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@@ -535,7 +535,7 @@ namespace bgfx { namespace d3d9
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| BGFX_CAPS_FRAGMENT_DEPTH
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| BGFX_CAPS_SWAP_CHAIN
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| ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
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- | BGFX_CAPS_BLIT
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+ | ( (m_caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) ? BGFX_CAPS_BLIT : 0)
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);
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g_caps.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
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// g_caps.maxVertexIndex = m_caps.MaxVertexIndex;
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@@ -2291,9 +2291,6 @@ namespace bgfx { namespace d3d9
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void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
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{
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- m_width = (uint16_t)_width;
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- m_height = (uint16_t)_height;
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- m_numMips = _numMips;
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m_type = Texture2D;
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const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
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@@ -2409,11 +2406,27 @@ namespace bgfx { namespace d3d9
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m_type = TextureCube;
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const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
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+ DWORD usage = 0;
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+ D3DPOOL pool = s_renderD3D9->m_pool;
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+
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+ const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
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+ const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
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+ if (isDepth(fmt) )
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+ {
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+ usage = D3DUSAGE_DEPTHSTENCIL;
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+ pool = D3DPOOL_DEFAULT;
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+ }
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+ else if (renderTarget || blit)
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+ {
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+ usage = D3DUSAGE_RENDERTARGET;
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+ pool = D3DPOOL_DEFAULT;
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+ }
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+
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DX_CHECK(s_renderD3D9->m_device->CreateCubeTexture(_edge
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, _numMips
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- , 0
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+ , usage
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, s_textureFormat[fmt].m_fmt
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- , s_renderD3D9->m_pool
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+ , pool
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, &m_textureCube
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, NULL
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) );
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@@ -2573,7 +2586,11 @@ namespace bgfx { namespace d3d9
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const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
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const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
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- m_flags = _flags;
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+ m_flags = _flags;
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+ m_width = textureWidth;
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+ m_height = textureHeight;
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+ m_depth = imageContainer.m_depth;
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+ m_numMips = numMips;
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m_requestedFormat = imageContainer.m_format;
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m_textureFormat = imageContainer.m_format;
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@@ -3320,17 +3337,46 @@ namespace bgfx { namespace d3d9
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RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + width), LONG(blit.m_dstY + height) };
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IDirect3DSurface9* srcSurface;
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- DX_CHECK(src.m_texture2d->GetSurfaceLevel(blit.m_srcMip, &srcSurface) );
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+ switch (src.m_type)
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+ {
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+ case TextureD3D9::Texture2D:
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+ DX_CHECK(src.m_texture2d->GetSurfaceLevel(blit.m_srcMip, &srcSurface) );
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+ break;
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+
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+ case TextureD3D9::Texture3D:
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+ BX_CHECK(false, "");
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+ break;
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+
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+ case TextureD3D9::TextureCube:
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+ DX_CHECK(src.m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(blit.m_srcZ), blit.m_srcMip, &srcSurface) );
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+ break;
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+ }
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IDirect3DSurface9* dstSurface;
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- DX_CHECK(dst.m_texture2d->GetSurfaceLevel(blit.m_dstMip, &dstSurface) );
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+ switch (src.m_type)
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+ {
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+ case TextureD3D9::Texture2D:
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+ DX_CHECK(dst.m_texture2d->GetSurfaceLevel(blit.m_dstMip, &dstSurface) );
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+ break;
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+
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+ case TextureD3D9::Texture3D:
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+ BX_CHECK(false, "");
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+ break;
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+
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+ case TextureD3D9::TextureCube:
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+ DX_CHECK(src.m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(blit.m_dstZ), blit.m_dstMip, &dstSurface) );
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+ break;
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+ }
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- DX_CHECK(m_device->StretchRect(srcSurface
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+ HRESULT hr = m_device->StretchRect(srcSurface
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, &srcRect
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, dstSurface
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, &dstRect
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, D3DTEXF_NONE
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- ) );
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+ );
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+ BX_WARN(SUCCEEDED(hr), "StretchRect failed %x.", hr);
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+ BX_UNUSED(hr);
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+
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srcSurface->Release();
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dstSurface->Release();
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}
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