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@@ -6,6 +6,7 @@
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#include "bgfx_p.h"
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#if BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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+# include <bgfxplatform.h>
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# include "renderer_gl.h"
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namespace bgfx
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@@ -14,7 +15,9 @@ namespace bgfx
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# include "glimports.h"
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# undef GL_IMPORT
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- void naclSwapCompleteCb(void* _data, int32_t _result);
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+ extern bool hasContext();
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+
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+ void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/);
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PP_CompletionCallback naclSwapComplete =
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{
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@@ -23,8 +26,95 @@ namespace bgfx
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PP_COMPLETIONCALLBACK_FLAG_NONE
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};
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- void GlContext::create(uint32_t _width, uint32_t _height)
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+ struct Ppapi
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+ {
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+ Ppapi()
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+ : m_context(0)
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+ , m_instance(0)
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+ , m_instInterface(NULL)
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+ , m_graphicsInterface(NULL)
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+ , m_instancedArrays(NULL)
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+ , m_postSwapBuffers(NULL)
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+ , m_forceSwap(true)
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+ {
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+ }
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+
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+ void setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers);
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+
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+ void resize(uint32_t _width, uint32_t _height, bool /*_vsync*/)
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+ {
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+ m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
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+ }
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+
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+ void swap()
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+ {
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+ glSetCurrentContextPPAPI(m_context);
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+ m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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+ }
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+
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+ bool isValid() const
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+ {
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+ return 0 != m_context;
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+ }
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+
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+ PP_Resource m_context;
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+ PP_Instance m_instance;
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+ const PPB_Instance* m_instInterface;
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+ const PPB_Graphics3D* m_graphicsInterface;
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+ const PPB_OpenGLES2InstancedArrays* m_instancedArrays;
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+ PostSwapBuffersFn m_postSwapBuffers;
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+ bool m_forceSwap;
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+ };
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+
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+ static Ppapi s_ppapi;
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+
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+ void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
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+ {
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+ // For NaCl bgfx doesn't create render thread, but rendering is always
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+ // multithreaded. Frame rendering is done on main thread, and context
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+ // is initialized when PPAPI interfaces are set. Force swap is there to
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+ // keep calling swap complete callback, so that initialization doesn't
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+ // deadlock on semaphores.
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+ if (s_ppapi.m_forceSwap)
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+ {
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+ s_ppapi.swap();
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+ }
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+
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+ if (hasContext() )
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+ {
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+ renderFrame();
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+ }
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+ }
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+
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+ static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
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+ {
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+ s_ppapi.m_instancedArrays->VertexAttribDivisorANGLE(s_ppapi.m_context, _index, _divisor);
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+ }
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+
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+ static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
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+ {
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+ s_ppapi.m_instancedArrays->DrawArraysInstancedANGLE(s_ppapi.m_context, _mode, _first, _count, _primcount);
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+ }
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+
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+ static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
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{
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+ s_ppapi.m_instancedArrays->DrawElementsInstancedANGLE(s_ppapi.m_context, _mode, _count, _type, _indices, _primcount);
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+ }
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+
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+ void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
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+ {
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+ s_ppapi.setIntefraces( _instance, _instInterface, _graphicsInterface, _postSwapBuffers);
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+ }
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+
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+ void Ppapi::setIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
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+ {
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+ BX_TRACE("PPAPI Interfaces");
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+ m_instance = _instance;
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+ m_instInterface = _instInterface;
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+ m_graphicsInterface = _graphicsInterface;
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+ m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
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+ m_postSwapBuffers = _postSwapBuffers;
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+
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int32_t attribs[] =
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{
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PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
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@@ -32,8 +122,8 @@ namespace bgfx
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PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8,
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PP_GRAPHICS3DATTRIB_SAMPLES, 0,
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PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
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- PP_GRAPHICS3DATTRIB_WIDTH, int32_t(_width),
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- PP_GRAPHICS3DATTRIB_HEIGHT, int32_t(_height),
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+ PP_GRAPHICS3DATTRIB_WIDTH, BGFX_DEFAULT_WIDTH,
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+ PP_GRAPHICS3DATTRIB_HEIGHT, BGFX_DEFAULT_HEIGHT,
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PP_GRAPHICS3DATTRIB_NONE
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};
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@@ -41,26 +131,41 @@ namespace bgfx
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m_instInterface->BindGraphics(m_instance, m_context);
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glSetCurrentContextPPAPI(m_context);
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m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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+
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+ glVertexAttribDivisor = naclVertexAttribDivisor;
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+ glDrawArraysInstanced = naclDrawArraysInstanced;
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+ glDrawElementsInstanced = naclDrawElementsInstanced;
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+ }
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+
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+ void GlContext::create(uint32_t _width, uint32_t _height)
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+ {
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+ BX_TRACE("GlContext::create");
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}
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void GlContext::destroy()
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{
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}
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- void GlContext::resize(uint32_t _width, uint32_t _height, bool /*_vsync*/)
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+ void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync)
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{
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- m_graphicsInterface->ResizeBuffers(m_context, _width, _height);
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+ s_ppapi.m_forceSwap = false;
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+ s_ppapi.resize(_width, _height, _vsync);
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}
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void GlContext::swap()
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{
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- glSetCurrentContextPPAPI(m_context);
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- m_graphicsInterface->SwapBuffers(m_context, naclSwapComplete);
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+ s_ppapi.swap();
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}
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void GlContext::import()
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{
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}
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+
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+ bool GlContext::isValid() const
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+ {
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+ return s_ppapi.isValid();
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+ }
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+
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} // namespace bgfx
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#endif // BX_PLATFORM_NACL & (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
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