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@@ -3442,7 +3442,8 @@ error:
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
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- BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
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+ BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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+ , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
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, _num
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, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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);
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@@ -3453,7 +3454,17 @@ error:
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FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
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{
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BGFX_CHECK_MAIN_THREAD();
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- return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
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+ BX_WARN(_width > 0 && _height > 0
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+ , "Invalid frame buffer dimensions (width %d, height %d)."
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+ , _width
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+ , _height
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+ );
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+ return s_ctx->createFrameBuffer(
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+ _nwh
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+ , bx::uint16_max(_width, 1)
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+ , bx::uint16_max(_height, 1)
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+ , _depthFormat
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+ );
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}
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TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
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