|
|
@@ -3070,7 +3070,8 @@ namespace bgfx
|
|
|
/// @param[in] _width Texture width.
|
|
|
/// @param[in] _height Texture height.
|
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
|
- /// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
|
|
|
+ /// @param[in] _textureFlags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
+ /// flags. Default texture sampling mode is linear, and wrap mode
|
|
|
/// is repeat.
|
|
|
/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
/// mode.
|
|
|
@@ -3094,7 +3095,8 @@ namespace bgfx
|
|
|
/// @param[in] _ratio Frame buffer size in respect to back-buffer size. See:
|
|
|
/// `BackbufferRatio::Enum`.
|
|
|
/// @param[in] _format Texture format. See: `TextureFormat::Enum`.
|
|
|
- /// @param[in] _textureFlags Default texture sampling mode is linear, and wrap mode
|
|
|
+ /// @param[in] _textureFlags Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
+ /// flags. Default texture sampling mode is linear, and wrap mode
|
|
|
/// is repeat.
|
|
|
/// - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
/// mode.
|