBO3* (&ssbos2)[2], constant uint* ssbos2BufferSize)
+{
+    uint len = uint(int((v_16BufferSize - 16) / 16));
+    len += uint(int((ssbosBufferSize[1] - 0) / 4));
+    len += uint(int((v_38BufferSize - 16) / 16));
+    len += uint(int((ssbos2BufferSize[0] - 0) / 4));
+    return len;
+}
+
+kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO3* ssbos2_0 [[buffer(2)]], device SSBO3* ssbos2_1 [[buffer(3)]], device SSBO2& v_38 [[buffer(5)]])
+{
+    device SSBO3* ssbos2[] =
+    {
+        ssbos2_0,
+        ssbos2_1,
+    };
+
+    constant uint& spvDescriptorSet0_v_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[1];
+    constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[2];
+    constant uint& v_38BufferSize = spvBufferSizeConstants[5];
+    constant uint* ssbos2BufferSize = &spvBufferSizeConstants[2];
+    (*spvDescriptorSet0.v_16).size = get_size((*spvDescriptorSet0.v_16), spvDescriptorSet0_v_16BufferSize, spvDescriptorSet1.ssbos, spvDescriptorSet1_ssbosBufferSize, v_38, v_38BufferSize, ssbos2, ssbos2BufferSize);
+}
+

+ 68 - 0
3rdparty/spirv-cross/reference/shaders-msl/comp/complex-type-alias.comp

@@ -0,0 +1,68 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct Foo0
+{
+    float a;
+};
+
+struct Foo1
+{
+    Foo0 a;
+};
+
+struct Foo2
+{
+    Foo1 a;
+    float weight;
+};
+
+struct Foo0_1
+{
+    float a;
+};
+
+struct Foo1_1
+{
+    Foo0_1 a;
+};
+
+struct Foo2_1
+{
+    Foo1_1 a;
+    float weight;
+};
+
+struct SSBO
+{
+    Foo2_1 outputs[1];
+};
+
+constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(8u, 8u, 1u);
+
+void Zero(thread Foo0& v)
+{
+    v.a = 0.0;
+}
+
+kernel void main0(device SSBO& _53 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
+{
+    threadgroup Foo2 coeffs[64];
+    Foo2 data;
+    data.weight = 0.0;
+    Foo0 param;
+    Zero(param);
+    data.a.a = param;
+    coeffs[gl_LocalInvocationIndex] = data;
+    threadgroup_barrier(mem_flags::mem_threadgroup);
+    if (gl_LocalInvocationIndex == 0u)
+    {
+        _53.outputs[gl_WorkGroupID.x].a.a.a = coeffs[0].a.a.a;
+        _53.outputs[gl_WorkGroupID.x].weight = coeffs[0].weight;
+    }
+}
+

+ 13 - 13
3rdparty/spirv-cross/reference/shaders-msl/comp/composite-array-initialization.comp

@@ -11,23 +11,23 @@ struct Data
     float b;
 };
 
+constant float X_tmp [[function_constant(0)]];
+constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
+
 struct Data_1
 {
     float a;
     float b;
 };
 
-constant float X_tmp [[function_constant(0)]];
-constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
-
 struct SSBO
 {
-    Data outdata[1];
+    Data_1 outdata[1];
 };
 
 constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
 
-constant Data_1 _25[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
+constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
 
 // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
 template<typename T, uint N>
@@ -42,20 +42,20 @@ void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
     for (uint i = 0; i < N; dst[i] = src[i], i++);
 }
 
-Data_1 combine(thread const Data_1& a, thread const Data_1& b)
+Data combine(thread const Data& a, thread const Data& b)
 {
-    return Data_1{ a.a + b.a, a.b + b.b };
+    return Data{ a.a + b.a, a.b + b.b };
 }
 
 kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
 {
-    Data_1 data[2] = { Data_1{ 1.0, 2.0 }, Data_1{ 3.0, 4.0 } };
-    Data_1 _31[2] = { Data_1{ X, 2.0 }, Data_1{ 3.0, 5.0 } };
-    Data_1 data2[2];
+    Data data[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
+    Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
+    Data data2[2];
     spvArrayCopyFromStack1(data2, _31);
-    Data_1 param = data[gl_LocalInvocationID.x];
-    Data_1 param_1 = data2[gl_LocalInvocationID.x];
-    Data_1 _73 = combine(param, param_1);
+    Data param = data[gl_LocalInvocationID.x];
+    Data param_1 = data2[gl_LocalInvocationID.x];
+    Data _73 = combine(param, param_1);
     _53.outdata[gl_WorkGroupID.x].a = _73.a;
     _53.outdata[gl_WorkGroupID.x].b = _73.b;
 }

+ 1 - 1
3rdparty/spirv-cross/reference/shaders-msl/comp/force-recompile-hooks.swizzle.comp

@@ -127,7 +127,7 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
 
 kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> foo [[texture(0)]], texture2d<float, access::write> bar [[texture(1)]], sampler fooSmplr [[sampler(0)]])
 {
-    constant uint32_t& fooSwzl = spvSwizzleConstants[0];
+    constant uint& fooSwzl = spvSwizzleConstants[0];
     float4 a = spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl);
     bar.write(a, uint2(int2(0)));
 }

+ 4 - 4
3rdparty/spirv-cross/reference/shaders-msl/comp/packing-test-1.comp

@@ -5,19 +5,19 @@ using namespace metal;
 
 struct T1
 {
-    packed_float3 a;
+    float3 a;
     float b;
 };
 
 struct T1_1
 {
-    float3 a;
+    packed_float3 a;
     float b;
 };
 
 struct Buffer0
 {
-    T1 buf0[1];
+    T1_1 buf0[1];
 };
 
 struct Buffer1
@@ -29,7 +29,7 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u);
 
 kernel void main0(device Buffer0& _15 [[buffer(1)]], device Buffer1& _34 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
 {
-    T1_1 v;
+    T1 v;
     v.a = float3(_15.buf0[0].a);
     v.b = _15.buf0[0].b;
     float x = v.b;

+ 6 - 6
3rdparty/spirv-cross/reference/shaders-msl/comp/storage-buffer-std140-vector-array.comp

@@ -5,28 +5,28 @@ using namespace metal;
 
 struct Sub
 {
-    float4 f[2];
-    float4 f2[2];
+    float f[2];
+    float2 f2[2];
     float3 f3[2];
     float4 f4[2];
 };
 
 struct Sub_1
 {
-    float f[2];
-    float2 f2[2];
+    float4 f[2];
+    float4 f2[2];
     float3 f3[2];
     float4 f4[2];
 };
 
 struct SSBO
 {
-    Sub sub[2];
+    Sub_1 sub[2];
 };
 
 kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
 {
-    Sub_1 foo;
+    Sub foo;
     foo.f[0] = _27.sub[gl_WorkGroupID.x].f[0].x;
     foo.f[1] = _27.sub[gl_WorkGroupID.x].f[1].x;
     foo.f2[0] = _27.sub[gl_WorkGroupID.x].f2[0].xy;

+ 6 - 6
3rdparty/spirv-cross/reference/shaders-msl/comp/struct-nested.comp

@@ -13,24 +13,24 @@ struct s2
     s1 b;
 };
 
-struct s2_1
+struct s1_1
 {
-    s1 b;
+    int a;
 };
 
-struct s1_1
+struct s2_1
 {
-    int a;
+    s1_1 b;
 };
 
 struct dstbuffer
 {
-    s2 test[1];
+    s2_1 test[1];
 };
 
 kernel void main0(device dstbuffer& _19 [[buffer(1)]])
 {
-    s2_1 testVal;
+    s2 testVal;
     testVal.b.a = 0;
     _19.test[0].b.a = testVal.b.a;
 }

+ 13 - 13
3rdparty/spirv-cross/reference/shaders-msl/comp/type-alias.comp

@@ -10,29 +10,29 @@ struct S0
     float4 a;
 };
 
-struct S0_1
+struct S1
 {
     float4 a;
 };
 
-struct S1
+struct S0_1
 {
     float4 a;
 };
 
-struct S1_1
+struct SSBO0
 {
-    float4 a;
+    S0_1 s0s[1];
 };
 
-struct SSBO0
+struct S1_1
 {
-    S0 s0s[1];
+    float4 a;
 };
 
 struct SSBO1
 {
-    S1 s1s[1];
+    S1_1 s1s[1];
 };
 
 struct SSBO2
@@ -40,24 +40,24 @@ struct SSBO2
     float4 outputs[1];
 };
 
-float4 overload(thread const S0_1& s0)
+float4 overload(thread const S0& s0)
 {
     return s0.a;
 }
 
-float4 overload(thread const S1_1& s1)
+float4 overload(thread const S1& s1)
 {
     return s1.a;
 }
 
 kernel void main0(device SSBO0& _36 [[buffer(0)]], device SSBO1& _55 [[buffer(1)]], device SSBO2& _66 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
 {
-    S0_1 s0;
+    S0 s0;
     s0.a = _36.s0s[gl_GlobalInvocationID.x].a;
-    S1_1 s1;
+    S1 s1;
     s1.a = _55.s1s[gl_GlobalInvocationID.x].a;
-    S0_1 param = s0;
-    S1_1 param_1 = s1;
+    S0 param = s0;
+    S1 param_1 = s1;
     _66.outputs[gl_GlobalInvocationID.x] = overload(param) + overload(param_1);
 }
 

+ 5 - 5
3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag

@@ -142,17 +142,17 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
     return t.gather_compare(s, spvForward<Ts>(params)...);
 }
 
-float4 sample_in_func_1(thread const array<texture2d<float>, 4> uSampler0, thread const array<sampler, 4> uSampler0Smplr, constant uint32_t* uSampler0Swzl, thread float2& vUV)
+float4 sample_in_func_1(thread const array<texture2d<float>, 4> uSampler0, thread const array<sampler, 4> uSampler0Smplr, constant uint* uSampler0Swzl, thread float2& vUV)
 {
     return spvTextureSwizzle(uSampler0[2].sample(uSampler0Smplr[2], vUV), uSampler0Swzl[2]);
 }
 
-float4 sample_in_func_2(thread float2& vUV, thread texture2d<float> uSampler1, thread const sampler uSampler1Smplr, constant uint32_t& uSampler1Swzl)
+float4 sample_in_func_2(thread float2& vUV, thread texture2d<float> uSampler1, thread const sampler uSampler1Smplr, constant uint& uSampler1Swzl)
 {
     return spvTextureSwizzle(uSampler1.sample(uSampler1Smplr, vUV), uSampler1Swzl);
 }
 
-float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint32_t& sSwzl, thread float2& vUV)
+float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV)
 {
     return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl);
 }
@@ -160,8 +160,8 @@ float4 sample_single_in_func(thread const texture2d<float> s, thread const sampl
 fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant uint* spvSwizzleConstants [[buffer(30)]], texture2d<float> uSampler1 [[texture(0)]], sampler uSampler1Smplr [[sampler(0)]])
 {
     main0_out out = {};
-    constant uint32_t* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
-    constant uint32_t& uSampler1Swzl = spvSwizzleConstants[0];
+    constant uint* spvDescriptorSet0_uSampler0Swzl = &spvDescriptorSet0.spvSwizzleConstants[1];
+    constant uint& uSampler1Swzl = spvSwizzleConstants[0];
     out.FragColor = sample_in_func_1(spvDescriptorSet0.uSampler0, spvDescriptorSet0.uSampler0Smplr, spvDescriptorSet0_uSampler0Swzl, in.vUV);
     out.FragColor += sample_in_func_2(in.vUV, uSampler1, uSampler1Smplr, uSampler1Swzl);
     out.FragColor += sample_single_in_func(spvDescriptorSet0.uSampler0[1], spvDescriptorSet0.uSampler0Smplr[1], spvDescriptorSet0_uSampler0Swzl[1], in.vUV);

+ 3 - 3
3rdparty/spirv-cross/reference/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag

@@ -135,12 +135,12 @@ inline vec<T, 4> spvGatherCompareSwizzle(sampler s, const thread Tex& t, Ts... p
     return t.gather_compare(s, spvForward<Ts>(params)...);
 }
 
-float4 sample_in_func(thread const array<texture2d<float>, 4> uSampler, thread const array<sampler, 4> uSamplerSmplr, constant uint32_t* uSamplerSwzl, thread float2& vUV)
+float4 sample_in_func(thread const array<texture2d<float>, 4> uSampler, thread const array<sampler, 4> uSamplerSmplr, constant uint* uSamplerSwzl, thread float2& vUV)
 {
     return spvTextureSwizzle(uSampler[2].sample(uSamplerSmplr[2], vUV), uSamplerSwzl[2]);
 }
 
-float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint32_t& sSwzl, thread float2& vUV)
+float4 sample_single_in_func(thread const texture2d<float> s, thread const sampler sSmplr, constant uint& sSwzl, thread float2& vUV)
 {
     return spvTextureSwizzle(s.sample(sSmplr, vUV), sSwzl);
 }
@@ -148,7 +148,7 @@ float4 sample_single_in_func(thread const texture2d<float> s, thread const sampl
 fragment main0_out main0(main0_in in [[stage_in]], constant uint* spvSwizzleConstants [[buffer(30)]], array<texture2d<float>, 4> uSampler [[texture(0)]], array<sampler, 4> uSamplerSmplr [[sampler(0)]])
 {
     main0_out out = {};
-    constant uint32_t* uSamplerSwzl = &spvSwizzleConstants[0];
+    constant uint* uSamplerSwzl = &spvSwizzleConstants[0];
     out.FragColor = sample_in_func(uSampler, uSamplerSmplr, uSamplerSwzl, in.vUV);
     out.FragColor += sample_single_in_func(uSampler[1], uSamplerSmplr[1], uSamplerSwzl[1], in.vUV);
     return out;

+ 4 - 4
3rdparty/spirv-cross/reference/shaders-msl/frag/packing-test-3.frag

@@ -12,19 +12,19 @@ struct VertexOutput
 
 struct TestStruct
 {
-    packed_float3 position;
+    float3 position;
     float radius;
 };
 
 struct TestStruct_1
 {
-    float3 position;
+    packed_float3 position;
     float radius;
 };
 
 struct CB0
 {
-    TestStruct CB0[16];
+    TestStruct_1 CB0[16];
 };
 
 struct main0_out
@@ -34,7 +34,7 @@ struct main0_out
 
 float4 _main(thread const VertexOutput& IN, constant CB0& v_26)
 {
-    TestStruct_1 st;
+    TestStruct st;
     st.position = float3(v_26.CB0[1].position);
     st.radius = v_26.CB0[1].radius;
     float4 col = float4(st.position, st.radius);

+ 1 - 1
3rdparty/spirv-cross/reference/shaders-msl/vert/copy.flatten.vert

@@ -40,9 +40,9 @@ vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _21 [[buffer(0)]]
     main0_out out = {};
     out.gl_Position = _21.uMVP * in.aVertex;
     out.vColor = float4(0.0);
+    Light_1 light;
     for (int i = 0; i < 4; i++)
     {
-        Light_1 light;
         light.Position = float3(_21.lights[i].Position);
         light.Radius = _21.lights[i].Radius;
         light.Color = _21.lights[i].Color;

+ 71 - 0
3rdparty/spirv-cross/reference/shaders/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,71 @@
+#version 450
+#extension GL_GOOGLE_cpp_style_line_directive : require
+
+layout(location = 0) out float FragColor;
+layout(location = 0) in float vColor;
+
+#line 6 "test.frag"
+void func()
+{
+#line 8 "test.frag"
+    FragColor = 1.0;
+#line 9 "test.frag"
+    FragColor = 2.0;
+#line 10 "test.frag"
+    if (vColor < 0.0)
+    {
+#line 12 "test.frag"
+        FragColor = 3.0;
+    }
+    else
+    {
+#line 16 "test.frag"
+        FragColor = 4.0;
+    }
+#line 19 "test.frag"
+    for (int i = 0; float(i) < (40.0 + vColor); i += (int(vColor) + 5))
+    {
+#line 21 "test.frag"
+        FragColor += 0.20000000298023223876953125;
+#line 22 "test.frag"
+        FragColor += 0.300000011920928955078125;
+    }
+#line 25 "test.frag"
+    switch (int(vColor))
+    {
+        case 0:
+        {
+#line 28 "test.frag"
+            FragColor += 0.20000000298023223876953125;
+#line 29 "test.frag"
+            break;
+        }
+        case 1:
+        {
+#line 32 "test.frag"
+            FragColor += 0.4000000059604644775390625;
+#line 33 "test.frag"
+            break;
+        }
+        default:
+        {
+#line 36 "test.frag"
+            FragColor += 0.800000011920928955078125;
+#line 37 "test.frag"
+            break;
+        }
+    }
+    do
+    {
+#line 42 "test.frag"
+        FragColor += (10.0 + vColor);
+    } while (FragColor < 100.0);
+}
+
+#line 46 "test.frag"
+void main()
+{
+#line 48 "test.frag"
+    func();
+}
+

+ 1 - 1
3rdparty/spirv-cross/reference/shaders/asm/geom/unroll-glposition-load.asm.geom

@@ -9,9 +9,9 @@ struct SceneOut
 
 void _main(vec4 positions[3], SceneOut OUT)
 {
+    SceneOut o;
     for (int i = 0; i < 3; i++)
     {
-        SceneOut o;
         o.pos = positions[i];
         gl_Position = o.pos;
         EmitVertex();

+ 1 - 1
3rdparty/spirv-cross/reference/shaders/flatten/copy.flatten.vert

@@ -16,10 +16,10 @@ void main()
 {
     gl_Position = mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex;
     vColor = vec4(0.0);
+    Light light;
     for (int i = 0; i < 4; i++)
     {
         Light _52 = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]);
-        Light light;
         light.Position = _52.Position;
         light.Radius = _52.Radius;
         light.Color = _52.Color;

+ 30 - 0
3rdparty/spirv-cross/reference/shaders/frag/inside-loop-dominated-variable-preservation.frag

@@ -0,0 +1,30 @@
+#version 310 es
+precision mediump float;
+precision highp int;
+
+layout(location = 0) out vec4 FragColor;
+
+void main()
+{
+    bool written = false;
+    float v;
+    for (mediump int j = 0; j < 10; j++)
+    {
+        for (mediump int i = 0; i < 4; i++)
+        {
+            float w = 0.0;
+            if (written)
+            {
+                w += v;
+            }
+            else
+            {
+                v = 20.0;
+            }
+            v += float(i);
+            written = true;
+        }
+    }
+    FragColor = vec4(1.0);
+}
+

+ 24 - 0
3rdparty/spirv-cross/reference/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag.vk

@@ -0,0 +1,24 @@
+#version 450
+#extension GL_EXT_scalar_block_layout : require
+
+layout(set = 0, binding = 0, std430) uniform UBO
+{
+    float a[1024];
+    vec3 b[2];
+} _17;
+
+layout(set = 0, binding = 1, std430) uniform UBOEnhancedLayout
+{
+    layout(offset = 0) float c[1024];
+    layout(offset = 4096) vec3 d[2];
+    layout(offset = 10000) float e;
+} _30;
+
+layout(location = 0) out float FragColor;
+layout(location = 0) flat in int vIndex;
+
+void main()
+{
+    FragColor = (_17.a[vIndex] + _30.c[vIndex]) + _30.e;
+}
+

+ 17 - 0
3rdparty/spirv-cross/reference/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen.vk

@@ -0,0 +1,17 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
+layout(location = 0) rayPayloadNV vec4 payload;
+layout(location = 0) callableDataNV float blend;
+
+void main()
+{
+    vec3 origin = vec3(0.0);
+    vec3 direction = vec3(0.0, 0.0, -1.0);
+    traceNV(as, 1u, 255u, 0u, 0u, 0u, origin, 0.0, direction, 100.0, 0);
+    executeCallableNV(0u, 0);
+    imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
+}
+

+ 17 - 0
3rdparty/spirv-cross/reference/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen.vk

@@ -0,0 +1,17 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(shaderRecordNV, std430) buffer sbt
+{
+    vec3 direction;
+    float tmax;
+} _20;
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+layout(location = 0) rayPayloadNV float payload;
+
+void main()
+{
+    traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, _20.direction, _20.tmax, 0);
+}
+

+ 221 - 0
3rdparty/spirv-cross/shaders-hlsl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,221 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Google Shaderc over Glslang; 7
+; Bound: 83
+; Schema: 0
+               OpCapability Shader
+          %2 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %main "main" %FragColor %vColor
+               OpExecutionMode %main OriginUpperLeft
+          %1 = OpString "test.frag"
+               OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
+// OpModuleProcessed client vulkan100
+// OpModuleProcessed target-env vulkan1.0
+// OpModuleProcessed entry-point main
+#line 1
+#version 450
+
+layout(location = 0) in float vColor;
+layout(location = 0) out float FragColor;
+
+void func()
+{
+	FragColor = 1.0;
+	FragColor = 2.0;
+	if (vColor < 0.0)
+	{
+		FragColor = 3.0;
+	}
+	else
+	{
+		FragColor = 4.0;
+	}
+
+	for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
+	{
+		FragColor += 0.2;
+		FragColor += 0.3;
+	}
+
+	switch (int(vColor))
+	{
+		case 0:
+			FragColor += 0.2;
+			break;
+
+		case 1:
+			FragColor += 0.4;
+			break;
+
+		default:
+			FragColor += 0.8;
+			break;
+	}
+
+	do
+	{
+		FragColor += 10.0 + vColor;
+	} while(FragColor < 100.0);
+}
+
+void main()
+{
+	func();
+}
+"
+               OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
+               OpSourceExtension "GL_GOOGLE_include_directive"
+               OpName %main "main"
+               OpName %func_ "func("
+               OpName %FragColor "FragColor"
+               OpName %vColor "vColor"
+               OpName %i "i"
+               OpDecorate %FragColor Location 0
+               OpDecorate %vColor Location 0
+       %void = OpTypeVoid
+          %4 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+%_ptr_Output_float = OpTypePointer Output %float
+  %FragColor = OpVariable %_ptr_Output_float Output
+    %float_1 = OpConstant %float 1
+    %float_2 = OpConstant %float 2
+%_ptr_Input_float = OpTypePointer Input %float
+     %vColor = OpVariable %_ptr_Input_float Input
+    %float_0 = OpConstant %float 0
+       %bool = OpTypeBool
+    %float_3 = OpConstant %float 3
+    %float_4 = OpConstant %float 4
+        %int = OpTypeInt 32 1
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%_ptr_Function_int = OpTypePointer Function %int
+      %int_0 = OpConstant %int 0
+   %float_40 = OpConstant %float 40
+%float_0_200000003 = OpConstant %float 0.200000003
+%float_0_300000012 = OpConstant %float 0.300000012
+      %int_5 = OpConstant %int 5
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%float_0_400000006 = OpConstant %float 0.400000006
+%float_0_800000012 = OpConstant %float 0.800000012
+   %float_10 = OpConstant %float 10
+  %float_100 = OpConstant %float 100
+       %main = OpFunction %void None %4
+               OpLine %1 46 0
+          %6 = OpLabel
+               OpLine %1 48 0
+         %82 = OpFunctionCall %void %func_
+               OpReturn
+               OpFunctionEnd
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+      %func_ = OpFunction %void None %4
+               OpLine %1 6 0
+          %8 = OpLabel
+          %i = OpVariable %_ptr_Function_int Function
+               OpLine %1 8 0
+               OpStore %FragColor %float_1
+               OpLine %1 9 0
+               OpStore %FragColor %float_2
+               OpLine %1 10 0
+         %16 = OpLoad %float %vColor
+         %19 = OpFOrdLessThan %bool %16 %float_0
+               OpSelectionMerge %21 None
+               OpBranchConditional %19 %20 %23
+         %20 = OpLabel
+               OpLine %1 12 0
+               OpStore %FragColor %float_3
+               OpBranch %21
+         %23 = OpLabel
+               OpLine %1 16 0
+               OpStore %FragColor %float_4
+               OpBranch %21
+         %21 = OpLabel
+               OpLine %1 19 0
+               OpStore %i %int_0
+               OpBranch %29
+         %29 = OpLabel
+               OpLoopMerge %31 %32 None
+               OpBranch %33
+         %33 = OpLabel
+         %34 = OpLoad %int %i
+         %35 = OpConvertSToF %float %34
+         %37 = OpLoad %float %vColor
+         %38 = OpFAdd %float %float_40 %37
+         %39 = OpFOrdLessThan %bool %35 %38
+               OpBranchConditional %39 %30 %31
+         %30 = OpLabel
+               OpLine %1 21 0
+         %41 = OpLoad %float %FragColor
+         %42 = OpFAdd %float %41 %float_0_200000003
+               OpStore %FragColor %42
+               OpLine %1 22 0
+         %44 = OpLoad %float %FragColor
+         %45 = OpFAdd %float %44 %float_0_300000012
+               OpStore %FragColor %45
+               OpBranch %32
+         %32 = OpLabel
+               OpLine %1 19 0
+         %46 = OpLoad %float %vColor
+         %47 = OpConvertFToS %int %46
+         %49 = OpIAdd %int %47 %int_5
+         %50 = OpLoad %int %i
+         %51 = OpIAdd %int %50 %49
+               OpStore %i %51
+               OpBranch %29
+         %31 = OpLabel
+               OpLine %1 25 0
+         %52 = OpLoad %float %vColor
+         %53 = OpConvertFToS %int %52
+               OpSelectionMerge %57 None
+               OpSwitch %53 %56 0 %54 1 %55
+         %56 = OpLabel
+               OpLine %1 36 0
+         %66 = OpLoad %float %FragColor
+         %67 = OpFAdd %float %66 %float_0_800000012
+               OpStore %FragColor %67
+               OpLine %1 37 0
+               OpBranch %57
+         %54 = OpLabel
+               OpLine %1 28 0
+         %58 = OpLoad %float %FragColor
+         %59 = OpFAdd %float %58 %float_0_200000003
+               OpStore %FragColor %59
+               OpLine %1 29 0
+               OpBranch %57
+         %55 = OpLabel
+               OpLine %1 32 0
+         %62 = OpLoad %float %FragColor
+         %63 = OpFAdd %float %62 %float_0_400000006
+               OpStore %FragColor %63
+               OpLine %1 33 0
+               OpBranch %57
+         %57 = OpLabel
+               OpBranch %70
+               OpLine %1 43 0
+         %70 = OpLabel
+               OpLoopMerge %72 %73 None
+               OpBranch %71
+         %71 = OpLabel
+               OpLine %1 42 0
+         %75 = OpLoad %float %vColor
+         %76 = OpFAdd %float %float_10 %75
+         %77 = OpLoad %float %FragColor
+         %78 = OpFAdd %float %77 %76
+               OpStore %FragColor %78
+               OpBranch %73
+         %73 = OpLabel
+               OpLine %1 43 0
+         %79 = OpLoad %float %FragColor
+         %81 = OpFOrdLessThan %bool %79 %float_100
+               OpBranchConditional %81 %70 %72
+         %72 = OpLabel
+               OpReturn
+               OpFunctionEnd

+ 221 - 0
3rdparty/spirv-cross/shaders-msl/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,221 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Google Shaderc over Glslang; 7
+; Bound: 83
+; Schema: 0
+               OpCapability Shader
+          %2 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %main "main" %FragColor %vColor
+               OpExecutionMode %main OriginUpperLeft
+          %1 = OpString "test.frag"
+               OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
+// OpModuleProcessed client vulkan100
+// OpModuleProcessed target-env vulkan1.0
+// OpModuleProcessed entry-point main
+#line 1
+#version 450
+
+layout(location = 0) in float vColor;
+layout(location = 0) out float FragColor;
+
+void func()
+{
+	FragColor = 1.0;
+	FragColor = 2.0;
+	if (vColor < 0.0)
+	{
+		FragColor = 3.0;
+	}
+	else
+	{
+		FragColor = 4.0;
+	}
+
+	for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
+	{
+		FragColor += 0.2;
+		FragColor += 0.3;
+	}
+
+	switch (int(vColor))
+	{
+		case 0:
+			FragColor += 0.2;
+			break;
+
+		case 1:
+			FragColor += 0.4;
+			break;
+
+		default:
+			FragColor += 0.8;
+			break;
+	}
+
+	do
+	{
+		FragColor += 10.0 + vColor;
+	} while(FragColor < 100.0);
+}
+
+void main()
+{
+	func();
+}
+"
+               OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
+               OpSourceExtension "GL_GOOGLE_include_directive"
+               OpName %main "main"
+               OpName %func_ "func("
+               OpName %FragColor "FragColor"
+               OpName %vColor "vColor"
+               OpName %i "i"
+               OpDecorate %FragColor Location 0
+               OpDecorate %vColor Location 0
+       %void = OpTypeVoid
+          %4 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+%_ptr_Output_float = OpTypePointer Output %float
+  %FragColor = OpVariable %_ptr_Output_float Output
+    %float_1 = OpConstant %float 1
+    %float_2 = OpConstant %float 2
+%_ptr_Input_float = OpTypePointer Input %float
+     %vColor = OpVariable %_ptr_Input_float Input
+    %float_0 = OpConstant %float 0
+       %bool = OpTypeBool
+    %float_3 = OpConstant %float 3
+    %float_4 = OpConstant %float 4
+        %int = OpTypeInt 32 1
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%_ptr_Function_int = OpTypePointer Function %int
+      %int_0 = OpConstant %int 0
+   %float_40 = OpConstant %float 40
+%float_0_200000003 = OpConstant %float 0.200000003
+%float_0_300000012 = OpConstant %float 0.300000012
+      %int_5 = OpConstant %int 5
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%float_0_400000006 = OpConstant %float 0.400000006
+%float_0_800000012 = OpConstant %float 0.800000012
+   %float_10 = OpConstant %float 10
+  %float_100 = OpConstant %float 100
+       %main = OpFunction %void None %4
+               OpLine %1 46 0
+          %6 = OpLabel
+               OpLine %1 48 0
+         %82 = OpFunctionCall %void %func_
+               OpReturn
+               OpFunctionEnd
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+      %func_ = OpFunction %void None %4
+               OpLine %1 6 0
+          %8 = OpLabel
+          %i = OpVariable %_ptr_Function_int Function
+               OpLine %1 8 0
+               OpStore %FragColor %float_1
+               OpLine %1 9 0
+               OpStore %FragColor %float_2
+               OpLine %1 10 0
+         %16 = OpLoad %float %vColor
+         %19 = OpFOrdLessThan %bool %16 %float_0
+               OpSelectionMerge %21 None
+               OpBranchConditional %19 %20 %23
+         %20 = OpLabel
+               OpLine %1 12 0
+               OpStore %FragColor %float_3
+               OpBranch %21
+         %23 = OpLabel
+               OpLine %1 16 0
+               OpStore %FragColor %float_4
+               OpBranch %21
+         %21 = OpLabel
+               OpLine %1 19 0
+               OpStore %i %int_0
+               OpBranch %29
+         %29 = OpLabel
+               OpLoopMerge %31 %32 None
+               OpBranch %33
+         %33 = OpLabel
+         %34 = OpLoad %int %i
+         %35 = OpConvertSToF %float %34
+         %37 = OpLoad %float %vColor
+         %38 = OpFAdd %float %float_40 %37
+         %39 = OpFOrdLessThan %bool %35 %38
+               OpBranchConditional %39 %30 %31
+         %30 = OpLabel
+               OpLine %1 21 0
+         %41 = OpLoad %float %FragColor
+         %42 = OpFAdd %float %41 %float_0_200000003
+               OpStore %FragColor %42
+               OpLine %1 22 0
+         %44 = OpLoad %float %FragColor
+         %45 = OpFAdd %float %44 %float_0_300000012
+               OpStore %FragColor %45
+               OpBranch %32
+         %32 = OpLabel
+               OpLine %1 19 0
+         %46 = OpLoad %float %vColor
+         %47 = OpConvertFToS %int %46
+         %49 = OpIAdd %int %47 %int_5
+         %50 = OpLoad %int %i
+         %51 = OpIAdd %int %50 %49
+               OpStore %i %51
+               OpBranch %29
+         %31 = OpLabel
+               OpLine %1 25 0
+         %52 = OpLoad %float %vColor
+         %53 = OpConvertFToS %int %52
+               OpSelectionMerge %57 None
+               OpSwitch %53 %56 0 %54 1 %55
+         %56 = OpLabel
+               OpLine %1 36 0
+         %66 = OpLoad %float %FragColor
+         %67 = OpFAdd %float %66 %float_0_800000012
+               OpStore %FragColor %67
+               OpLine %1 37 0
+               OpBranch %57
+         %54 = OpLabel
+               OpLine %1 28 0
+         %58 = OpLoad %float %FragColor
+         %59 = OpFAdd %float %58 %float_0_200000003
+               OpStore %FragColor %59
+               OpLine %1 29 0
+               OpBranch %57
+         %55 = OpLabel
+               OpLine %1 32 0
+         %62 = OpLoad %float %FragColor
+         %63 = OpFAdd %float %62 %float_0_400000006
+               OpStore %FragColor %63
+               OpLine %1 33 0
+               OpBranch %57
+         %57 = OpLabel
+               OpBranch %70
+               OpLine %1 43 0
+         %70 = OpLabel
+               OpLoopMerge %72 %73 None
+               OpBranch %71
+         %71 = OpLabel
+               OpLine %1 42 0
+         %75 = OpLoad %float %vColor
+         %76 = OpFAdd %float %float_10 %75
+         %77 = OpLoad %float %FragColor
+         %78 = OpFAdd %float %77 %76
+               OpStore %FragColor %78
+               OpBranch %73
+         %73 = OpLabel
+               OpLine %1 43 0
+         %79 = OpLoad %float %FragColor
+         %81 = OpFOrdLessThan %bool %79 %float_100
+               OpBranchConditional %81 %70 %72
+         %72 = OpLabel
+               OpReturn
+               OpFunctionEnd

+ 55 - 0
3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert

@@ -0,0 +1,55 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google spiregg; 0
+; Bound: 29
+; Schema: 0
+               OpCapability Shader
+               OpCapability Float16
+               OpCapability StorageInputOutput16
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Vertex %vertexShader "main" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target
+               OpEntryPoint Fragment %fragmentShader "fragmentShader" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target
+               OpExecutionMode %fragmentShader OriginUpperLeft
+               OpSource HLSL 640
+               OpName %in_var_POSITION "in.var.POSITION"
+               OpName %out_var_SV_Target "out.var.SV_Target"
+               OpName %vertexShader "vertexShader"
+               OpName %fragmentShader "fragmentShader"
+               OpDecorate %gl_Position BuiltIn Position
+               OpDecorate %gl_FragCoord BuiltIn FragCoord
+               OpDecorate %in_var_POSITION Location 0
+               OpDecorate %out_var_SV_Target Location 0
+      %float = OpTypeFloat 32
+    %float_0 = OpConstant %float 0
+    %float_1 = OpConstant %float 1
+       %half = OpTypeFloat 16
+%half_0x1p_0 = OpConstant %half 0x1p+0
+%half_0x0p_0 = OpConstant %half 0x0p+0
+     %v4half = OpTypeVector %half 4
+         %14 = OpConstantComposite %v4half %half_0x1p_0 %half_0x0p_0 %half_0x1p_0 %half_0x1p_0
+    %v2float = OpTypeVector %float 2
+%_ptr_Input_v2float = OpTypePointer Input %v2float
+    %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Output_v4half = OpTypePointer Output %v4half
+       %void = OpTypeVoid
+         %22 = OpTypeFunction %void
+%in_var_POSITION = OpVariable %_ptr_Input_v2float Input
+%gl_Position = OpVariable %_ptr_Output_v4float Output
+%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
+%out_var_SV_Target = OpVariable %_ptr_Output_v4half Output
+%vertexShader = OpFunction %void None %22
+         %23 = OpLabel
+         %24 = OpLoad %v2float %in_var_POSITION
+         %25 = OpCompositeExtract %float %24 0
+         %26 = OpCompositeExtract %float %24 1
+         %27 = OpCompositeConstruct %v4float %25 %26 %float_0 %float_1
+               OpStore %gl_Position %27
+               OpReturn
+               OpFunctionEnd
+%fragmentShader = OpFunction %void None %22
+         %28 = OpLabel
+               OpStore %out_var_SV_Target %14
+               OpReturn
+               OpFunctionEnd

+ 22 - 0
3rdparty/spirv-cross/shaders-msl/comp/array-length.comp

@@ -0,0 +1,22 @@
+#version 450
+layout(local_size_x = 1) in;
+layout(set = 0, binding = 1, std140) buffer SSBO
+{
+	uint size;
+	float v[];
+};
+
+layout(set = 0, binding = 2, std430) buffer SSBO1
+{
+	float bz[];
+} ssbos[2];
+
+uint get_size()
+{
+	return v.length() + ssbos[1].bz.length();
+}
+
+void main()
+{
+	size = get_size();
+}

+ 38 - 0
3rdparty/spirv-cross/shaders-msl/comp/array-length.msl2.argument.discrete.comp

@@ -0,0 +1,38 @@
+#version 450
+layout(local_size_x = 1) in;
+layout(set = 0, binding = 1, std140) buffer SSBO
+{
+	uint size;
+	float v[];
+};
+
+layout(set = 1, binding = 2, std430) buffer SSBO1
+{
+	float bz[];
+} ssbos[2];
+
+layout(set = 2, binding = 5, std140) buffer SSBO2
+{
+	uint size2;
+	float w[];
+};
+
+layout(set = 3, binding = 2, std430) buffer SSBO3
+{
+	float bz[];
+} ssbos2[2];
+
+
+uint get_size()
+{
+	uint len = v.length();
+	len += ssbos[1].bz.length();
+	len += w.length();
+	len += ssbos2[0].bz.length();
+	return len;
+}
+
+void main()
+{
+	size = get_size();
+}

+ 41 - 0
3rdparty/spirv-cross/shaders-msl/comp/complex-type-alias.comp

@@ -0,0 +1,41 @@
+#version 450
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+struct Foo0
+{
+    float a;
+};
+
+struct Foo1
+{
+	Foo0 a;
+};
+
+void Zero(out Foo0 v)
+{
+	v.a = 0.0;
+}
+
+struct Foo2
+{
+    Foo1 a;
+	float weight;
+};
+
+layout(std430, binding = 0) buffer SSBO
+{
+    Foo2 outputs[];
+};
+
+shared Foo2 coeffs[64];
+
+void main()
+{
+    Foo2 data;
+    data.weight = 0.0;
+    Zero(data.a.a);
+    coeffs[gl_LocalInvocationIndex] = data;
+	barrier();
+    if (gl_LocalInvocationIndex == 0u)
+        outputs[gl_WorkGroupID.x] = coeffs[0];
+}

+ 221 - 0
3rdparty/spirv-cross/shaders/asm/frag/line-directive.line.asm.frag

@@ -0,0 +1,221 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Google Shaderc over Glslang; 7
+; Bound: 83
+; Schema: 0
+               OpCapability Shader
+          %2 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %main "main" %FragColor %vColor
+               OpExecutionMode %main OriginUpperLeft
+          %1 = OpString "test.frag"
+               OpSource GLSL 450 %1 "// OpModuleProcessed entry-point main
+// OpModuleProcessed client vulkan100
+// OpModuleProcessed target-env vulkan1.0
+// OpModuleProcessed entry-point main
+#line 1
+#version 450
+
+layout(location = 0) in float vColor;
+layout(location = 0) out float FragColor;
+
+void func()
+{
+	FragColor = 1.0;
+	FragColor = 2.0;
+	if (vColor < 0.0)
+	{
+		FragColor = 3.0;
+	}
+	else
+	{
+		FragColor = 4.0;
+	}
+
+	for (int i = 0; i < 40 + vColor; i += int(vColor) + 5)
+	{
+		FragColor += 0.2;
+		FragColor += 0.3;
+	}
+
+	switch (int(vColor))
+	{
+		case 0:
+			FragColor += 0.2;
+			break;
+
+		case 1:
+			FragColor += 0.4;
+			break;
+
+		default:
+			FragColor += 0.8;
+			break;
+	}
+
+	do
+	{
+		FragColor += 10.0 + vColor;
+	} while(FragColor < 100.0);
+}
+
+void main()
+{
+	func();
+}
+"
+               OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
+               OpSourceExtension "GL_GOOGLE_include_directive"
+               OpName %main "main"
+               OpName %func_ "func("
+               OpName %FragColor "FragColor"
+               OpName %vColor "vColor"
+               OpName %i "i"
+               OpDecorate %FragColor Location 0
+               OpDecorate %vColor Location 0
+       %void = OpTypeVoid
+          %4 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+%_ptr_Output_float = OpTypePointer Output %float
+  %FragColor = OpVariable %_ptr_Output_float Output
+    %float_1 = OpConstant %float 1
+    %float_2 = OpConstant %float 2
+%_ptr_Input_float = OpTypePointer Input %float
+     %vColor = OpVariable %_ptr_Input_float Input
+    %float_0 = OpConstant %float 0
+       %bool = OpTypeBool
+    %float_3 = OpConstant %float 3
+    %float_4 = OpConstant %float 4
+        %int = OpTypeInt 32 1
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%_ptr_Function_int = OpTypePointer Function %int
+      %int_0 = OpConstant %int 0
+   %float_40 = OpConstant %float 40
+%float_0_200000003 = OpConstant %float 0.200000003
+%float_0_300000012 = OpConstant %float 0.300000012
+      %int_5 = OpConstant %int 5
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+%float_0_400000006 = OpConstant %float 0.400000006
+%float_0_800000012 = OpConstant %float 0.800000012
+   %float_10 = OpConstant %float 10
+  %float_100 = OpConstant %float 100
+       %main = OpFunction %void None %4
+               OpLine %1 46 0
+          %6 = OpLabel
+               OpLine %1 48 0
+         %82 = OpFunctionCall %void %func_
+               OpReturn
+               OpFunctionEnd
+
+			   ; Should be ignored
+               OpLine %1 5 0
+
+      %func_ = OpFunction %void None %4
+               OpLine %1 6 0
+          %8 = OpLabel
+          %i = OpVariable %_ptr_Function_int Function
+               OpLine %1 8 0
+               OpStore %FragColor %float_1
+               OpLine %1 9 0
+               OpStore %FragColor %float_2
+               OpLine %1 10 0
+         %16 = OpLoad %float %vColor
+         %19 = OpFOrdLessThan %bool %16 %float_0
+               OpSelectionMerge %21 None
+               OpBranchConditional %19 %20 %23
+         %20 = OpLabel
+               OpLine %1 12 0
+               OpStore %FragColor %float_3
+               OpBranch %21
+         %23 = OpLabel
+               OpLine %1 16 0
+               OpStore %FragColor %float_4
+               OpBranch %21
+         %21 = OpLabel
+               OpLine %1 19 0
+               OpStore %i %int_0
+               OpBranch %29
+         %29 = OpLabel
+               OpLoopMerge %31 %32 None
+               OpBranch %33
+         %33 = OpLabel
+         %34 = OpLoad %int %i
+         %35 = OpConvertSToF %float %34
+         %37 = OpLoad %float %vColor
+         %38 = OpFAdd %float %float_40 %37
+         %39 = OpFOrdLessThan %bool %35 %38
+               OpBranchConditional %39 %30 %31
+         %30 = OpLabel
+               OpLine %1 21 0
+         %41 = OpLoad %float %FragColor
+         %42 = OpFAdd %float %41 %float_0_200000003
+               OpStore %FragColor %42
+               OpLine %1 22 0
+         %44 = OpLoad %float %FragColor
+         %45 = OpFAdd %float %44 %float_0_300000012
+               OpStore %FragColor %45
+               OpBranch %32
+         %32 = OpLabel
+               OpLine %1 19 0
+         %46 = OpLoad %float %vColor
+         %47 = OpConvertFToS %int %46
+         %49 = OpIAdd %int %47 %int_5
+         %50 = OpLoad %int %i
+         %51 = OpIAdd %int %50 %49
+               OpStore %i %51
+               OpBranch %29
+         %31 = OpLabel
+               OpLine %1 25 0
+         %52 = OpLoad %float %vColor
+         %53 = OpConvertFToS %int %52
+               OpSelectionMerge %57 None
+               OpSwitch %53 %56 0 %54 1 %55
+         %56 = OpLabel
+               OpLine %1 36 0
+         %66 = OpLoad %float %FragColor
+         %67 = OpFAdd %float %66 %float_0_800000012
+               OpStore %FragColor %67
+               OpLine %1 37 0
+               OpBranch %57
+         %54 = OpLabel
+               OpLine %1 28 0
+         %58 = OpLoad %float %FragColor
+         %59 = OpFAdd %float %58 %float_0_200000003
+               OpStore %FragColor %59
+               OpLine %1 29 0
+               OpBranch %57
+         %55 = OpLabel
+               OpLine %1 32 0
+         %62 = OpLoad %float %FragColor
+         %63 = OpFAdd %float %62 %float_0_400000006
+               OpStore %FragColor %63
+               OpLine %1 33 0
+               OpBranch %57
+         %57 = OpLabel
+               OpBranch %70
+               OpLine %1 43 0
+         %70 = OpLabel
+               OpLoopMerge %72 %73 None
+               OpBranch %71
+         %71 = OpLabel
+               OpLine %1 42 0
+         %75 = OpLoad %float %vColor
+         %76 = OpFAdd %float %float_10 %75
+         %77 = OpLoad %float %FragColor
+         %78 = OpFAdd %float %77 %76
+               OpStore %FragColor %78
+               OpBranch %73
+         %73 = OpLabel
+               OpLine %1 43 0
+         %79 = OpLoad %float %FragColor
+         %81 = OpFOrdLessThan %bool %79 %float_100
+               OpBranchConditional %81 %70 %72
+         %72 = OpLabel
+               OpReturn
+               OpFunctionEnd

+ 24 - 0
3rdparty/spirv-cross/shaders/frag/inside-loop-dominated-variable-preservation.frag

@@ -0,0 +1,24 @@
+#version 310 es
+precision mediump float;
+layout(location = 0) out vec4 FragColor;
+
+void main()
+{
+	float v;
+	bool written = false;
+	for (int j = 0; j < 10; j++)
+	{
+		for (int i = 0; i < 4; i++)
+		{
+			float w = 0.0;
+			if (written)
+				w += v;
+			else
+				v = 20.0;
+
+			v += float(i);
+			written = true;
+		}
+	}
+	FragColor = vec4(1.0);
+}

+ 23 - 0
3rdparty/spirv-cross/shaders/vulkan/frag/scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag

@@ -0,0 +1,23 @@
+#version 450
+#extension GL_EXT_scalar_block_layout : require
+
+layout(std430, binding = 0) uniform UBO
+{
+	float a[1024];
+	vec3 b[2];
+};
+
+layout(std430, binding = 1) uniform UBOEnhancedLayout
+{
+	float c[1024];
+	vec3 d[2];
+	layout(offset = 10000) float e;
+};
+
+layout(location = 0) flat in int vIndex;
+layout(location = 0) out float FragColor;
+
+void main()
+{
+	FragColor = a[vIndex] + c[vIndex] + e;
+}

+ 16 - 0
3rdparty/spirv-cross/shaders/vulkan/rgen/execute_callable.nocompat.vk.rgen

@@ -0,0 +1,16 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+layout(set = 0, binding = 1, rgba32f) uniform writeonly image2D image;
+layout(location = 0) rayPayloadNV vec4 payload;
+layout(location = 0) callableDataNV float blend;
+
+void main()
+{
+    vec3 origin = vec3(0.0);
+    vec3 direction = vec3(0.0, 0.0, -1.0);
+    traceNV(as, gl_RayFlagsOpaqueNV, 0xFF, 0u, 0u, 0u, origin, 0.0, direction, 100.0f, 0);
+    executeCallableNV(0u, 0);
+    imageStore(image, ivec2(gl_LaunchIDNV.xy), payload + vec4(blend));
+}

+ 16 - 0
3rdparty/spirv-cross/shaders/vulkan/rgen/shader_record_buffer.nocompat.vk.rgen

@@ -0,0 +1,16 @@
+#version 460
+#extension GL_NV_ray_tracing : require
+
+layout(shaderRecordNV, std430) buffer sbt
+{
+    vec3 direction;
+    float tmax;
+};
+
+layout(set = 0, binding = 0) uniform accelerationStructureNV as;
+layout(location = 0) rayPayloadNV float payload;
+
+void main()
+{
+    traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, direction, tmax, 0);
+}

+ 52 - 1
3rdparty/spirv-cross/spirv_cfg.cpp

@@ -124,7 +124,8 @@ bool CFG::post_order_visit(uint32_t block_id)
 	// To the CFG, this is linear control flow, but we risk picking the do/while scope as our dominating block.
 	// This makes sure that if we are accessing a variable outside the do/while, we choose the loop header as dominator.
 	if (block.merge == SPIRBlock::MergeLoop)
-		add_branch(block_id, block.merge_block);
+		if (post_order_visit(block.merge_block))
+			add_branch(block_id, block.merge_block);
 
 	// Then visit ourselves. Start counting at one, to let 0 be a magic value for testing back vs. crossing edges.
 	visit_order[block_id].get() = ++visit_count;
@@ -152,6 +153,56 @@ void CFG::add_branch(uint32_t from, uint32_t to)
 	add_unique(succeeding_edges[from], to);
 }
 
+uint32_t CFG::find_loop_dominator(uint32_t block_id) const
+{
+	while (block_id != SPIRBlock::NoDominator)
+	{
+		auto itr = preceding_edges.find(block_id);
+		if (itr == end(preceding_edges))
+			return SPIRBlock::NoDominator;
+		if (itr->second.empty())
+			return SPIRBlock::NoDominator;
+
+		uint32_t pred_block_id = SPIRBlock::NoDominator;
+		bool ignore_loop_header = false;
+
+		// If we are a merge block, go directly to the header block.
+		// Only consider a loop dominator if we are branching from inside a block to a loop header.
+		// NOTE: In the CFG we forced an edge from header to merge block always to support variable scopes properly.
+		for (auto &pred : itr->second)
+		{
+			auto &pred_block = compiler.get<SPIRBlock>(pred);
+			if (pred_block.merge == SPIRBlock::MergeLoop && pred_block.merge_block == block_id)
+			{
+				pred_block_id = pred;
+				ignore_loop_header = true;
+				break;
+			}
+			else if (pred_block.merge == SPIRBlock::MergeSelection && pred_block.next_block == block_id)
+			{
+				pred_block_id = pred;
+				break;
+			}
+		}
+
+		// No merge block means we can just pick any edge. Loop headers dominate the inner loop, so any path we
+		// take will lead there.
+		if (pred_block_id == SPIRBlock::NoDominator)
+			pred_block_id = itr->second.front();
+
+		block_id = pred_block_id;
+
+		if (!ignore_loop_header && block_id)
+		{
+			auto &block = compiler.get<SPIRBlock>(block_id);
+			if (block.merge == SPIRBlock::MergeLoop)
+				return block_id;
+		}
+	}
+
+	return block_id;
+}
+
 DominatorBuilder::DominatorBuilder(const CFG &cfg_)
     : cfg(cfg_)
 {

+ 2 - 0
3rdparty/spirv-cross/spirv_cfg.hpp

@@ -93,6 +93,8 @@ public:
 			walk_from(seen_blocks, b, op);
 	}
 
+	uint32_t find_loop_dominator(uint32_t block) const;
+
 private:
 	struct VisitOrder
 	{

+ 25 - 0
3rdparty/spirv-cross/spirv_common.hpp

@@ -299,6 +299,7 @@ enum Types
 	TypeCombinedImageSampler,
 	TypeAccessChain,
 	TypeUndef,
+	TypeString,
 	TypeCount
 };
 
@@ -318,6 +319,23 @@ struct SPIRUndef : IVariant
 	SPIRV_CROSS_DECLARE_CLONE(SPIRUndef)
 };
 
+struct SPIRString : IVariant
+{
+	enum
+	{
+		type = TypeString
+	};
+
+	explicit SPIRString(std::string str_)
+	    : str(std::move(str_))
+	{
+	}
+
+	std::string str;
+
+	SPIRV_CROSS_DECLARE_CLONE(SPIRString)
+};
+
 // This type is only used by backends which need to access the combined image and sampler IDs separately after
 // the OpSampledImage opcode.
 struct SPIRCombinedImageSampler : IVariant
@@ -766,6 +784,13 @@ struct SPIRFunction : IVariant
 	SmallVector<uint32_t> blocks;
 	SmallVector<CombinedImageSamplerParameter> combined_parameters;
 
+	struct EntryLine
+	{
+		uint32_t file_id = 0;
+		uint32_t line_literal = 0;
+	};
+	EntryLine entry_line;
+
 	void add_local_variable(uint32_t id)
 	{
 		local_variables.push_back(id);

+ 2 - 0
3rdparty/spirv-cross/spirv_cpp.cpp

@@ -321,6 +321,8 @@ string CompilerCPP::compile()
 	backend.explicit_struct_type = true;
 	backend.use_initializer_list = true;
 
+	fixup_type_alias();
+	reorder_type_alias();
 	build_function_control_flow_graphs_and_analyze();
 	update_active_builtins();
 

+ 132 - 61
3rdparty/spirv-cross/spirv_cross.cpp

@@ -708,6 +708,7 @@ bool Compiler::InterfaceVariableAccessHandler::handle(Op opcode, const uint32_t
 	case OpAtomicAnd:
 	case OpAtomicOr:
 	case OpAtomicXor:
+	case OpArrayLength:
 		// Invalid SPIR-V.
 		if (length < 3)
 			return false;
@@ -872,65 +873,6 @@ bool Compiler::type_is_block_like(const SPIRType &type) const
 	return false;
 }
 
-void Compiler::fixup_type_alias()
-{
-	// Due to how some backends work, the "master" type of type_alias must be a block-like type if it exists.
-	// FIXME: Multiple alias types which are both block-like will be awkward, for now, it's best to just drop the type
-	// alias if the slave type is a block type.
-	ir.for_each_typed_id<SPIRType>([&](uint32_t self, SPIRType &type) {
-		if (type.type_alias && type_is_block_like(type))
-		{
-			// Become the master.
-			ir.for_each_typed_id<SPIRType>([&](uint32_t other_id, SPIRType &other_type) {
-				if (other_id == type.self)
-					return;
-
-				if (other_type.type_alias == type.type_alias)
-					other_type.type_alias = type.self;
-			});
-
-			this->get<SPIRType>(type.type_alias).type_alias = self;
-			type.type_alias = 0;
-		}
-	});
-
-	ir.for_each_typed_id<SPIRType>([&](uint32_t, SPIRType &type) {
-		if (type.type_alias && type_is_block_like(type))
-		{
-			// This is not allowed, drop the type_alias.
-			type.type_alias = 0;
-		}
-	});
-
-	// Reorder declaration of types so that the master of the type alias is always emitted first.
-	// We need this in case a type B depends on type A (A must come before in the vector), but A is an alias of a type Abuffer, which
-	// means declaration of A doesn't happen (yet), and order would be B, ABuffer and not ABuffer, B. Fix this up here.
-	auto &type_ids = ir.ids_for_type[TypeType];
-	for (auto alias_itr = begin(type_ids); alias_itr != end(type_ids); ++alias_itr)
-	{
-		auto &type = get<SPIRType>(*alias_itr);
-		if (type.type_alias != 0 && !has_extended_decoration(type.type_alias, SPIRVCrossDecorationPacked))
-		{
-			// We will skip declaring this type, so make sure the type_alias type comes before.
-			auto master_itr = find(begin(type_ids), end(type_ids), type.type_alias);
-			assert(master_itr != end(type_ids));
-
-			if (alias_itr < master_itr)
-			{
-				// Must also swap the type order for the constant-type joined array.
-				auto &joined_types = ir.ids_for_constant_or_type;
-				auto alt_alias_itr = find(begin(joined_types), end(joined_types), *alias_itr);
-				auto alt_master_itr = find(begin(joined_types), end(joined_types), *master_itr);
-				assert(alt_alias_itr != end(joined_types));
-				assert(alt_master_itr != end(joined_types));
-
-				swap(*alias_itr, *master_itr);
-				swap(*alt_alias_itr, *alt_master_itr);
-			}
-		}
-	}
-}
-
 void Compiler::parse_fixup()
 {
 	// Figure out specialization constants for work group sizes.
@@ -964,8 +906,6 @@ void Compiler::parse_fixup()
 				aliased_variables.push_back(var.self);
 		}
 	}
-
-	fixup_type_alias();
 }
 
 void Compiler::update_name_cache(unordered_set<string> &cache_primary, const unordered_set<string> &cache_secondary,
@@ -1669,6 +1609,12 @@ SPIRBlock::ContinueBlockType Compiler::continue_block_type(const SPIRBlock &bloc
 	if (block.merge == SPIRBlock::MergeLoop)
 		return SPIRBlock::WhileLoop;
 
+	if (block.loop_dominator == SPIRBlock::NoDominator)
+	{
+		// Continue block is never reached from CFG.
+		return SPIRBlock::ComplexLoop;
+	}
+
 	auto &dominator = get<SPIRBlock>(block.loop_dominator);
 
 	if (execution_is_noop(block, dominator))
@@ -3096,6 +3042,7 @@ bool Compiler::AnalyzeVariableScopeAccessHandler::handle(spv::Op op, const uint3
 	}
 
 	case OpArrayLength:
+	case OpLine:
 		// Uses literals, but cannot be a phi variable or temporary, so ignore.
 		break;
 
@@ -3334,6 +3281,28 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
 
 	unordered_map<uint32_t, uint32_t> potential_loop_variables;
 
+	// Find the loop dominator block for each block.
+	for (auto &block_id : entry.blocks)
+	{
+		auto &block = get<SPIRBlock>(block_id);
+
+		auto itr = ir.continue_block_to_loop_header.find(block_id);
+		if (itr != end(ir.continue_block_to_loop_header) && itr->second != block_id)
+		{
+			// Continue block might be unreachable in the CFG, but we still like to know the loop dominator.
+			// Edge case is when continue block is also the loop header, don't set the dominator in this case.
+			block.loop_dominator = itr->second;
+		}
+		else
+		{
+			uint32_t loop_dominator = cfg.find_loop_dominator(block_id);
+			if (loop_dominator != block_id)
+				block.loop_dominator = loop_dominator;
+			else
+				block.loop_dominator = SPIRBlock::NoDominator;
+		}
+	}
+
 	// For each variable which is statically accessed.
 	for (auto &var : handler.accessed_variables_to_block)
 	{
@@ -3381,6 +3350,34 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
 		// Add it to a per-block list of variables.
 		uint32_t dominating_block = builder.get_dominator();
 
+		// For variables whose dominating block is inside a loop, there is a risk that these variables
+		// actually need to be preserved across loop iterations. We can express this by adding
+		// a "read" access to the loop header.
+		// In the dominating block, we must see an OpStore or equivalent as the first access of an OpVariable.
+		// Should that fail, we look for the outermost loop header and tack on an access there.
+		// Phi nodes cannot have this problem.
+		if (dominating_block)
+		{
+			auto &variable = get<SPIRVariable>(var.first);
+			if (!variable.phi_variable)
+			{
+				auto *block = &get<SPIRBlock>(dominating_block);
+				bool preserve = may_read_undefined_variable_in_block(*block, var.first);
+				if (preserve)
+				{
+					// Find the outermost loop scope.
+					while (block->loop_dominator != SPIRBlock::NoDominator)
+						block = &get<SPIRBlock>(block->loop_dominator);
+
+					if (block->self != dominating_block)
+					{
+						builder.add_block(block->self);
+						dominating_block = builder.get_dominator();
+					}
+				}
+			}
+		}
+
 		// If all blocks here are dead code, this will be 0, so the variable in question
 		// will be completely eliminated.
 		if (dominating_block)
@@ -3572,6 +3569,79 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeA
 	}
 }
 
+bool Compiler::may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var)
+{
+	for (auto &op : block.ops)
+	{
+		auto *ops = stream(op);
+		switch (op.op)
+		{
+		case OpStore:
+		case OpCopyMemory:
+			if (ops[0] == var)
+				return false;
+			break;
+
+		case OpAccessChain:
+		case OpInBoundsAccessChain:
+		case OpPtrAccessChain:
+			// Access chains are generally used to partially read and write. It's too hard to analyze
+			// if all constituents are written fully before continuing, so just assume it's preserved.
+			// This is the same as the parameter preservation analysis.
+			if (ops[2] == var)
+				return true;
+			break;
+
+		case OpSelect:
+			// Variable pointers.
+			// We might read before writing.
+			if (ops[3] == var || ops[4] == var)
+				return true;
+			break;
+
+		case OpPhi:
+		{
+			// Variable pointers.
+			// We might read before writing.
+			if (op.length < 2)
+				break;
+
+			uint32_t count = op.length - 2;
+			for (uint32_t i = 0; i < count; i += 2)
+				if (ops[i + 2] == var)
+					return true;
+			break;
+		}
+
+		case OpCopyObject:
+		case OpLoad:
+			if (ops[2] == var)
+				return true;
+			break;
+
+		case OpFunctionCall:
+		{
+			if (op.length < 3)
+				break;
+
+			// May read before writing.
+			uint32_t count = op.length - 3;
+			for (uint32_t i = 0; i < count; i++)
+				if (ops[i + 3] == var)
+					return true;
+			break;
+		}
+
+		default:
+			break;
+		}
+	}
+
+	// Not accessed somehow, at least not in a usual fashion.
+	// It's likely accessed in a branch, so assume we must preserve.
+	return true;
+}
+
 Bitset Compiler::get_buffer_block_flags(uint32_t id) const
 {
 	return ir.get_buffer_block_flags(get<SPIRVariable>(id));
@@ -4110,6 +4180,7 @@ bool Compiler::instruction_to_result_type(uint32_t &result_type, uint32_t &resul
 	case OpCommitWritePipe:
 	case OpGroupCommitReadPipe:
 	case OpGroupCommitWritePipe:
+	case OpLine:
 		return false;
 
 	default:

+ 3 - 4
3rdparty/spirv-cross/spirv_cross.hpp

@@ -947,6 +947,7 @@ protected:
 	void analyze_variable_scope(SPIRFunction &function, AnalyzeVariableScopeAccessHandler &handler);
 	void find_function_local_luts(SPIRFunction &function, const AnalyzeVariableScopeAccessHandler &handler,
 	                              bool single_function);
+	bool may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var);
 
 	void make_constant_null(uint32_t id, uint32_t type);
 
@@ -972,15 +973,13 @@ protected:
 	void unset_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration);
 
 	bool type_is_array_of_pointers(const SPIRType &type) const;
+	bool type_is_block_like(const SPIRType &type) const;
+	bool type_is_opaque_value(const SPIRType &type) const;
 
 private:
 	// Used only to implement the old deprecated get_entry_point() interface.
 	const SPIREntryPoint &get_first_entry_point(const std::string &name) const;
 	SPIREntryPoint &get_first_entry_point(const std::string &name);
-
-	void fixup_type_alias();
-	bool type_is_block_like(const SPIRType &type) const;
-	bool type_is_opaque_value(const SPIRType &type) const;
 };
 } // namespace SPIRV_CROSS_NAMESPACE
 

+ 38 - 0
3rdparty/spirv-cross/spirv_cross_c.cpp

@@ -33,6 +33,11 @@
 #if SPIRV_CROSS_C_API_REFLECT
 #include "spirv_reflect.hpp"
 #endif
+
+#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
+#include "gitversion.h"
+#endif
+
 #include "spirv_parser.hpp"
 #include <memory>
 #include <new>
@@ -412,6 +417,9 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
 	case SPVC_COMPILER_OPTION_FLIP_VERTEX_Y:
 		options->glsl.vertex.flip_vert_y = value != 0;
 		break;
+	case SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES:
+		options->glsl.emit_line_directives = value != 0;
+		break;
 
 	case SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE:
 		options->glsl.vertex.support_nonzero_base_instance = value != 0;
@@ -533,6 +541,10 @@ spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_c
 	case SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE:
 		options->msl.texture_buffer_native = value != 0;
 		break;
+
+	case SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX:
+		options->msl.buffer_size_buffer_index = value;
+		break;
 #endif
 
 	default:
@@ -743,6 +755,23 @@ spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler)
 #endif
 }
 
+spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler)
+{
+#if SPIRV_CROSS_C_API_MSL
+	if (compiler->backend != SPVC_BACKEND_MSL)
+	{
+		compiler->context->report_error("MSL function used on a non-MSL backend.");
+		return SPVC_FALSE;
+	}
+
+	auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
+	return msl.needs_buffer_size_buffer() ? SPVC_TRUE : SPVC_FALSE;
+#else
+	compiler->context->report_error("MSL function used on a non-MSL backend.");
+	return SPVC_FALSE;
+#endif
+}
+
 spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler)
 {
 	return spvc_compiler_msl_needs_swizzle_buffer(compiler);
@@ -1902,6 +1931,15 @@ void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch)
 	*patch = SPVC_C_API_VERSION_PATCH;
 }
 
+const char *spvc_get_commit_revision_and_timestamp(void)
+{
+#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
+	return SPIRV_CROSS_GIT_REVISION;
+#else
+	return "";
+#endif
+}
+
 #ifdef _MSC_VER
 #pragma warning(pop)
 #endif

+ 10 - 1
3rdparty/spirv-cross/spirv_cross_c.h

@@ -33,7 +33,7 @@ extern "C" {
 /* Bumped if ABI or API breaks backwards compatibility. */
 #define SPVC_C_API_VERSION_MAJOR 0
 /* Bumped if APIs or enumerations are added in a backwards compatible way. */
-#define SPVC_C_API_VERSION_MINOR 9
+#define SPVC_C_API_VERSION_MINOR 12
 /* Bumped if internal implementation details change. */
 #define SPVC_C_API_VERSION_PATCH 0
 
@@ -58,6 +58,9 @@ extern "C" {
  */
 SPVC_PUBLIC_API void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch);
 
+/* Gets a human readable version string to identify which commit a particular binary was created from. */
+SPVC_PUBLIC_API const char *spvc_get_commit_revision_and_timestamp(void);
+
 /* These types are opaque to the user. */
 typedef struct spvc_context_s *spvc_context;
 typedef struct spvc_parsed_ir_s *spvc_parsed_ir;
@@ -299,6 +302,7 @@ SPVC_PUBLIC_API void spvc_msl_resource_binding_init(spvc_msl_resource_binding *b
 #define SPVC_MSL_PUSH_CONSTANT_DESC_SET (~(0u))
 #define SPVC_MSL_PUSH_CONSTANT_BINDING (0)
 #define SPVC_MSL_SWIZZLE_BUFFER_BINDING (~(1u))
+#define SPVC_MSL_BUFFER_SIZE_BUFFER_BINDING (~(2u))
 
 /* Obsolete. Sticks around for backwards compatibility. */
 #define SPVC_MSL_AUX_BUFFER_STRUCT_VERSION 1
@@ -443,6 +447,10 @@ typedef enum spvc_compiler_option
 
 	SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS = 35 | SPVC_COMPILER_OPTION_GLSL_BIT,
 
+	SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX = 36 | SPVC_COMPILER_OPTION_MSL_BIT,
+
+	SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES = 37 | SPVC_COMPILER_OPTION_COMMON_BIT,
+
 	SPVC_COMPILER_OPTION_INT_MAX = 0x7fffffff
 } spvc_compiler_option;
 
@@ -524,6 +532,7 @@ SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_is_rasterization_disabled(spvc_compi
 /* Obsolete. Renamed to needs_swizzle_buffer. */
 SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler);
 SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler);
+SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler);
 
 SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_output_buffer(spvc_compiler compiler);
 SPVC_PUBLIC_API spvc_bool spvc_compiler_msl_needs_patch_output_buffer(spvc_compiler compiler);

+ 1 - 0
3rdparty/spirv-cross/spirv_cross_parsed_ir.cpp

@@ -41,6 +41,7 @@ ParsedIR::ParsedIR()
 	pool_group->pools[TypeCombinedImageSampler].reset(new ObjectPool<SPIRCombinedImageSampler>);
 	pool_group->pools[TypeAccessChain].reset(new ObjectPool<SPIRAccessChain>);
 	pool_group->pools[TypeUndef].reset(new ObjectPool<SPIRUndef>);
+	pool_group->pools[TypeString].reset(new ObjectPool<SPIRString>);
 }
 
 // Should have been default-implemented, but need this on MSVC 2013.

+ 167 - 59
3rdparty/spirv-cross/spirv_glsl.cpp

@@ -494,6 +494,8 @@ string CompilerGLSL::compile()
 	backend.supports_extensions = true;
 
 	// Scan the SPIR-V to find trivial uses of extensions.
+	fixup_type_alias();
+	reorder_type_alias();
 	build_function_control_flow_graphs_and_analyze();
 	find_static_extensions();
 	fixup_image_load_store_access();
@@ -1408,6 +1410,8 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
 
 	if (options.vulkan_semantics && var.storage == StorageClassPushConstant)
 		attr.push_back("push_constant");
+	else if (var.storage == StorageClassShaderRecordBufferNV)
+		attr.push_back("shaderRecordNV");
 
 	if (flags.get(DecorationRowMajor))
 		attr.push_back("row_major");
@@ -1453,14 +1457,14 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
 
 	// Do not emit set = decoration in regular GLSL output, but
 	// we need to preserve it in Vulkan GLSL mode.
-	if (var.storage != StorageClassPushConstant)
+	if (var.storage != StorageClassPushConstant && var.storage != StorageClassShaderRecordBufferNV)
 	{
 		if (flags.get(DecorationDescriptorSet) && options.vulkan_semantics)
 			attr.push_back(join("set = ", dec.set));
 	}
 
 	bool push_constant_block = options.vulkan_semantics && var.storage == StorageClassPushConstant;
-	bool ssbo_block = var.storage == StorageClassStorageBuffer ||
+	bool ssbo_block = var.storage == StorageClassStorageBuffer || var.storage == StorageClassShaderRecordBufferNV ||
 	                  (var.storage == StorageClassUniform && typeflags.get(DecorationBufferBlock));
 	bool emulated_ubo = var.storage == StorageClassPushConstant && options.emit_push_constant_as_uniform_buffer;
 	bool ubo_block = var.storage == StorageClassUniform && typeflags.get(DecorationBlock);
@@ -1482,6 +1486,9 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
 	if (!can_use_buffer_blocks && var.storage == StorageClassUniform)
 		can_use_binding = false;
 
+	if (var.storage == StorageClassShaderRecordBufferNV)
+		can_use_binding = false;
+
 	if (can_use_binding && flags.get(DecorationBinding))
 		attr.push_back(join("binding = ", dec.binding));
 
@@ -1517,9 +1524,9 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
 	return res;
 }
 
-string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check_std430)
+string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool support_std430_without_scalar_layout)
 {
-	if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430))
+	if (support_std430_without_scalar_layout && buffer_is_packing_standard(type, BufferPackingStd430))
 		return "std430";
 	else if (buffer_is_packing_standard(type, BufferPackingStd140))
 		return "std140";
@@ -1528,7 +1535,8 @@ string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check
 		require_extension_internal("GL_EXT_scalar_block_layout");
 		return "scalar";
 	}
-	else if (check_std430 && buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
+	else if (support_std430_without_scalar_layout &&
+	         buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
 	{
 		if (options.es && !options.vulkan_semantics)
 			SPIRV_CROSS_THROW("Push constant block cannot be expressed as neither std430 nor std140. ES-targets do "
@@ -1559,6 +1567,21 @@ string CompilerGLSL::buffer_to_packing_standard(const SPIRType &type, bool check
 		require_extension_internal("GL_EXT_scalar_block_layout");
 		return "scalar";
 	}
+	else if (!support_std430_without_scalar_layout && options.vulkan_semantics &&
+	         buffer_is_packing_standard(type, BufferPackingStd430))
+	{
+		// UBOs can support std430 with GL_EXT_scalar_block_layout.
+		require_extension_internal("GL_EXT_scalar_block_layout");
+		return "std430";
+	}
+	else if (!support_std430_without_scalar_layout && options.vulkan_semantics &&
+	         buffer_is_packing_standard(type, BufferPackingStd430EnhancedLayout))
+	{
+		// UBOs can support std430 with GL_EXT_scalar_block_layout.
+		set_extended_decoration(type.self, SPIRVCrossDecorationPacked);
+		require_extension_internal("GL_EXT_scalar_block_layout");
+		return "std430";
+	}
 	else
 	{
 		SPIRV_CROSS_THROW("Buffer block cannot be expressed as any of std430, std140, scalar, even with enhanced "
@@ -1727,7 +1750,7 @@ void CompilerGLSL::emit_buffer_block_native(const SPIRVariable &var)
 	auto &type = get<SPIRType>(var.basetype);
 
 	Bitset flags = ir.get_buffer_block_flags(var);
-	bool ssbo = var.storage == StorageClassStorageBuffer ||
+	bool ssbo = var.storage == StorageClassStorageBuffer || var.storage == StorageClassShaderRecordBufferNV ||
 	            ir.meta[type.self].decoration.decoration_flags.get(DecorationBufferBlock);
 	bool is_restrict = ssbo && flags.get(DecorationRestrict);
 	bool is_writeonly = ssbo && flags.get(DecorationNonReadable);
@@ -1844,6 +1867,14 @@ const char *CompilerGLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
 	{
 		return "hitAttributeNV ";
 	}
+	else if (var.storage == StorageClassCallableDataNV)
+	{
+		return "callableDataNV ";
+	}
+	else if (var.storage == StorageClassIncomingCallableDataNV)
+	{
+		return "callableDataInNV ";
+	}
 
 	return "";
 }
@@ -2545,7 +2576,8 @@ void CompilerGLSL::emit_resources()
 	ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
 		auto &type = this->get<SPIRType>(var.basetype);
 
-		bool is_block_storage = type.storage == StorageClassStorageBuffer || type.storage == StorageClassUniform;
+		bool is_block_storage = type.storage == StorageClassStorageBuffer || type.storage == StorageClassUniform ||
+		                        type.storage == StorageClassShaderRecordBufferNV;
 		bool has_block_flags = ir.meta[type.self].decoration.decoration_flags.get(DecorationBlock) ||
 		                       ir.meta[type.self].decoration.decoration_flags.get(DecorationBufferBlock);
 
@@ -2585,8 +2617,9 @@ void CompilerGLSL::emit_resources()
 
 		if (var.storage != StorageClassFunction && type.pointer &&
 		    (type.storage == StorageClassUniformConstant || type.storage == StorageClassAtomicCounter ||
-		     type.storage == StorageClassRayPayloadNV || type.storage == StorageClassHitAttributeNV ||
-		     type.storage == StorageClassIncomingRayPayloadNV) &&
+		     type.storage == StorageClassRayPayloadNV || type.storage == StorageClassIncomingRayPayloadNV ||
+		     type.storage == StorageClassCallableDataNV || type.storage == StorageClassIncomingCallableDataNV ||
+		     type.storage == StorageClassHitAttributeNV) &&
 		    !is_hidden_variable(var))
 		{
 			emit_uniform(var);
@@ -2762,13 +2795,22 @@ string CompilerGLSL::dereference_expression(const SPIRType &expr_type, const std
 
 string CompilerGLSL::address_of_expression(const std::string &expr)
 {
-	// If this expression starts with a dereference operator ('*'), then
-	// just return the part after the operator.
-	// TODO: Strip parens if unnecessary?
-	if (expr.front() == '*')
+	if (expr.size() > 3 && expr[0] == '(' && expr[1] == '*' && expr.back() == ')')
+	{
+		// If we have an expression which looks like (*foo), taking the address of it is the same as stripping
+		// the first two and last characters. We might have to enclose the expression.
+		// This doesn't work for cases like (*foo + 10),
+		// but this is an r-value expression which we cannot take the address of anyways.
+		return enclose_expression(expr.substr(2, expr.size() - 3));
+	}
+	else if (expr.front() == '*')
+	{
+		// If this expression starts with a dereference operator ('*'), then
+		// just return the part after the operator.
 		return expr.substr(1);
+	}
 	else
-		return join('&', expr);
+		return join('&', enclose_expression(expr));
 }
 
 // Just like to_expression except that we enclose the expression inside parentheses if needed.
@@ -9564,6 +9606,12 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
 		// Undefined value has been declared.
 		break;
 
+	case OpLine:
+	{
+		emit_line_directive(ops[0], ops[1]);
+		break;
+	}
+
 	default:
 		statement("// unimplemented op ", instruction.op);
 		break;
@@ -10503,6 +10551,8 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
 		}
 	}
 
+	if (func.entry_line.file_id != 0)
+		emit_line_directive(func.entry_line.file_id, func.entry_line.line_literal);
 	emit_function_prototype(func, return_flags);
 	begin_scope();
 
@@ -10523,6 +10573,8 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
 	for (auto &v : func.local_variables)
 	{
 		auto &var = get<SPIRVariable>(v);
+		var.deferred_declaration = false;
+
 		if (var.storage == StorageClassWorkgroup)
 		{
 			// Special variable type which cannot have initializer,
@@ -10582,10 +10634,16 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
 			var.deferred_declaration = false;
 	}
 
+	// Enforce declaration order for regression testing purposes.
+	for (auto &block_id : func.blocks)
+	{
+		auto &block = get<SPIRBlock>(block_id);
+		sort(begin(block.dominated_variables), end(block.dominated_variables));
+	}
+
 	for (auto &line : current_function->fixup_hooks_in)
 		line();
 
-	entry_block.loop_dominator = SPIRBlock::NoDominator;
 	emit_block_chain(entry_block);
 
 	end_scope();
@@ -10844,44 +10902,6 @@ void CompilerGLSL::branch(uint32_t from, uint32_t cond, uint32_t true_block, uin
 	}
 }
 
-void CompilerGLSL::propagate_loop_dominators(const SPIRBlock &block)
-{
-	// Propagate down the loop dominator block, so that dominated blocks can back trace.
-	if (block.merge == SPIRBlock::MergeLoop || block.loop_dominator)
-	{
-		uint32_t dominator = block.merge == SPIRBlock::MergeLoop ? block.self : block.loop_dominator;
-
-		auto set_dominator = [this](uint32_t self, uint32_t new_dominator) {
-			auto &dominated_block = this->get<SPIRBlock>(self);
-
-			// If we already have a loop dominator, we're trying to break out to merge targets
-			// which should not update the loop dominator.
-			if (!dominated_block.loop_dominator)
-				dominated_block.loop_dominator = new_dominator;
-		};
-
-		// After merging a loop, we inherit the loop dominator always.
-		if (block.merge_block)
-			set_dominator(block.merge_block, block.loop_dominator);
-
-		if (block.true_block)
-			set_dominator(block.true_block, dominator);
-		if (block.false_block)
-			set_dominator(block.false_block, dominator);
-		if (block.next_block)
-			set_dominator(block.next_block, dominator);
-		if (block.default_block)
-			set_dominator(block.default_block, dominator);
-
-		for (auto &c : block.cases)
-			set_dominator(c.block, dominator);
-
-		// In older glslang output continue_block can be == loop header.
-		if (block.continue_block && block.continue_block != block.self)
-			set_dominator(block.continue_block, dominator);
-	}
-}
-
 // FIXME: This currently cannot handle complex continue blocks
 // as in do-while.
 // This should be seen as a "trivial" continue block.
@@ -10902,7 +10922,6 @@ string CompilerGLSL::emit_continue_block(uint32_t continue_block, bool follow_tr
 	// Stamp out all blocks one after each other.
 	while ((ir.block_meta[block->self] & ParsedIR::BLOCK_META_LOOP_HEADER_BIT) == 0)
 	{
-		propagate_loop_dominators(*block);
 		// Write out all instructions we have in this block.
 		emit_block_instructions(*block);
 
@@ -11146,7 +11165,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
 
 		if (current_count == statement_count && condition_is_temporary)
 		{
-			propagate_loop_dominators(child);
 			uint32_t target_block = child.true_block;
 
 			switch (continue_type)
@@ -11210,8 +11228,6 @@ bool CompilerGLSL::attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method
 
 void CompilerGLSL::flush_undeclared_variables(SPIRBlock &block)
 {
-	// Enforce declaration order for regression testing purposes.
-	sort(begin(block.dominated_variables), end(block.dominated_variables));
 	for (auto &v : block.dominated_variables)
 		flush_variable_declaration(v);
 }
@@ -11240,8 +11256,6 @@ void CompilerGLSL::emit_hoisted_temporaries(SmallVector<pair<uint32_t, uint32_t>
 
 void CompilerGLSL::emit_block_chain(SPIRBlock &block)
 {
-	propagate_loop_dominators(block);
-
 	bool select_branch_to_true_block = false;
 	bool select_branch_to_false_block = false;
 	bool skip_direct_branch = false;
@@ -11258,6 +11272,15 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
 	for (auto var : block.loop_variables)
 		get<SPIRVariable>(var).loop_variable_enable = true;
 
+	// Remember deferred declaration state. We will restore it before returning.
+	SmallVector<bool, 64> rearm_dominated_variables(block.dominated_variables.size());
+	for (size_t i = 0; i < block.dominated_variables.size(); i++)
+	{
+		uint32_t var_id = block.dominated_variables[i];
+		auto &var = get<SPIRVariable>(var_id);
+		rearm_dominated_variables[i] = var.deferred_declaration;
+	}
+
 	// This is the method often used by spirv-opt to implement loops.
 	// The loop header goes straight into the continue block.
 	// However, don't attempt this on ESSL 1.0, because if a loop variable is used in a continue block,
@@ -11636,6 +11659,15 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
 
 	// Forget about control dependent expressions now.
 	block.invalidate_expressions.clear();
+
+	// After we return, we must be out of scope, so if we somehow have to re-emit this function,
+	// re-declare variables if necessary.
+	assert(rearm_dominated_variables.size() == block.dominated_variables.size());
+	for (size_t i = 0; i < block.dominated_variables.size(); i++)
+	{
+		uint32_t var = block.dominated_variables[i];
+		get<SPIRVariable>(var).deferred_declaration = rearm_dominated_variables[i];
+	}
 }
 
 void CompilerGLSL::begin_scope()
@@ -11898,3 +11930,79 @@ void CompilerGLSL::reset_name_caches()
 	block_names.clear();
 	function_overloads.clear();
 }
+
+void CompilerGLSL::fixup_type_alias()
+{
+	// Due to how some backends work, the "master" type of type_alias must be a block-like type if it exists.
+	// FIXME: Multiple alias types which are both block-like will be awkward, for now, it's best to just drop the type
+	// alias if the slave type is a block type.
+	ir.for_each_typed_id<SPIRType>([&](uint32_t self, SPIRType &type) {
+		if (type.type_alias && type_is_block_like(type))
+		{
+			// Become the master.
+			ir.for_each_typed_id<SPIRType>([&](uint32_t other_id, SPIRType &other_type) {
+				if (other_id == type.self)
+					return;
+
+				if (other_type.type_alias == type.type_alias)
+					other_type.type_alias = type.self;
+			});
+
+			this->get<SPIRType>(type.type_alias).type_alias = self;
+			type.type_alias = 0;
+		}
+	});
+
+	ir.for_each_typed_id<SPIRType>([&](uint32_t, SPIRType &type) {
+		if (type.type_alias && type_is_block_like(type))
+		{
+			// This is not allowed, drop the type_alias.
+			type.type_alias = 0;
+		}
+	});
+}
+
+void CompilerGLSL::reorder_type_alias()
+{
+	// Reorder declaration of types so that the master of the type alias is always emitted first.
+	// We need this in case a type B depends on type A (A must come before in the vector), but A is an alias of a type Abuffer, which
+	// means declaration of A doesn't happen (yet), and order would be B, ABuffer and not ABuffer, B. Fix this up here.
+	auto &type_ids = ir.ids_for_type[TypeType];
+	for (auto alias_itr = begin(type_ids); alias_itr != end(type_ids); ++alias_itr)
+	{
+		auto &type = get<SPIRType>(*alias_itr);
+		if (type.type_alias != 0 && !has_extended_decoration(type.type_alias, SPIRVCrossDecorationPacked))
+		{
+			// We will skip declaring this type, so make sure the type_alias type comes before.
+			auto master_itr = find(begin(type_ids), end(type_ids), type.type_alias);
+			assert(master_itr != end(type_ids));
+
+			if (alias_itr < master_itr)
+			{
+				// Must also swap the type order for the constant-type joined array.
+				auto &joined_types = ir.ids_for_constant_or_type;
+				auto alt_alias_itr = find(begin(joined_types), end(joined_types), *alias_itr);
+				auto alt_master_itr = find(begin(joined_types), end(joined_types), *master_itr);
+				assert(alt_alias_itr != end(joined_types));
+				assert(alt_master_itr != end(joined_types));
+
+				swap(*alias_itr, *master_itr);
+				swap(*alt_alias_itr, *alt_master_itr);
+			}
+		}
+	}
+}
+
+void CompilerGLSL::emit_line_directive(uint32_t file_id, uint32_t line_literal)
+{
+	// If we are redirecting statements, ignore the line directive.
+	// Common case here is continue blocks.
+	if (redirect_statement)
+		return;
+
+	if (options.emit_line_directives)
+	{
+		require_extension_internal("GL_GOOGLE_cpp_style_line_directive");
+		statement_no_indent("#line ", line_literal, " \"", get<SPIRString>(file_id).str, "\"");
+	}
+}

+ 9 - 2
3rdparty/spirv-cross/spirv_glsl.hpp

@@ -103,6 +103,10 @@ public:
 		// Does not apply to shader storage or push constant blocks.
 		bool emit_uniform_buffer_as_plain_uniforms = false;
 
+		// Emit OpLine directives if present in the module.
+		// May not correspond exactly to original source, but should be a good approximation.
+		bool emit_line_directives = false;
+
 		enum Precision
 		{
 			DontCare,
@@ -233,6 +237,7 @@ protected:
 	virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
 	                                        uint32_t count);
 	virtual void emit_header();
+	void emit_line_directive(uint32_t file_id, uint32_t line_literal);
 	void build_workgroup_size(SmallVector<std::string> &arguments, const SpecializationConstant &x,
 	                          const SpecializationConstant &y, const SpecializationConstant &z);
 
@@ -418,7 +423,6 @@ protected:
 	void emit_specialization_constant_op(const SPIRConstantOp &constant);
 	std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
 	bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
-	void propagate_loop_dominators(const SPIRBlock &block);
 
 	void branch(uint32_t from, uint32_t to);
 	void branch_to_continue(uint32_t from, uint32_t to);
@@ -525,7 +529,7 @@ protected:
 
 	bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
 	                                uint32_t end_offset = ~(0u));
-	std::string buffer_to_packing_standard(const SPIRType &type, bool enable_std430);
+	std::string buffer_to_packing_standard(const SPIRType &type, bool support_std430_without_scalar_layout);
 
 	uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
 	uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
@@ -661,6 +665,9 @@ protected:
 
 	char current_locale_radix_character = '.';
 
+	void fixup_type_alias();
+	void reorder_type_alias();
+
 private:
 	void init();
 };

+ 2 - 0
3rdparty/spirv-cross/spirv_hlsl.cpp

@@ -4696,6 +4696,8 @@ string CompilerHLSL::compile()
 	backend.can_return_array = false;
 	backend.nonuniform_qualifier = "NonUniformResourceIndex";
 
+	fixup_type_alias();
+	reorder_type_alias();
 	build_function_control_flow_graphs_and_analyze();
 	validate_shader_model();
 	update_active_builtins();

+ 275 - 76
3rdparty/spirv-cross/spirv_msl.cpp

@@ -208,6 +208,7 @@ void CompilerMSL::build_implicit_builtins()
 			set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 			set_decoration(var_id, DecorationBuiltIn, BuiltInFragCoord);
 			builtin_frag_coord_id = var_id;
+			mark_implicit_builtin(StorageClassInput, BuiltInFragCoord, var_id);
 		}
 
 		if (!has_sample_id && need_sample_pos)
@@ -234,6 +235,7 @@ void CompilerMSL::build_implicit_builtins()
 			set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 			set_decoration(var_id, DecorationBuiltIn, BuiltInSampleId);
 			builtin_sample_id_id = var_id;
+			mark_implicit_builtin(StorageClassInput, BuiltInSampleId, var_id);
 		}
 
 		if (need_vertex_params && (!has_vertex_idx || !has_base_vertex || !has_instance_idx || !has_base_instance))
@@ -263,7 +265,9 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInVertexIndex);
 				builtin_vertex_idx_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInVertexIndex, var_id);
 			}
+
 			if (!has_base_vertex)
 			{
 				uint32_t var_id = ir.increase_bound_by(1);
@@ -272,7 +276,9 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInBaseVertex);
 				builtin_base_vertex_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInBaseVertex, var_id);
 			}
+
 			if (!has_instance_idx)
 			{
 				uint32_t var_id = ir.increase_bound_by(1);
@@ -281,7 +287,9 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInInstanceIndex);
 				builtin_instance_idx_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInInstanceIndex, var_id);
 			}
+
 			if (!has_base_instance)
 			{
 				uint32_t var_id = ir.increase_bound_by(1);
@@ -290,6 +298,7 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInBaseInstance);
 				builtin_base_instance_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInBaseInstance, var_id);
 			}
 		}
 
@@ -320,7 +329,9 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInInvocationId);
 				builtin_invocation_id_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInInvocationId, var_id);
 			}
+
 			if (!has_primitive_id)
 			{
 				uint32_t var_id = ir.increase_bound_by(1);
@@ -329,6 +340,7 @@ void CompilerMSL::build_implicit_builtins()
 				set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 				set_decoration(var_id, DecorationBuiltIn, BuiltInPrimitiveId);
 				builtin_primitive_id_id = var_id;
+				mark_implicit_builtin(StorageClassInput, BuiltInPrimitiveId, var_id);
 			}
 		}
 
@@ -356,6 +368,7 @@ void CompilerMSL::build_implicit_builtins()
 			set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 			set_decoration(var_id, DecorationBuiltIn, BuiltInSubgroupLocalInvocationId);
 			builtin_subgroup_invocation_id_id = var_id;
+			mark_implicit_builtin(StorageClassInput, BuiltInSubgroupLocalInvocationId, var_id);
 		}
 
 		if (!has_subgroup_size && need_subgroup_ge_mask)
@@ -382,43 +395,82 @@ void CompilerMSL::build_implicit_builtins()
 			set<SPIRVariable>(var_id, type_ptr_id, StorageClassInput);
 			set_decoration(var_id, DecorationBuiltIn, BuiltInSubgroupSize);
 			builtin_subgroup_size_id = var_id;
+			mark_implicit_builtin(StorageClassInput, BuiltInSubgroupSize, var_id);
 		}
 	}
 
 	if (needs_swizzle_buffer_def)
 	{
-		uint32_t offset = ir.increase_bound_by(4);
-		uint32_t type_id = offset;
-		uint32_t type_ptr_id = offset + 1;
-		uint32_t type_ptr_ptr_id = offset + 2;
-		uint32_t var_id = offset + 3;
-
-		// Create a buffer to hold extra data, including the swizzle constants.
-		SPIRType uint_type;
-		uint_type.basetype = SPIRType::UInt;
-		uint_type.width = 32;
-		set<SPIRType>(type_id, uint_type);
-
-		SPIRType uint_type_pointer = uint_type;
-		uint_type_pointer.pointer = true;
-		uint_type_pointer.pointer_depth = 1;
-		uint_type_pointer.parent_type = type_id;
-		uint_type_pointer.storage = StorageClassUniform;
-		set<SPIRType>(type_ptr_id, uint_type_pointer);
-		set_decoration(type_ptr_id, DecorationArrayStride, 4);
-
-		SPIRType uint_type_pointer2 = uint_type_pointer;
-		uint_type_pointer2.pointer_depth++;
-		uint_type_pointer2.parent_type = type_ptr_id;
-		set<SPIRType>(type_ptr_ptr_id, uint_type_pointer2);
-
-		set<SPIRVariable>(var_id, type_ptr_ptr_id, StorageClassUniformConstant);
+		uint32_t var_id = build_constant_uint_array_pointer();
 		set_name(var_id, "spvSwizzleConstants");
 		// This should never match anything.
-		set_decoration(var_id, DecorationDescriptorSet, 0xFFFFFFFE);
+		set_decoration(var_id, DecorationDescriptorSet, kSwizzleBufferBinding);
 		set_decoration(var_id, DecorationBinding, msl_options.swizzle_buffer_index);
 		swizzle_buffer_id = var_id;
 	}
+
+	if (!buffers_requiring_array_length.empty())
+	{
+		uint32_t var_id = build_constant_uint_array_pointer();
+		set_name(var_id, "spvBufferSizeConstants");
+		// This should never match anything.
+		set_decoration(var_id, DecorationDescriptorSet, kBufferSizeBufferBinding);
+		set_decoration(var_id, DecorationBinding, msl_options.buffer_size_buffer_index);
+		buffer_size_buffer_id = var_id;
+	}
+}
+
+void CompilerMSL::mark_implicit_builtin(StorageClass storage, BuiltIn builtin, uint32_t id)
+{
+	Bitset *active_builtins = nullptr;
+	switch (storage)
+	{
+	case StorageClassInput:
+		active_builtins = &active_input_builtins;
+		break;
+
+	case StorageClassOutput:
+		active_builtins = &active_output_builtins;
+		break;
+
+	default:
+		break;
+	}
+
+	assert(active_builtins != nullptr);
+	active_builtins->set(builtin);
+	get_entry_point().interface_variables.push_back(id);
+}
+
+uint32_t CompilerMSL::build_constant_uint_array_pointer()
+{
+	uint32_t offset = ir.increase_bound_by(4);
+	uint32_t type_id = offset;
+	uint32_t type_ptr_id = offset + 1;
+	uint32_t type_ptr_ptr_id = offset + 2;
+	uint32_t var_id = offset + 3;
+
+	// Create a buffer to hold extra data, including the swizzle constants.
+	SPIRType uint_type;
+	uint_type.basetype = SPIRType::UInt;
+	uint_type.width = 32;
+	set<SPIRType>(type_id, uint_type);
+
+	SPIRType uint_type_pointer = uint_type;
+	uint_type_pointer.pointer = true;
+	uint_type_pointer.pointer_depth = 1;
+	uint_type_pointer.parent_type = type_id;
+	uint_type_pointer.storage = StorageClassUniform;
+	set<SPIRType>(type_ptr_id, uint_type_pointer);
+	set_decoration(type_ptr_id, DecorationArrayStride, 4);
+
+	SPIRType uint_type_pointer2 = uint_type_pointer;
+	uint_type_pointer2.pointer_depth++;
+	uint_type_pointer2.parent_type = type_ptr_id;
+	set<SPIRType>(type_ptr_ptr_id, uint_type_pointer2);
+
+	set<SPIRVariable>(var_id, type_ptr_ptr_id, StorageClassUniformConstant);
+	return var_id;
 }
 
 static string create_sampler_address(const char *prefix, MSLSamplerAddress addr)
@@ -650,6 +702,7 @@ string CompilerMSL::compile()
 	capture_output_to_buffer = msl_options.capture_output_to_buffer;
 	is_rasterization_disabled = msl_options.disable_rasterization || capture_output_to_buffer;
 
+	fixup_type_alias();
 	replace_illegal_names();
 
 	struct_member_padding.clear();
@@ -666,6 +719,8 @@ string CompilerMSL::compile()
 	set_enabled_interface_variables(get_active_interface_variables());
 	if (swizzle_buffer_id)
 		active_interface_variables.insert(swizzle_buffer_id);
+	if (buffer_size_buffer_id)
+		active_interface_variables.insert(buffer_size_buffer_id);
 
 	// Create structs to hold input, output and uniform variables.
 	// Do output first to ensure out. is declared at top of entry function.
@@ -691,6 +746,7 @@ string CompilerMSL::compile()
 
 	// Mark any non-stage-in structs to be tightly packed.
 	mark_packable_structs();
+	reorder_type_alias();
 
 	// Add fixup hooks required by shader inputs and outputs. This needs to happen before
 	// the loop, so the hooks aren't added multiple times.
@@ -844,6 +900,7 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
 			case OpInBoundsAccessChain:
 			case OpAccessChain:
 			case OpPtrAccessChain:
+			case OpArrayLength:
 			{
 				uint32_t base_id = ops[2];
 				if (global_var_ids.find(base_id) != global_var_ids.end())
@@ -1884,21 +1941,38 @@ void CompilerMSL::fix_up_interface_member_indices(StorageClass storage, uint32_t
 // Returns the ID of the newly added variable, or zero if no variable was added.
 uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
 {
-	// Accumulate the variables that should appear in the interface struct
+	// Accumulate the variables that should appear in the interface struct.
 	SmallVector<SPIRVariable *> vars;
-	bool incl_builtins = (storage == StorageClassOutput || is_tessellation_shader());
+	bool incl_builtins = storage == StorageClassOutput || is_tessellation_shader();
 
 	ir.for_each_typed_id<SPIRVariable>([&](uint32_t var_id, SPIRVariable &var) {
+		if (var.storage != storage)
+			return;
+
 		auto &type = this->get<SPIRType>(var.basetype);
-		BuiltIn bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
-		if (var.storage == storage && interface_variable_exists_in_entry_point(var.self) &&
-		    !is_hidden_variable(var, incl_builtins) && type.pointer &&
-		    (has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch &&
-		    (!is_builtin_variable(var) || bi_type == BuiltInPosition || bi_type == BuiltInPointSize ||
-		     bi_type == BuiltInClipDistance || bi_type == BuiltInCullDistance || bi_type == BuiltInLayer ||
-		     bi_type == BuiltInViewportIndex || bi_type == BuiltInFragDepth || bi_type == BuiltInSampleMask ||
-		     (get_execution_model() == ExecutionModelTessellationEvaluation &&
-		      (bi_type == BuiltInTessLevelOuter || bi_type == BuiltInTessLevelInner))))
+
+		bool is_builtin = is_builtin_variable(var);
+		auto bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
+
+		// These builtins are part of the stage in/out structs.
+		bool is_interface_block_builtin =
+		    (bi_type == BuiltInPosition || bi_type == BuiltInPointSize || bi_type == BuiltInClipDistance ||
+		     bi_type == BuiltInCullDistance || bi_type == BuiltInLayer || bi_type == BuiltInViewportIndex ||
+		     bi_type == BuiltInFragDepth || bi_type == BuiltInSampleMask) ||
+		    (get_execution_model() == ExecutionModelTessellationEvaluation &&
+		     (bi_type == BuiltInTessLevelOuter || bi_type == BuiltInTessLevelInner));
+
+		bool is_active = interface_variable_exists_in_entry_point(var.self);
+		if (is_builtin && is_active)
+		{
+			// Only emit the builtin if it's active in this entry point. Interface variable list might lie.
+			is_active = has_active_builtin(bi_type, storage);
+		}
+
+		bool filter_patch_decoration = (has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch;
+
+		if (is_active && !is_hidden_variable(var, incl_builtins) && type.pointer && filter_patch_decoration &&
+		    (!is_builtin || is_interface_block_builtin))
 		{
 			vars.push_back(&var);
 		}
@@ -4027,6 +4101,17 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
 		break;
 	}
 
+	case OpArrayLength:
+	{
+		auto &type = expression_type(ops[2]);
+		uint32_t offset = type_struct_member_offset(type, ops[3]);
+		uint32_t stride = type_struct_member_array_stride(type, ops[3]);
+
+		auto expr = join("(", to_buffer_size_expression(ops[2]), " - ", offset, ") / ", stride);
+		emit_op(ops[0], ops[1], expr, true);
+		break;
+	}
+
 	default:
 		CompilerGLSL::emit_instruction(instruction);
 		break;
@@ -4558,7 +4643,13 @@ void CompilerMSL::emit_function_prototype(SPIRFunction &func, const Bitset &)
 		if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(arg_type))
 		{
 			bool arg_is_array = !arg_type.array.empty();
-			decl += join(", constant uint32_t", arg_is_array ? "* " : "& ", to_swizzle_expression(arg.id));
+			decl += join(", constant uint", arg_is_array ? "* " : "& ", to_swizzle_expression(arg.id));
+		}
+
+		if (buffers_requiring_array_length.count(name_id))
+		{
+			bool arg_is_array = !arg_type.array.empty();
+			decl += join(", constant uint", arg_is_array ? "* " : "& ", to_buffer_size_expression(name_id));
 		}
 
 		if (&arg != &func.arguments.back())
@@ -5038,17 +5129,20 @@ string CompilerMSL::to_func_call_arg(uint32_t id)
 		arg_str += ", " + to_sampler_expression(var_id ? var_id : id);
 	}
 
+	uint32_t var_id = 0;
+	auto *var = maybe_get<SPIRVariable>(id);
+	if (var)
+		var_id = var->basevariable;
+
 	if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(type))
 	{
 		// Need to check the base variable in case we need to apply a qualified alias.
-		uint32_t var_id = 0;
-		auto *sampler_var = maybe_get<SPIRVariable>(id);
-		if (sampler_var)
-			var_id = sampler_var->basevariable;
-
 		arg_str += ", " + to_swizzle_expression(var_id ? var_id : id);
 	}
 
+	if (buffers_requiring_array_length.count(var_id))
+		arg_str += ", " + to_buffer_size_expression(var_id ? var_id : id);
+
 	return arg_str;
 }
 
@@ -5097,6 +5191,32 @@ string CompilerMSL::to_swizzle_expression(uint32_t id)
 	}
 }
 
+string CompilerMSL::to_buffer_size_expression(uint32_t id)
+{
+	auto expr = to_expression(id);
+	auto index = expr.find_first_of('[');
+
+	// This is quite crude, but we need to translate the reference name (*spvDescriptorSetN.name) to
+	// the pointer expression spvDescriptorSetN.name to make a reasonable expression here.
+	// This only happens if we have argument buffers and we are using OpArrayLength on a lone SSBO in that set.
+	if (expr.size() >= 3 && expr[0] == '(' && expr[1] == '*')
+		expr = address_of_expression(expr);
+
+	// If a buffer is part of an argument buffer translate this to a legal identifier.
+	for (auto &c : expr)
+		if (c == '.')
+			c = '_';
+
+	if (index == string::npos)
+		return expr + buffer_size_name_suffix;
+	else
+	{
+		auto buffer_expr = expr.substr(0, index);
+		auto array_expr = expr.substr(index);
+		return buffer_expr + buffer_size_name_suffix + array_expr;
+	}
+}
+
 // Checks whether the type is a Block all of whose members have DecorationPatch.
 bool CompilerMSL::is_patch_block(const SPIRType &type)
 {
@@ -5786,7 +5906,7 @@ void CompilerMSL::entry_point_args_builtin(string &ep_args)
 {
 	// Builtin variables
 	ir.for_each_typed_id<SPIRVariable>([&](uint32_t var_id, SPIRVariable &var) {
-		BuiltIn bi_type = ir.meta[var_id].decoration.builtin_type;
+		auto bi_type = BuiltIn(get_decoration(var_id, DecorationBuiltIn));
 
 		// Don't emit SamplePosition as a separate parameter. In the entry
 		// point, we get that by calling get_sample_position() on the sample ID.
@@ -5794,6 +5914,13 @@ void CompilerMSL::entry_point_args_builtin(string &ep_args)
 		    get_variable_data_type(var).basetype != SPIRType::Struct &&
 		    get_variable_data_type(var).basetype != SPIRType::ControlPointArray)
 		{
+			// If the builtin is not part of the active input builtin set, don't emit it.
+			// Relevant for multiple entry-point modules which might declare unused builtins.
+			if (!active_input_builtins.get(bi_type) || !interface_variable_exists_in_entry_point(var_id))
+				return;
+
+			// These builtins are emitted specially. If we pass this branch, the builtin directly matches
+			// a MSL builtin.
 			if (bi_type != BuiltInSamplePosition && bi_type != BuiltInHelperInvocation &&
 			    bi_type != BuiltInPatchVertices && bi_type != BuiltInTessLevelInner &&
 			    bi_type != BuiltInTessLevelOuter && bi_type != BuiltInPosition && bi_type != BuiltInPointSize &&
@@ -6047,15 +6174,13 @@ string CompilerMSL::entry_point_args_classic(bool append_comma)
 
 void CompilerMSL::fix_up_shader_inputs_outputs()
 {
-	// Look for sampled images. Add hooks to set up the swizzle constants.
+	// Look for sampled images and buffer. Add hooks to set up the swizzle constants or array lengths.
 	ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
 		auto &type = get_variable_data_type(var);
-
 		uint32_t var_id = var.self;
+		bool ssbo = has_decoration(type.self, DecorationBufferBlock);
 
-		if ((var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
-		     var.storage == StorageClassPushConstant || var.storage == StorageClassStorageBuffer) &&
-		    !is_hidden_variable(var))
+		if (var.storage == StorageClassUniformConstant && !is_hidden_variable(var))
 		{
 			if (msl_options.swizzle_texture_samples && has_sampled_images && is_sampled_image_type(type))
 			{
@@ -6066,7 +6191,7 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
 					uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
 					if (descriptor_set_is_argument_buffer(desc_set))
 					{
-						statement("constant uint32_t", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
+						statement("constant uint", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
 						          is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
 						          ".spvSwizzleConstants", "[",
 						          convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
@@ -6074,13 +6199,40 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
 					else
 					{
 						// If we have an array of images, we need to be able to index into it, so take a pointer instead.
-						statement("constant uint32_t", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
+						statement("constant uint", is_array_type ? "* " : "& ", to_swizzle_expression(var_id),
 						          is_array_type ? " = &" : " = ", to_name(swizzle_buffer_id), "[",
 						          convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
 					}
 				});
 			}
 		}
+		else if ((var.storage == StorageClassStorageBuffer || (var.storage == StorageClassUniform && ssbo)) &&
+		         !is_hidden_variable(var))
+		{
+			if (buffers_requiring_array_length.count(var.self))
+			{
+				auto &entry_func = this->get<SPIRFunction>(ir.default_entry_point);
+				entry_func.fixup_hooks_in.push_back([this, &type, &var, var_id]() {
+					bool is_array_type = !type.array.empty();
+
+					uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
+					if (descriptor_set_is_argument_buffer(desc_set))
+					{
+						statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
+						          is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
+						          ".spvBufferSizeConstants", "[",
+						          convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
+					}
+					else
+					{
+						// If we have an array of images, we need to be able to index into it, so take a pointer instead.
+						statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
+						          is_array_type ? " = &" : " = ", to_name(buffer_size_buffer_id), "[",
+						          convert_to_string(get_metal_resource_index(var, type.basetype)), "];");
+					}
+				});
+			}
+		}
 	});
 
 	// Builtin variables
@@ -6363,17 +6515,21 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
 
 		if (msl_options.argument_buffers)
 		{
-			// An awkward case where we need to emit *more* address space declarations (yay!).
-			// An example is where we pass down an array of buffer pointers to leaf functions.
-			// It's a constant array containing pointers to constants.
-			// The pointer array is always constant however. E.g.
-			// device SSBO * constant (&array)[N].
-			// const device SSBO * constant (&array)[N].
-			// constant SSBO * constant (&array)[N].
-			// However, this only matters for argument buffers, since for MSL 1.0 style codegen,
-			// we emit the buffer array on stack instead, and that seems to work just fine apparently.
-			if (storage == StorageClassUniform || storage == StorageClassStorageBuffer)
+			uint32_t desc_set = get_decoration(name_id, DecorationDescriptorSet);
+			if ((storage == StorageClassUniform || storage == StorageClassStorageBuffer) &&
+			    descriptor_set_is_argument_buffer(desc_set))
+			{
+				// An awkward case where we need to emit *more* address space declarations (yay!).
+				// An example is where we pass down an array of buffer pointers to leaf functions.
+				// It's a constant array containing pointers to constants.
+				// The pointer array is always constant however. E.g.
+				// device SSBO * constant (&array)[N].
+				// const device SSBO * constant (&array)[N].
+				// constant SSBO * constant (&array)[N].
+				// However, this only matters for argument buffers, since for MSL 1.0 style codegen,
+				// we emit the buffer array on stack instead, and that seems to work just fine apparently.
 				decl += " constant";
+			}
 		}
 
 		decl += " (&";
@@ -7847,6 +8003,28 @@ bool CompilerMSL::OpCodePreprocessor::handle(Op opcode, const uint32_t *args, ui
 			needs_subgroup_invocation_id = true;
 		break;
 
+	case OpArrayLength:
+	{
+		auto *var = compiler.maybe_get_backing_variable(args[2]);
+		if (var)
+			compiler.buffers_requiring_array_length.insert(var->self);
+		break;
+	}
+
+	case OpInBoundsAccessChain:
+	case OpAccessChain:
+	case OpPtrAccessChain:
+	{
+		// OpArrayLength might want to know if taking ArrayLength of an array of SSBOs.
+		uint32_t result_type = args[0];
+		uint32_t id = args[1];
+		uint32_t ptr = args[2];
+		compiler.set<SPIRExpression>(id, "", result_type, true);
+		compiler.register_read(id, ptr, true);
+		compiler.ir.ids[id].set_allow_type_rewrite();
+		break;
+	}
+
 	default:
 		break;
 	}
@@ -8242,6 +8420,8 @@ void CompilerMSL::analyze_argument_buffers()
 	SmallVector<Resource> resources_in_set[kMaxArgumentBuffers];
 
 	bool set_needs_swizzle_buffer[kMaxArgumentBuffers] = {};
+	bool set_needs_buffer_sizes[kMaxArgumentBuffers] = {};
+	bool needs_buffer_sizes = false;
 
 	ir.for_each_typed_id<SPIRVariable>([&](uint32_t self, SPIRVariable &var) {
 		if ((var.storage == StorageClassUniform || var.storage == StorageClassUniformConstant ||
@@ -8290,24 +8470,29 @@ void CompilerMSL::analyze_argument_buffers()
 			// Check if this descriptor set needs a swizzle buffer.
 			if (needs_swizzle_buffer_def && is_sampled_image_type(type))
 				set_needs_swizzle_buffer[desc_set] = true;
+			else if (buffers_requiring_array_length.count(var_id) != 0)
+			{
+				set_needs_buffer_sizes[desc_set] = true;
+				needs_buffer_sizes = true;
+			}
 		}
 	});
 
-	if (needs_swizzle_buffer_def)
+	if (needs_swizzle_buffer_def || needs_buffer_sizes)
 	{
-		uint32_t swizzle_buffer_type_id = 0;
+		uint32_t uint_ptr_type_id = 0;
 
 		// We might have to add a swizzle buffer resource to the set.
 		for (uint32_t desc_set = 0; desc_set < kMaxArgumentBuffers; desc_set++)
 		{
-			if (!set_needs_swizzle_buffer[desc_set])
+			if (!set_needs_swizzle_buffer[desc_set] && !set_needs_buffer_sizes[desc_set])
 				continue;
 
-			if (swizzle_buffer_type_id == 0)
+			if (uint_ptr_type_id == 0)
 			{
 				uint32_t offset = ir.increase_bound_by(2);
 				uint32_t type_id = offset;
-				swizzle_buffer_type_id = offset + 1;
+				uint_ptr_type_id = offset + 1;
 
 				// Create a buffer to hold extra data, including the swizzle constants.
 				SPIRType uint_type;
@@ -8320,17 +8505,31 @@ void CompilerMSL::analyze_argument_buffers()
 				uint_type_pointer.pointer_depth = 1;
 				uint_type_pointer.parent_type = type_id;
 				uint_type_pointer.storage = StorageClassUniform;
-				set<SPIRType>(swizzle_buffer_type_id, uint_type_pointer);
-				set_decoration(swizzle_buffer_type_id, DecorationArrayStride, 4);
+				set<SPIRType>(uint_ptr_type_id, uint_type_pointer);
+				set_decoration(uint_ptr_type_id, DecorationArrayStride, 4);
 			}
 
-			uint32_t var_id = ir.increase_bound_by(1);
-			auto &var = set<SPIRVariable>(var_id, swizzle_buffer_type_id, StorageClassUniformConstant);
-			set_name(var_id, "spvSwizzleConstants");
-			set_decoration(var_id, DecorationDescriptorSet, desc_set);
-			set_decoration(var_id, DecorationBinding, kSwizzleBufferBinding);
-			resources_in_set[desc_set].push_back(
-			    { &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
+			if (set_needs_swizzle_buffer[desc_set])
+			{
+				uint32_t var_id = ir.increase_bound_by(1);
+				auto &var = set<SPIRVariable>(var_id, uint_ptr_type_id, StorageClassUniformConstant);
+				set_name(var_id, "spvSwizzleConstants");
+				set_decoration(var_id, DecorationDescriptorSet, desc_set);
+				set_decoration(var_id, DecorationBinding, kSwizzleBufferBinding);
+				resources_in_set[desc_set].push_back(
+				    { &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
+			}
+
+			if (set_needs_buffer_sizes[desc_set])
+			{
+				uint32_t var_id = ir.increase_bound_by(1);
+				auto &var = set<SPIRVariable>(var_id, uint_ptr_type_id, StorageClassUniformConstant);
+				set_name(var_id, "spvBufferSizeConstants");
+				set_decoration(var_id, DecorationDescriptorSet, desc_set);
+				set_decoration(var_id, DecorationBinding, kBufferSizeBufferBinding);
+				resources_in_set[desc_set].push_back(
+				    { &var, to_name(var_id), SPIRType::UInt, get_metal_resource_index(var, SPIRType::UInt) });
+			}
 		}
 	}
 

+ 19 - 0
3rdparty/spirv-cross/spirv_msl.hpp

@@ -156,6 +156,10 @@ static const uint32_t kPushConstBinding = 0;
 // element to indicate the buffer binding for swizzle buffers.
 static const uint32_t kSwizzleBufferBinding = ~(1u);
 
+// Special constant used in a MSLResourceBinding binding
+// element to indicate the buffer binding for buffer size buffers to support OpArrayLength.
+static const uint32_t kBufferSizeBufferBinding = ~(2u);
+
 static const uint32_t kMaxArgumentBuffers = 8;
 
 // Decompiles SPIR-V to Metal Shading Language
@@ -179,6 +183,7 @@ public:
 		uint32_t shader_output_buffer_index = 28;
 		uint32_t shader_patch_output_buffer_index = 27;
 		uint32_t shader_tess_factor_buffer_index = 26;
+		uint32_t buffer_size_buffer_index = 25;
 		uint32_t shader_input_wg_index = 0;
 		bool enable_point_size_builtin = true;
 		bool disable_rasterization = false;
@@ -249,6 +254,13 @@ public:
 		return used_swizzle_buffer;
 	}
 
+	// Provide feedback to calling API to allow it to pass a buffer
+	// containing STORAGE_BUFFER buffer sizes to support OpArrayLength.
+	bool needs_buffer_size_buffer() const
+	{
+		return !buffers_requiring_array_length.empty();
+	}
+
 	// Provide feedback to calling API to allow it to pass an output
 	// buffer if the shader needs it.
 	bool needs_output_buffer() const
@@ -446,6 +458,7 @@ protected:
 	std::string ensure_valid_name(std::string name, std::string pfx);
 	std::string to_sampler_expression(uint32_t id);
 	std::string to_swizzle_expression(uint32_t id);
+	std::string to_buffer_size_expression(uint32_t id);
 	std::string builtin_qualifier(spv::BuiltIn builtin);
 	std::string builtin_type_decl(spv::BuiltIn builtin);
 	std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
@@ -475,6 +488,7 @@ protected:
 	void emit_barrier(uint32_t id_exe_scope, uint32_t id_mem_scope, uint32_t id_mem_sem);
 	void emit_array_copy(const std::string &lhs, uint32_t rhs_id) override;
 	void build_implicit_builtins();
+	uint32_t build_constant_uint_array_pointer();
 	void emit_entry_point_declarations() override;
 	uint32_t builtin_frag_coord_id = 0;
 	uint32_t builtin_sample_id_id = 0;
@@ -487,6 +501,7 @@ protected:
 	uint32_t builtin_subgroup_invocation_id_id = 0;
 	uint32_t builtin_subgroup_size_id = 0;
 	uint32_t swizzle_buffer_id = 0;
+	uint32_t buffer_size_buffer_id = 0;
 
 	void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override;
 	void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type) override;
@@ -497,6 +512,8 @@ protected:
 	bool emit_tessellation_access_chain(const uint32_t *ops, uint32_t length);
 	bool is_out_of_bounds_tessellation_level(uint32_t id_lhs);
 
+	void mark_implicit_builtin(spv::StorageClass storage, spv::BuiltIn builtin, uint32_t id);
+
 	Options msl_options;
 	std::set<SPVFuncImpl> spv_function_implementations;
 	std::unordered_map<uint32_t, MSLVertexAttr> vtx_attrs_by_location;
@@ -535,6 +552,7 @@ protected:
 	std::string patch_stage_out_var_name = "patchOut";
 	std::string sampler_name_suffix = "Smplr";
 	std::string swizzle_name_suffix = "Swzl";
+	std::string buffer_size_name_suffix = "BufferSize";
 	std::string input_wg_var_name = "gl_in";
 	std::string output_buffer_var_name = "spvOut";
 	std::string patch_output_buffer_var_name = "spvPatchOut";
@@ -542,6 +560,7 @@ protected:
 	spv::Op previous_instruction_opcode = spv::OpNop;
 
 	std::unordered_map<uint32_t, MSLConstexprSampler> constexpr_samplers;
+	std::unordered_set<uint32_t> buffers_requiring_array_length;
 	SmallVector<uint32_t> buffer_arrays;
 
 	uint32_t argument_buffer_ids[kMaxArgumentBuffers];

+ 29 - 2
3rdparty/spirv-cross/spirv_parser.cpp

@@ -162,12 +162,16 @@ void Parser::parse(const Instruction &instruction)
 	case OpSourceContinued:
 	case OpSourceExtension:
 	case OpNop:
-	case OpLine:
 	case OpNoLine:
-	case OpString:
 	case OpModuleProcessed:
 		break;
 
+	case OpString:
+	{
+		set<SPIRString>(ops[0], extract_string(ir.spirv, instruction.offset + 1));
+		break;
+	}
+
 	case OpMemoryModel:
 		ir.addressing_model = static_cast<AddressingModel>(ops[0]);
 		ir.memory_model = static_cast<MemoryModel>(ops[1]);
@@ -1030,6 +1034,29 @@ void Parser::parse(const Instruction &instruction)
 		break;
 	}
 
+	case OpLine:
+	{
+		// OpLine might come at global scope, but we don't care about those since they will not be declared in any
+		// meaningful correct order.
+		// Ignore all OpLine directives which live outside a function.
+		if (current_block)
+			current_block->ops.push_back(instruction);
+
+		// Line directives may arrive before first OpLabel.
+		// Treat this as the line of the function declaration,
+		// so warnings for arguments can propagate properly.
+		if (current_function)
+		{
+			// Store the first one we find and emit it before creating the function prototype.
+			if (current_function->entry_line.file_id == 0)
+			{
+				current_function->entry_line.file_id = ops[0];
+				current_function->entry_line.line_literal = ops[1];
+			}
+		}
+		break;
+	}
+
 	// Actual opcodes.
 	default:
 	{

+ 2 - 0
3rdparty/spirv-cross/spirv_reflect.cpp

@@ -256,6 +256,8 @@ string CompilerReflection::compile()
 	json_stream = std::make_shared<simple_json::Stream>();
 	json_stream->set_current_locale_radix_character(current_locale_radix_character);
 	json_stream->begin_json_object();
+	fixup_type_alias();
+	reorder_type_alias();
 	emit_entry_points();
 	emit_types();
 	emit_resources();

+ 9 - 1
3rdparty/spirv-cross/test_shaders.py

@@ -180,6 +180,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
         msl_args.append('2')
         msl_args.append('--msl-discrete-descriptor-set')
         msl_args.append('3')
+    if '.line.' in shader:
+        msl_args.append('--emit-line-directives')
 
     subprocess.check_call(msl_args)
 
@@ -273,7 +275,11 @@ def cross_compile_hlsl(shader, spirv, opt, force_no_external_validation, iterati
     spirv_cross_path = paths.spirv_cross
 
     sm = shader_to_sm(shader)
-    subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm, '--iterations', str(iterations)])
+
+    hlsl_args = [spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm, '--iterations', str(iterations)]
+    if '.line.' in shader:
+        hlsl_args.append('--emit-line-directives')
+    subprocess.check_call(hlsl_args)
 
     if not shader_is_invalid_spirv(hlsl_path):
         subprocess.check_call([paths.spirv_val, '--target-env', 'vulkan1.1', spirv_path])
@@ -345,6 +351,8 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
         extra_args += ['--flatten-multidimensional-arrays']
     if push_ubo:
         extra_args += ['--glsl-emit-push-constant-as-ubo']
+    if '.line.' in shader:
+        extra_args += ['--emit-line-directives']
 
     spirv_cross_path = paths.spirv_cross
 

+ 8 - 0
3rdparty/spirv-cross/tests-other/c_api_test.c

@@ -103,6 +103,8 @@ static void compile(spvc_compiler compiler, const char *tag)
 
 int main(int argc, char **argv)
 {
+	const char *rev = NULL;
+
 	spvc_context context = NULL;
 	spvc_parsed_ir ir = NULL;
 	spvc_compiler compiler_glsl = NULL;
@@ -116,6 +118,12 @@ int main(int argc, char **argv)
 	SpvId *buffer = NULL;
 	size_t word_count = 0;
 
+	rev = spvc_get_commit_revision_and_timestamp();
+	if (!rev || *rev == '\0')
+		return 1;
+
+	printf("Revision: %s\n", rev);
+
 	if (argc != 5)
 		return 1;