2
0
Эх сурвалжийг харах

Switching to IDL generated code.

Бранимир Караџић 6 жил өмнө
parent
commit
29edbaa2fd

+ 15 - 512
include/bgfx/c99/bgfx.h

@@ -650,525 +650,28 @@ typedef struct bgfx_init_s
 } bgfx_init_t;
 
 /**/
-BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
-
-/**/
-BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
-
-/**/
-BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt);
-
-/**/
-BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib);
-
-/**/
-BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num);
-
-/**/
-BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl);
-
-/**/
-BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
-
-/**/
-BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
-
-/**/
-BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
-
-/**/
-BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
-
-/**/
-BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
-
-/**/
-BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
-
-/**/
-BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum);
-
-/**/
-BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
-
-/**/
-BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init);
-
-/**/
-BGFX_C_API bool bgfx_init(const bgfx_init_t* _init);
-
-/**/
-BGFX_C_API void bgfx_shutdown(void);
-
-/**/
-BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
-
-/**/
-BGFX_C_API struct bgfx_encoder_s* bgfx_begin(void);
-
-/**/
-BGFX_C_API void bgfx_end(struct bgfx_encoder_s* _encoder);
-
-/**/
-BGFX_C_API uint32_t bgfx_frame(bool _capture);
-
-/**/
-BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void);
-
-/**/
-BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void);
-
-/**/
-BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void);
-
-/**/
-BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size);
-
-/**/
-BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size);
-
-/**/
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size);
-
-/**/
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
-
-/**/
-BGFX_C_API void bgfx_set_debug(uint32_t _debug);
-
-/**/
-BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
-
-/**/
-BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
-
-/**/
-BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
-
-/**/
-BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
-
-/**/
-BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags);
-
-/**/
-BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len);
-
-/**/
-BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-
-/**/
-BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len);
-
-/**/
-BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags);
-
-/**/
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags);
-
-/**/
-BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-
-/**/
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-
-/**/
-BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num);
-
-/**/
-BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl);
-
-/**/
-BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
-
-/**/
-BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
-
-/**/
-BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
-
-/**/
-BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
-
-/**/
-BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info);
-
-/**/
-BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len);
-
-/**/
-BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
-
-/**/
-BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders);
-
-/**/
-BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
-
-/**/
-BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-
-/**/
-BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-
-/**/
-BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
-
-/**/
-BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-
-/**/
-BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
-
-/**/
-BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
-
-/**/
-BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
-
-/**/
-BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len);
-
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
-
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures);
-
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
-
-/**/
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
-
-/**/
-BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
-
-/**/
-BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
-
-/**/
-BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void);
-
-/**/
-BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result);
-
-/**/
-BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle);
-
-/**/
-BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4]);
-
-/**/
-BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name);
-
-/**/
-BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-
-/**/
-BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
-
-/**/
-BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-
-/**/
-BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
-
-/**/
-BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
-
-/**/
-BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
-
-/**/
-BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
-
-/**/
-BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj);
-
-/**/
-BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
-
-/**/
-BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id);
-
-/**/
-BGFX_C_API void bgfx_set_marker(const char* _marker);
-
-/**/
-BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba);
-
-/**/
-BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible);
-
-/**/
-BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil);
-
-/**/
-BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-
-/**/
-BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache);
-
-/**/
-BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num);
-
-/**/
-BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances);
-
-/**/
-BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
-
-/**/
-BGFX_C_API void bgfx_touch(bgfx_view_id_t _id);
-
-/**/
-BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
-
-/**/
-BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
-
-/**/
-BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_discard(void);
-
-/**/
-BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_marker(struct bgfx_encoder_s* _encoder, const char* _marker);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_state(struct bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_condition(struct bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_stencil(struct bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil);
-
-/**/
-BGFX_C_API uint16_t bgfx_encoder_set_scissor(struct bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_scissor_cached(struct bgfx_encoder_s* _encoder, uint16_t _cache);
-
-/**/
-BGFX_C_API uint32_t bgfx_encoder_set_transform(struct bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num);
-
-/**/
-BGFX_C_API uint32_t bgfx_encoder_alloc_transform(struct bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transform_cached(struct bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_uniform(struct bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_index_buffer(struct bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(struct bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transient_index_buffer(struct bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_vertex_count(struct bgfx_encoder_s* _encoder, uint32_t _numVertices);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_buffer(struct bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(struct bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_texture(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
-
-/**/
-BGFX_C_API void bgfx_encoder_touch(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit_occlusion_query(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_submit_indirect(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_image(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_index_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
-
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+typedef enum bgfx_render_frame
+{
+    BGFX_RENDER_FRAME_NO_CONTEXT,
+    BGFX_RENDER_FRAME_RENDER,
+    BGFX_RENDER_FRAME_TIMEOUT,
+    BGFX_RENDER_FRAME_EXITING,
 
-/**/
-BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+    BGFX_RENDER_FRAME_COUNT
 
-/**/
-BGFX_C_API void bgfx_encoder_dispatch(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+} bgfx_render_frame_t;
 
 /**/
-BGFX_C_API void bgfx_encoder_dispatch_indirect(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+typedef struct bgfx_internal_data
+{
+    const struct bgfx_caps* caps;
+    void* context;
 
-/**/
-BGFX_C_API void bgfx_encoder_discard(struct bgfx_encoder_s* _encoder);
+} bgfx_internal_data_t;
 
 /**/
-BGFX_C_API void bgfx_encoder_blit(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+typedef struct bgfx_encoder_s bgfx_encoder_t;
 
-/**/
-BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
+#include "bgfx.idl.h"
 
 #endif // BGFX_C99_H_HEADER_GUARD

+ 590 - 0
include/bgfx/c99/bgfx.idl.h

@@ -0,0 +1,590 @@
+/*
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT!
+ *
+ */
+
+/**/
+BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _renderer);
+
+/**/
+BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
+
+/**/
+BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt);
+
+/**/
+BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib);
+
+/**/
+BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _this, uint8_t _num);
+
+/**/
+BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _this);
+
+/**/
+BGFX_C_API void bgfx_vertex_pack(const float * _input, bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void * _data, uint32_t _index);
+
+/**/
+BGFX_C_API void bgfx_vertex_unpack(float * _output, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void * _data, uint32_t _index);
+
+/**/
+BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t * _dstDecl, void * _dstData, const bgfx_vertex_decl_t * _srcDecl, const void * _srcData, uint32_t _num);
+
+/**/
+BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t * _output, const bgfx_vertex_decl_t * _decl, const void * _data, uint16_t _num, float _epsilon);
+
+/**/
+BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void * _dst, uint32_t _dstSize, const void * _indices, uint32_t _numIndices, bool _index32);
+
+/**/
+BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void * _dst, uint32_t _dstSize, const float * _dir, const float * _pos, const void * _vertices, uint32_t _stride, const void * _indices, uint32_t _numIndices, bool _index32);
+
+/**/
+BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t * _enum);
+
+/**/
+BGFX_C_API const char * bgfx_get_renderer_name(bgfx_renderer_type_t _type);
+
+/**/
+BGFX_C_API void bgfx_init_ctor(bgfx_init_t * _init);
+
+/**/
+BGFX_C_API bool bgfx_init(const bgfx_init_t * _init);
+
+/**/
+BGFX_C_API void bgfx_shutdown();
+
+/**/
+BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
+
+/**/
+BGFX_C_API uint32_t bgfx_frame(bool _capture);
+
+/**/
+BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();
+
+/**/
+BGFX_C_API const bgfx_caps_t * bgfx_get_caps();
+
+/**/
+BGFX_C_API const bgfx_stats_t * bgfx_get_stats();
+
+/**/
+BGFX_C_API const bgfx_memory_t * bgfx_alloc(uint32_t _size);
+
+/**/
+BGFX_C_API const bgfx_memory_t * bgfx_copy(const void * _data, uint32_t _size);
+
+/**/
+BGFX_C_API const bgfx_memory_t * bgfx_make_ref(const void * _data, uint32_t _size);
+
+/**/
+BGFX_C_API const bgfx_memory_t * bgfx_make_ref_release(const void * _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void * _userData);
+
+/**/
+BGFX_C_API void bgfx_set_debug(uint32_t _debug);
+
+/**/
+BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small);
+
+/**/
+BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, ... );
+
+/**/
+BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, va_list _argList);
+
+/**/
+BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void * _data, uint16_t _pitch);
+
+/**/
+BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t * _mem, uint16_t _flags);
+
+/**/
+BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char * _name, int32_t _len);
+
+/**/
+BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+
+/**/
+BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char * _name, int32_t _len);
+
+/**/
+BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags);
+
+/**/
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t * _mem, uint16_t _flags);
+
+/**/
+BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+
+/**/
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+
+/**/
+BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num);
+
+/**/
+BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl);
+
+/**/
+BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride);
+
+/**/
+BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t * _tib, uint32_t _num);
+
+/**/
+BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t * _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl);
+
+/**/
+BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t * _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t * _tib, uint32_t _numIndices);
+
+/**/
+BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t * _idb, uint32_t _num, uint16_t _stride);
+
+/**/
+BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num);
+
+/**/
+BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t * _uniforms, uint16_t _max);
+
+/**/
+BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char * _name, int32_t _len);
+
+/**/
+BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
+
+/**/
+BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders);
+
+/**/
+BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
+
+/**/
+BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+
+/**/
+BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t * _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t * _info);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch);
+
+/**/
+BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t * _mem);
+
+/**/
+BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch);
+
+/**/
+BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void * _data, uint8_t _mip);
+
+/**/
+BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char * _name, int32_t _len);
+
+/**/
+BGFX_C_API void * bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle);
+
+/**/
+BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
+
+/**/
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
+
+/**/
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t * _handles, bool _destroyTexture);
+
+/**/
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t * _handles, bool _destroyTexture);
+
+/**/
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void * _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
+
+/**/
+BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char * _name, int32_t _len);
+
+/**/
+BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
+
+/**/
+BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char * _name, bgfx_uniform_type_t _type, uint16_t _num);
+
+/**/
+BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info);
+
+/**/
+BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle);
+
+/**/
+BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query();
+
+/**/
+BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t * _result);
+
+/**/
+BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle);
+
+/**/
+BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float * _rgba);
+
+/**/
+BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char * _name);
+
+/**/
+BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+
+/**/
+BGFX_C_API void bgfx_set_view_rect_ratio(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
+
+/**/
+BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+
+/**/
+BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
+
+/**/
+BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7);
+
+/**/
+BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
+
+/**/
+BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
+
+/**/
+BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void * _view, const void * _proj);
+
+/**/
+BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t * _order);
+
+/**/
+BGFX_C_API bgfx_encoder_t * bgfx_encoder_begin(bool _forThread);
+
+/**/
+BGFX_C_API void bgfx_encoder_end(bgfx_encoder_t * _encoder);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_t* _this, const char * _marker);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil);
+
+/**/
+BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_t* _this, uint16_t _cache);
+
+/**/
+BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_t* _this, const void * _mtx, uint16_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num);
+
+/**/
+BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_t* _this, bgfx_transform_t * _transform, uint16_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void * _value, uint16_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t * _tib, uint32_t _firstIndex, uint32_t _numIndices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t * _tvb, uint32_t _startVertex, uint32_t _numVertices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_t* _this, uint32_t _numVertices);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t * _idb, uint32_t _start, uint32_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
+
+/**/
+BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_t* _this, bgfx_view_id_t _id);
+
+/**/
+BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
+
+/**/
+BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
+
+/**/
+BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+
+/**/
+BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+
+/**/
+BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+
+/**/
+BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+
+/**/
+BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this);
+
+/**/
+BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+
+/**/
+BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char * _filePath);
+
+/**/
+BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs);
+
+/**/
+BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t * _data);
+
+/**/
+BGFX_C_API const bgfx_internal_data_t * bgfx_get_internal_data();
+
+/**/
+BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+
+/**/
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
+
+typedef struct bgfx_interface_vtbl
+{
+	void (*vertex_decl_begin)(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _renderer);
+	void (*vertex_decl_add)(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
+	void (*vertex_decl_decode)(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt);
+	bool (*vertex_decl_has)(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib);
+	void (*vertex_decl_skip)(bgfx_vertex_decl_t* _this, uint8_t _num);
+	void (*vertex_decl_end)(bgfx_vertex_decl_t* _this);
+	void (*vertex_pack)(const float * _input, bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void * _data, uint32_t _index);
+	void (*vertex_unpack)(float * _output, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void * _data, uint32_t _index);
+	void (*vertex_convert)(const bgfx_vertex_decl_t * _dstDecl, void * _dstData, const bgfx_vertex_decl_t * _srcDecl, const void * _srcData, uint32_t _num);
+	uint16_t (*weld_vertices)(uint16_t * _output, const bgfx_vertex_decl_t * _decl, const void * _data, uint16_t _num, float _epsilon);
+	uint32_t (*topology_convert)(bgfx_topology_convert_t _conversion, void * _dst, uint32_t _dstSize, const void * _indices, uint32_t _numIndices, bool _index32);
+	void (*topology_sort_tri_list)(bgfx_topology_sort_t _sort, void * _dst, uint32_t _dstSize, const float * _dir, const float * _pos, const void * _vertices, uint32_t _stride, const void * _indices, uint32_t _numIndices, bool _index32);
+	uint8_t (*get_supported_renderers)(uint8_t _max, bgfx_renderer_type_t * _enum);
+	const char * (*get_renderer_name)(bgfx_renderer_type_t _type);
+	void (*init_ctor)(bgfx_init_t * _init);
+	bool (*init)(const bgfx_init_t * _init);
+	void (*shutdown)();
+	void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
+	uint32_t (*frame)(bool _capture);
+	bgfx_renderer_type_t (*get_renderer_type)();
+	const bgfx_caps_t * (*get_caps)();
+	const bgfx_stats_t * (*get_stats)();
+	const bgfx_memory_t * (*alloc)(uint32_t _size);
+	const bgfx_memory_t * (*copy)(const void * _data, uint32_t _size);
+	const bgfx_memory_t * (*make_ref)(const void * _data, uint32_t _size);
+	const bgfx_memory_t * (*make_ref_release)(const void * _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void * _userData);
+	void (*set_debug)(uint32_t _debug);
+	void (*dbg_text_clear)(uint8_t _attr, bool _small);
+	void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, ... );
+	void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, va_list _argList);
+	void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void * _data, uint16_t _pitch);
+	bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t * _mem, uint16_t _flags);
+	void (*set_index_buffer_name)(bgfx_index_buffer_handle_t _handle, const char * _name, int32_t _len);
+	void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
+	bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+	void (*set_vertex_buffer_name)(bgfx_vertex_buffer_handle_t _handle, const char * _name, int32_t _len);
+	void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
+	bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
+	bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t * _mem, uint16_t _flags);
+	void (*update_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t * _mem);
+	void (*destroy_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle);
+	bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+	bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer_mem)(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags);
+	void (*update_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t * _mem);
+	void (*destroy_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle);
+	uint32_t (*get_avail_transient_index_buffer)(uint32_t _num);
+	uint32_t (*get_avail_transient_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t * _decl);
+	uint32_t (*get_avail_instance_data_buffer)(uint32_t _num, uint16_t _stride);
+	void (*alloc_transient_index_buffer)(bgfx_transient_index_buffer_t * _tib, uint32_t _num);
+	void (*alloc_transient_vertex_buffer)(bgfx_transient_vertex_buffer_t * _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl);
+	bool (*alloc_transient_buffers)(bgfx_transient_vertex_buffer_t * _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t * _tib, uint32_t _numIndices);
+	void (*alloc_instance_data_buffer)(bgfx_instance_data_buffer_t * _idb, uint32_t _num, uint16_t _stride);
+	bgfx_indirect_buffer_handle_t (*create_indirect_buffer)(uint32_t _num);
+	void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
+	bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t * _mem);
+	uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t * _uniforms, uint16_t _max);
+	void (*set_shader_name)(bgfx_shader_handle_t _handle, const char * _name, int32_t _len);
+	void (*destroy_shader)(bgfx_shader_handle_t _handle);
+	bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
+	bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
+	void (*destroy_program)(bgfx_program_handle_t _handle);
+	bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+	void (*calc_texture_size)(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
+	bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t * _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t * _info);
+	bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+	bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
+	bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+	bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem);
+	void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch);
+	void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t * _mem);
+	void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch);
+	uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void * _data, uint8_t _mip);
+	void (*set_texture_name)(bgfx_texture_handle_t _handle, const char * _name, int32_t _len);
+	void * (*get_direct_access_ptr)(bgfx_texture_handle_t _handle);
+	void (*destroy_texture)(bgfx_texture_handle_t _handle);
+	bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
+	bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
+	bgfx_frame_buffer_handle_t (*create_frame_buffer_from_handles)(uint8_t _num, const bgfx_texture_handle_t * _handles, bool _destroyTexture);
+	bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t * _handles, bool _destroyTexture);
+	bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void * _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
+	void (*set_frame_buffer_name)(bgfx_frame_buffer_handle_t _handle, const char * _name, int32_t _len);
+	bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
+	void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
+	bgfx_uniform_handle_t (*create_uniform)(const char * _name, bgfx_uniform_type_t _type, uint16_t _num);
+	void (*get_uniform_info)(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info);
+	void (*destroy_uniform)(bgfx_uniform_handle_t _handle);
+	bgfx_occlusion_query_handle_t (*create_occlusion_query)();
+	bgfx_occlusion_query_result_t (*get_result)(bgfx_occlusion_query_handle_t _handle, int32_t * _result);
+	void (*destroy_occlusion_query)(bgfx_occlusion_query_handle_t _handle);
+	void (*set_palette_color)(uint8_t _index, const float * _rgba);
+	void (*set_view_name)(bgfx_view_id_t _id, const char * _name);
+	void (*set_view_rect)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+	void (*set_view_rect_ratio)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio);
+	void (*set_view_scissor)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+	void (*set_view_clear)(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
+	void (*set_view_clear_mrt)(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7);
+	void (*set_view_mode)(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
+	void (*set_view_frame_buffer)(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
+	void (*set_view_transform)(bgfx_view_id_t _id, const void * _view, const void * _proj);
+	void (*set_view_order)(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t * _order);
+	bgfx_encoder_t * (*encoder_begin)(bool _forThread);
+	void (*encoder_end)(bgfx_encoder_t * _encoder);
+	void (*encoder_set_marker)(bgfx_encoder_t* _this, const char * _marker);
+	void (*encoder_set_state)(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba);
+	void (*encoder_set_condition)(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible);
+	void (*encoder_set_stencil)(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil);
+	uint16_t (*encoder_set_scissor)(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
+	void (*encoder_set_scissor_cached)(bgfx_encoder_t* _this, uint16_t _cache);
+	uint32_t (*encoder_set_transform)(bgfx_encoder_t* _this, const void * _mtx, uint16_t _num);
+	void (*encoder_set_transform_cached)(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num);
+	uint32_t (*encoder_alloc_transform)(bgfx_encoder_t* _this, bgfx_transform_t * _transform, uint16_t _num);
+	void (*encoder_set_uniform)(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void * _value, uint16_t _num);
+	void (*encoder_set_index_buffer)(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+	void (*encoder_set_dynamic_index_buffer)(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
+	void (*encoder_set_transient_index_buffer)(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t * _tib, uint32_t _firstIndex, uint32_t _numIndices);
+	void (*encoder_set_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+	void (*encoder_set_dynamic_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
+	void (*encoder_set_transient_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t * _tvb, uint32_t _startVertex, uint32_t _numVertices);
+	void (*encoder_set_vertex_count)(bgfx_encoder_t* _this, uint32_t _numVertices);
+	void (*encoder_set_instance_data_buffer)(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t * _idb, uint32_t _start, uint32_t _num);
+	void (*encoder_set_instance_data_from_vertex_buffer)(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+	void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
+	void (*encoder_set_instance_count)(bgfx_encoder_t* _this, uint32_t _numInstances);
+	void (*encoder_set_texture)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
+	void (*encoder_touch)(bgfx_encoder_t* _this, bgfx_view_id_t _id);
+	void (*encoder_submit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState);
+	void (*encoder_submit_occlusion_query)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
+	void (*encoder_submit_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
+	void (*encoder_set_compute_index_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
+	void (*encoder_set_compute_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+	void (*encoder_set_compute_dynamic_index_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
+	void (*encoder_set_compute_dynamic_vertex_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
+	void (*encoder_set_compute_indirect_buffer)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
+	void (*encoder_set_image)(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
+	void (*encoder_dispatch)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
+	void (*encoder_dispatch_indirect)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
+	void (*encoder_discard)(bgfx_encoder_t* _this);
+	void (*encoder_blit)(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
+	void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char * _filePath);
+	bgfx_render_frame_t (*render_frame)(int32_t _msecs);
+	void (*set_platform_data)(const bgfx_platform_data_t * _data);
+	const bgfx_internal_data_t * (*get_internal_data)();
+	uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr);
+	uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
+} bgfx_interface_vtbl_t;

+ 0 - 203
include/bgfx/c99/platform.h

@@ -1,203 +0,0 @@
-/*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- * vim: set tabstop=4 expandtab:
- */
-
-#ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD
-#define BGFX_PLATFORM_C99_H_HEADER_GUARD
-
-// NOTICE:
-// This header file contains platform specific interfaces. It is only
-// necessary to use this header in conjunction with creating windows.
-
-#include <bx/platform.h>
-#include "bgfx.h"
-
-typedef enum bgfx_render_frame
-{
-    BGFX_RENDER_FRAME_NO_CONTEXT,
-    BGFX_RENDER_FRAME_RENDER,
-    BGFX_RENDER_FRAME_TIMEOUT,
-    BGFX_RENDER_FRAME_EXITING,
-
-    BGFX_RENDER_FRAME_COUNT
-
-} bgfx_render_frame_t;
-
-/**
- * WARNING: This call should be only used on platforms that don't
- * allow creating separate rendering thread. If it is called before
- * to bgfx_init, render thread won't be created by bgfx_init call.
- */
-BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs);
-
-/**/
-BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data);
-
-typedef struct bgfx_internal_data
-{
-    const struct bgfx_caps* caps;
-    void* context;
-
-} bgfx_internal_data_t;
-
-/**/
-BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data();
-
-/**/
-BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr);
-
-/**/
-BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
-
-/**/
-typedef struct bgfx_interface_vtbl
-{
-    bgfx_render_frame_t (*render_frame)(int32_t _msecs);
-    void (*set_platform_data)(const bgfx_platform_data_t* _data);
-    const bgfx_internal_data_t* (*get_internal_data)();
-    uintptr_t (*override_internal_texture_ptr)(bgfx_texture_handle_t _handle, uintptr_t _ptr);
-    uintptr_t (*override_internal_texture)(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags);
-    void (*vertex_decl_begin)(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer);
-    void (*vertex_decl_add)(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt);
-    void (*vertex_decl_decode)(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt);
-    bool (*vertex_decl_has)(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib);
-    void (*vertex_decl_skip)(bgfx_vertex_decl_t* _decl, uint8_t _num);
-    void (*vertex_decl_end)(bgfx_vertex_decl_t* _decl);
-    void (*vertex_pack)(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index);
-    void (*vertex_unpack)(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index);
-    void (*vertex_convert)(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num);
-    uint16_t (*weld_vertices)(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon);
-    uint32_t (*topology_convert)(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32);
-    void (*topology_sort_tri_list)(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32);
-    uint8_t (*get_supported_renderers)(uint8_t _max, bgfx_renderer_type_t* _enum);
-    const char* (*get_renderer_name)(bgfx_renderer_type_t _type);
-    void (*init_ctor)(bgfx_init_t* _init);
-    bool (*init)(const bgfx_init_t* _init);
-    void (*shutdown)();
-    void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format);
-    uint32_t (*frame)(bool _capture);
-    bgfx_renderer_type_t (*get_renderer_type)();
-    const bgfx_caps_t* (*get_caps)();
-    const bgfx_stats_t* (*get_stats)();
-    const bgfx_memory_t* (*alloc)(uint32_t _size);
-    const bgfx_memory_t* (*copy)(const void* _data, uint32_t _size);
-    const bgfx_memory_t* (*make_ref)(const void* _data, uint32_t _size);
-    const bgfx_memory_t* (*make_ref_release)(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData);
-    void (*set_debug)(uint32_t _debug);
-    void (*dbg_text_clear)(uint8_t _attr, bool _small);
-    void (*dbg_text_printf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
-    void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
-    void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
-    bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
-    void (*set_index_buffer_name)(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len);
-    void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
-    bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    void (*set_vertex_buffer_name)(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len);
-    void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
-    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
-    bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t* _mem, uint16_t _flags);
-    void (*update_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem);
-    void (*destroy_dynamic_index_buffer)(bgfx_dynamic_index_buffer_handle_t _handle);
-    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    bgfx_dynamic_vertex_buffer_handle_t (*create_dynamic_vertex_buffer_mem)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
-    void (*update_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem);
-    void (*destroy_dynamic_vertex_buffer)(bgfx_dynamic_vertex_buffer_handle_t _handle);
-    uint32_t (*get_avail_transient_index_buffer)(uint32_t _num);
-    uint32_t (*get_avail_transient_vertex_buffer)(uint32_t _num, const bgfx_vertex_decl_t* _decl);
-    uint32_t (*get_avail_instance_data_buffer)(uint32_t _num, uint16_t _stride);
-    void (*alloc_transient_index_buffer)(bgfx_transient_index_buffer_t* _tib, uint32_t _num);
-    void (*alloc_transient_vertex_buffer)(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl);
-    bool (*alloc_transient_buffers)(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices);
-    void (*alloc_instance_data_buffer)(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride);
-    bgfx_indirect_buffer_handle_t (*create_indirect_buffer)(uint32_t _num);
-    void (*destroy_indirect_buffer)(bgfx_indirect_buffer_handle_t _handle);
-    bgfx_shader_handle_t (*create_shader)(const bgfx_memory_t* _mem);
-    uint16_t (*get_shader_uniforms)(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max);
-    void (*set_shader_name)(bgfx_shader_handle_t _handle, const char* _name, int32_t _len);
-    void (*destroy_shader)(bgfx_shader_handle_t _handle);
-    bgfx_program_handle_t (*create_program)(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
-    bgfx_program_handle_t (*create_compute_program)(bgfx_shader_handle_t _csh, bool _destroyShaders);
-    void (*destroy_program)(bgfx_program_handle_t _handle);
-    bool (*is_texture_valid)(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-    void (*calc_texture_size)(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format);
-    bgfx_texture_handle_t (*create_texture)(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info);
-    bgfx_texture_handle_t (*create_texture_2d)(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    bgfx_texture_handle_t (*create_texture_2d_scaled)(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags);
-    bgfx_texture_handle_t (*create_texture_3d)(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    bgfx_texture_handle_t (*create_texture_cube)(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem);
-    void (*update_texture_2d)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-    void (*update_texture_3d)(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem);
-    void (*update_texture_cube)(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch);
-    uint32_t (*read_texture)(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip);
-    void (*set_texture_name)(bgfx_texture_handle_t _handle, const char* _name, int32_t _len);
-    void* (*get_direct_access_ptr)(bgfx_texture_handle_t _handle);
-    void (*destroy_texture)(bgfx_texture_handle_t _handle);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer)(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
-    bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
-    void (*set_frame_buffer_name)(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len);
-    bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
-    void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
-    bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
-    void (*get_uniform_info)(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info);
-    void (*destroy_uniform)(bgfx_uniform_handle_t _handle);
-    bgfx_occlusion_query_handle_t (*create_occlusion_query)();
-    bgfx_occlusion_query_result_t (*get_result)(bgfx_occlusion_query_handle_t _handle, int32_t* _result);
-    void (*destroy_occlusion_query)(bgfx_occlusion_query_handle_t _handle);
-    void (*set_palette_color)(uint8_t _index, const float _rgba[4]);
-    void (*set_view_name)(bgfx_view_id_t _id, const char* _name);
-    void (*set_view_rect)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*set_view_scissor)(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*set_view_clear)(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
-    void (*set_view_clear_mrt)(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
-    void (*set_view_mode)(bgfx_view_id_t _id, bgfx_view_mode_t _mode);
-    void (*set_view_frame_buffer)(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle);
-    void (*set_view_transform)(bgfx_view_id_t _id, const void* _view, const void* _proj);
-    void (*set_view_order)(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order);
-    void (*encoder_set_marker)(struct bgfx_encoder_s* _encoder, const char* _marker);
-    void (*encoder_set_state)(struct bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba);
-    void (*encoder_set_condition)(struct bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible);
-    void (*encoder_set_stencil)(struct bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil);
-    uint16_t (*encoder_set_scissor)(struct bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
-    void (*encoder_set_scissor_cached)(struct bgfx_encoder_s* _encoder, uint16_t _cache);
-    uint32_t (*encoder_set_transform)(struct bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num);
-    uint32_t (*encoder_alloc_transform)(struct bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num);
-    void (*encoder_set_transform_cached)(struct bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num);
-    void (*encoder_set_uniform)(struct bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num);
-    void (*encoder_set_index_buffer)(struct bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_dynamic_index_buffer)(struct bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_transient_index_buffer)(struct bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices);
-    void (*encoder_set_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_transient_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices);
-    void (*encoder_set_vertex_count)(struct bgfx_encoder_s* _encoder, uint32_t _numVertices);
-    void (*encoder_set_instance_data_buffer)(struct bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num);
-    void (*encoder_set_instance_data_from_vertex_buffer)(struct bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-    void (*encoder_set_instance_data_from_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
-    void (*encoder_set_instance_count)(struct bgfx_encoder_s* _encoder, uint32_t _numInstance);
-    void (*encoder_set_texture)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags);
-    void (*encoder_touch)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id);
-    void (*encoder_submit)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState);
-    void (*encoder_submit_occlusion_query)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState);
-    void (*encoder_submit_indirect)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState);
-    void (*encoder_set_image)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format);
-    void (*encoder_set_compute_index_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_dynamic_index_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_dynamic_vertex_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_set_compute_indirect_buffer)(struct bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
-    void (*encoder_dispatch)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ);
-    void (*encoder_dispatch_indirect)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num);
-    void (*encoder_discard)(struct bgfx_encoder_s* _encoder);
-    void (*encoder_blit)(struct bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth);
-    void (*request_screen_shot)(bgfx_frame_buffer_handle_t _handle, const char* _filePath);
-
-} bgfx_interface_vtbl_t;
-
-typedef bgfx_interface_vtbl_t* (*PFN_BGFX_GET_INTERFACE)(uint32_t _version);
-
-#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD

+ 1 - 1
include/bgfx/defines.h

@@ -6,7 +6,7 @@
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
-#define BGFX_API_VERSION UINT32_C(94)
+#define BGFX_API_VERSION UINT32_C(95)
 
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.

+ 1 - 1245
src/bgfx.cpp

@@ -5056,7 +5056,6 @@ BGFX_TEXTURE_FORMAT_BIMG(Count);
 #undef BGFX_TEXTURE_FORMAT_BIMG
 
 #include <bgfx/c99/bgfx.h>
-#include <bgfx/c99/platform.h>
 
 #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
 
@@ -5294,1247 +5293,4 @@ namespace bgfx
 
 } // namespace bgfx
 
-BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->begin(bgfx::RendererType::Enum(_renderer) );
-}
-
-BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->add(bgfx::Attrib::Enum(_attrib)
-		, _num
-		, bgfx::AttribType::Enum(_type)
-		, _normalized
-		, _asInt
-		);
-}
-
-BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
-{
-	bgfx::AttribType::Enum type;
-	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
-	decl->decode(
-		  bgfx::Attrib::Enum(_attrib)
-		, *_num
-		, type
-		, *_normalized
-		, *_asInt
-		);
-	*_type = (bgfx_attrib_type_t)type;
-}
-
-BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
-{
-	const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
-	return decl->has(bgfx::Attrib::Enum(_attrib));
-}
-
-BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->skip(_num);
-}
-
-BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
-{
-	bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
-	decl->end();
-}
-
-BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
-{
-	bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
-	bgfx::VertexDecl& srcDecl  = *(bgfx::VertexDecl*)_srcDecl;
-	bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
-}
-
-BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
-{
-	bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
-	return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
-}
-
-uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
-{
-	return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
-}
-
-void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
-{
-	bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
-}
-
-BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
-{
-	return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
-}
-
-BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
-{
-	return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
-}
-
-BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
-{
-	BX_PLACEMENT_NEW(_init, bgfx::Init);
-}
-
-BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
-{
-	bgfx_init_t init = *_init;
-
-	if (init.callback != NULL)
-	{
-		static bgfx::CallbackC99 s_callback;
-		s_callback.m_interface = init.callback;
-		init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
-	}
-
-	if (init.allocator != NULL)
-	{
-		static bgfx::AllocatorC99 s_allocator;
-		s_allocator.m_interface = init.allocator;
-		init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
-	}
-
-	union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
-	in.c = &init;
-
-	return bgfx::init(*in.cpp);
-}
-
-BGFX_C_API void bgfx_shutdown(void)
-{
-	return bgfx::shutdown();
-}
-
-BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
-{
-	bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API uint32_t bgfx_frame(bool _capture)
-{
-	return bgfx::frame(_capture);
-}
-
-BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
-{
-	return bgfx_renderer_type_t(bgfx::getRendererType() );
-}
-
-BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
-{
-	return (const bgfx_caps_t*)bgfx::getCaps();
-}
-
-BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
-{
-	return (const bgfx_stats_t*)bgfx::getStats();
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::alloc(_size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::copy(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
-{
-	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
-{
-	return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
-}
-
-BGFX_C_API void bgfx_set_debug(uint32_t _debug)
-{
-	bgfx::setDebug(_debug);
-}
-
-BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
-{
-	bgfx::dbgTextClear(_attr, _small);
-}
-
-BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
-{
-	va_list argList;
-	va_start(argList, _format);
-	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
-	va_end(argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
-{
-	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
-{
-	bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
-}
-
-BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
-	return handle.c;
-}
-
-void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
-	return handle.c;
-}
-
-void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
-{
-	return bgfx::getAvailTransientIndexBuffer(_num);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	return bgfx::getAvailTransientVertexBuffer(_num, decl);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
-{
-	return bgfx::getAvailInstanceDataBuffer(_num, _stride);
-}
-
-BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
-{
-	bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
-}
-
-BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
-}
-
-BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
-{
-	const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
-	return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
-}
-
-BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
-{
-	bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
-}
-
-BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createIndirectBuffer(_num);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
-	handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
-}
-
-BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
-	handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
-{
-	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
-	handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
-	return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
-{
-	bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
-	bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
-	handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
-	handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::readTexture(handle.cpp, _data, _mip);
-}
-
-BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::getDirectAccessPtr(handle.cpp);
-}
-
-BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
-	return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
-	handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
-	return handle.c;
-}
-
-void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
-	textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
-	return textureHandle.c;
-}
-
-BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
-	handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
-	return handle.c;
-}
-
-BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
-	bgfx::getUniformInfo(handle.cpp, info);
-}
-
-BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
-	handle.cpp = bgfx::createOcclusionQuery();
-	return handle.c;
-}
-
-BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
-}
-
-BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
-{
-	bgfx::setPaletteColor(_index, _rgba);
-}
-
-BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
-{
-	bgfx::setViewName(_id, _name);
-}
-
-BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	bgfx::setViewRect(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
-{
-	bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
-}
-
-BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	bgfx::setViewScissor(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
-{
-	bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
-}
-
-BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
-{
-	bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
-}
-
-BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
-{
-	bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
-}
-
-BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::setViewFrameBuffer(_id, handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
-{
-	bgfx::setViewTransform(_id, _view, _proj);
-}
-
-BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
-{
-	bgfx::setViewOrder(_id, _num, _order);
-}
-
-BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
-{
-	bgfx::resetView(_id);
-}
-
-BGFX_C_API void bgfx_set_marker(const char* _marker)
-{
-	bgfx::setMarker(_marker);
-}
-
-BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
-{
-	bgfx::setState(_state, _rgba);
-}
-
-BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	bgfx::setCondition(handle.cpp, _visible);
-}
-
-BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
-{
-	bgfx::setStencil(_fstencil, _bstencil);
-}
-
-BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	return bgfx::setScissor(_x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
-{
-	bgfx::setScissor(_cache);
-}
-
-BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
-{
-	return bgfx::setTransform(_mtx, _num);
-}
-
-BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
-{
-	return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
-}
-
-BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
-{
-	bgfx::setTransform(_cache, _num);
-}
-
-BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	bgfx::setUniform(handle.cpp, _value, _num);
-}
-
-BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
-	bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
-{
-	bgfx::setVertexCount(_numVertices);
-}
-
-BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
-	bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
-{
-	bgfx::setInstanceCount(_numInstances);
-}
-
-BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
-}
-
-BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
-{
-	return bgfx::touch(_id);
-}
-
-BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::submit(_id, handle.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
-	bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
-}
-
-BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num);
-}
-
-BGFX_C_API void bgfx_discard(void)
-{
-	bgfx::discard();
-}
-
-BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
-	bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
-}
-
-#define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
-
-BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
-{
-	BGFX_ENCODER(setMarker(_marker) );
-}
-
-BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
-{
-	BGFX_ENCODER(setState(_state, _rgba) );
-}
-
-BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setCondition(handle.cpp, _visible) );
-}
-
-BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
-{
-	BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
-}
-
-BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
-	return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
-}
-
-BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
-{
-	BGFX_ENCODER(setScissor(_cache) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
-{
-	return BGFX_ENCODER(setTransform(_mtx, _num) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
-{
-	return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
-{
-	BGFX_ENCODER(setTransform(_cache, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
-	BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
-	BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
-{
-	BGFX_ENCODER(setVertexCount(_numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
-	BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
-{
-	BGFX_ENCODER(setInstanceCount(_numInstances) );
-}
-
-BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
-	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
-{
-	return BGFX_ENCODER(touch(_id) );
-}
-
-BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
-	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
-	BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle  = { _handle  };
-	BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
-{
-	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
-	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
-	BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
-{
-	BGFX_ENCODER(discard() );
-}
-
-BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
-	BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
-}
-
-#undef BGFX_ENCODER
-
-BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
-{
-	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
-	bgfx::requestScreenShot(handle.cpp, _filePath);
-}
-
-BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
-{
-	return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
-}
-
-BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
-{
-	bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
-}
-
-BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
-{
-	return (const bgfx_internal_data_t*)bgfx::getInternalData();
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::overrideInternal(handle.cpp, _ptr);
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
-{
-	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
-	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
-{
-	if (_version == BGFX_API_VERSION)
-	{
-#define BGFX_IMPORT                                                        \
-	BGFX_IMPORT_FUNC(render_frame)                                         \
-	BGFX_IMPORT_FUNC(set_platform_data)                                    \
-	BGFX_IMPORT_FUNC(get_internal_data)                                    \
-	BGFX_IMPORT_FUNC(override_internal_texture_ptr)                        \
-	BGFX_IMPORT_FUNC(override_internal_texture)                            \
-	BGFX_IMPORT_FUNC(vertex_decl_begin)                                    \
-	BGFX_IMPORT_FUNC(vertex_decl_add)                                      \
-	BGFX_IMPORT_FUNC(vertex_decl_decode)                                   \
-	BGFX_IMPORT_FUNC(vertex_decl_has)                                      \
-	BGFX_IMPORT_FUNC(vertex_decl_skip)                                     \
-	BGFX_IMPORT_FUNC(vertex_decl_end)                                      \
-	BGFX_IMPORT_FUNC(vertex_pack)                                          \
-	BGFX_IMPORT_FUNC(vertex_unpack)                                        \
-	BGFX_IMPORT_FUNC(vertex_convert)                                       \
-	BGFX_IMPORT_FUNC(weld_vertices)                                        \
-	BGFX_IMPORT_FUNC(topology_convert)                                     \
-	BGFX_IMPORT_FUNC(topology_sort_tri_list)                               \
-	BGFX_IMPORT_FUNC(get_supported_renderers)                              \
-	BGFX_IMPORT_FUNC(get_renderer_name)                                    \
-	BGFX_IMPORT_FUNC(init_ctor)                                            \
-	BGFX_IMPORT_FUNC(init)                                                 \
-	BGFX_IMPORT_FUNC(shutdown)                                             \
-	BGFX_IMPORT_FUNC(reset)                                                \
-	BGFX_IMPORT_FUNC(frame)                                                \
-	BGFX_IMPORT_FUNC(get_renderer_type)                                    \
-	BGFX_IMPORT_FUNC(get_caps)                                             \
-	BGFX_IMPORT_FUNC(get_stats)                                            \
-	BGFX_IMPORT_FUNC(alloc)                                                \
-	BGFX_IMPORT_FUNC(copy)                                                 \
-	BGFX_IMPORT_FUNC(make_ref)                                             \
-	BGFX_IMPORT_FUNC(make_ref_release)                                     \
-	BGFX_IMPORT_FUNC(set_debug)                                            \
-	BGFX_IMPORT_FUNC(dbg_text_clear)                                       \
-	BGFX_IMPORT_FUNC(dbg_text_printf)                                      \
-	BGFX_IMPORT_FUNC(dbg_text_vprintf)                                     \
-	BGFX_IMPORT_FUNC(dbg_text_image)                                       \
-	BGFX_IMPORT_FUNC(create_index_buffer)                                  \
-	BGFX_IMPORT_FUNC(set_index_buffer_name)                                \
-	BGFX_IMPORT_FUNC(destroy_index_buffer)                                 \
-	BGFX_IMPORT_FUNC(create_vertex_buffer)                                 \
-	BGFX_IMPORT_FUNC(set_vertex_buffer_name)                               \
-	BGFX_IMPORT_FUNC(destroy_vertex_buffer)                                \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer)                          \
-	BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem)                      \
-	BGFX_IMPORT_FUNC(update_dynamic_index_buffer)                          \
-	BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer)                         \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer)                         \
-	BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem)                     \
-	BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer)                         \
-	BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer)                        \
-	BGFX_IMPORT_FUNC(get_avail_transient_index_buffer)                     \
-	BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(get_avail_instance_data_buffer)                       \
-	BGFX_IMPORT_FUNC(alloc_transient_index_buffer)                         \
-	BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer)                        \
-	BGFX_IMPORT_FUNC(alloc_transient_buffers)                              \
-	BGFX_IMPORT_FUNC(alloc_instance_data_buffer)                           \
-	BGFX_IMPORT_FUNC(create_indirect_buffer)                               \
-	BGFX_IMPORT_FUNC(destroy_indirect_buffer)                              \
-	BGFX_IMPORT_FUNC(create_shader)                                        \
-	BGFX_IMPORT_FUNC(get_shader_uniforms)                                  \
-	BGFX_IMPORT_FUNC(set_shader_name)                                      \
-	BGFX_IMPORT_FUNC(destroy_shader)                                       \
-	BGFX_IMPORT_FUNC(create_program)                                       \
-	BGFX_IMPORT_FUNC(create_compute_program)                               \
-	BGFX_IMPORT_FUNC(destroy_program)                                      \
-	BGFX_IMPORT_FUNC(is_texture_valid)                                     \
-	BGFX_IMPORT_FUNC(calc_texture_size)                                    \
-	BGFX_IMPORT_FUNC(create_texture)                                       \
-	BGFX_IMPORT_FUNC(create_texture_2d)                                    \
-	BGFX_IMPORT_FUNC(create_texture_2d_scaled)                             \
-	BGFX_IMPORT_FUNC(create_texture_3d)                                    \
-	BGFX_IMPORT_FUNC(create_texture_cube)                                  \
-	BGFX_IMPORT_FUNC(update_texture_2d)                                    \
-	BGFX_IMPORT_FUNC(update_texture_3d)                                    \
-	BGFX_IMPORT_FUNC(update_texture_cube)                                  \
-	BGFX_IMPORT_FUNC(read_texture)                                         \
-	BGFX_IMPORT_FUNC(set_texture_name)                                     \
-	BGFX_IMPORT_FUNC(get_direct_access_ptr)                                \
-	BGFX_IMPORT_FUNC(destroy_texture)                                      \
-	BGFX_IMPORT_FUNC(create_frame_buffer)                                  \
-	BGFX_IMPORT_FUNC(create_frame_buffer_scaled)                           \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment)                  \
-	BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh)                         \
-	BGFX_IMPORT_FUNC(set_frame_buffer_name)                                \
-	BGFX_IMPORT_FUNC(get_texture)                                          \
-	BGFX_IMPORT_FUNC(destroy_frame_buffer)                                 \
-	BGFX_IMPORT_FUNC(create_uniform)                                       \
-	BGFX_IMPORT_FUNC(get_uniform_info)                                     \
-	BGFX_IMPORT_FUNC(destroy_uniform)                                      \
-	BGFX_IMPORT_FUNC(create_occlusion_query)                               \
-	BGFX_IMPORT_FUNC(get_result)                                           \
-	BGFX_IMPORT_FUNC(destroy_occlusion_query)                              \
-	BGFX_IMPORT_FUNC(set_palette_color)                                    \
-	BGFX_IMPORT_FUNC(set_view_name)                                        \
-	BGFX_IMPORT_FUNC(set_view_rect)                                        \
-	BGFX_IMPORT_FUNC(set_view_scissor)                                     \
-	BGFX_IMPORT_FUNC(set_view_clear)                                       \
-	BGFX_IMPORT_FUNC(set_view_clear_mrt)                                   \
-	BGFX_IMPORT_FUNC(set_view_mode)                                        \
-	BGFX_IMPORT_FUNC(set_view_frame_buffer)                                \
-	BGFX_IMPORT_FUNC(set_view_transform)                                   \
-	BGFX_IMPORT_FUNC(set_view_order)                                       \
-	BGFX_IMPORT_FUNC(encoder_set_marker)                                   \
-	BGFX_IMPORT_FUNC(encoder_set_state)                                    \
-	BGFX_IMPORT_FUNC(encoder_set_condition)                                \
-	BGFX_IMPORT_FUNC(encoder_set_stencil)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_scissor)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_scissor_cached)                           \
-	BGFX_IMPORT_FUNC(encoder_set_transform)                                \
-	BGFX_IMPORT_FUNC(encoder_alloc_transform)                              \
-	BGFX_IMPORT_FUNC(encoder_set_transform_cached)                         \
-	BGFX_IMPORT_FUNC(encoder_set_uniform)                                  \
-	BGFX_IMPORT_FUNC(encoder_set_index_buffer)                             \
-	BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer)                   \
-	BGFX_IMPORT_FUNC(encoder_set_vertex_buffer)                            \
-	BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer)                  \
-	BGFX_IMPORT_FUNC(encoder_set_vertex_count)                             \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer)         \
-	BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
-	BGFX_IMPORT_FUNC(encoder_set_instance_count)                           \
-	BGFX_IMPORT_FUNC(encoder_set_texture)                                  \
-	BGFX_IMPORT_FUNC(encoder_touch)                                        \
-	BGFX_IMPORT_FUNC(encoder_submit)                                       \
-	BGFX_IMPORT_FUNC(encoder_submit_occlusion_query)                       \
-	BGFX_IMPORT_FUNC(encoder_submit_indirect)                              \
-	BGFX_IMPORT_FUNC(encoder_set_image)                                    \
-	BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer)                     \
-	BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer)                    \
-	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer)             \
-	BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer)            \
-	BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer)                  \
-	BGFX_IMPORT_FUNC(encoder_dispatch)                                     \
-	BGFX_IMPORT_FUNC(encoder_dispatch_indirect)                            \
-	BGFX_IMPORT_FUNC(encoder_discard)                                      \
-	BGFX_IMPORT_FUNC(encoder_blit)                                         \
-	BGFX_IMPORT_FUNC(request_screen_shot)
-
-		static bgfx_interface_vtbl_t s_bgfx_interface =
-		{
-#define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
-			BGFX_IMPORT
-#undef BGFX_IMPORT_FUNC
-		};
-
-		return &s_bgfx_interface;
-	}
-
-	return NULL;
-}
+#include "bgfx.idl.inl"

+ 1076 - 0
src/bgfx.idl.inl

@@ -0,0 +1,1076 @@
+/*
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ */
+
+/*
+ *
+ * AUTO GENERATED! DO NOT EDIT!
+ *
+ */
+
+BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _this, bgfx_renderer_type_t _renderer)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	This->begin((bgfx::RendererType::Enum)_renderer);
+}
+
+BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	This->add((bgfx::Attrib::Enum)_attrib, _num, (bgfx::AttribType::Enum)_type, _normalized, _asInt);
+}
+
+BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib, uint8_t * _num, bgfx_attrib_type_t * _type, bool * _normalized, bool * _asInt)
+{
+	const bgfx::VertexDecl* This = (const bgfx::VertexDecl*)_this;
+	bgfx::AttribType::Enum type;
+	This->decode((bgfx::Attrib::Enum)_attrib, *_num, type, *_normalized, *_asInt);
+	*_type = (bgfx_attrib_type_t)type;
+}
+
+BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _this, bgfx_attrib_t _attrib)
+{
+	const bgfx::VertexDecl* This = (const bgfx::VertexDecl*)_this;
+	return This->has((bgfx::Attrib::Enum)_attrib);
+}
+
+BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _this, uint8_t _num)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	This->skip(_num);
+}
+
+BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _this)
+{
+	bgfx::VertexDecl* This = (bgfx::VertexDecl*)_this;
+	This->end();
+}
+
+BGFX_C_API void bgfx_vertex_pack(const float * _input, bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, void * _data, uint32_t _index)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::vertexPack(_input, _inputNormalized, (bgfx::Attrib::Enum)_attr, decl, _data, _index);
+}
+
+BGFX_C_API void bgfx_vertex_unpack(float * _output, bgfx_attrib_t _attr, const bgfx_vertex_decl_t * _decl, const void * _data, uint32_t _index)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::vertexUnpack(_output, (bgfx::Attrib::Enum)_attr, decl, _data, _index);
+}
+
+BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t * _dstDecl, void * _dstData, const bgfx_vertex_decl_t * _srcDecl, const void * _srcData, uint32_t _num)
+{
+	const bgfx::VertexDecl & dstDecl = *(const bgfx::VertexDecl *)_dstDecl;
+	const bgfx::VertexDecl & srcDecl = *(const bgfx::VertexDecl *)_srcDecl;
+	bgfx::vertexConvert(dstDecl, _dstData, srcDecl, _srcData, _num);
+}
+
+BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t * _output, const bgfx_vertex_decl_t * _decl, const void * _data, uint16_t _num, float _epsilon)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
+}
+
+BGFX_C_API uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void * _dst, uint32_t _dstSize, const void * _indices, uint32_t _numIndices, bool _index32)
+{
+	return bgfx::topologyConvert((bgfx::TopologyConvert::Enum)_conversion, _dst, _dstSize, _indices, _numIndices, _index32);
+}
+
+BGFX_C_API void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void * _dst, uint32_t _dstSize, const float * _dir, const float * _pos, const void * _vertices, uint32_t _stride, const void * _indices, uint32_t _numIndices, bool _index32)
+{
+	bgfx::topologySortTriList((bgfx::TopologySort::Enum)_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
+}
+
+BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t * _enum)
+{
+	return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum *)_enum);
+}
+
+BGFX_C_API const char * bgfx_get_renderer_name(bgfx_renderer_type_t _type)
+{
+	return (const char *)bgfx::getRendererName((bgfx::RendererType::Enum)_type);
+}
+
+BGFX_C_API void bgfx_init_ctor(bgfx_init_t * _init)
+{
+	BX_PLACEMENT_NEW(_init, bgfx::Init);
+
+}
+
+BGFX_C_API bool bgfx_init(const bgfx_init_t * _init)
+{
+	bgfx_init_t init = *_init;
+
+	if (init.callback != NULL)
+	{
+		static bgfx::CallbackC99 s_callback;
+		s_callback.m_interface = init.callback;
+		init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
+	}
+
+	if (init.allocator != NULL)
+	{
+		static bgfx::AllocatorC99 s_allocator;
+		s_allocator.m_interface = init.allocator;
+		init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
+	}
+
+	union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
+	in.c = &init;
+
+	return bgfx::init(*in.cpp);
+
+}
+
+BGFX_C_API void bgfx_shutdown()
+{
+	bgfx::shutdown();
+}
+
+BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
+{
+	bgfx::reset(_width, _height, _flags, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API uint32_t bgfx_frame(bool _capture)
+{
+	return bgfx::frame(_capture);
+}
+
+BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
+{
+	return (bgfx_renderer_type_t)bgfx::getRendererType();
+}
+
+BGFX_C_API const bgfx_caps_t * bgfx_get_caps()
+{
+	return (const bgfx_caps_t *)bgfx::getCaps();
+}
+
+BGFX_C_API const bgfx_stats_t * bgfx_get_stats()
+{
+	return (const bgfx_stats_t *)bgfx::getStats();
+}
+
+BGFX_C_API const bgfx_memory_t * bgfx_alloc(uint32_t _size)
+{
+	return (const bgfx_memory_t *)bgfx::alloc(_size);
+}
+
+BGFX_C_API const bgfx_memory_t * bgfx_copy(const void * _data, uint32_t _size)
+{
+	return (const bgfx_memory_t *)bgfx::copy(_data, _size);
+}
+
+BGFX_C_API const bgfx_memory_t * bgfx_make_ref(const void * _data, uint32_t _size)
+{
+	return (const bgfx_memory_t *)bgfx::makeRef(_data, _size);
+}
+
+BGFX_C_API const bgfx_memory_t * bgfx_make_ref_release(const void * _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void * _userData)
+{
+	return (const bgfx_memory_t *)bgfx::makeRef(_data, _size, (bgfx::ReleaseFn)_releaseFn, _userData);
+}
+
+BGFX_C_API void bgfx_set_debug(uint32_t _debug)
+{
+	bgfx::setDebug(_debug);
+}
+
+BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
+{
+	bgfx::dbgTextClear(_attr, _small);
+}
+
+BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, ... )
+{
+	va_list argList;
+	va_start(argList, _format);
+	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
+	va_end(argList);
+}
+
+BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char * _format, va_list _argList)
+{
+	bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
+}
+
+BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void * _data, uint16_t _pitch)
+{
+	bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
+}
+
+BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t * _mem, uint16_t _flags)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createIndexBuffer((const bgfx::Memory *)_mem, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char * _name, int32_t _len)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
+{
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createVertexBuffer((const bgfx::Memory *)_mem, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char * _name, int32_t _len)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
+{
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t * _mem, uint16_t _flags)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicIndexBuffer((const bgfx::Memory *)_mem, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t * _mem)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory *)_mem);
+}
+
+BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
+{
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t * _mem, const bgfx_vertex_decl_t * _decl, uint16_t _flags)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createDynamicVertexBuffer((const bgfx::Memory *)_mem, decl, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t * _mem)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory *)_mem);
+}
+
+BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
+{
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
+{
+	return bgfx::getAvailTransientIndexBuffer(_num);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t * _decl)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::getAvailTransientVertexBuffer(_num, decl);
+}
+
+BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
+{
+	return bgfx::getAvailInstanceDataBuffer(_num, _stride);
+}
+
+BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t * _tib, uint32_t _num)
+{
+	bgfx::allocTransientIndexBuffer((bgfx::TransientIndexBuffer *)_tib, _num);
+}
+
+BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t * _tvb, uint32_t _num, const bgfx_vertex_decl_t * _decl)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	bgfx::allocTransientVertexBuffer((bgfx::TransientVertexBuffer *)_tvb, _num, decl);
+}
+
+BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t * _tvb, const bgfx_vertex_decl_t * _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t * _tib, uint32_t _numIndices)
+{
+	const bgfx::VertexDecl & decl = *(const bgfx::VertexDecl *)_decl;
+	return bgfx::allocTransientBuffers((bgfx::TransientVertexBuffer *)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer *)_tib, _numIndices);
+}
+
+BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t * _idb, uint32_t _num, uint16_t _stride)
+{
+	bgfx::allocInstanceDataBuffer((bgfx::InstanceDataBuffer *)_idb, _num, _stride);
+}
+
+BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
+{
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createIndirectBuffer(_num);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
+{
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t * _mem)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createShader((const bgfx::Memory *)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t * _uniforms, uint16_t _max)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle *)_uniforms, _max);
+}
+
+BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char * _name, int32_t _len)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
+{
+	union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
+{
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
+{
+	return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags);
+}
+
+BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t * _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
+{
+	bgfx::TextureInfo & info = *(bgfx::TextureInfo *)_info;
+	bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t * _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t * _info)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture((const bgfx::Memory *)_mem, _flags, _skip, (bgfx::TextureInfo *)_info);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory *)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture2D((bgfx::BackbufferRatio::Enum)_ratio, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory *)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t * _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, (bgfx::TextureFormat::Enum)_format, _flags, (const bgfx::Memory *)_mem);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory *)_mem, _pitch);
+}
+
+BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint16_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t * _mem)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory *)_mem);
+}
+
+BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t * _mem, uint16_t _pitch)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory *)_mem, _pitch);
+}
+
+BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void * _data, uint8_t _mip)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::readTexture(handle.cpp, _data, _mip);
+}
+
+BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char * _name, int32_t _len)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API void * bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return (void *)bgfx::getDirectAccessPtr(handle.cpp);
+}
+
+BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_width, _height, (bgfx::TextureFormat::Enum)_format, _textureFlags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer((bgfx::BackbufferRatio::Enum)_ratio, (bgfx::TextureFormat::Enum)_format, _textureFlags);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t * _handles, bool _destroyTexture)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle *)_handles, _destroyTexture);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t * _handles, bool _destroyTexture)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment *)_handles, _destroyTexture);
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void * _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, (bgfx::TextureFormat::Enum)_format, (bgfx::TextureFormat::Enum)_depthFormat);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char * _name, int32_t _len)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::setName(handle.cpp, _name, _len);
+}
+
+BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::getTexture(handle.cpp, _attachment);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char * _name, bgfx_uniform_type_t _type, uint16_t _num)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createUniform(_name, (bgfx::UniformType::Enum)_type, _num);
+	return handle_ret.c;
+}
+
+BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t * _info)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	bgfx::UniformInfo & info = *(bgfx::UniformInfo *)_info;
+	bgfx::getUniformInfo(handle.cpp, info);
+}
+
+BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
+{
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle_ret;
+	handle_ret.cpp = bgfx::createOcclusionQuery();
+	return handle_ret.c;
+}
+
+BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t * _result)
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	return (bgfx_occlusion_query_result_t)bgfx::getResult(handle.cpp, _result);
+}
+
+BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
+{
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	bgfx::destroy(handle.cpp);
+}
+
+BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float * _rgba)
+{
+	bgfx::setPaletteColor(_index, _rgba);
+}
+
+BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char * _name)
+{
+	bgfx::setViewName((bgfx::ViewId)_id, _name);
+}
+
+BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_set_view_rect_ratio(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
+{
+	bgfx::setViewRect((bgfx::ViewId)_id, _x, _y, (bgfx::BackbufferRatio::Enum)_ratio);
+}
+
+BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::setViewScissor((bgfx::ViewId)_id, _x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
+{
+	bgfx::setViewClear((bgfx::ViewId)_id, _flags, _rgba, _depth, _stencil);
+}
+
+BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _c0, uint8_t _c1, uint8_t _c2, uint8_t _c3, uint8_t _c4, uint8_t _c5, uint8_t _c6, uint8_t _c7)
+{
+	bgfx::setViewClear((bgfx::ViewId)_id, _flags, _depth, _stencil, _c0, _c1, _c2, _c3, _c4, _c5, _c6, _c7);
+}
+
+BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
+{
+	bgfx::setViewMode((bgfx::ViewId)_id, (bgfx::ViewMode::Enum)_mode);
+}
+
+BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::setViewFrameBuffer((bgfx::ViewId)_id, handle.cpp);
+}
+
+BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void * _view, const void * _proj)
+{
+	bgfx::setViewTransform((bgfx::ViewId)_id, _view, _proj);
+}
+
+BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t * _order)
+{
+	bgfx::setViewOrder((bgfx::ViewId)_id, _num, (const bgfx::ViewId *)_order);
+}
+
+BGFX_C_API bgfx_encoder_t * bgfx_encoder_begin(bool _forThread)
+{
+	return (bgfx_encoder_t *)bgfx::begin(_forThread);
+}
+
+BGFX_C_API void bgfx_encoder_end(bgfx_encoder_t * _encoder)
+{
+	bgfx::end((bgfx::Encoder *)_encoder);
+}
+
+BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_t* _this, const char * _marker)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setMarker(_marker);
+}
+
+BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_t* _this, uint64_t _state, uint32_t _rgba)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setState(_state, _rgba);
+}
+
+BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_t* _this, bgfx_occlusion_query_handle_t _handle, bool _visible)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
+	This->setCondition(handle.cpp, _visible);
+}
+
+BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_t* _this, uint32_t _fstencil, uint32_t _bstencil)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setStencil(_fstencil, _bstencil);
+}
+
+BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_t* _this, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->setScissor(_x, _y, _width, _height);
+}
+
+BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_t* _this, uint16_t _cache)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setScissor(_cache);
+}
+
+BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_t* _this, const void * _mtx, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->setTransform(_mtx, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_t* _this, uint32_t _cache, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setTransform(_cache, _num);
+}
+
+BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_t* _this, bgfx_transform_t * _transform, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	return This->allocTransform((bgfx::Transform *)_transform, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_t* _this, bgfx_uniform_handle_t _handle, const void * _value, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
+	This->setUniform(handle.cpp, _value, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_t* _this, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_t* _this, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	This->setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_t* _this, const bgfx_transient_index_buffer_t * _tib, uint32_t _firstIndex, uint32_t _numIndices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setIndexBuffer((const bgfx::TransientIndexBuffer *)_tib, _firstIndex, _numIndices);
+}
+
+BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	This->setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stream, const bgfx_transient_vertex_buffer_t * _tvb, uint32_t _startVertex, uint32_t _numVertices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer *)_tvb, _startVertex, _numVertices);
+}
+
+BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_t* _this, uint32_t _numVertices)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setVertexCount(_numVertices);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_t* _this, const bgfx_instance_data_buffer_t * _idb, uint32_t _start, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setInstanceDataBuffer((const bgfx::InstanceDataBuffer *)_idb, _start, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_t* _this, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	This->setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_t* _this, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	This->setInstanceDataBuffer(handle.cpp, _startVertex, _num);
+}
+
+BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_t* _this, uint32_t _numInstances)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->setInstanceCount(_numInstances);
+}
+
+BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_t* _this, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	This->setTexture(_stage, sampler.cpp, handle.cpp, _flags);
+}
+
+BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_t* _this, bgfx_view_id_t _id)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->touch((bgfx::ViewId)_id);
+}
+
+BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	This->submit((bgfx::ViewId)_id, program.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
+	This->submit((bgfx::ViewId)_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	This->submit((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_t* _this, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
+	This->setBuffer(_stage, handle.cpp, (bgfx::Access::Enum)_access);
+}
+
+BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_t* _this, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	This->setImage(_stage, handle.cpp, _mip, (bgfx::Access::Enum)_access, (bgfx::TextureFormat::Enum)_format);
+}
+
+BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	This->dispatch((bgfx::ViewId)_id, program.cpp, _numX, _numY, _numZ);
+}
+
+BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
+	union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
+	This->dispatch((bgfx::ViewId)_id, program.cpp, indirectHandle.cpp, _start, _num);
+}
+
+BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_t* _this)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	This->discard();
+}
+
+BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_t* _this, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
+{
+	bgfx::Encoder* This = (bgfx::Encoder*)_this;
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
+	This->blit((bgfx::ViewId)_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
+}
+
+BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char * _filePath)
+{
+	union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
+	bgfx::requestScreenShot(handle.cpp, _filePath);
+}
+
+BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
+{
+	return (bgfx_render_frame_t)bgfx::renderFrame(_msecs);
+}
+
+BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t * _data)
+{
+	const bgfx::PlatformData & data = *(const bgfx::PlatformData *)_data;
+	bgfx::setPlatformData(data);
+}
+
+BGFX_C_API const bgfx_internal_data_t * bgfx_get_internal_data()
+{
+	return (const bgfx_internal_data_t *)bgfx::getInternalData();
+}
+
+BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::overrideInternal(handle.cpp, _ptr);
+}
+
+BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
+{
+	union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
+	return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, (bgfx::TextureFormat::Enum)_format, _flags);
+}
+
+BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
+{
+	if (_version == BGFX_API_VERSION)
+	{
+		static bgfx_interface_vtbl_t s_bgfx_interface =
+		{
+			bgfx_vertex_decl_begin,
+			bgfx_vertex_decl_add,
+			bgfx_vertex_decl_decode,
+			bgfx_vertex_decl_has,
+			bgfx_vertex_decl_skip,
+			bgfx_vertex_decl_end,
+			bgfx_vertex_pack,
+			bgfx_vertex_unpack,
+			bgfx_vertex_convert,
+			bgfx_weld_vertices,
+			bgfx_topology_convert,
+			bgfx_topology_sort_tri_list,
+			bgfx_get_supported_renderers,
+			bgfx_get_renderer_name,
+			bgfx_init_ctor,
+			bgfx_init,
+			bgfx_shutdown,
+			bgfx_reset,
+			bgfx_frame,
+			bgfx_get_renderer_type,
+			bgfx_get_caps,
+			bgfx_get_stats,
+			bgfx_alloc,
+			bgfx_copy,
+			bgfx_make_ref,
+			bgfx_make_ref_release,
+			bgfx_set_debug,
+			bgfx_dbg_text_clear,
+			bgfx_dbg_text_printf,
+			bgfx_dbg_text_vprintf,
+			bgfx_dbg_text_image,
+			bgfx_create_index_buffer,
+			bgfx_set_index_buffer_name,
+			bgfx_destroy_index_buffer,
+			bgfx_create_vertex_buffer,
+			bgfx_set_vertex_buffer_name,
+			bgfx_destroy_vertex_buffer,
+			bgfx_create_dynamic_index_buffer,
+			bgfx_create_dynamic_index_buffer_mem,
+			bgfx_update_dynamic_index_buffer,
+			bgfx_destroy_dynamic_index_buffer,
+			bgfx_create_dynamic_vertex_buffer,
+			bgfx_create_dynamic_vertex_buffer_mem,
+			bgfx_update_dynamic_vertex_buffer,
+			bgfx_destroy_dynamic_vertex_buffer,
+			bgfx_get_avail_transient_index_buffer,
+			bgfx_get_avail_transient_vertex_buffer,
+			bgfx_get_avail_instance_data_buffer,
+			bgfx_alloc_transient_index_buffer,
+			bgfx_alloc_transient_vertex_buffer,
+			bgfx_alloc_transient_buffers,
+			bgfx_alloc_instance_data_buffer,
+			bgfx_create_indirect_buffer,
+			bgfx_destroy_indirect_buffer,
+			bgfx_create_shader,
+			bgfx_get_shader_uniforms,
+			bgfx_set_shader_name,
+			bgfx_destroy_shader,
+			bgfx_create_program,
+			bgfx_create_compute_program,
+			bgfx_destroy_program,
+			bgfx_is_texture_valid,
+			bgfx_calc_texture_size,
+			bgfx_create_texture,
+			bgfx_create_texture_2d,
+			bgfx_create_texture_2d_scaled,
+			bgfx_create_texture_3d,
+			bgfx_create_texture_cube,
+			bgfx_update_texture_2d,
+			bgfx_update_texture_3d,
+			bgfx_update_texture_cube,
+			bgfx_read_texture,
+			bgfx_set_texture_name,
+			bgfx_get_direct_access_ptr,
+			bgfx_destroy_texture,
+			bgfx_create_frame_buffer,
+			bgfx_create_frame_buffer_scaled,
+			bgfx_create_frame_buffer_from_handles,
+			bgfx_create_frame_buffer_from_attachment,
+			bgfx_create_frame_buffer_from_nwh,
+			bgfx_set_frame_buffer_name,
+			bgfx_get_texture,
+			bgfx_destroy_frame_buffer,
+			bgfx_create_uniform,
+			bgfx_get_uniform_info,
+			bgfx_destroy_uniform,
+			bgfx_create_occlusion_query,
+			bgfx_get_result,
+			bgfx_destroy_occlusion_query,
+			bgfx_set_palette_color,
+			bgfx_set_view_name,
+			bgfx_set_view_rect,
+			bgfx_set_view_rect_ratio,
+			bgfx_set_view_scissor,
+			bgfx_set_view_clear,
+			bgfx_set_view_clear_mrt,
+			bgfx_set_view_mode,
+			bgfx_set_view_frame_buffer,
+			bgfx_set_view_transform,
+			bgfx_set_view_order,
+			bgfx_encoder_begin,
+			bgfx_encoder_end,
+			bgfx_encoder_set_marker,
+			bgfx_encoder_set_state,
+			bgfx_encoder_set_condition,
+			bgfx_encoder_set_stencil,
+			bgfx_encoder_set_scissor,
+			bgfx_encoder_set_scissor_cached,
+			bgfx_encoder_set_transform,
+			bgfx_encoder_set_transform_cached,
+			bgfx_encoder_alloc_transform,
+			bgfx_encoder_set_uniform,
+			bgfx_encoder_set_index_buffer,
+			bgfx_encoder_set_dynamic_index_buffer,
+			bgfx_encoder_set_transient_index_buffer,
+			bgfx_encoder_set_vertex_buffer,
+			bgfx_encoder_set_dynamic_vertex_buffer,
+			bgfx_encoder_set_transient_vertex_buffer,
+			bgfx_encoder_set_vertex_count,
+			bgfx_encoder_set_instance_data_buffer,
+			bgfx_encoder_set_instance_data_from_vertex_buffer,
+			bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer,
+			bgfx_encoder_set_instance_count,
+			bgfx_encoder_set_texture,
+			bgfx_encoder_touch,
+			bgfx_encoder_submit,
+			bgfx_encoder_submit_occlusion_query,
+			bgfx_encoder_submit_indirect,
+			bgfx_encoder_set_compute_index_buffer,
+			bgfx_encoder_set_compute_vertex_buffer,
+			bgfx_encoder_set_compute_dynamic_index_buffer,
+			bgfx_encoder_set_compute_dynamic_vertex_buffer,
+			bgfx_encoder_set_compute_indirect_buffer,
+			bgfx_encoder_set_image,
+			bgfx_encoder_dispatch,
+			bgfx_encoder_dispatch_indirect,
+			bgfx_encoder_discard,
+			bgfx_encoder_blit,
+			bgfx_request_screen_shot,
+			bgfx_render_frame,
+			bgfx_set_platform_data,
+			bgfx_get_internal_data,
+			bgfx_override_internal_texture_ptr,
+			bgfx_override_internal_texture,
+		};
+
+		return &s_bgfx_interface;
+	}
+
+	return NULL;
+}