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@@ -723,8 +723,8 @@ namespace bgfx
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uint32_t maxUniforms; //!< Maximum number of uniform handles.
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uint32_t maxOcclusionQueries; //!< Maximum number of occlusion query handles.
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uint32_t maxEncoders; //!< Maximum number of encoder threads.
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- uint32_t transientVbSize; //!<
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- uint32_t transientIbSize; //!<
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+ uint32_t transientVbSize; //!< Maximum transient vertex buffer size.
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+ uint32_t transientIbSize; //!< Maximum transient index buffer size.
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};
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Limits limits;
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@@ -1964,6 +1964,8 @@ namespace bgfx
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/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
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///
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+ /// @param[in] _size Size to allocate.
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+ ///
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/// @attention C99 equivalent is `bgfx_alloc`.
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///
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const Memory* alloc(uint32_t _size);
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@@ -1987,6 +1989,9 @@ namespace bgfx
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/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
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/// from any thread.
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///
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+ /// @param[in] _data Pointer to data.
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+ /// @param[in] _size Size of data.
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+ ///
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/// @attention Data passed must be available for at least 2 `bgfx::frame` calls.
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/// @attention C99 equivalent are `bgfx_make_ref`, `bgfx_make_ref_release`.
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///
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@@ -2015,6 +2020,9 @@ namespace bgfx
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/// Clear internal debug text buffer.
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///
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+ /// @param[in] _attr Background color.
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+ /// @param[in] _small Default or 8x8 font.
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+ ///
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/// @attention C99 equivalent is `bgfx_dbg_text_clear`.
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///
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void dbgTextClear(
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