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@@ -91,12 +91,12 @@ uint4 bitfieldReverse(uint4 _x) { return reversebits(_x); }
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# if !BGFX_SHADER_LANGUAGE_SPIRV
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# if !BGFX_SHADER_LANGUAGE_SPIRV
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uint packHalf2x16(vec2 _x)
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uint packHalf2x16(vec2 _x)
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{
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{
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- return (f32tof16(_x.x)<<16) | f32tof16(_x.y);
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+ return (f32tof16(_x.y)<<16) | f32tof16(_x.x);
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}
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}
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vec2 unpackHalf2x16(uint _x)
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vec2 unpackHalf2x16(uint _x)
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{
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{
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- return vec2(f16tof32(_x >> 16), f16tof32(_x) );
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+ return vec2(f16tof32(_x & 0xffff), f16tof32(_x >> 16) );
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}
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}
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# endif // !BGFX_SHADER_LANGUAGE_SPIRV
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# endif // !BGFX_SHADER_LANGUAGE_SPIRV
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