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@@ -264,8 +264,8 @@ namespace bgfx { namespace gl
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{ GL_RGBA32UI, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32U
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{ GL_RGBA32F, GL_ZERO, GL_RGBA, GL_RGBA, GL_FLOAT, false }, // RGBA32F
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{ GL_RGB565, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false }, // R5G6B5
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- { GL_RGBA4, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false }, // RGBA4
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- { GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false }, // RGB5A1
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+ { GL_RGBA4, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false }, // RGBA4
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+ { GL_RGB5_A1, GL_ZERO, GL_BGRA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false }, // RGB5A1
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{ GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false }, // RGB10A2
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{ GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false }, // RG11B10F
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{ GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // UnknownDepth
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@@ -2168,6 +2168,8 @@ namespace bgfx { namespace gl
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if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
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{
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+ setTextureFormat(TextureFormat::RGBA4, GL_ZERO, GL_ZERO, GL_ZERO);
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+ setTextureFormat(TextureFormat::RGB5A1, GL_ZERO, GL_ZERO, GL_ZERO);
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if (!isTextureFormatValid(TextureFormat::R8) )
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{
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