Fix for convexFill crash when path fillCount is 0
@@ -620,6 +620,7 @@ namespace
for (i = 0; i < npaths; i++)
{
+ if (paths[i].fillCount == 0) continue;
bgfx::setProgram(gl->prog);
bgfx::setState(gl->state);
bgfx::setVertexBuffer(&gl->tvb);