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Remove crap.

Бранимир Караџић 5 anos atrás
pai
commit
311cfb4667
1 arquivos alterados com 0 adições e 4775 exclusões
  1. 0 4775
      src/renderer_webgpu.cpp~RF2c45ef4.TMP

+ 0 - 4775
src/renderer_webgpu.cpp~RF2c45ef4.TMP

@@ -1,4775 +0,0 @@
-/*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
-
-#include "bgfx_p.h"
-
-//#define DAWN_ENABLE_BACKEND_D3D12
-#define DAWN_ENABLE_BACKEND_VULKAN
-
-#if BGFX_CONFIG_RENDERER_WEBGPU
-#include "renderer_webgpu.h"
-#include "renderer.h"
-#include "debug_renderdoc.h"
-
-#ifdef DAWN_ENABLE_BACKEND_VULKAN
-#include "renderer_vk.h"
-#endif
-
-#include <cfloat>
-#include <new>
-
-#if !BX_PLATFORM_EMSCRIPTEN
-#ifdef DAWN_ENABLE_BACKEND_D3D12
-#include <dawn_native/D3D12Backend.h>
-#endif
-#ifdef DAWN_ENABLE_BACKEND_VULKAN
-#include <dawn_native/VulkanBackend.h>
-#endif
-#include <dawn_native/DawnNative.h>
-#include <dawn/dawn_wsi.h>
-#include <dawn/dawn_proc.h>
-#else
-#include <emscripten/emscripten.h>
-#include <emscripten/html5.h>
-#endif
-
-#define UNIFORM_BUFFER_SIZE (8*1024*1024)
-
-#define INDIRECT 1
-
-
-#define VARIABLE_BIND_GROUPS 0
-
-namespace bgfx { namespace webgpu
-{
-	// TODO (hugoam) cleanup
-	template <class T>
-	T defaultDescriptor() { return T(); }
-
-	template <> wgpu::BlendDescriptor              defaultDescriptor() { return { wgpu::BlendOperation::Add, wgpu::BlendFactor::One, wgpu::BlendFactor::Zero }; }
-	template <> wgpu::ColorStateDescriptor         defaultDescriptor() { return { nullptr, wgpu::TextureFormat::RGBA8Unorm, defaultDescriptor<wgpu::BlendDescriptor>(), defaultDescriptor<wgpu::BlendDescriptor>(), wgpu::ColorWriteMask::All }; }
-	template <> wgpu::StencilStateFaceDescriptor   defaultDescriptor() { return { wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, wgpu::StencilOperation::Keep, wgpu::StencilOperation::Keep }; }
-	template <> wgpu::VertexStateDescriptor        defaultDescriptor() { return { nullptr, wgpu::IndexFormat::Uint32, 0, nullptr }; }
-	template <> wgpu::VertexBufferLayoutDescriptor defaultDescriptor() { return { 0, wgpu::InputStepMode::Vertex, 0, nullptr }; }
-	template <> wgpu::VertexAttributeDescriptor    defaultDescriptor() { return { wgpu::VertexFormat::Float, 0, 0 }; }
-	template <> wgpu::RasterizationStateDescriptor defaultDescriptor() { return { nullptr, wgpu::FrontFace::CCW, wgpu::CullMode::None, 0, 0.f, 0.f }; }
-	template <> wgpu::ProgrammableStageDescriptor  defaultDescriptor() { return { nullptr, {}, "main" }; }
-	template <> wgpu::DepthStencilStateDescriptor  defaultDescriptor() { return { nullptr, wgpu::TextureFormat::Depth24PlusStencil8, false, wgpu::CompareFunction::Always, defaultDescriptor<wgpu::StencilStateFaceDescriptor>(), defaultDescriptor<wgpu::StencilStateFaceDescriptor>(), 0xff, 0xff }; }
-	template <> wgpu::PipelineLayoutDescriptor     defaultDescriptor() { return { nullptr, "", 0, nullptr }; }
-	template <> wgpu::TextureViewDescriptor        defaultDescriptor() { return {}; }
-
-	template <> wgpu::RenderPassColorAttachmentDescriptor defaultDescriptor() { return { {}, {}, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, { 0.0f, 0.0f, 0.0f, 0.0f } }; }
-	template <> wgpu::RenderPassDepthStencilAttachmentDescriptor defaultDescriptor() { return { {}, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, 1.0f, wgpu::LoadOp::Clear, wgpu::StoreOp::Store, 0 }; }
-
-	RenderPassDescriptor::RenderPassDescriptor()
-	{
-		depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
-
-		for(uint32_t i = 0; i < kMaxColorAttachments; ++i)
-		{
-			colorAttachments[i] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
-		}
-
-		desc = defaultDescriptor<wgpu::RenderPassDescriptor>();
-		//desc.colorAttachmentCount = colorAttachmentCount;
-		desc.colorAttachments = colorAttachments;
-		desc.colorAttachmentCount = 1; // TODO (hugoam) set it properly everywhere
-	}
-
-	VertexStateDescriptor::VertexStateDescriptor()
-	{
-		for(uint32_t i = 0; i < kMaxVertexInputs; ++i)
-		{
-			vertexBuffers[i] = defaultDescriptor<wgpu::VertexBufferLayoutDescriptor>();
-		}
-
-		for (uint32_t i = 0; i < kMaxVertexAttributes; ++i)
-		{
-			attributes[i] = defaultDescriptor<wgpu::VertexAttributeDescriptor>();
-		}
-
-		vertexBuffers[0].attributes = &attributes[0];
-		//vertexBuffers[0].attributeCount = numAttributes;
-
-		desc = defaultDescriptor<wgpu::VertexStateDescriptor>();
-
-		desc.vertexBuffers = vertexBuffers;
-		//desc.vertexBufferCount = numVertexBuffers;
-	}
-
-	RenderPipelineDescriptor::RenderPipelineDescriptor()
-	{
-		//vertexStage = defaultDescriptor<wgpu::ProgrammableStageDescriptor>();
-		fragmentStage = defaultDescriptor<wgpu::ProgrammableStageDescriptor>();
-		rasterizationState = defaultDescriptor<wgpu::RasterizationStateDescriptor>();
-		depthStencilState = defaultDescriptor<wgpu::DepthStencilStateDescriptor>();
-
-		for(uint32_t i = 0; i < kMaxColorAttachments; ++i)
-		{
-			colorStates[i] = defaultDescriptor<wgpu::ColorStateDescriptor>();
-		}
-
-		desc = defaultDescriptor<wgpu::RenderPipelineDescriptor>();
-
-		desc.primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
-		desc.sampleCount = 1;
-		desc.colorStateCount = 1;
-
-		//wgpu::VertexStateDescriptor inputState = inputState.descriptor();
-
-		desc.vertexStage = defaultDescriptor<wgpu::ProgrammableStageDescriptor>();
-		desc.fragmentStage = &fragmentStage;
-		//desc.vertexState = &inputState;
-		desc.rasterizationState = &rasterizationState;
-		desc.depthStencilState = nullptr;
-		desc.colorStates = colorStates;
-	}
-	// TODO (hugoam) cleanup (end)
-
-	static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
-
-	inline void setViewType(ViewId _view, const bx::StringView _str)
-	{
-		if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
-		{
-			bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
-		}
-	}
-
-	struct PrimInfo
-	{
-		wgpu::PrimitiveTopology m_type;
-		uint32_t m_min;
-		uint32_t m_div;
-		uint32_t m_sub;
-	};
-	
-	static const PrimInfo s_primInfo[] =
-	{
-		{ wgpu::PrimitiveTopology::TriangleList,  3, 3, 0 },
-		{ wgpu::PrimitiveTopology::TriangleStrip, 3, 1, 2 },
-		{ wgpu::PrimitiveTopology::LineList,      2, 2, 0 },
-		{ wgpu::PrimitiveTopology::LineStrip,     2, 1, 1 },
-		{ wgpu::PrimitiveTopology::PointList,     1, 1, 0 },
-	};
-	BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo) );
-	
-	static const wgpu::VertexFormat s_attribType[][4][2] =
-	{
-		{ // Uint8
-			{ wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar2Norm },
-			{ wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar2Norm },
-			{ wgpu::VertexFormat::UChar4, wgpu::VertexFormat::UChar4Norm },
-			{ wgpu::VertexFormat::UChar4, wgpu::VertexFormat::UChar4Norm },
-		},
-		{ // Uint10
-			{ wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort2Norm },
-			{ wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort2Norm },
-			{ wgpu::VertexFormat::UShort4, wgpu::VertexFormat::UShort4Norm },
-			{ wgpu::VertexFormat::UShort4, wgpu::VertexFormat::UShort4Norm },
-		},
-		{ // Int16
-			{ wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short2Norm },
-			{ wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short2Norm },
-			{ wgpu::VertexFormat::Short4, wgpu::VertexFormat::Short4Norm },
-			{ wgpu::VertexFormat::Short4, wgpu::VertexFormat::Short4Norm },
-		},
-		{ // Half
-			{ wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half2 },
-			{ wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half2 },
-			{ wgpu::VertexFormat::Half4, wgpu::VertexFormat::Half4 },
-			{ wgpu::VertexFormat::Half4, wgpu::VertexFormat::Half4 },
-		},
-		{ // Float
-			{ wgpu::VertexFormat::Float,  wgpu::VertexFormat::Float  },
-			{ wgpu::VertexFormat::Float2, wgpu::VertexFormat::Float2 },
-			{ wgpu::VertexFormat::Float3, wgpu::VertexFormat::Float3 },
-			{ wgpu::VertexFormat::Float4, wgpu::VertexFormat::Float4 },
-		},
-	};
-	BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
-
-	static const wgpu::CullMode s_cullMode[] =
-	{
-		wgpu::CullMode::None,
-		wgpu::CullMode::Front,
-		wgpu::CullMode::Back,
-		wgpu::CullMode::None,
-	};
-
-	static const wgpu::BlendFactor s_blendFactor[][2] =
-	{
-		{ wgpu::BlendFactor(0),                  wgpu::BlendFactor(0)                  }, // ignored
-		{ wgpu::BlendFactor::Zero,               wgpu::BlendFactor::Zero               }, // ZERO
-		{ wgpu::BlendFactor::One,                wgpu::BlendFactor::One                }, // ONE
-		{ wgpu::BlendFactor::SrcColor,           wgpu::BlendFactor::SrcAlpha           }, // SRC_COLOR
-		{ wgpu::BlendFactor::OneMinusSrcColor,   wgpu::BlendFactor::OneMinusSrcAlpha   }, // INV_SRC_COLOR
-		{ wgpu::BlendFactor::SrcAlpha,           wgpu::BlendFactor::SrcAlpha           }, // SRC_ALPHA
-		{ wgpu::BlendFactor::OneMinusSrcAlpha,   wgpu::BlendFactor::OneMinusSrcAlpha   }, // INV_SRC_ALPHA
-		{ wgpu::BlendFactor::DstAlpha,           wgpu::BlendFactor::DstAlpha           }, // DST_ALPHA
-		{ wgpu::BlendFactor::OneMinusDstAlpha,   wgpu::BlendFactor::OneMinusDstAlpha   }, // INV_DST_ALPHA
-		{ wgpu::BlendFactor::DstColor,           wgpu::BlendFactor::DstAlpha           }, // DST_COLOR
-		{ wgpu::BlendFactor::OneMinusDstColor,   wgpu::BlendFactor::OneMinusDstAlpha   }, // INV_DST_COLOR
-		{ wgpu::BlendFactor::SrcAlphaSaturated,  wgpu::BlendFactor::One                }, // SRC_ALPHA_SAT
-		{ wgpu::BlendFactor::BlendColor,         wgpu::BlendFactor::BlendColor         }, // FACTOR
-		{ wgpu::BlendFactor::OneMinusBlendColor, wgpu::BlendFactor::OneMinusBlendColor }, // INV_FACTOR
-	};
-
-	static const wgpu::BlendOperation s_blendEquation[] =
-	{
-		wgpu::BlendOperation::Add,
-		wgpu::BlendOperation::Subtract,
-		wgpu::BlendOperation::ReverseSubtract,
-		wgpu::BlendOperation::Min,
-		wgpu::BlendOperation::Max,
-	};
-
-	static const wgpu::CompareFunction s_cmpFunc[] =
-	{
-		wgpu::CompareFunction::Always, // ignored
-		wgpu::CompareFunction::Less,
-		wgpu::CompareFunction::LessEqual,
-		wgpu::CompareFunction::Equal,
-		wgpu::CompareFunction::GreaterEqual,
-		wgpu::CompareFunction::Greater,
-		wgpu::CompareFunction::NotEqual,
-		wgpu::CompareFunction::Never,
-		wgpu::CompareFunction::Always,
-	};
-
-	static const wgpu::StencilOperation s_stencilOp[] =
-	{
-		wgpu::StencilOperation::Zero,
-		wgpu::StencilOperation::Keep,
-		wgpu::StencilOperation::Replace,
-		wgpu::StencilOperation::IncrementWrap,
-		wgpu::StencilOperation::IncrementClamp,
-		wgpu::StencilOperation::DecrementWrap,
-		wgpu::StencilOperation::DecrementClamp,
-		wgpu::StencilOperation::Invert,
-	};
-
-	static const wgpu::AddressMode s_textureAddress[] =
-	{
-		wgpu::AddressMode::Repeat,
-		wgpu::AddressMode::MirrorRepeat,
-		wgpu::AddressMode::ClampToEdge,
-		wgpu::AddressMode(0), // Border ? ClampToZero ?
-	};
-
-	static const wgpu::FilterMode s_textureFilterMinMag[] =
-	{
-		wgpu::FilterMode::Linear,
-		wgpu::FilterMode::Nearest,
-		wgpu::FilterMode::Linear,
-	};
-
-	static const wgpu::FilterMode s_textureFilterMip[] =
-	{
-		wgpu::FilterMode::Linear,
-		wgpu::FilterMode::Nearest,
-	};
-
-	struct TextureFormatInfo
-	{
-		wgpu::TextureFormat m_fmt;
-		wgpu::TextureFormat m_fmtSrgb;
-	};
-
-	static TextureFormatInfo s_textureFormat[] =
-	{
-		{ wgpu::TextureFormat::BC1RGBAUnorm,            wgpu::TextureFormat::BC1RGBAUnormSrgb },  // BC1
-		{ wgpu::TextureFormat::BC2RGBAUnorm,            wgpu::TextureFormat::BC2RGBAUnormSrgb },  // BC2
-		{ wgpu::TextureFormat::BC3RGBAUnorm,            wgpu::TextureFormat::BC3RGBAUnormSrgb },  // BC3
-		{ wgpu::TextureFormat::BC4RUnorm,               wgpu::TextureFormat::Undefined                },  // BC4  //  BC4RSnorm ??
-		{ wgpu::TextureFormat::BC5RGUnorm,              wgpu::TextureFormat::Undefined                },  // BC5  //  BC5RGSnorm ??
-		{ wgpu::TextureFormat::BC6HRGBUfloat,           wgpu::TextureFormat::Undefined                },  // BC6H //  BC6HRGBSfloat ??
-		{ wgpu::TextureFormat::BC7RGBAUnorm,            wgpu::TextureFormat::BC7RGBAUnormSrgb },  // BC7
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ETC1
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ETC2
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ETC2A
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ETC2A1
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC12
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC14
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC12A
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC14A
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC22
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // PTC24
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ATC
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ATCE
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ATCI
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC4x4
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC5x5
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC6x6
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC8x5
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC8x6
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // ASTC10x5
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // Unknown
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // R1
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // A8
-		{ wgpu::TextureFormat::R8Unorm,                 wgpu::TextureFormat::Undefined                },  // R8
-		{ wgpu::TextureFormat::R8Sint,                  wgpu::TextureFormat::Undefined                },  // R8I
-		{ wgpu::TextureFormat::R8Uint,                  wgpu::TextureFormat::Undefined                },  // R8U
-		{ wgpu::TextureFormat::R8Snorm,                 wgpu::TextureFormat::Undefined                },  // R8S
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // R16
-		{ wgpu::TextureFormat::R16Sint,                 wgpu::TextureFormat::Undefined                },  // R16I
-		{ wgpu::TextureFormat::R16Uint,                 wgpu::TextureFormat::Undefined                },  // R16U
-		{ wgpu::TextureFormat::R16Float,                wgpu::TextureFormat::Undefined                },  // R16F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // R16S
-		{ wgpu::TextureFormat::R32Sint,                 wgpu::TextureFormat::Undefined                },  // R32I
-		{ wgpu::TextureFormat::R32Uint,                 wgpu::TextureFormat::Undefined                },  // R32U
-		{ wgpu::TextureFormat::R32Float,                wgpu::TextureFormat::Undefined                },  // R32F
-		{ wgpu::TextureFormat::RG8Unorm,                wgpu::TextureFormat::Undefined                },  // RG8
-		{ wgpu::TextureFormat::RG8Sint,                 wgpu::TextureFormat::Undefined                },  // RG8I
-		{ wgpu::TextureFormat::RG8Uint,                 wgpu::TextureFormat::Undefined                },  // RG8U
-		{ wgpu::TextureFormat::RG8Snorm,                wgpu::TextureFormat::Undefined                },  // RG8S
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RG16
-		{ wgpu::TextureFormat::RG16Sint,                wgpu::TextureFormat::Undefined                },  // RG16I
-		{ wgpu::TextureFormat::RG16Uint,                wgpu::TextureFormat::Undefined                },  // RG16U
-		{ wgpu::TextureFormat::RG16Float,               wgpu::TextureFormat::Undefined                },  // RG16F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RG16S
-		{ wgpu::TextureFormat::RG32Sint,                wgpu::TextureFormat::Undefined                },  // RG32I
-		{ wgpu::TextureFormat::RG32Uint,                wgpu::TextureFormat::Undefined                },  // RG32U
-		{ wgpu::TextureFormat::RG32Float,               wgpu::TextureFormat::Undefined                },  // RG32F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB8
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB8I
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB8U
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB8S
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB9E5F
-		{ wgpu::TextureFormat::BGRA8Unorm,              wgpu::TextureFormat::BGRA8UnormSrgb   },  // BGRA8
-		{ wgpu::TextureFormat::RGBA8Unorm,              wgpu::TextureFormat::RGBA8UnormSrgb   },  // RGBA8
-		{ wgpu::TextureFormat::RGBA8Sint,               wgpu::TextureFormat::Undefined                },  // RGBA8I
-		{ wgpu::TextureFormat::RGBA8Uint,               wgpu::TextureFormat::Undefined                },  // RGBA8U
-		{ wgpu::TextureFormat::RGBA8Snorm,              wgpu::TextureFormat::Undefined                },  // RGBA8S
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGBA16
-		{ wgpu::TextureFormat::RGBA16Sint,              wgpu::TextureFormat::Undefined                },  // RGBA16I
-		{ wgpu::TextureFormat::RGBA16Uint,              wgpu::TextureFormat::Undefined                },  // RGBA16U
-		{ wgpu::TextureFormat::RGBA16Float,             wgpu::TextureFormat::Undefined                },  // RGBA16F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGBA16S
-		{ wgpu::TextureFormat::RGBA32Sint,              wgpu::TextureFormat::Undefined                },  // RGBA32I
-		{ wgpu::TextureFormat::RGBA32Uint,              wgpu::TextureFormat::Undefined                },  // RGBA32U
-		{ wgpu::TextureFormat::RGBA32Float,             wgpu::TextureFormat::Undefined                },  // RGBA32F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // R5G6B5
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGBA4
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // RGB5A1
-		{ wgpu::TextureFormat::RGB10A2Unorm,            wgpu::TextureFormat::Undefined                },  // RGB10A2
-		{ wgpu::TextureFormat::RG11B10Float,            wgpu::TextureFormat::Undefined                },  // RG11B10F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // UnknownDepth
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // D16
-		{ wgpu::TextureFormat::Depth24Plus,             wgpu::TextureFormat::Undefined                },  // D24
-		{ wgpu::TextureFormat::Depth24PlusStencil8,     wgpu::TextureFormat::Undefined                },  // D24S8
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // D32
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // D16F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // D24F
-		{ wgpu::TextureFormat::Depth32Float,            wgpu::TextureFormat::Undefined                },  // D32F
-		{ wgpu::TextureFormat::Undefined,                       wgpu::TextureFormat::Undefined                },  // D0S8
-	};
-	BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat));
-
-	int32_t s_msaa[] =
-	{
-		 1,
-		 2,
-		 4,
-		 8,
-		16,
-	};
-
-	struct RendererContextWgpu;
-	static RendererContextWgpu* s_renderWgpu;
-
-	static bool s_ignoreError = false;
-
-#if !BX_PLATFORM_EMSCRIPTEN
-	DawnSwapChainImplementation(*createSwapChain)(wgpu::Device device, void* nwh);
-
-#ifdef DAWN_ENABLE_BACKEND_D3D12
-	DawnSwapChainImplementation CreateSwapChainD3D12(wgpu::Device device, void* nwh)
-	{
-		HWND win32Window = (HWND)nwh;
-		return dawn_native::d3d12::CreateNativeSwapChainImpl(device.Get(), win32Window);
-	}
-#endif
-
-#ifdef DAWN_ENABLE_BACKEND_VULKAN
-	DawnSwapChainImplementation CreateSwapChainVulkan(wgpu::Device device, void* nwh)
-	{
-		VkInstance instance = dawn_native::vulkan::GetInstance(device.Get());
-
-		PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)dawn_native::vulkan::GetInstanceProcAddr(device.Get(), "vkCreateWin32SurfaceKHR");
-
-		VkSurfaceKHR surface;
-#if BX_PLATFORM_WINDOWS
-		// Copied from renderer_vk.cpp -> needs refactor
-		{
-			VkWin32SurfaceCreateInfoKHR sci;
-			sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
-			sci.pNext = NULL;
-			sci.flags = 0;
-			sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
-			sci.hwnd = (HWND)nwh;
-			VkResult result = vkCreateWin32SurfaceKHR(instance, &sci, NULL, &surface);
-		}
-#endif
-		return dawn_native::vulkan::CreateNativeSwapChainImpl(device.Get(), surface);
-	}
-#endif
-
-#endif
-
-	struct RendererContextWgpu : public RendererContextI
-	{
-		RendererContextWgpu()
-			: m_frameIndex(0)
-			, m_numWindows(0)
-			, m_rtMsaa(false)
-			, m_capture(NULL)
-			, m_captureSize(0)
-		{
-			bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
-		}
-
-		~RendererContextWgpu()
-		{
-		}
-
-		bool init(const Init& _init)
-		{
-			BX_UNUSED(_init);
-			BX_TRACE("Init.");
-
-			if (_init.debug
-			||  _init.profile)
-			{
-				m_renderDocDll = loadRenderDoc();
-			}
-
-			setGraphicsDebuggerPresent(NULL != m_renderDocDll);
-
-			m_fbh.idx = kInvalidHandle;
-			bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
-			bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
-
-#if !BX_PLATFORM_EMSCRIPTEN
-			// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
-			// their respective platforms, and Vulkan is preferred to OpenGL
-#if defined(DAWN_ENABLE_BACKEND_D3D12)
-			static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12;
-#elif defined(DAWN_ENABLE_BACKEND_METAL)
-			static dawn_native::BackendType backendType = dawn_native::BackendType::Metal;
-#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
-			static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL;
-#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
-			static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan;
-#else
-#error
-#endif
-
-			m_instance.EnableBackendValidation(true);
-			m_instance.DiscoverDefaultAdapters();
-
-			dawn_native::Adapter backendAdapter;
-			std::vector<dawn_native::Adapter> adapters = m_instance.GetAdapters();
-			for (dawn_native::Adapter& adapter : adapters)
-			{
-				if (adapter.GetBackendType() == backendType)
-				{
-					backendAdapter = adapter;
-					break;
-				}
-			}
-#endif
-
-			//BX_ASSERT(adapterIt != adapters.end());
-
-			WGPUDevice backendDevice = backendAdapter.CreateDevice();
-			DawnProcTable backendProcs = dawn_native::GetProcs();
-
-			using CreateSwapChain = DawnSwapChainImplementation (*)(wgpu::Device device, void* nwh);
-
-#if defined(DAWN_ENABLE_BACKEND_D3D12)
-			createSwapChain = CreateSwapChainD3D12;
-#elif defined(DAWN_ENABLE_BACKEND_METAL)
-			createSwapChain = CreateSwapChainMetal;
-#elif defined(DAWN_ENABLE_BACKEND_NULL)
-			createSwapChain = CreateSwapChainNull;
-#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
-			createSwapChain = CreateSwapChainOpenGL;
-#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
-			createSwapChain = CreateSwapChainVulkan;
-#endif
-
-			// Choose whether to use the backend procs and devices directly, or set up the wire.
-			WGPUDevice cDevice = backendDevice;
-			DawnProcTable procs = backendProcs;
-			dawnProcSetProcs(&procs);
-
-			m_device = wgpu::Device::Acquire(cDevice);
-#else
-			m_device = wgpu::Device(emscripten_webgpu_get_device());
-#endif
-
-			auto PrintDeviceError = [](WGPUErrorType errorType, const char* message, void*) {
-				BX_UNUSED(errorType);
-
-				if (s_ignoreError)
-				{
-					BX_TRACE("Device error: %s", message);
-				}
-				else
-				{
-					BX_CHECK(false, "Device error: %s", message);
-				}
-				s_ignoreError = false;
-			};
-
-			m_device.SetUncapturedErrorCallback(PrintDeviceError, nullptr);
-
-			if (!m_device)
-			{
-				BX_WARN(!m_device, "Unable to create WebGPU device.");
-				return false;
-			}
-
-			bool success = m_mainFrameBuffer.create(
-				  0
-				, g_platformData.nwh
-				, _init.resolution.width
-				, _init.resolution.height
-				, TextureFormat::Unknown
-				, TextureFormat::UnknownDepth
-				);
-			m_numWindows = 1;
-
-			if (!success)
-			{
-				return false;
-			}
-
-			m_queue = m_device.GetDefaultQueue();
-
-			m_cmd.init(m_queue);
-			//BGFX_FATAL(NULL != m_cmd.m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device.");
-
-			for (uint8_t ii = 0; ii < WEBGPU_MAX_FRAMES_IN_FLIGHT; ++ii)
-			{
-				BX_TRACE("Create scratch buffer %d", ii);
-				m_scratchBuffers[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS * 128);
-				m_bindStateCache[ii].create(); // (1024);
-			}
-
-			g_caps.supported |= (0
-				| BGFX_CAPS_ALPHA_TO_COVERAGE
-				| BGFX_CAPS_BLEND_INDEPENDENT
-				| BGFX_CAPS_FRAGMENT_DEPTH
-				| BGFX_CAPS_INDEX32
-				| BGFX_CAPS_INSTANCING
-			//	| BGFX_CAPS_OCCLUSION_QUERY
-				| BGFX_CAPS_SWAP_CHAIN
-				| BGFX_CAPS_TEXTURE_2D_ARRAY
-			//	| BGFX_CAPS_TEXTURE_3D
-				| BGFX_CAPS_TEXTURE_BLIT
-				| BGFX_CAPS_TEXTURE_COMPARE_ALL
-				| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
-				| BGFX_CAPS_TEXTURE_READ_BACK
-				| BGFX_CAPS_VERTEX_ATTRIB_HALF
-				| BGFX_CAPS_VERTEX_ATTRIB_UINT10
-				| BGFX_CAPS_COMPUTE
-				);
-
-			g_caps.limits.maxTextureSize   = 16384;
-			g_caps.limits.maxFBAttachments = 4;
-			g_caps.supported |= BGFX_CAPS_TEXTURE_CUBE_ARRAY;
-
-			if (BX_ENABLED(INDIRECT) )
-			{
-				g_caps.supported |= BGFX_CAPS_DRAW_INDIRECT;
-			}
-
-			g_caps.limits.maxTextureLayers = 2048;
-			g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
-			// Maximum number of entries in the buffer argument table, per graphics or compute function are 31.
-			// It is decremented by 1 because 1 entry is used for uniforms.
-			g_caps.limits.maxComputeBindings = bx::uint32_min(30, BGFX_MAX_COMPUTE_BINDINGS);
-
-			for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
-			{
-				uint16_t support = 0;
-
-				support |= wgpu::TextureFormat::Undefined != s_textureFormat[ii].m_fmt
-					? BGFX_CAPS_FORMAT_TEXTURE_2D
-					| BGFX_CAPS_FORMAT_TEXTURE_3D
-					| BGFX_CAPS_FORMAT_TEXTURE_CUBE
-					| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
-					: BGFX_CAPS_FORMAT_TEXTURE_NONE
-					;
-
-				support |= wgpu::TextureFormat::Undefined != s_textureFormat[ii].m_fmtSrgb
-					? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
-					| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
-					| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
-					| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
-					: BGFX_CAPS_FORMAT_TEXTURE_NONE
-					;
-
-				if (!bimg::isCompressed(bimg::TextureFormat::Enum(ii) ) )
-				{
-					support |= 0
-						| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
-					//	| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
-						;
-				}
-
-				g_caps.formats[ii] = support;
-			}
-
-			g_caps.formats[TextureFormat::A8     ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-			g_caps.formats[TextureFormat::RG32I  ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-			g_caps.formats[TextureFormat::RG32U  ] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-			g_caps.formats[TextureFormat::RGBA32I] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-			g_caps.formats[TextureFormat::RGBA32U] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-
-			g_caps.formats[TextureFormat::ETC2  ] =
-			g_caps.formats[TextureFormat::ETC2A ] =
-			g_caps.formats[TextureFormat::ETC2A1] =
-			g_caps.formats[TextureFormat::PTC12 ] =
-			g_caps.formats[TextureFormat::PTC14 ] =
-			g_caps.formats[TextureFormat::PTC12A] =
-			g_caps.formats[TextureFormat::PTC14A] =
-			g_caps.formats[TextureFormat::R5G6B5] =
-			g_caps.formats[TextureFormat::RGBA4 ] =
-			g_caps.formats[TextureFormat::RGB5A1] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
-			g_caps.formats[TextureFormat::RGB9E5F] &= ~(BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA);
-
-			// disable compressed formats
-			for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
-			{
-				s_textureFormat[ii].m_fmt = wgpu::TextureFormat::Undefined;
-			}
-
-			for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
-			{
-				if (BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[ii])
-				{
-					s_textureFormat[ii].m_fmt = wgpu::TextureFormat::Undefined;
-					s_textureFormat[ii].m_fmtSrgb = wgpu::TextureFormat::Undefined;
-				}
-			}
-
-			for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
-			{
-				// TODO (hugoam)
-				//const int32_t sampleCount = 1; //1<<ii;
-				//if (m_device.supportsTextureSampleCount(sampleCount) )
-				//{
-				//	s_msaa[ii] = sampleCount;
-				//	last = ii;
-				//}
-				//else
-				{
-					s_msaa[ii] = s_msaa[last];
-				}
-			}
-
-			// Init reserved part of view name.
-			for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
-			{
-				bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d   ", ii);
-			}
-
-			m_gpuTimer.init();
-
-			g_internalData.context = &m_device;
-
-			return true;
-		}
-
-		void shutdown()
-		{
-			m_gpuTimer.shutdown();
-
-			m_pipelineStateCache.invalidate();
-
-			for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
-			{
-				m_shaders[ii].destroy();
-			}
-
-			for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
-			{
-				m_textures[ii].destroy();
-			}
-
-			captureFinish();
-
-			m_mainFrameBuffer.destroy();
-
-			for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffers); ++ii)
-			{
-				m_scratchBuffers[ii].destroy();
-			}
-
-			m_cmd.shutdown();
-		}
-
-		RendererType::Enum getRendererType() const override
-		{
-			return RendererType::WebGPU;
-		}
-
-		const char* getRendererName() const override
-		{
-			return BGFX_RENDERER_WEBGPU_NAME;
-		}
-
-		void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
-		{
-			m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
-		}
-
-		void destroyIndexBuffer(IndexBufferHandle _handle) override
-		{
-			m_indexBuffers[_handle.idx].destroy();
-		}
-
-		void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _decl) override
-		{
-			VertexLayout& decl = m_vertexDecls[_handle.idx];
-			bx::memCopy(&decl, &_decl, sizeof(VertexLayout) );
-			dump(decl);
-		}
-
-		void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
-		{
-		}
-
-		void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _declHandle, uint16_t _flags) override
-		{
-			m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
-		}
-
-		void destroyVertexBuffer(VertexBufferHandle _handle) override
-		{
-			m_vertexBuffers[_handle.idx].destroy();
-		}
-
-		void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
-		{
-			m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
-		}
-
-		void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
-		{
-			m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
-		}
-
-		void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
-		{
-			m_indexBuffers[_handle.idx].destroy();
-		}
-
-		void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
-		{
-			VertexLayoutHandle decl = BGFX_INVALID_HANDLE;
-			m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
-		}
-
-		void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
-		{
-			m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
-		}
-
-		void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
-		{
-			m_vertexBuffers[_handle.idx].destroy();
-		}
-
-		void createShader(ShaderHandle _handle, const Memory* _mem) override
-		{
-			m_shaders[_handle.idx].create(_handle, _mem);
-		}
-
-		void destroyShader(ShaderHandle _handle) override
-		{
-			m_shaders[_handle.idx].destroy();
-		}
-
-		void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
-		{
-			m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
-		}
-
-		void destroyProgram(ProgramHandle _handle) override
-		{
-			m_program[_handle.idx].destroy();
-		}
-
-		void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
-		{
-			m_textures[_handle.idx].create(_handle, _mem, _flags, _skip);
-			return NULL;
-		}
-
-		void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
-		{
-		}
-
-		void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
-		{
-			m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
-		}
-
-		void updateTextureEnd() override
-		{
-		}
-
-		void readback(ReadbackWgpu& readback,  const TextureWgpu& texture, void* _data)
-		{
-			m_cmd.kick(false, true);
-			m_cmd.begin();
-
-			if (readback.m_mapped)
-				return;
-
-			BX_CHECK(readback.m_mip<texture.m_numMips,"Invalid mip: %d num mips:", readback.m_mip,texture.m_numMips);
-
-			uint32_t srcWidth  = bx::uint32_max(1, texture.m_width  >> readback.m_mip);
-			uint32_t srcHeight = bx::uint32_max(1, texture.m_height >> readback.m_mip);
-
-			const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat));
-			const uint32_t pitch = srcWidth * bpp / 8;
-
-			const uint32_t dstpitch = bx::strideAlign(pitch, 256);
-
-			// TODO move inside ReadbackWgpu::create
-			if (!readback.m_buffer)
-			{
-				wgpu::BufferDescriptor desc;
-				desc.size = dstpitch * srcHeight;
-				desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
-
-				readback.m_buffer = m_device.CreateBuffer(&desc);
-			}
-
-			wgpu::TextureCopyView textureCopyView;
-			textureCopyView.texture = texture.m_ptr;
-			textureCopyView.origin = { 0, 0, 0 };
-
-			wgpu::BufferCopyView bufferCopyView;
-			bufferCopyView.buffer = readback.m_buffer;
-			bufferCopyView.bytesPerRow = dstpitch;
-			bufferCopyView.rowsPerImage = srcHeight;
-
-			wgpu::Extent3D extent3D = { srcWidth, srcHeight, 1 };
-			m_cmd.m_encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D);
-
-			auto finish = [](WGPUBufferMapAsyncStatus status, void const* data, uint64_t dataLength, void* userdata)
-			{
-				if(status == WGPUBufferMapAsyncStatus_Success)
-					static_cast<ReadbackWgpu*>(userdata)->readback(data, dataLength);
-			};
-
-			m_cmd.finish();
-
-			m_cmd.kick(true);
-
-			readback.m_mapped = true;
-			readback.m_data = _data;
-			readback.m_size = pitch * srcHeight;
-
-			readback.m_buffer.MapReadAsync(finish, &readback);
-		}
-
-		void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
-		{
-			TextureWgpu& texture = m_textures[_handle.idx];
-
-			readback(texture.m_readback, texture, _data);
-		}
-
-		void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
-		{
-			TextureWgpu& texture = m_textures[_handle.idx];
-
-			uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
-			const Memory* mem = alloc(size);
-
-			bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
-			uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
-			bx::write(&writer, magic);
-
-			TextureCreate tc;
-			tc.m_width     = _width;
-			tc.m_height    = _height;
-			tc.m_depth     = 0;
-			tc.m_numLayers = _numLayers;
-			tc.m_numMips   = _numMips;
-			tc.m_format    = TextureFormat::Enum(texture.m_requestedFormat);
-			tc.m_cubeMap   = false;
-			tc.m_mem       = NULL;
-			bx::write(&writer, tc);
-
-			texture.destroy();
-			texture.create(_handle, mem, texture.m_flags, 0);
-
-			release(mem);
-		}
-
-		void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
-		{
-			BX_UNUSED(_handle, _ptr);
-		}
-
-		uintptr_t getInternal(TextureHandle _handle) override
-		{
-			BX_UNUSED(_handle);
-			return 0;
-		}
-
-		void destroyTexture(TextureHandle _handle) override
-		{
-			m_textures[_handle.idx].destroy();
-		}
-
-		void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
-		{
-			m_frameBuffers[_handle.idx].create(_num, _attachment);
-		}
-
-		void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
-		{
-			for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
-			{
-				FrameBufferHandle handle = m_windows[ii];
-				if (isValid(handle)
-				&&  m_frameBuffers[handle.idx].m_nwh == _nwh)
-				{
-					destroyFrameBuffer(handle);
-				}
-			}
-
-			uint16_t denseIdx   = m_numWindows++;
-			m_windows[denseIdx] = _handle;
-
-			FrameBufferWgpu& fb = m_frameBuffers[_handle.idx];
-			fb.create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
-			fb.m_swapChain->resize(m_frameBuffers[_handle.idx], _width, _height, 0);
-		}
-
-		void destroyFrameBuffer(FrameBufferHandle _handle) override
-		{
-			uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
-
-			if (UINT16_MAX != denseIdx)
-			{
-				--m_numWindows;
-
-				if (m_numWindows > 1)
-				{
-					FrameBufferHandle handle = m_windows[m_numWindows];
-					m_windows[m_numWindows]  = {kInvalidHandle};
-
-					if (m_numWindows != denseIdx)
-					{
-						m_windows[denseIdx] = handle;
-						m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
-					}
-				}
-			}
-		}
-
-		void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
-		{
-			if (NULL != m_uniforms[_handle.idx])
-			{
-				BX_FREE(g_allocator, m_uniforms[_handle.idx]);
-			}
-
-			uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
-			void* data = BX_ALLOC(g_allocator, size);
-			bx::memSet(data, 0, size);
-			m_uniforms[_handle.idx] = data;
-			m_uniformReg.add(_handle, _name);
-		}
-
-		void destroyUniform(UniformHandle _handle) override
-		{
-			BX_FREE(g_allocator, m_uniforms[_handle.idx]);
-			m_uniforms[_handle.idx] = NULL;
-			m_uniformReg.remove(_handle);
-		}
-
-		void requestScreenShotPre(const char* _filePath)
-		{
-			BX_UNUSED(_filePath);
-			//m_saveScreenshot = true;
-		}
-
-		void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
-		{
-			BX_UNUSED(_handle); BX_UNUSED(_filePath);
-		}
-
-		void updateViewName(ViewId _id, const char* _name) override
-		{
-			bx::strCopy(
-				  &s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
-				, BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
-				, _name
-				);
-		}
-
-		void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
-		{
-			bx::memCopy(m_uniforms[_loc], _data, _size);
-		}
-
-		void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
-		{
-			BX_UNUSED(_handle);
-		}
-
-		void setMarker(const char* _marker, uint16_t _len) override
-		{
-			BX_UNUSED(_len);
-
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
-			{
-				m_renderEncoder.InsertDebugMarker(_marker);
-			}
-		}
-
-		void submitBlit(BlitState& _bs, uint16_t _view);
-
-		void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
-
-		void blitSetup(TextVideoMemBlitter& _blitter) override
-		{
-			BX_UNUSED(_blitter);
-		}
-
-		void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
-		{
-			const uint32_t numVertices = _numIndices*4/6;
-			if (0 < numVertices)
-			{
-				m_indexBuffers [_blitter.m_ib->handle.idx].update(
-					  0
-					, bx::strideAlign(_numIndices*2, 4)
-					, _blitter.m_ib->data
-					, true
-					);
-				m_vertexBuffers[_blitter.m_vb->handle.idx].update(
-					  0
-					, numVertices*_blitter.m_layout.m_stride
-					, _blitter.m_vb->data
-					, true
-					);
-
-				endEncoding();
-
-				uint32_t width  = m_resolution.width;
-				uint32_t height = m_resolution.height;
-
-				FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
-
-				uint64_t state = 0
-				| BGFX_STATE_WRITE_RGB
-				| BGFX_STATE_WRITE_A
-				| BGFX_STATE_DEPTH_TEST_ALWAYS
-				;
-
-				PipelineStateWgpu* pso = getPipelineState(
-														 state
-														 , 0
-														 , 0
-														 , fbh
-														 , _blitter.m_vb->layoutHandle
-														 , false
-														 , _blitter.m_program
-														 , 0
-														 );
-
-				RenderPassDescriptor renderPassDescriptor;
-				wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[0];
-
-				setFrameBuffer(renderPassDescriptor, fbh);
-
-				color.loadOp = wgpu::LoadOp::Load;
-				color.storeOp = wgpu::StoreOp::Store;
-				//	NULL != renderPassDescriptor.colorAttachments[0].resolveTexture
-				//	? wgpu::StoreOp::MultisampleResolve
-				//	: wgpu::StoreOp::Store
-				//;
-
-				wgpu::RenderPassEncoder rce = m_cmd.m_encoder.BeginRenderPass(&renderPassDescriptor.desc);
-				m_renderEncoder = rce;
-
-				rce.SetViewport(0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f);
-
-				rce.SetPipeline(pso->m_rps);
-
-				ProgramWgpu& program = m_program[_blitter.m_program.idx];
-
-				ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[0];
-				BindStateCacheWgpu& bindStates = m_bindStateCache[0];
-
-				const uint32_t voffset = scratchBuffer.m_offset;
-				scratchBuffer.m_offset += program.m_gpuSize;
-
-				float proj[16];
-				bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
-
-				PredefinedUniform& predefined = program.m_predefined[0];
-				uint8_t flags = predefined.m_type;
-				setShaderUniform(flags, predefined.m_loc, proj, 4);
-
-				BX_CHECK(program.m_vsh->m_size > 0, "Not supposed to happen");
-				scratchBuffer.m_buffer.SetSubData(voffset, program.m_vsh->m_gpuSize, m_vsScratch);
-
-				const uint32_t fsize = (NULL != program.m_fsh ? program.m_fsh->m_gpuSize : 0);
-				BX_CHECK(fsize == 0, "Not supposed to happen");
-
-				TextureWgpu& texture = m_textures[_blitter.m_texture.idx];
-
-				BindingsWgpu b;
-
-				BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
-
-				wgpu::BindGroupEntry& textureEntry = b.m_entries[b.numEntries++];
-				textureEntry.binding = program.m_textures[0].binding;
-				textureEntry.textureView = texture.m_ptr.CreateView();
-
-				wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
-				samplerEntry.binding = program.m_samplers[0].binding;
-				samplerEntry.sampler = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & state)
-					? getSamplerState(state)
-					: texture.m_sampler;
-
-				bindGroups(program, bindState, b);
-
-				uint32_t numOffset = 1;
-				uint32_t offsets[1] = { voffset };
-
-				bindProgram(rce, program, bindState, numOffset, offsets);
-
-				VertexBufferWgpu& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
-				rce.SetVertexBuffer(0, vb.m_ptr);
-
-				rce.SetIndexBuffer(m_indexBuffers[_blitter.m_ib->handle.idx].m_ptr);
-				rce.DrawIndexed(_numIndices, 1, 0, 0, 0);
-			}
-		}
-
-		bool isDeviceRemoved() override
-		{
-			return false;
-		}
-
-		void flip() override
-		{
-			for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
-			{
-				FrameBufferWgpu& frameBuffer = ii == 0 ? m_mainFrameBuffer : m_frameBuffers[m_windows[ii].idx];
-				if (NULL != frameBuffer.m_swapChain)
-				//&& frameBuffer.m_swapChain->m_drawable)
-				{
-					SwapChainWgpu& swapChain = *frameBuffer.m_swapChain;
-					swapChain.flip();
-				}
-			}
-
-			m_cmd.m_encoder = nullptr;
-		}
-
-		void updateResolution(const Resolution& _resolution)
-		{
-			m_resolution = _resolution;
-			return; // TODO (hugoam)
-
-			m_mainFrameBuffer.m_swapChain->m_maxAnisotropy = !!(_resolution.reset & BGFX_RESET_MAXANISOTROPY)
-				? 16
-				: 1
-				;
-
-			const uint32_t maskFlags = ~(0
-				| BGFX_RESET_MAXANISOTROPY
-				| BGFX_RESET_DEPTH_CLAMP
-				| BGFX_RESET_SUSPEND
-				);
-
-			if (m_resolution.width            !=  _resolution.width
-			||  m_resolution.height           !=  _resolution.height
-			|| (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
-			{
-				wgpu::TextureFormat prevMetalLayerPixelFormat; // = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
-				BX_UNUSED(prevMetalLayerPixelFormat);
-
-				m_resolution = _resolution;
-				m_resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
-
-				m_mainFrameBuffer.m_swapChain->resize(m_mainFrameBuffer, _resolution.width, _resolution.height, _resolution.reset);
-
-				for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
-				{
-					m_frameBuffers[ii].postReset();
-				}
-
-				updateCapture();
-
-				m_textVideoMem.resize(false, _resolution.width, _resolution.height);
-				m_textVideoMem.clear();
-
-				//if (prevMetalLayerPixelFormat != m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat)
-				{
-					//MTL_RELEASE(m_screenshotBlitRenderPipelineState)
-					//reset(m_renderPipelineDescriptor);
-
-					//m_renderPipelineDescriptor.colorAttachments[0].pixelFormat = m_mainFrameBuffer.m_swapChain->m_metalLayer.pixelFormat;
-					//m_renderPipelineDescriptor.vertexFunction   = m_screenshotBlitProgram.m_vsh->m_function;
-					//m_renderPipelineDescriptor.fragmentFunction = m_screenshotBlitProgram.m_fsh->m_function;
-					//m_screenshotBlitRenderPipelineState = m_device.newRenderPipelineStateWithDescriptor(m_renderPipelineDescriptor);
-				}
-			}
-		}
-
-		void invalidateCompute()
-		{
-			if (m_computeEncoder)
-			{
-				m_computeEncoder.EndPass();
-				m_computeEncoder = NULL;
-			}
-		}
-
-		void updateCapture()
-		{
-		}
-
-		void capture()
-		{
-		}
-
-		void captureFinish()
-		{
-		}
-
-		BindStateWgpu& allocBindState(const ProgramWgpu& program, BindStateCacheWgpu& bindStates, BindingsWgpu& bindings, ScratchBufferWgpu& scratchBuffer)
-		{
-			BindStateWgpu& bindState = bindStates.m_bindStates[bindStates.m_currentBindState];
-			bindStates.m_currentBindState++;
-
-			bindState.numOffset = program.m_numUniforms;
-
-			// first two bindings are always uniform buffer (vertex/fragment)
-			bindings.m_entries[0].binding = 0;
-			bindings.m_entries[0].offset = 0;
-			bindings.m_entries[0].size = program.m_vsh->m_gpuSize;
-			bindings.m_entries[0].buffer = scratchBuffer.m_buffer;
-			bindings.numEntries++;
-
-			if (NULL != program.m_fsh
-			&& 0 < program.m_fsh->m_gpuSize)
-			{
-				bindings.m_entries[1].binding = 48;
-				bindings.m_entries[1].offset = 0;
-				bindings.m_entries[1].size = program.m_fsh->m_gpuSize;
-				bindings.m_entries[1].buffer = scratchBuffer.m_buffer;
-				bindings.numEntries++;
-			}
-
-			return bindState;
-		}
-
-		void bindGroups(const ProgramWgpu& program, BindStateWgpu& bindState, BindingsWgpu& bindings)
-		{
-			wgpu::BindGroupDescriptor bindGroupDesc;
-			bindGroupDesc.layout = program.m_bindGroupLayout;
-			bindGroupDesc.entryCount = bindings.numEntries;
-			bindGroupDesc.entries = bindings.m_entries;
-
-			bindState.m_bindGroup = m_device.CreateBindGroup(&bindGroupDesc);
-		}
-
-		template <class Encoder>
-		void bindProgram(Encoder& encoder, const ProgramWgpu& program, BindStateWgpu& bindState, uint32_t numOffset, uint32_t* offsets)
-		{
-			BX_CHECK(bindState.numOffset == numOffset, "We're obviously doing something wrong");
-			encoder.SetBindGroup(0, bindState.m_bindGroup, numOffset, offsets);
-		}
-		
-		void allocBindState(const ProgramWgpu& program, BindStateCacheWgpu& bindStates, ScratchBufferWgpu& scratchBuffer, const RenderBind& renderBind)
-		{
-			BindingsWgpu b;
-
-			BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
-
-			for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
-			{
-				const Binding& bind = renderBind.m_bind[stage];
-				const BindInfo& bindInfo = program.m_bindInfo[stage];
-
-				bool isUsed = isValid(program.m_bindInfo[stage].m_uniform);
-
-				BX_CHECK(!isUsed || kInvalidHandle != bind.m_idx, "All expected bindings must be bound with WebGPU");
-
-				if (kInvalidHandle != bind.m_idx)
-				{
-					switch (bind.m_type)
-					{
-					case Binding::Image:
-					{
-						TextureWgpu& texture = m_textures[bind.m_idx];
-						wgpu::BindGroupEntry& entry = b.m_entries[b.numEntries++];
-						entry.binding = bindInfo.m_binding;
-						entry.textureView = texture.getTextureMipLevel(bind.m_mip);
-					}
-					break;
-
-					case Binding::Texture:
-					{
-						// apparently bgfx allows to set a texture to a stage that a program does not even use
-						if (isUsed)
-						{
-							TextureWgpu& texture = m_textures[bind.m_idx];
-							uint32_t flags = bind.m_samplerFlags;
-
-							wgpu::TextureViewDescriptor viewDesc = defaultDescriptor<wgpu::TextureViewDescriptor>();
-							viewDesc.dimension = program.m_textures[bindInfo.m_index].viewDimension;
-
-							wgpu::BindGroupEntry& textureEntry = b.m_entries[b.numEntries++];
-							textureEntry.binding = bindInfo.m_binding;
-							textureEntry.textureView = texture.m_ptr.CreateView();
-							//textureEntry.textureView = texture.m_ptr.CreateView(&viewDesc);
-
-							wgpu::BindGroupEntry& samplerEntry = b.m_entries[b.numEntries++];
-							samplerEntry.binding = bindInfo.m_binding + 16;
-							samplerEntry.sampler = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & flags)
-								? getSamplerState(flags)
-								: texture.m_sampler;
-						}
-					}
-					break;
-
-					case Binding::IndexBuffer:
-					case Binding::VertexBuffer:
-					{
-						const BufferWgpu& buffer = Binding::IndexBuffer == bind.m_type
-							? m_indexBuffers[bind.m_idx]
-							: m_vertexBuffers[bind.m_idx]
-							;
-
-						wgpu::BindGroupEntry& entry = b.m_entries[b.numEntries++];
-						entry.binding = bindInfo.m_binding;
-						entry.offset = 0;
-						entry.size = buffer.m_size;
-						entry.buffer = buffer.m_ptr;
-					}
-					break;
-					}
-				}
-			}
-
-			bindGroups(program, bindState, b);
-		};
-
-		void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
-		{
-			if(_flags&BGFX_UNIFORM_FRAGMENTBIT)
-			{
-				bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs * 16);
-			}
-			else
-			{
-				bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs * 16);
-			}
-		}
-
-		void setShaderUniform4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
-		{
-			setShaderUniform(_flags, _loc, _val, _numRegs);
-		}
-
-		void setShaderUniform4x4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
-		{
-			setShaderUniform(_flags, _loc, _val, _numRegs);
-		}
-
-		void commitShaderConstants(ScratchBufferWgpu& _scratchBuffer, const ProgramWgpu& _program, uint32_t _vertexOffset, uint32_t _fragmentOffset)
-		{
-			const uint32_t size = _program.m_vsh->m_size;
-			if (0 != size)
-				_scratchBuffer.m_buffer.SetSubData(_vertexOffset, size, m_vsScratch);
-
-			if(NULL != _program.m_fsh)
-			{
-				const uint32_t size = _program.m_fsh->m_size;
-				if(0 != size)
-					_scratchBuffer.m_buffer.SetSubData(_fragmentOffset, size, m_fsScratch);
-			}
-		}
-
-		void commit(UniformBuffer& _uniformBuffer)
-		{
-			_uniformBuffer.reset();
-
-			for (;;)
-			{
-				uint32_t opcode = _uniformBuffer.read();
-
-				if (UniformType::End == opcode)
-				{
-					break;
-				}
-
-				UniformType::Enum type;
-				uint16_t loc;
-				uint16_t num;
-				uint16_t copy;
-				UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
-
-				const char* data;
-				if (copy)
-				{
-					data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
-				}
-				else
-				{
-					UniformHandle handle;
-					bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
-					data = (const char*)m_uniforms[handle.idx];
-				}
-
-				switch ( (uint32_t)type)
-				{
-				case UniformType::Mat3:
-				case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
-					{
-						float* value = (float*)data;
-						for (uint32_t ii = 0, count = num/3; ii < count; ++ii,  loc += 3*16, value += 9)
-						{
-							Matrix4 mtx;
-							mtx.un.val[ 0] = value[0];
-							mtx.un.val[ 1] = value[1];
-							mtx.un.val[ 2] = value[2];
-							mtx.un.val[ 3] = 0.0f;
-							mtx.un.val[ 4] = value[3];
-							mtx.un.val[ 5] = value[4];
-							mtx.un.val[ 6] = value[5];
-							mtx.un.val[ 7] = 0.0f;
-							mtx.un.val[ 8] = value[6];
-							mtx.un.val[ 9] = value[7];
-							mtx.un.val[10] = value[8];
-							mtx.un.val[11] = 0.0f;
-							setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
-						}
-					}
-					break;
-
-				case UniformType::Sampler:
-				case UniformType::Sampler | BGFX_UNIFORM_FRAGMENTBIT:
-				case UniformType::Vec4:
-				case UniformType::Vec4 | BGFX_UNIFORM_FRAGMENTBIT:
-				case UniformType::Mat4:
-				case UniformType::Mat4 | BGFX_UNIFORM_FRAGMENTBIT:
-					{
-						setShaderUniform(uint8_t(type), loc, data, num);
-					}
-					break;
-				case UniformType::End:
-					break;
-
-				default:
-					BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
-					break;
-				}
-			}
-		}
-
-		void clearQuad(ClearQuad& _clearQuad, const Rect& /*_rect*/, const Clear& _clear, const float _palette[][4])
-		{
-			uint32_t width;
-			uint32_t height;
-
-			if (isValid(m_fbh) )
-			{
-				const FrameBufferWgpu& fb = m_frameBuffers[m_fbh.idx];
-				width  = fb.m_width;
-				height = fb.m_height;
-			}
-			else
-			{
-				width  = m_resolution.width;
-				height = m_resolution.height;
-			}
-
-			uint64_t state = 0;
-			state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A         : 0;
-			state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
-			state |= BGFX_STATE_PT_TRISTRIP;
-
-			uint64_t stencil = 0;
-			stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
-				| BGFX_STENCIL_TEST_ALWAYS
-				| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
-				| BGFX_STENCIL_FUNC_RMASK(0xff)
-				| BGFX_STENCIL_OP_FAIL_S_REPLACE
-				| BGFX_STENCIL_OP_FAIL_Z_REPLACE
-				| BGFX_STENCIL_OP_PASS_Z_REPLACE
-				: 0
-				;
-
-			uint32_t numMrt = 1;
-			FrameBufferHandle fbh = m_fbh;
-			if (isValid(fbh) && m_frameBuffers[fbh.idx].m_swapChain == NULL)
-			{
-				const FrameBufferWgpu& fb = m_frameBuffers[fbh.idx];
-				numMrt = bx::uint32_max(1, fb.m_num);
-			}
-
-			wgpu::RenderPassEncoder rce = m_renderEncoder;
-			ProgramHandle programHandle = _clearQuad.m_program[numMrt-1];
-
-			const VertexLayout* decl = &_clearQuad.m_layout;
-			const PipelineStateWgpu* pso = getPipelineState(
-				  state
-				, stencil
-				, 0
-				, fbh
-				, 1
-				, &decl
-				, false
-				, programHandle
-				, 0
-				);
-			rce.SetPipeline(pso->m_rps);
-
-			float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
-			float mrtClearDepth[4] = { _clear.m_depth };
-
-			if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
-			{
-				for (uint32_t ii = 0; ii < numMrt; ++ii)
-				{
-					uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
-					bx::memCopy(mrtClearColor[ii], _palette[index], 16);
-				}
-			}
-			else
-			{
-				float rgba[4] =
-				{
-					_clear.m_index[0]*1.0f/255.0f,
-					_clear.m_index[1]*1.0f/255.0f,
-					_clear.m_index[2]*1.0f/255.0f,
-					_clear.m_index[3]*1.0f/255.0f,
-				};
-
-				for (uint32_t ii = 0; ii < numMrt; ++ii)
-				{
-					bx::memCopy( mrtClearColor[ii]
-								, rgba
-								, 16
-								);
-				}
-			}
-
-			ProgramWgpu& program = m_program[programHandle.idx];
-
-			ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[0];
-			BindStateCacheWgpu& bindStates = m_bindStateCache[0];
-
-			BindingsWgpu b;
-			BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
-
-			const uint32_t voffset = scratchBuffer.m_offset;
-			const uint32_t foffset = scratchBuffer.m_offset + program.m_vsh->m_gpuSize;
-			scratchBuffer.m_offset += program.m_gpuSize;
-
-			scratchBuffer.m_buffer.SetSubData(voffset, bx::uint32_min(program.m_vsh->m_gpuSize, sizeof(mrtClearDepth)), (uint8_t*)mrtClearDepth);
-			scratchBuffer.m_buffer.SetSubData(foffset, bx::uint32_min(program.m_fsh->m_gpuSize, sizeof(mrtClearColor)), (uint8_t*)mrtClearColor);
-
-			uint32_t numOffset = 2;
-			uint32_t offsets[2] = { voffset, foffset };
-
-			bindGroups(program, bindState, b);
-
-			const VertexBufferWgpu& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
-
-			bindProgram(rce, program, bindState, numOffset, offsets);
-
-			rce.SetVertexBuffer(0, vb.m_ptr);
-			rce.Draw(4, 1, 0, 0);
-		}
-
-		wgpu::TextureViewDescriptor attachmentView(const Attachment& _at, const TextureWgpu& _texture)
-		{
-			bool _resolve = bool(_texture.m_ptrMsaa);
-			BX_UNUSED(_resolve);
-
-			wgpu::TextureViewDescriptor desc;
-			if (1 < _texture.m_numSides)
-			{
-				desc.baseArrayLayer = _at.layer;
-			}
-			desc.baseMipLevel = _at.mip;
-			desc.arrayLayerCount = 1;
-			desc.mipLevelCount = 1;
-
-			if (_texture.m_type == TextureWgpu::Texture3D)
-			{
-				desc.dimension = wgpu::TextureViewDimension::e3D;
-			}
-
-			return desc;
-		}
-
-		void setFrameBuffer(RenderPassDescriptor& _renderPassDescriptor, FrameBufferHandle _fbh, bool _msaa = true)
-		{
-			if (!isValid(_fbh)
-			||  m_frameBuffers[_fbh.idx].m_swapChain)
-			{
-				SwapChainWgpu* swapChain = !isValid(_fbh)
-					? m_mainFrameBuffer.m_swapChain
-					: m_frameBuffers[_fbh.idx].m_swapChain
-					;
-
-				_renderPassDescriptor.colorAttachments[0] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
-				_renderPassDescriptor.desc.colorAttachmentCount = 1;
-
-				// Force 1 array layers for attachments
-				wgpu::TextureViewDescriptor desc;
-				desc.arrayLayerCount = 1;
-
-				if (swapChain->m_backBufferColorMsaa)
-				{
-					_renderPassDescriptor.colorAttachments[0].attachment    = swapChain->m_backBufferColorMsaa.CreateView(&desc);
-					_renderPassDescriptor.colorAttachments[0].resolveTarget = swapChain->current();
-				}
-				else
-				{
-					_renderPassDescriptor.colorAttachments[0].attachment = swapChain->current();
-				}
-
-				_renderPassDescriptor.depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
-				_renderPassDescriptor.depthStencilAttachment.attachment = swapChain->m_backBufferDepth.CreateView();
-				_renderPassDescriptor.desc.depthStencilAttachment = &_renderPassDescriptor.depthStencilAttachment;
-			}
-			else
-			{
-				FrameBufferWgpu& frameBuffer = m_frameBuffers[_fbh.idx];
-
-				_renderPassDescriptor.desc.colorAttachmentCount = frameBuffer.m_num;
-
-				for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
-				{
-					const TextureWgpu& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
-
-					const wgpu::TextureViewDescriptor desc = attachmentView(frameBuffer.m_colorAttachment[ii], texture);
-
-					_renderPassDescriptor.colorAttachments[ii] = defaultDescriptor<wgpu::RenderPassColorAttachmentDescriptor>();
-					_renderPassDescriptor.colorAttachments[ii].attachment = texture.m_ptrMsaa
-						? texture.m_ptrMsaa.CreateView(&desc)
-						: texture.m_ptr.CreateView(&desc)
-						;
-					_renderPassDescriptor.colorAttachments[ii].resolveTarget = texture.m_ptrMsaa
-						? texture.m_ptr.CreateView(&desc)
-						: wgpu::TextureView()
-						;
-				}
-
-				if (isValid(frameBuffer.m_depthHandle) )
-				{
-					const TextureWgpu& texture = m_textures[frameBuffer.m_depthHandle.idx];
-					const wgpu::TextureViewDescriptor desc = attachmentView(frameBuffer.m_depthAttachment, texture);
-
-					_renderPassDescriptor.depthStencilAttachment = defaultDescriptor<wgpu::RenderPassDepthStencilAttachmentDescriptor>();
-					_renderPassDescriptor.depthStencilAttachment.attachment = texture.m_ptrMsaa
-						? texture.m_ptrMsaa.CreateView(&desc)
-						: texture.m_ptr.CreateView(&desc)
-						;
-
-					_renderPassDescriptor.desc.depthStencilAttachment = &_renderPassDescriptor.depthStencilAttachment;
-				}
-			}
-
-			m_fbh    = _fbh;
-			m_rtMsaa = _msaa;
-		}
-
-		void setDepthStencilState(wgpu::DepthStencilStateDescriptor& desc, uint64_t _state, uint64_t _stencil = 0)
-		{
-			const uint32_t fstencil = unpackStencil(0, _stencil);
-			const uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK) >> BGFX_STATE_DEPTH_TEST_SHIFT;
-
-			desc.depthWriteEnabled = !!(BGFX_STATE_WRITE_Z & _state);
-			desc.depthCompare = s_cmpFunc[func];
-
-			uint32_t bstencil = unpackStencil(1, _stencil);
-			const uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
-			bstencil = frontAndBack ? bstencil : fstencil;
-
-			desc.stencilFront = defaultDescriptor<wgpu::StencilStateFaceDescriptor>();
-			desc.stencilBack = defaultDescriptor<wgpu::StencilStateFaceDescriptor>();
-
-			if (0 != _stencil)
-			{
-				// TODO (hugoam)
-				const uint32_t readMask  = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
-				const uint32_t writeMask = 0xff;
-
-				desc.stencilReadMask  = readMask;
-				desc.stencilWriteMask = writeMask;
-
-				desc.stencilFront.failOp      = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
-				desc.stencilFront.depthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
-				desc.stencilFront.passOp      = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
-				desc.stencilFront.compare     = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
-
-				desc.stencilBack.failOp      = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
-				desc.stencilBack.depthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
-				desc.stencilBack.passOp      = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
-				desc.stencilBack.compare     = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
-			}
-		}
-
-		RenderPassStateWgpu* getRenderPassState(bgfx::FrameBufferHandle fbh, bool clear, Clear clr)
-		{
-			bx::HashMurmur2A murmur;
-			murmur.begin();
-			murmur.add(fbh.idx);
-			murmur.add(clear);
-			murmur.add(&clr, sizeof(clr));
-			uint32_t hash = murmur.end();
-
-			RenderPassStateWgpu* rps = m_renderPassStateCache.find(hash);
-
-			if (NULL == rps)
-			{
-				rps = BX_NEW(g_allocator, RenderPassStateWgpu);
-				m_renderPassStateCache.add(hash, rps);
-			}
-
-			return rps;
-		}
-
-		PipelineStateWgpu* getPipelineState(
-			  uint64_t _state
-			, uint64_t _stencil
-			, uint32_t _rgba
-			, FrameBufferHandle _fbh
-			, uint8_t _numStreams
-			, const VertexLayout** _vertexDecls
-			, bool _index32
-			, ProgramHandle _program
-			, uint8_t _numInstanceData
-			)
-		{
-			_state &= 0
-				| BGFX_STATE_WRITE_RGB
-				| BGFX_STATE_WRITE_A
-				| BGFX_STATE_WRITE_Z
-				| BGFX_STATE_DEPTH_TEST_MASK
-				| BGFX_STATE_BLEND_MASK
-				| BGFX_STATE_BLEND_EQUATION_MASK
-				| BGFX_STATE_BLEND_INDEPENDENT
-				| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
-				| BGFX_STATE_CULL_MASK
-				| BGFX_STATE_MSAA
-				| BGFX_STATE_LINEAA
-				| BGFX_STATE_CONSERVATIVE_RASTER
-				| BGFX_STATE_PT_MASK
-				;
-
-			const bool independentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
-			const ProgramWgpu& program = m_program[_program.idx];
-
-			bx::HashMurmur2A murmur;
-			murmur.begin();
-			murmur.add(_state);
-			murmur.add(_stencil);
-			murmur.add(independentBlendEnable ? _rgba : 0);
-			murmur.add(_numInstanceData);
-
-			FrameBufferWgpu& frameBuffer = !isValid(_fbh) ? m_mainFrameBuffer : m_frameBuffers[_fbh.idx];
-			murmur.add(frameBuffer.m_pixelFormatHash);
-
-			murmur.add(program.m_vsh->m_hash);
-			if (NULL != program.m_fsh)
-			{
-				murmur.add(program.m_fsh->m_hash);
-			}
-
-			for (uint8_t ii = 0; ii < _numStreams; ++ii)
-			{
-				murmur.add(_vertexDecls[ii]->m_hash);
-			}
-
-			uint32_t hash = murmur.end();
-
-			PipelineStateWgpu* pso = m_pipelineStateCache.find(hash);
-
-			if (NULL == pso)
-			{
-				pso = BX_NEW(g_allocator, PipelineStateWgpu);
-
-				//pd.alphaToCoverageEnabled = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
-
-				RenderPipelineDescriptor& pd = pso->m_rpd;
-
-				uint32_t frameBufferAttachment = 1;
-				uint32_t sampleCount = 1;
-
-				if (!isValid(_fbh)
-				||  s_renderWgpu->m_frameBuffers[_fbh.idx].m_swapChain)
-				{
-					SwapChainWgpu& swapChain = !isValid(_fbh)
-						? *s_renderWgpu->m_mainFrameBuffer.m_swapChain
-						: *s_renderWgpu->m_frameBuffers[_fbh.idx].m_swapChain
-						;
-					sampleCount = swapChain.m_backBufferColorMsaa
-						? swapChain.m_sampleCount
-						: 1
-						;
-					pd.colorStates[0].format = swapChain.m_colorFormat;
-					pd.depthStencilState.format = swapChain.m_depthFormat;
-					pd.desc.depthStencilState = &pd.depthStencilState;
-				}
-				else
-				{
-					frameBufferAttachment = frameBuffer.m_num;
-
-					for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
-					{
-						const TextureWgpu& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
-						sampleCount = texture.m_ptrMsaa
-							? texture.m_sampleCount
-							: 1
-							;
-						pd.colorStates[ii].format = s_textureFormat[texture.m_textureFormat].m_fmt;
-					}
-
-					pd.desc.colorStateCount = frameBuffer.m_num;
-
-					if (isValid(frameBuffer.m_depthHandle) )
-					{
-						const TextureWgpu& texture = m_textures[frameBuffer.m_depthHandle.idx];
-						pd.depthStencilState.format = s_textureFormat[texture.m_textureFormat].m_fmt;
-						pd.desc.depthStencilState = &pd.depthStencilState;
-					}
-				}
-
-				const uint32_t blend    = uint32_t( (_state&BGFX_STATE_BLEND_MASK         )>>BGFX_STATE_BLEND_SHIFT);
-				const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
-
-				const uint32_t srcRGB = (blend    )&0xf;
-				const uint32_t dstRGB = (blend>> 4)&0xf;
-				const uint32_t srcA   = (blend>> 8)&0xf;
-				const uint32_t dstA   = (blend>>12)&0xf;
-
-				const uint32_t equRGB = (equation   )&0x7;
-				const uint32_t equA   = (equation>>3)&0x7;
-
-				wgpu::ColorWriteMask writeMask = wgpu::ColorWriteMask::None;
-				writeMask |= (_state&BGFX_STATE_WRITE_R) ? wgpu::ColorWriteMask::Red   : wgpu::ColorWriteMask::None;
-				writeMask |= (_state&BGFX_STATE_WRITE_G) ? wgpu::ColorWriteMask::Green : wgpu::ColorWriteMask::None;
-				writeMask |= (_state&BGFX_STATE_WRITE_B) ? wgpu::ColorWriteMask::Blue  : wgpu::ColorWriteMask::None;
-				writeMask |= (_state&BGFX_STATE_WRITE_A) ? wgpu::ColorWriteMask::Alpha : wgpu::ColorWriteMask::None;
-
-				for (uint32_t ii = 0; ii < (independentBlendEnable ? 1 : frameBufferAttachment); ++ii)
-				{
-					wgpu::ColorStateDescriptor& drt = pd.colorStates[ii]; // = pd.colorAttachments[ii];
-
-					if(!(BGFX_STATE_BLEND_MASK & _state))
-					{
-						drt.colorBlend = defaultDescriptor<wgpu::BlendDescriptor>();
-						drt.alphaBlend = defaultDescriptor<wgpu::BlendDescriptor>();
-					}
-					else
-					{
-						drt.colorBlend.srcFactor = s_blendFactor[srcRGB][0];
-						drt.colorBlend.dstFactor = s_blendFactor[dstRGB][0];
-						drt.colorBlend.operation = s_blendEquation[equRGB];
-
-						drt.alphaBlend.srcFactor = s_blendFactor[srcA][1];
-						drt.alphaBlend.dstFactor = s_blendFactor[dstA][1];
-						drt.alphaBlend.operation = s_blendEquation[equA];
-					}
-
-					drt.writeMask = writeMask;
-				}
-
-				if (independentBlendEnable)
-				{
-					for (uint32_t ii = 1, rgba = _rgba; ii < frameBufferAttachment; ++ii, rgba >>= 11)
-					{
-						wgpu::ColorStateDescriptor drt = pd.colorStates[ii]; // = pd.colorAttachments[ii];
-
-						//drt.blendingEnabled = 0 != (rgba&0x7ff);
-
-						const uint32_t src           = (rgba   )&0xf;
-						const uint32_t dst           = (rgba>>4)&0xf;
-						const uint32_t equationIndex = (rgba>>8)&0x7;
-						
-						drt.colorBlend.srcFactor  = s_blendFactor[src][0];
-						drt.colorBlend.dstFactor  = s_blendFactor[dst][0];
-						drt.colorBlend.operation  = s_blendEquation[equationIndex];
-
-						drt.alphaBlend.srcFactor  = s_blendFactor[src][1];
-						drt.alphaBlend.dstFactor  = s_blendFactor[dst][1];
-						drt.alphaBlend.operation  = s_blendEquation[equationIndex];
-
-						drt.writeMask = writeMask;
-					}
-				}
-
-				pd.desc.vertexStage.module = program.m_vsh->m_module;
-				pd.fragmentStage.module = program.m_fsh != NULL ? program.m_fsh->m_module : wgpu::ShaderModule();
-
-				setDepthStencilState(pd.depthStencilState, _state, _stencil);
-
-				const uint64_t cull = _state & BGFX_STATE_CULL_MASK;
-				const uint8_t cullIndex = uint8_t(cull >> BGFX_STATE_CULL_SHIFT);
-				pd.rasterizationState.cullMode = s_cullMode[cullIndex];
-
-				pd.rasterizationState.frontFace = (_state & BGFX_STATE_FRONT_CCW) ? wgpu::FrontFace::CCW : wgpu::FrontFace::CW;
-
-				// pd.desc = m_renderPipelineDescriptor;
-				pd.desc.sampleCount = sampleCount;
-
-				wgpu::PipelineLayoutDescriptor layout = defaultDescriptor<wgpu::PipelineLayoutDescriptor>();
-				layout.bindGroupLayouts = &program.m_bindGroupLayout;
-				layout.bindGroupLayoutCount = 1;
-
-				pd.desc.layout = m_device.CreatePipelineLayout(&layout);
-				// TODO (hugoam) this should be cached too ?
-
-				//uint32_t ref = (_state&BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
-				//viewState.m_alphaRef = ref / 255.0f;
-
-				const uint64_t primType = _state & BGFX_STATE_PT_MASK;
-				uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
-
-				PrimInfo prim = s_primInfo[primIndex];
-				pd.desc.primitiveTopology = prim.m_type;
-
-				VertexStateDescriptor input;
-				input.desc.vertexBufferCount = 0;
-
-				wgpu::VertexBufferLayoutDescriptor* inputBinding = input.vertexBuffers;
-				wgpu::VertexAttributeDescriptor* inputAttrib = input.attributes;
-
-				auto fillVertexDecl = [&](const ShaderWgpu* _vsh, const VertexLayout& _decl)
-				{
-					input.desc.vertexBufferCount += 1;
-
-					inputBinding->arrayStride = _decl.m_stride;
-					inputBinding->stepMode = wgpu::InputStepMode::Vertex;
-					inputBinding->attributes = inputAttrib;
-
-					uint32_t numAttribs = 0;
-
-					for(uint32_t attr = 0; attr < Attrib::Count; ++attr)
-					{
-						if(UINT16_MAX != _decl.m_attributes[attr])
-						{
-							if(UINT8_MAX == _vsh->m_attrRemap[attr])
-								continue;
-
-							inputAttrib->shaderLocation = _vsh->m_attrRemap[attr];
-
-							if(0 == _decl.m_attributes[attr])
-							{
-								inputAttrib->format = wgpu::VertexFormat::Float3;
-								inputAttrib->offset = 0;
-							}
-							else
-							{
-								uint8_t num;
-								AttribType::Enum type;
-								bool normalized;
-								bool asInt;
-								_decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
-								inputAttrib->format = s_attribType[type][num-1][normalized];
-								inputAttrib->offset = _decl.m_offset[attr];
-							}
-
-							++inputAttrib;
-							++numAttribs;
-						}
-					}
-
-					inputBinding->attributeCount = numAttribs;
-					inputBinding++;
-
-					return numAttribs;
-				};
-
-				//bool attrSet[Attrib::Count] = {};
-
-				uint16_t unsettedAttr[Attrib::Count];
-				bx::memCopy(unsettedAttr, program.m_vsh->m_attrMask, sizeof(uint16_t) * Attrib::Count);
-
-				uint8_t stream = 0;
-				for (; stream < _numStreams; ++stream)
-				{
-					VertexLayout layout;
-					bx::memCopy(&layout, _vertexDecls[stream], sizeof(VertexLayout));
-					const uint16_t* attrMask = program.m_vsh->m_attrMask;
-
-					for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
-					{
-						Attrib::Enum iiattr = Attrib::Enum(ii);
-						uint16_t mask = attrMask[ii];
-						uint16_t attr = (layout.m_attributes[ii] & mask);
-						if (attr == 0)
-						{
-							layout.m_attributes[ii] = UINT16_MAX;
-						}
-						if (unsettedAttr[ii] && attr != UINT16_MAX)
-						{
-							unsettedAttr[ii] = 0;
-						}
-					}
-
-					fillVertexDecl(program.m_vsh, layout);
-				}
-
-				for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
-				{
-					Attrib::Enum iiattr = Attrib::Enum(ii);
-					if (0 < unsettedAttr[ii])
-					{
-					  //uint32_t numAttribs = input.vertexBuffers[stream].attributeCount;
-					  //uint32_t numAttribs = inputBinding->attributeCount;
-					  //wgpu::VertexBufferLayoutDescriptor* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
-						inputAttrib->shaderLocation = program.m_vsh->m_attrRemap[ii];
-					  //inputAttrib->binding = 0;
-						inputAttrib->format = wgpu::VertexFormat::Float3; // VK_FORMAT_R32G32B32_SFLOAT;
-						inputAttrib->offset = 0;
-						input.vertexBuffers[stream-1].attributeCount++;
-						++inputAttrib;
-					}
-				}
-
-				// TODO (hugoam) WebGPU will crash whenever we are not supplying the correct number of attributes (which depends on the stride passed to bgfx::allocInstanceDataBuffer)
-				// so we need to know the number of live instance attributes in the shader and if they aren't all supplied:
-				//   - fail the pipeline state creation
-				//   - bind dummy attributes
-				if (0 < _numInstanceData)
-				{
-					uint32_t numBindings = input.desc.vertexBufferCount; // == stream+1 // .vertexBindingDescriptionCount;
-					uint32_t firstAttrib = input.vertexBuffers[stream-1].attributeCount;
-					uint32_t numAttribs = firstAttrib;
-
-					inputBinding->arrayStride = _numInstanceData * 16;
-					inputBinding->stepMode = wgpu::InputStepMode::Instance;
-
-					for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
-					{
-						inputAttrib->shaderLocation = numAttribs;
-						inputAttrib->format = wgpu::VertexFormat::Float4;
-						inputAttrib->offset = inst * 16;
-
-						++numAttribs;
-						++inputAttrib;
-					}
-
-					input.desc.vertexBufferCount = numBindings + 1;
-					input.vertexBuffers[stream].attributeCount = numAttribs - firstAttrib;
-					input.vertexBuffers[stream].attributes = &input.attributes[firstAttrib];
-				}
-
-
-				input.desc.indexFormat = _index32 ? wgpu::IndexFormat::Uint32 : wgpu::IndexFormat::Uint16;
-
-				pd.desc.vertexState = &input.desc;
-
-				BX_TRACE("Creating WebGPU render pipeline state for program %s", program.m_vsh->name());
-				pso->m_rps = m_device.CreateRenderPipeline(&pd.desc);
-
-				m_pipelineStateCache.add(hash, pso);
-			}
-
-			return pso;
-		}
-
-		PipelineStateWgpu* getPipelineState(
-			  uint64_t _state
-			, uint64_t _stencil
-			, uint32_t _rgba
-			, FrameBufferHandle _fbh
-			, VertexLayoutHandle _declHandle
-			, bool _index32
-			, ProgramHandle _program
-			, uint8_t _numInstanceData
-			)
-		{
-			const VertexLayout* decl = &m_vertexDecls[_declHandle.idx];
-			return getPipelineState(
-				  _state
-				, _stencil
-				, _rgba
-				, _fbh
-				, 1
-				, &decl
-				, _index32
-				, _program
-				, _numInstanceData
-				);
-		}
-
-		PipelineStateWgpu* getComputePipelineState(ProgramHandle _program)
-		{
-			ProgramWgpu& program = m_program[_program.idx];
-
-			if (NULL == program.m_computePS)
-			{
-				PipelineStateWgpu* pso = BX_NEW(g_allocator, PipelineStateWgpu);
-				program.m_computePS = pso;
-
-				wgpu::PipelineLayoutDescriptor layout = defaultDescriptor<wgpu::PipelineLayoutDescriptor>();
-				layout.bindGroupLayouts = &program.m_bindGroupLayout;
-				layout.bindGroupLayoutCount = 1;
-
-				pso->m_layout = m_device.CreatePipelineLayout(&layout);
-
-				wgpu::ComputePipelineDescriptor desc;
-				desc.layout = pso->m_layout;
-				desc.computeStage = { nullptr, program.m_vsh->m_module, "main" };
-
-				pso->m_cps = m_device.CreateComputePipeline(&desc);
-			}
-
-			return program.m_computePS;
-		}
-
-
-		wgpu::Sampler getSamplerState(uint32_t _flags)
-		{
-			_flags &= BGFX_SAMPLER_BITS_MASK;
-			SamplerStateWgpu* sampler = m_samplerStateCache.find(_flags);
-
-			if (NULL == sampler)
-			{
-				sampler = BX_NEW(g_allocator, SamplerStateWgpu);
-
-				wgpu::SamplerDescriptor desc;
-				desc.addressModeU = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
-				desc.addressModeV = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
-				desc.addressModeW = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
-				desc.minFilter    = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
-				desc.magFilter    = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
-				desc.mipmapFilter = s_textureFilterMip[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
-				desc.lodMinClamp  = 0;
-				desc.lodMaxClamp  = FLT_MAX;
-
-				const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
-				desc.compare = 0 == cmpFunc
-					? wgpu::CompareFunction::Undefined
-					: s_cmpFunc[cmpFunc]
-					;
-
-				sampler->m_sampler = s_renderWgpu->m_device.CreateSampler(&desc);
-				m_samplerStateCache.add(_flags, sampler);
-			}
-
-			return sampler->m_sampler;
-		}
-
-		wgpu::CommandEncoder& getBlitCommandEncoder()
-		{
-			if (!m_cmd.m_encoder)
-				m_cmd.begin();
-
-			if (m_renderEncoder || m_computeEncoder)
-				endEncoding();
-
-			return m_cmd.m_encoder;
-		}
-
-		wgpu::RenderPassEncoder renderPass(bgfx::Frame* _render, bgfx::FrameBufferHandle fbh, bool clear, Clear clr, const char* name = NULL)
-		{
-			RenderPassStateWgpu* rps = s_renderWgpu->getRenderPassState(fbh, clear, clr);
-
-			RenderPassDescriptor& renderPassDescriptor = rps->m_rpd;
-			renderPassDescriptor.desc.label = name;
-
-			setFrameBuffer(renderPassDescriptor, fbh);
-
-			if(clear)
-			{
-				for(uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
-				{
-					wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[ii];
-
-					if(0 != (BGFX_CLEAR_COLOR & clr.m_flags))
-					{
-						if(0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags))
-						{
-							uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, clr.m_index[ii]);
-							const float* rgba = _render->m_colorPalette[index];
-							const float rr = rgba[0];
-							const float gg = rgba[1];
-							const float bb = rgba[2];
-							const float aa = rgba[3];
-							color.clearColor = { rr, gg, bb, aa };
-						}
-						else
-						{
-							float rr = clr.m_index[0] * 1.0f / 255.0f;
-							float gg = clr.m_index[1] * 1.0f / 255.0f;
-							float bb = clr.m_index[2] * 1.0f / 255.0f;
-							float aa = clr.m_index[3] * 1.0f / 255.0f;
-							color.clearColor = { rr, gg, bb, aa };
-						}
-
-						color.loadOp = wgpu::LoadOp::Clear;
-					}
-					else
-					{
-						color.loadOp = wgpu::LoadOp::Load;
-					}
-
-					//desc.storeOp = desc.attachment.sampleCount > 1 ? wgpu::StoreOp::MultisampleResolve : wgpu::StoreOp::Store;
-					color.storeOp = wgpu::StoreOp::Store;
-				}
-
-				wgpu::RenderPassDepthStencilAttachmentDescriptor& depthStencil = renderPassDescriptor.depthStencilAttachment;
-
-				if(depthStencil.attachment)
-				{
-					depthStencil.clearDepth = clr.m_depth;
-					depthStencil.depthLoadOp = 0 != (BGFX_CLEAR_DEPTH & clr.m_flags)
-						? wgpu::LoadOp::Clear
-						: wgpu::LoadOp::Load
-						;
-					depthStencil.depthStoreOp = m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
-						? wgpu::StoreOp(0) //wgpu::StoreOp::DontCare
-						: wgpu::StoreOp::Store
-						;
-
-					depthStencil.clearStencil = clr.m_stencil;
-					depthStencil.stencilLoadOp = 0 != (BGFX_CLEAR_STENCIL & clr.m_flags)
-						? wgpu::LoadOp::Clear
-						: wgpu::LoadOp::Load
-						;
-					depthStencil.stencilStoreOp = m_mainFrameBuffer.m_swapChain->m_backBufferColorMsaa
-						? wgpu::StoreOp(0) //wgpu::StoreOp::DontCare
-						: wgpu::StoreOp::Store
-						;
-				}
-			}
-			else
-			{
-				for(uint32_t ii = 0; ii < g_caps.limits.maxFBAttachments; ++ii)
-				{
-					wgpu::RenderPassColorAttachmentDescriptor& color = renderPassDescriptor.colorAttachments[ii];
-					if(color.attachment)
-					{
-						color.loadOp = wgpu::LoadOp::Load;
-					}
-				}
-
-				wgpu::RenderPassDepthStencilAttachmentDescriptor& depthStencil = renderPassDescriptor.depthStencilAttachment;
-
-				if(depthStencil.attachment)
-				{
-					depthStencil.depthLoadOp = wgpu::LoadOp::Load;
-					depthStencil.depthStoreOp = wgpu::StoreOp::Store;
-
-					depthStencil.stencilLoadOp = wgpu::LoadOp::Load;
-					depthStencil.stencilStoreOp = wgpu::StoreOp::Store;
-				}
-			}
-
-			wgpu::RenderPassEncoder rce = m_cmd.m_encoder.BeginRenderPass(&renderPassDescriptor.desc);
-			m_renderEncoder = rce;
-			return rce;
-		}
-
-		void endEncoding()
-		{
-			if (m_renderEncoder)
-			{
-				m_renderEncoder.EndPass();
-				m_renderEncoder = nullptr;
-			}
-
-			if (m_computeEncoder)
-			{
-				m_computeEncoder.EndPass();
-				m_computeEncoder = nullptr;
-			}
-		}
-
-		void* m_renderDocDll;
-
-#if !BX_PLATFORM_EMSCRIPTEN
-		dawn_native::Instance m_instance;
-#endif
-		wgpu::Device       m_device;
-		wgpu::Queue        m_queue;
-		TimerQueryWgpu     m_gpuTimer;
-		CommandQueueWgpu   m_cmd;
-
-		ScratchBufferWgpu   m_scratchBuffers[WEBGPU_MAX_FRAMES_IN_FLIGHT];
-
-		BindStateCacheWgpu  m_bindStateCache[WEBGPU_MAX_FRAMES_IN_FLIGHT];
-
-		uint8_t m_frameIndex;
-
-		uint16_t          m_numWindows;
-		FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
-
-		IndexBufferWgpu  m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
-		VertexBufferWgpu m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
-		ShaderWgpu       m_shaders[BGFX_CONFIG_MAX_SHADERS];
-		ProgramWgpu      m_program[BGFX_CONFIG_MAX_PROGRAMS];
-		TextureWgpu      m_textures[BGFX_CONFIG_MAX_TEXTURES];
-		ReadbackWgpu     m_readbacks[BGFX_CONFIG_MAX_TEXTURES];
-		FrameBufferWgpu  m_mainFrameBuffer;
-		FrameBufferWgpu  m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
-		VertexLayout     m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
-		UniformRegistry  m_uniformReg;
-		void*            m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
-
-		//StateCacheT<BindStateWgpu*>   m_bindStateCache;
-		StateCacheT<RenderPassStateWgpu*> m_renderPassStateCache;
-		StateCacheT<PipelineStateWgpu*> m_pipelineStateCache;
-		StateCacheT<SamplerStateWgpu*>  m_samplerStateCache;
-
-		TextVideoMem m_textVideoMem;
-
-		uint8_t m_fsScratch[64 << 10];
-		uint8_t m_vsScratch[64 << 10];
-
-		FrameBufferHandle m_fbh;
-		bool m_rtMsaa;
-
-		Resolution m_resolution;
-		void* m_capture;
-		uint32_t m_captureSize;
-
-		wgpu::RenderPassEncoder     m_renderEncoder;
-		wgpu::ComputePassEncoder    m_computeEncoder;
-	};
-
-	RendererContextI* rendererCreate(const Init& _init)
-	{
-		s_renderWgpu = BX_NEW(g_allocator, RendererContextWgpu);
-		if (!s_renderWgpu->init(_init) )
-		{
-			BX_DELETE(g_allocator, s_renderWgpu);
-			s_renderWgpu = NULL;
-		}
-		return s_renderWgpu;
-	}
-
-	void rendererDestroy()
-	{
-		s_renderWgpu->shutdown();
-		BX_DELETE(g_allocator, s_renderWgpu);
-		s_renderWgpu = NULL;
-	}
-
-	void writeString(bx::WriterI* _writer, const char* _str)
-	{
-		bx::write(_writer, _str, (int32_t)bx::strLen(_str) );
-	}
-
-	void ShaderWgpu::create(ShaderHandle _handle, const Memory* _mem)
-	{
-		m_handle = _handle;
-
-		BX_TRACE("Creating shader %s", getName(_handle));
-
-		bx::MemoryReader reader(_mem->data, _mem->size);
-
-		uint32_t magic;
-		bx::read(&reader, magic);
-
-		wgpu::ShaderStage shaderStage;
-
-		if (isShaderType(magic, 'C'))
-		{
-			shaderStage = wgpu::ShaderStage::Compute;
-		}
-		else if (isShaderType(magic, 'F'))
-		{
-			shaderStage = wgpu::ShaderStage::Fragment;
-		}
-		else if (isShaderType(magic, 'G'))
-		{
-			//shaderStage = wgpu::ShaderStage::Geometry;
-		}
-		else if (isShaderType(magic, 'V'))
-		{
-			shaderStage = wgpu::ShaderStage::Vertex;
-		}
-
-		m_stage = shaderStage;
-
-		uint32_t hashIn;
-		bx::read(&reader, hashIn);
-
-		uint32_t hashOut;
-
-		if (isShaderVerLess(magic, 6) )
-		{
-			hashOut = hashIn;
-		}
-		else
-		{
-			bx::read(&reader, hashOut);
-		}
-
-		uint16_t count;
-		bx::read(&reader, count);
-
-		m_numPredefined = 0;
-		m_numUniforms = count;
-
-		BX_TRACE("%s Shader consts %d"
-			, getShaderTypeName(magic)
-			, count
-			);
-
-		const bool fragment = isShaderType(magic, 'F');
-		uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
-
-		BX_CHECK(!isShaderVerLess(magic, 7), "WebGPU backend supports only shader binary version >= 7");
-
-		if (0 < count)
-		{
-			for (uint32_t ii = 0; ii < count; ++ii)
-			{
-				uint8_t nameSize = 0;
-				bx::read(&reader, nameSize);
-
-				char name[256];
-				bx::read(&reader, &name, nameSize);
-				name[nameSize] = '\0';
-
-				uint8_t type = 0;
-				bx::read(&reader, type);
-
-				uint8_t num;
-				bx::read(&reader, num);
-
-				uint16_t regIndex;
-				bx::read(&reader, regIndex);
-
-				uint16_t regCount;
-				bx::read(&reader, regCount);
-
-				uint8_t texComponent;
-				bx::read(&reader, texComponent);
-
-				uint8_t texDimension;
-				bx::read(&reader, texDimension);
-
-				const char* kind = "invalid";
-
-				PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
-				if (PredefinedUniform::Count != predefined)
-				{
-					kind = "predefined";
-					m_predefined[m_numPredefined].m_loc   = regIndex;
-					m_predefined[m_numPredefined].m_count = regCount;
-					m_predefined[m_numPredefined].m_type  = uint8_t(predefined|fragmentBit);
-					m_numPredefined++;
-				}
-				else if (UniformType::End == (~BGFX_UNIFORM_MASK & type))
-				{
-					// regCount is used for descriptor type
-					const bool buffer = regCount == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
-					const bool readonly = (type & BGFX_UNIFORM_READONLYBIT) != 0;
-
-					const uint8_t stage = regIndex - (buffer ? 16 : 32) - (fragment ? 48 : 0);
-
-					m_bindInfo[stage].m_index = m_numBuffers;
-					m_bindInfo[stage].m_binding = regIndex;
-					m_bindInfo[stage].m_uniform = { 0 };
-
-					m_buffers[m_numBuffers] = wgpu::BindGroupLayoutBinding();
-					m_buffers[m_numBuffers].binding = regIndex;
-					m_buffers[m_numBuffers].visibility = shaderStage;
-
-					if (buffer)
-					{
-						m_buffers[m_numBuffers].type = readonly
-							? wgpu::BindingType::ReadonlyStorageBuffer
-							: wgpu::BindingType::StorageBuffer;
-					}
-					else
-					{
-						m_buffers[m_numBuffers].type = readonly
-							? wgpu::BindingType::ReadonlyStorageTexture
-							: wgpu::BindingType::WriteonlyStorageTexture;
-					}
-
-					m_numBuffers++;
-
-					kind = "storage";
-				}
-				else if (UniformType::Sampler == (~BGFX_UNIFORM_MASK & type))
-				{
-					const UniformRegInfo* info = s_renderWgpu->m_uniformReg.find(name);
-					BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
-
-					const uint8_t stage = regIndex - 16 - (fragment ? 48 : 0);
-
-					m_bindInfo[stage].m_index = m_numSamplers;
-					m_bindInfo[stage].m_binding = regIndex;
-					m_bindInfo[stage].m_uniform = info->m_handle;
-
-					m_textures[m_numSamplers] = wgpu::BindGroupLayoutBinding();
-					m_textures[m_numSamplers].binding = regIndex;
-					m_textures[m_numSamplers].visibility = shaderStage;
-					m_textures[m_numSamplers].type = wgpu::BindingType::SampledTexture;
-					m_textures[m_numSamplers].viewDimension = wgpu::TextureViewDimension(texDimension);
-					m_textures[m_numSamplers].textureComponentType = wgpu::TextureComponentType(texComponent);
-
-					const bool comparisonSampler = (type & BGFX_UNIFORM_COMPAREBIT) != 0;
-
-					m_samplers[m_numSamplers] = wgpu::BindGroupLayoutBinding();
-					m_samplers[m_numSamplers].binding = regIndex + 16;
-					m_samplers[m_numSamplers].visibility = shaderStage;
-					m_samplers[m_numSamplers].type = comparisonSampler
-						? wgpu::BindingType::ComparisonSampler
-						: wgpu::BindingType::Sampler;
-
-					m_numSamplers++;
-
-					kind = "sampler";
-				}
-				else
-				{
-					const UniformRegInfo* info = s_renderWgpu->m_uniformReg.find(name);
-					BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
-
-					if(NULL == m_constantBuffer)
-					{
-						m_constantBuffer = UniformBuffer::create(1024);
-					}
-
-					kind = "user";
-					m_constantBuffer->writeUniformHandle((UniformType::Enum)(type | fragmentBit), regIndex, info->m_handle, regCount);
-				}
-
-				BX_TRACE("\t%s: %s (%s), r.index %3d, r.count %2d"
-					, kind
-					, name
-					, getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
-					, regIndex
-					, regCount
-					);
-				BX_UNUSED(kind);
-			}
-
-			if (NULL != m_constantBuffer)
-			{
-				m_constantBuffer->finish();
-			}
-		}
-
-		uint32_t shaderSize;
-		bx::read(&reader, shaderSize);
-
-		BX_TRACE("Shader body is at %lld size %u remaining %lld", reader.getPos(), shaderSize, reader.remaining());
-
-		const uint32_t* code = (const uint32_t*)reader.getDataPtr();
-		bx::skip(&reader, shaderSize+1);
-
-		m_code = (uint32_t*)BX_ALLOC(g_allocator, shaderSize);
-		m_codeSize = shaderSize;
-
-		bx::memCopy(m_code, code, shaderSize);
-		// TODO (hugoam) delete this
-
-		BX_TRACE("First word %08" PRIx32, code[0]);
-
-		uint8_t numAttrs = 0;
-		bx::read(&reader, numAttrs);
-
-		m_numAttrs = numAttrs;
-
-		bx::memSet(m_attrMask, 0, sizeof(m_attrMask));
-		bx::memSet(m_attrRemap, UINT8_MAX, sizeof(m_attrRemap));
-
-		for(uint8_t ii = 0; ii < numAttrs; ++ii)
-		{
-			uint16_t id;
-			bx::read(&reader, id);
-
-			auto toString = [](Attrib::Enum attr)
-			{
-				if (attr == Attrib::Position) return "Position";
-				else if (attr == Attrib::Normal) return "Normal";
-				else if (attr == Attrib::Tangent) return "Tangent";
-				else if (attr == Attrib::Bitangent) return "Bitangent";
-				else if (attr == Attrib::Color0) return "Color0";
-				else if (attr == Attrib::Color1) return "Color1";
-				else if (attr == Attrib::Color2) return "Color2";
-				else if (attr == Attrib::Color3) return "Color3";
-				else if (attr == Attrib::Indices) return "Indices";
-				else if (attr == Attrib::Weight) return "Weight";
-				else if (attr == Attrib::TexCoord0) return "TexCoord0";
-				else if (attr == Attrib::TexCoord1) return "TexCoord1";
-				else if (attr == Attrib::TexCoord2) return "TexCoord2";
-				else if (attr == Attrib::TexCoord3) return "TexCoord3";
-				else if (attr == Attrib::TexCoord4) return "TexCoord4";
-				else if (attr == Attrib::TexCoord5) return "TexCoord5";
-				else if (attr == Attrib::TexCoord6) return "TexCoord6";
-				else if (attr == Attrib::TexCoord7) return "TexCoord7";
-				return "Invalid";
-			};
-
-			Attrib::Enum attr = idToAttrib(id);
-
-			if(Attrib::Count != attr)
-			{
-				m_attrMask[attr] = UINT16_MAX;
-				m_attrRemap[attr] = ii;
-				BX_TRACE("\tattrib: %s (%i) at index %i", toString(attr), attr, ii);
-			}
-		}
-
-		wgpu::ShaderModuleDescriptor desc;
-		desc.label = getName(_handle);
-		desc.code = m_code;
-		desc.codeSize = shaderSize/4;
-
-		m_module = s_renderWgpu->m_device.CreateShaderModule(&desc);
-		
-		BGFX_FATAL(m_module
-			, bgfx::Fatal::InvalidShader
-			, "Failed to create %s shader."
-			, getShaderTypeName(magic)
-			);
-
-		bx::HashMurmur2A murmur;
-		murmur.begin();
-		murmur.add(hashIn);
-		murmur.add(hashOut);
-		murmur.add(code, shaderSize);
-		murmur.add(numAttrs);
-		murmur.add(m_attrMask, numAttrs);
-		m_hash = murmur.end();
-
-		auto roundUp = [](auto value, auto multiple)
-		{
-			return ((value + multiple - 1) / multiple) * multiple;
-		};
-
-		bx::read(&reader, m_size);
-
-		const uint32_t align = kMinUniformBufferOffsetAlignment;
-		m_gpuSize = bx::strideAlign(m_size, align);
-
-		BX_TRACE("shader size %d (used=%d) (prev=%d)", (int)m_size, (int)m_gpuSize, (int)bx::strideAlign(roundUp(m_size, 4), align));
-	}
-
-	void ProgramWgpu::create(const ShaderWgpu* _vsh, const ShaderWgpu* _fsh)
-	{
-		BX_CHECK(_vsh->m_module, "Vertex shader doesn't exist.");
-		m_vsh = _vsh;
-		m_fsh = _fsh;
-		m_gpuSize = _vsh->m_gpuSize + (_fsh ? _fsh->m_gpuSize : 0);
-
-		//BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
-		m_vsh = _vsh;
-		bx::memCopy(&m_predefined[0], _vsh->m_predefined, _vsh->m_numPredefined * sizeof(PredefinedUniform));
-		m_numPredefined = _vsh->m_numPredefined;
-
-		if(NULL != _fsh)
-		{
-			//BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
-			m_fsh = _fsh;
-			bx::memCopy(&m_predefined[m_numPredefined], _fsh->m_predefined, _fsh->m_numPredefined * sizeof(PredefinedUniform));
-			m_numPredefined += _fsh->m_numPredefined;
-		}
-
-		wgpu::BindGroupLayoutEntry bindings[2 + BGFX_CONFIG_MAX_TEXTURE_SAMPLERS * 3];
-
-		m_numUniforms = 0 + (_vsh->m_size > 0 ? 1 : 0) + (NULL != _fsh && _fsh->m_size > 0 ? 1 : 0);
-
-		uint8_t numBindings = 0;
-
-		// bind uniform buffer at slot 0
-		bindings[numBindings].binding = 0;
-		bindings[numBindings].visibility = _vsh->m_stage;
-		bindings[numBindings].type = wgpu::BindingType::UniformBuffer;
-		bindings[numBindings].hasDynamicOffset = true;
-		numBindings++;
-
-		if (m_numUniforms > 1)
-		{
-			bindings[numBindings].binding = 48;
-			bindings[numBindings].visibility = wgpu::ShaderStage::Fragment;
-			bindings[numBindings].type = wgpu::BindingType::UniformBuffer;
-			bindings[numBindings].hasDynamicOffset = true;
-			numBindings++;
-		}
-
-		uint8_t numSamplers = 0;
-
-		for (uint32_t ii = 0; ii < _vsh->m_numSamplers; ++ii)
-		{
-			m_textures[ii] = _vsh->m_textures[ii];
-			m_samplers[ii] = _vsh->m_samplers[ii];
-			bindings[numBindings++] = _vsh->m_textures[ii];
-			bindings[numBindings++] = _vsh->m_samplers[ii];
-		}
-
-		numSamplers += _vsh->m_numSamplers;
-
-		if (NULL != _fsh)
-		{
-			for (uint32_t ii = 0; ii < _fsh->m_numSamplers; ++ii)
-			{
-				m_textures[numSamplers + ii] = _fsh->m_textures[ii];
-				m_samplers[numSamplers + ii] = _fsh->m_samplers[ii];
-				bindings[numBindings++] = _fsh->m_textures[ii];
-				bindings[numBindings++] = _fsh->m_samplers[ii];
-			}
-
-			numSamplers += _fsh->m_numSamplers;
-		}
-
-		for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
-		{
-			if (isValid(m_vsh->m_bindInfo[stage].m_uniform))
-			{
-				m_bindInfo[stage] = m_vsh->m_bindInfo[stage];
-			}
-			else if (NULL != m_fsh && isValid(m_fsh->m_bindInfo[stage].m_uniform))
-			{
-				m_bindInfo[stage] = m_fsh->m_bindInfo[stage];
-				m_bindInfo[stage].m_index += _vsh->m_numSamplers;
-			}
-		}
-
-		m_numSamplers = numSamplers;
-
-		for (uint32_t ii = 0; ii < _vsh->m_numBuffers; ++ii)
-		{
-			m_buffers[ii] = _vsh->m_buffers[ii];
-			bindings[numBindings++] = _vsh->m_buffers[ii];
-		}
-
-		m_numBuffers = _vsh->m_numBuffers;
-
-		BX_CHECK(m_numUniforms + m_numSamplers * 2 + m_numBuffers == numBindings, "");
-
-		wgpu::BindGroupLayoutDescriptor bindGroupDesc;
-		bindGroupDesc.entryCount = numBindings;
-		bindGroupDesc.entries = bindings;
-		m_bindGroupLayout = s_renderWgpu->m_device.CreateBindGroupLayout(&bindGroupDesc);
-
-		bx::HashMurmur2A murmur;
-		murmur.begin();
-		murmur.add(m_numUniforms);
-		murmur.add(m_textures, sizeof(wgpu::BindGroupLayoutEntry) * numSamplers);
-		murmur.add(m_samplers, sizeof(wgpu::BindGroupLayoutEntry) * numSamplers);
-		murmur.add(m_buffers,  sizeof(wgpu::BindGroupLayoutEntry) * m_numBuffers);
-		m_bindGroupLayoutHash = murmur.end();
-	}
-
-	void ProgramWgpu::destroy()
-	{
-		m_vsh = NULL;
-		m_fsh = NULL;
-		if ( NULL != m_computePS )
-		{
-			BX_DELETE(g_allocator, m_computePS);
-			m_computePS = NULL;
-		}
-	}
-
-	void BufferWgpu::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
-	{
-		BX_UNUSED(_stride);
-
-		m_size = _size;
-		m_flags = _flags;
-		m_vertex = _vertex;
-
-		const uint32_t paddedSize = bx::strideAlign(_size, 4);
-
-		bool storage = m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE;
-		bool indirect = m_flags & BGFX_BUFFER_DRAW_INDIRECT;
-
-		wgpu::BufferDescriptor desc;
-		desc.size = paddedSize;
-		desc.usage = _vertex ? wgpu::BufferUsage::Vertex : wgpu::BufferUsage::Index;
-		desc.usage |= (storage || indirect) ? wgpu::BufferUsage::Storage : wgpu::BufferUsage(0);
-		desc.usage |= indirect ? wgpu::BufferUsage::Indirect : wgpu::BufferUsage(0);
-		desc.usage |= wgpu::BufferUsage::CopyDst;
-
-		m_ptr = s_renderWgpu->m_device.CreateBuffer(&desc);
-
-		if(NULL != _data)
-		{
-			if(_size % 4 != 0)
-			{
-				uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, paddedSize);
-				bx::memCopy(temp, _data, _size);
-				m_ptr.SetSubData(0, paddedSize, temp);
-				BX_FREE(g_allocator, temp);
-			}
-			else
-			{
-				m_ptr.SetSubData(0, _size, (const uint8_t*)_data);
-			}
-		}
-	}
-
-	void BufferWgpu::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
-	{
-		wgpu::CommandEncoder& bce = s_renderWgpu->getBlitCommandEncoder();
-
-		if (!m_vertex && !_discard)
-		{
-			if ( m_dynamic == NULL )
-			{
-				m_dynamic = (uint8_t*)BX_ALLOC(g_allocator, m_size);
-			}
-
-			bx::memCopy(m_dynamic + _offset, _data, _size);
-			uint32_t start = _offset & 4;
-			uint32_t end = bx::strideAlign(_offset + _size, 4);
-
-			wgpu::BufferDescriptor desc;
-			desc.size = end - start;
-			desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
-
-			wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc); // m_dynamic, , 0);
-			staging.SetSubData(0, _size, reinterpret_cast<const uint8_t*>(_data));
-
-			// TODO pad to 4 bytes
-			bce.CopyBufferToBuffer(staging, 0, m_ptr, start, end - start);
-			s_renderWgpu->m_cmd.release(staging);
-		}
-		else
-		{
-			wgpu::BufferDescriptor desc;
-			desc.size = _size;
-			desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
-
-			wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc);
-			staging.SetSubData(0, _size, reinterpret_cast<const uint8_t*>(_data));
-
-			bce.CopyBufferToBuffer(staging, 0, m_ptr, _offset, _size);
-			s_renderWgpu->m_cmd.release(staging);
-		}
-	}
-
-	void VertexBufferWgpu::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
-	{
-		m_layoutHandle = _layoutHandle;
-		uint16_t stride = isValid(_layoutHandle)
-			? s_renderWgpu->m_vertexDecls[_layoutHandle.idx].m_stride
-			: 0
-			;
-
-		BufferWgpu::create(_size, _data, _flags, stride, true);
-	}
-
-	void TextureWgpu::create(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip)
-	{
-		m_handle = _handle;
-
-		m_sampler = s_renderWgpu->getSamplerState(uint32_t(_flags) );
-
-		bimg::ImageContainer imageContainer;
-
-		if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
-		{
-			const bimg::ImageBlockInfo& blockInfo = getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
-			const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
-
-			bimg::TextureInfo ti;
-			bimg::imageGetSize(
-				  &ti
-				, uint16_t(imageContainer.m_width >>startLod)
-				, uint16_t(imageContainer.m_height>>startLod)
-				, uint16_t(imageContainer.m_depth >>startLod)
-				, imageContainer.m_cubeMap
-				, 1 < imageContainer.m_numMips
-				, imageContainer.m_numLayers
-				, imageContainer.m_format
-				);
-			ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
-
-			m_flags     = _flags;
-			m_width     = ti.width;
-			m_height    = ti.height;
-			m_depth     = ti.depth;
-			m_numLayers = ti.numLayers;
-			m_numMips   = ti.numMips;
-			m_numSides  = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
-			m_requestedFormat  = TextureFormat::Enum(imageContainer.m_format);
-			m_textureFormat    = getViableTextureFormat(imageContainer);
-			
-			if (m_requestedFormat == bgfx::TextureFormat::D16)
-				m_textureFormat = bgfx::TextureFormat::D32F;
-
-			const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(imageContainer.m_format));
-
-			if (compressed)
-				m_textureFormat = bgfx::TextureFormat::BGRA8;
-
-			const bool convert = m_textureFormat != m_requestedFormat;
-			const uint8_t bpp  = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
-
-			wgpu::TextureDescriptor desc = defaultDescriptor<wgpu::TextureDescriptor>();
-			//desc.label = getName(_handle);
-
-			if (1 < ti.numLayers)
-			{
-				if (imageContainer.m_cubeMap)
-				{
-					m_type = TextureCube;
-					desc.dimension = wgpu::TextureDimension::e2D;
-				}
-				else
-				{
-					m_type = Texture2D;
-					desc.dimension = wgpu::TextureDimension::e2D;
-				}
-			}
-			else if (imageContainer.m_cubeMap)
-			{
-				m_type = TextureCube;
-				desc.dimension = wgpu::TextureDimension::e2D;
-			}
-			else if (1 < imageContainer.m_depth)
-			{
-				m_type = Texture3D;
-				desc.dimension = wgpu::TextureDimension::e3D;
-			}
-			else
-			{
-				m_type = Texture2D;
-				desc.dimension = wgpu::TextureDimension::e2D;
-			}
-
-			const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
-			const uint32_t numSrd = numSides * ti.numMips;
-
-			const bool writeOnly    = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
-			const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
-			const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
-			const bool srgb         = 0 != (_flags&BGFX_TEXTURE_SRGB);
-
-			BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s RT[%c], WO[%c], CW[%c], sRGB[%c]"
-				, this - s_renderWgpu->m_textures
-				, getName( (TextureFormat::Enum)m_textureFormat)
-				, getName( (TextureFormat::Enum)m_requestedFormat)
-				, ti.numLayers
-				, ti.width
-				, ti.height
-				, imageContainer.m_cubeMap ? "x6" : ""
-				, renderTarget ? 'x' : ' '
-				, writeOnly    ? 'x' : ' '
-				, computeWrite ? 'x' : ' '
-				, srgb         ? 'x' : ' '
-				);
-
-			const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
-			const int32_t  sampleCount = s_msaa[msaaQuality];
-
-			
-			wgpu::TextureFormat format = wgpu::TextureFormat::Undefined;
-			if (srgb)
-			{
-				format = s_textureFormat[m_textureFormat].m_fmtSrgb;
-				BX_WARN(format != wgpu::TextureFormat::Undefined
-					, "sRGB not supported for texture format %d"
-					, m_textureFormat
-					);
-			}
-
-			if (format == wgpu::TextureFormat::Undefined)
-			{
-				// not swizzled and not sRGB, or sRGB unsupported
-				format = s_textureFormat[m_textureFormat].m_fmt;
-			}
-
-			desc.format = format;
-			desc.size.width  = m_width;
-			desc.size.height = m_height;
-			desc.size.depth  = bx::uint32_max(1,imageContainer.m_depth);
-			desc.mipLevelCount    = m_numMips;
-			desc.sampleCount      = 1;
-			desc.arrayLayerCount  = m_numSides;
-
-			desc.usage = wgpu::TextureUsage::Sampled;
-			desc.usage |= wgpu::TextureUsage::CopyDst;
-			desc.usage |= wgpu::TextureUsage::CopySrc;
-
-			if (computeWrite)
-			{
-				desc.usage |= wgpu::TextureUsage::Storage;
-			}
-
-			if (renderTarget)
-			{
-				desc.usage |= wgpu::TextureUsage::OutputAttachment;
-			}
-
-			m_ptr = s_renderWgpu->m_device.CreateTexture(&desc);
-
-			if (sampleCount > 1)
-			{
-				desc.sampleCount = sampleCount;
-
-				m_ptrMsaa = s_renderWgpu->m_device.CreateTexture(&desc);
-			}
-
-			// decode images
-			struct ImageInfo
-			{
-				uint8_t* data;
-				uint32_t width;
-				uint32_t height;
-				uint32_t depth;
-				uint32_t pitch;
-				uint32_t slice;
-				uint32_t size;
-				uint8_t mipLevel;
-				uint8_t layer;
-			};
-
-			ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
-			bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
-			uint32_t alignment = 1; // tightly aligned buffer
-
-			uint32_t kk = 0;
-
-			for (uint8_t side = 0; side < numSides; ++side)
-			{
-				for (uint8_t lod = 0; lod < ti.numMips; ++lod)
-				{
-					bimg::ImageMip mip;
-					if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
-					{
-						if (convert)
-						{
-							const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
-							const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
-							const uint32_t size = slice * mip.m_depth;
-
-							uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
-							bimg::imageDecodeToBgra8(
-								  g_allocator
-								, temp
-								, mip.m_data
-								, mip.m_width
-								, mip.m_height
-								, pitch
-								, mip.m_format
-								);
-
-							imageInfos[kk].data = temp;
-							imageInfos[kk].width = mip.m_width;
-							imageInfos[kk].height = mip.m_height;
-							imageInfos[kk].depth = mip.m_depth;
-							imageInfos[kk].pitch = pitch;
-							imageInfos[kk].slice = slice;
-							imageInfos[kk].size = size;
-							imageInfos[kk].mipLevel = lod;
-							imageInfos[kk].layer = side;
-						}
-						else if (compressed)
-						{
-							const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
-							const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
-							const uint32_t size = slice * mip.m_depth;
-
-							uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
-							bimg::imageCopy(
-								  temp
-								, mip.m_height / blockInfo.blockHeight
-								, (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
-								, mip.m_depth
-								, mip.m_data
-								, pitch
-								);
-
-							imageInfos[kk].data = temp;
-							imageInfos[kk].width = mip.m_width;
-							imageInfos[kk].height = mip.m_height;
-							imageInfos[kk].depth = mip.m_depth;
-							imageInfos[kk].pitch = pitch;
-							imageInfos[kk].slice = slice;
-							imageInfos[kk].size = size;
-							imageInfos[kk].mipLevel = lod;
-							imageInfos[kk].layer = side;
-						}
-						else
-						{
-							const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
-							const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
-							const uint32_t size = slice * mip.m_depth;
-
-							uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
-							bimg::imageCopy(temp
-								, mip.m_height
-								, mip.m_width * mip.m_bpp / 8
-								, mip.m_depth
-								, mip.m_data
-								, pitch
-							);
-
-							imageInfos[kk].data = temp;
-							imageInfos[kk].width = mip.m_width;
-							imageInfos[kk].height = mip.m_height;
-							imageInfos[kk].depth = mip.m_depth;
-							imageInfos[kk].pitch = pitch;
-							imageInfos[kk].slice = slice;
-							imageInfos[kk].size = size;
-							imageInfos[kk].mipLevel = lod;
-							imageInfos[kk].layer = side;
-						}
-					}
-					++kk;
-				}
-			}
-
-			uint32_t totalMemSize = 0;
-			for (uint32_t ii = 0; ii < numSrd; ++ii)
-			{
-				const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, 256);
-				totalMemSize += dstpitch * imageInfos[ii].height;
-				//totalMemSize += imageInfos[ii].size;
-			}
-
-			wgpu::Buffer stagingBuffer;
-			if (totalMemSize > 0)
-			{
-				wgpu::BufferDescriptor staginBufferDesc;
-				staginBufferDesc.size = totalMemSize;
-				staginBufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
-
-				stagingBuffer = s_renderWgpu->m_device.CreateBuffer(&staginBufferDesc);
-
-				uint64_t offset = 0;
-
-				for (uint32_t ii = 0; ii < numSrd; ++ii)
-				{
-					const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, 256);
-
-					const uint8_t* src = (uint8_t*)imageInfos[ii].data;
-					//uint64_t offset = 0;
-
-					for (uint32_t yy = 0; yy < imageInfos[ii].height; ++yy, src += imageInfos[ii].pitch, offset += dstpitch)
-					{
-						stagingBuffer.SetSubData(offset, imageInfos[ii].pitch, src);
-					}
-
-					//stagingBuffer.SetSubData(offset, imageInfos[ii].size, imageInfos[ii].data);
-					//offset += imageInfos[ii].size;
-				}
-			}
-			
-			wgpu::BufferCopyView* bufferCopyView = (wgpu::BufferCopyView*)BX_ALLOC(g_allocator, sizeof(wgpu::BufferCopyView) * numSrd);
-			wgpu::TextureCopyView* textureCopyView = (wgpu::TextureCopyView*)BX_ALLOC(g_allocator, sizeof(wgpu::TextureCopyView) * numSrd);
-			wgpu::Extent3D* textureCopySize = (wgpu::Extent3D*)BX_ALLOC(g_allocator, sizeof(wgpu::Extent3D) * numSrd);
-
-			uint64_t offset = 0;
-
-			for (uint32_t ii = 0; ii < numSrd; ++ii)
-			{
-				const uint32_t dstpitch = bx::strideAlign(imageInfos[ii].pitch, 256);
-
-				uint32_t idealWidth  = bx::max<uint32_t>(1, m_width  >> imageInfos[ii].mipLevel);
-				uint32_t idealHeight = bx::max<uint32_t>(1, m_height >> imageInfos[ii].mipLevel);
-				new (&bufferCopyView[ii]) wgpu::BufferCopyView();
-				new (&textureCopyView[ii]) wgpu::TextureCopyView();
-				new (&textureCopySize[ii]) wgpu::Extent3D();
-			    bufferCopyView[ii].buffer      = stagingBuffer;
-				bufferCopyView[ii].offset      = offset;
-				bufferCopyView[ii].bytesPerRow = dstpitch; // assume that image data are tightly aligned
-				bufferCopyView[ii].rowsPerImage = 0; // assume that image data are tightly aligned
-				textureCopyView[ii].texture        = m_ptr;
-			  //textureCopyView[ii].imageSubresource.aspectMask     = m_vkTextureAspect;
-				textureCopyView[ii].mipLevel       = imageInfos[ii].mipLevel;
-				textureCopyView[ii].arrayLayer     = imageInfos[ii].layer;
-			  //textureCopyView[ii].layerCount     = 1;
-				textureCopyView[ii].origin = { 0, 0, 0 };
-				textureCopySize[ii] = { idealWidth, idealHeight, imageInfos[ii].depth };
-
-				offset += dstpitch * imageInfos[ii].height;
-				//offset += imageInfos[ii].size;
-			}
-
-
-			if (stagingBuffer)
-			{
-				wgpu::CommandEncoder encoder = s_renderWgpu->getBlitCommandEncoder();
-				//wgpu::CommandEncoder encoder = s_renderWgpu->m_cmd.m_encoder;
-				for (uint32_t ii = 0; ii < numSrd; ++ii)
-				{
-					encoder.CopyBufferToTexture(&bufferCopyView[ii], &textureCopyView[ii], &textureCopySize[ii]);
-				}
-			}
-			else
-			{
-				//VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
-				//setImageMemoryBarrier(
-				//	commandBuffer
-				//	, (m_flags & BGFX_TEXTURE_COMPUTE_WRITE
-				//		? VK_IMAGE_LAYOUT_GENERAL
-				//		: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
-				//		)
-				//);
-				//s_renderVK->submitCommandAndWait(commandBuffer);
-			}
-
-			//vkFreeMemory(device, stagingDeviceMem, allocatorCb);
-			//vkDestroy(stagingBuffer);
-
-			BX_FREE(g_allocator, bufferCopyView);
-			BX_FREE(g_allocator, textureCopyView);
-			BX_FREE(g_allocator, textureCopySize);
-			for (uint32_t ii = 0; ii < numSrd; ++ii)
-			{
-				BX_FREE(g_allocator, imageInfos[ii].data);
-			}
-			BX_FREE(g_allocator, imageInfos);
-		}
-	}
-
-	void TextureWgpu::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
-	{
-		BX_UNUSED(_side); BX_UNUSED(_mip); BX_UNUSED(_depth); BX_UNUSED(_z);
-
-		const uint32_t bpp       = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
-		const uint32_t rectpitch = _rect.m_width*bpp/8;
-		const uint32_t srcpitch  = UINT16_MAX == _pitch ? rectpitch : _pitch;
-		const uint32_t slice     = ( (m_type == Texture3D) ? 0 : _side + _z * (m_type == TextureCube ? 6 : 1) );
-		const uint16_t zz        = (m_type == Texture3D) ? _z : 0 ;
-
-		const bool convert = m_textureFormat != m_requestedFormat;
-
-		uint8_t* data = _mem->data;
-		uint8_t* temp = NULL;
-
-		if (convert)
-		{
-			temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
-			bimg::imageDecodeToBgra8(
-				  g_allocator
-				, temp
-				, data
-				, _rect.m_width
-				, _rect.m_height
-				, srcpitch
-				, bimg::TextureFormat::Enum(m_requestedFormat)
-				);
-			data = temp;
-		}
-
-		//const uint32_t dstpitch = bx::strideAlign(rectpitch, 64);
-		const uint32_t dstpitch = bx::strideAlign(rectpitch, 256);
-
-		wgpu::BufferDescriptor desc;
-		desc.size = dstpitch * _rect.m_height;
-		desc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
-
-		wgpu::Buffer staging = s_renderWgpu->m_device.CreateBuffer(&desc);
-
-		const uint8_t* src = (uint8_t*)data;
-		uint64_t offset = 0;
-
-		for (uint32_t yy = 0; yy < _rect.m_height; ++yy, src += srcpitch, offset += dstpitch)
-		{
-			const uint32_t size = bx::strideAlign(rectpitch, 4);
-			staging.SetSubData(offset, size, src);
-		}
-
-		wgpu::BufferCopyView srcView;
-		srcView.buffer = staging;
-		srcView.offset = 0;
-		srcView.bytesPerRow = dstpitch;
-		srcView.rowsPerImage = 0;
-
-		wgpu::TextureCopyView destView;
-		destView.texture = m_ptr;
-		destView.mipLevel = _mip;
-		destView.arrayLayer = _side;
-		destView.origin = { _rect.m_x, _rect.m_y, zz };
-		//destView.origin = { _rect.m_x, _rect.m_y, _z };
-
-
-		wgpu::Extent3D destExtent = { _rect.m_width, _rect.m_height, _depth };
-
-		//region.imageSubresource.aspectMask = m_vkTextureAspect;
-
-		wgpu::CommandEncoder encoder = s_renderWgpu->getBlitCommandEncoder();
-		//wgpu::CommandEncoder encoder = s_renderWgpu->m_cmd.m_encoder;
-		encoder.CopyBufferToTexture(&srcView, &destView, &destExtent);
-
-		//wgpu::CommandBuffer copy = encoder.Finish();
-		//wgpu::Queue queue = s_renderWgpu->m_queue;
-		//queue.Submit(1, &copy);
-
-		//staging.Destroy();
-
-		if (NULL != temp)
-		{
-			BX_FREE(g_allocator, temp);
-		}
-	}
-
-	void BindStateWgpu::clear()
-	{
-		m_bindGroup = nullptr;
-	}
-
-	void ScratchBufferWgpu::create(uint32_t _size)
-	{
-		m_offset = 0;
-		m_size = _size;
-
-		wgpu::BufferDescriptor desc;
-		desc.size = _size; // UNIFORM_BUFFER_SIZE
-		// TODO (webgpu) use map and wgpu::BufferUsage::MapWrite ?
-		desc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst; //wgpu::BufferUsage::TransferDst;
-		m_buffer = s_renderWgpu->m_device.CreateBuffer(&desc);
-	}
-
-	void ScratchBufferWgpu::destroy()
-	{
-		reset();
-
-		m_buffer.Release();
-	}
-
-	void ScratchBufferWgpu::reset()
-	{
-		m_offset = 0;
-	}
-
-	void BindStateCacheWgpu::create() //(uint32_t _maxBindGroups)
-	{
-		//m_maxBindStates = 1024; // _maxBindStates;
-		m_currentBindState = 0;
-	}
-
-	void BindStateCacheWgpu::destroy()
-	{
-		reset();
-	}
-
-	void BindStateCacheWgpu::reset()
-	{
-		for (size_t i = 0; i < m_currentBindState; ++i)
-		{
-			m_bindStates[i] = {};
-		}
-
-		m_currentBindState = 0;
-	}
-
-	wgpu::TextureView TextureWgpu::getTextureMipLevel(int _mip)
-	{
-		if (_mip >= 0
-		&&  _mip <  m_numMips
-		&&  m_ptr)
-		{
-			if (!m_ptrMips[_mip])
-			{
-				wgpu::TextureViewDescriptor desc;
-				desc.baseMipLevel = _mip;
-				desc.mipLevelCount = 1;
-
-				desc.format = s_textureFormat[m_textureFormat].m_fmt;
-
-				if (TextureCube == m_type)
-				{
-					//desc.dimension = MTLTextureType2DArray;
-					desc.baseArrayLayer = 0;
-					desc.arrayLayerCount = m_numLayers * 6;
-				}
-				else
-				{
-					desc.baseArrayLayer = 0;
-					desc.arrayLayerCount = m_numLayers;
-				}
-
-				m_ptrMips[_mip] = m_ptr.CreateView(&desc);
-			}
-
-			return m_ptrMips[_mip];
-		}
-
-		return wgpu::TextureView();
-	}
-
-	void SwapChainWgpu::init(wgpu::Device _device, void* _nwh, uint32_t _width, uint32_t _height)
-	{
-		BX_UNUSED(_nwh);
-
-		wgpu::SwapChainDescriptor desc;
-		desc.usage = wgpu::TextureUsage::OutputAttachment;
-		desc.width = _width;
-		desc.height = _height;
-
-#if !BX_PLATFORM_EMSCRIPTEN
-		m_impl = createSwapChain(_device, _nwh);
-
-		desc.presentMode = wgpu::PresentMode::Immediate;
-		desc.format = wgpu::TextureFormat::RGBA8Unorm;
-		desc.implementation = reinterpret_cast<uint64_t>(&m_impl);
-		m_swapChain = _device.CreateSwapChain(nullptr, &desc);
-#else
-		wgpu::SurfaceDescriptorFromHTMLCanvasId canvasDesc{};
-		canvasDesc.id = "canvas";
-
-		wgpu::SurfaceDescriptor surfDesc{};
-		surfDesc.nextInChain = &canvasDesc;
-		wgpu::Surface surface = wgpu::Instance().CreateSurface(&surfDesc);
-
-		desc.presentMode = wgpu::PresentMode::Immediate;
-		desc.format = wgpu::TextureFormat::BGRA8Unorm;
-		m_swapChain = _device.CreateSwapChain(surface, &desc);
-#endif
-
-		m_colorFormat = desc.format;
-		m_depthFormat = wgpu::TextureFormat::Depth24PlusStencil8;
-	}
-
-	void SwapChainWgpu::resize(FrameBufferWgpu& _frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags)
-	{
-		BX_TRACE("SwapChainWgpu::resize");
-		
-		const int32_t sampleCount = s_msaa[(_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
-
-		wgpu::TextureFormat format = (_flags & BGFX_RESET_SRGB_BACKBUFFER)
-#ifdef DAWN_ENABLE_BACKEND_VULKAN
-			? wgpu::TextureFormat::BGRA8UnormSrgb
-			: wgpu::TextureFormat::BGRA8Unorm
-#else
-			? wgpu::TextureFormat::RGBA8UnormSrgb
-			: wgpu::TextureFormat::RGBA8Unorm
-#endif
-			;
-
-#if !BX_PLATFORM_EMSCRIPTEN
-		m_swapChain.Configure(format, wgpu::TextureUsage::OutputAttachment, _width, _height);
-#endif
-
-		m_colorFormat = format;
-		m_depthFormat = wgpu::TextureFormat::Depth24PlusStencil8;
-
-		bx::HashMurmur2A murmur;
-		murmur.begin();
-		murmur.add(1);
-		murmur.add((uint32_t)m_colorFormat);
-		murmur.add((uint32_t)m_depthFormat);
-		murmur.add((uint32_t)sampleCount);
-		_frameBuffer.m_pixelFormatHash = murmur.end();
-
-		wgpu::TextureDescriptor desc;
-
-		desc.dimension = wgpu::TextureDimension::e2D;
-
-		desc.size.width  = _width;
-		desc.size.height = _height;
-		desc.size.depth  = 1;
-		desc.mipLevelCount = 1;
-		desc.sampleCount = sampleCount;
-		desc.arrayLayerCount = 1;
-		desc.usage = wgpu::TextureUsage::OutputAttachment;
-
-		if (m_backBufferDepth)
-		{
-			m_backBufferDepth.Destroy();
-		}
-
-		desc.format = wgpu::TextureFormat::Depth24PlusStencil8;
-
-		m_backBufferDepth = s_renderWgpu->m_device.CreateTexture(&desc);
-
-		if (sampleCount > 1)
-		{
-			if (m_backBufferColorMsaa)
-			{
-				m_backBufferColorMsaa.Destroy();
-			}
-
-			desc.format = m_colorFormat;
-			desc.sampleCount = sampleCount;
-
-			m_backBufferColorMsaa = s_renderWgpu->m_device.CreateTexture(&desc);
-		}
-	}
-
-	void SwapChainWgpu::flip()
-	{
-		m_drawable = m_swapChain.GetCurrentTextureView();
-	}
-
-	wgpu::TextureView SwapChainWgpu::current()
-	{
-		if (!m_drawable)
-			m_drawable = m_swapChain.GetCurrentTextureView();
-		return m_drawable;
-	}
-
-	void FrameBufferWgpu::create(uint8_t _num, const Attachment* _attachment)
-	{
-		m_swapChain = NULL;
-		m_denseIdx  = UINT16_MAX;
-		m_num       = 0;
-		m_width     = 0;
-		m_height    = 0;
-
-		for (uint32_t ii = 0; ii < _num; ++ii)
-		{
-			const Attachment& at = _attachment[ii];
-			TextureHandle handle = at.handle;
-
-			if (isValid(handle) )
-			{
-				const TextureWgpu& texture = s_renderWgpu->m_textures[handle.idx];
-
-				if (0 == m_width)
-				{
-					m_width = texture.m_width;
-					m_height = texture.m_height;
-				}
-
-				if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
-				{
-					m_depthHandle = handle;
-					m_depthAttachment = at;
-				}
-				else
-				{
-					m_colorHandle[m_num] = handle;
-					m_colorAttachment[m_num] = at;
-					m_num++;
-				}
-			}
-		}
-
-		bx::HashMurmur2A murmur;
-		murmur.begin();
-		murmur.add(m_num);
-
-		for (uint32_t ii = 0; ii < m_num; ++ii)
-		{
-			const TextureWgpu& texture = s_renderWgpu->m_textures[m_colorHandle[ii].idx];
-			murmur.add(uint32_t(s_textureFormat[texture.m_textureFormat].m_fmt) );
-		}
-
-		if (!isValid(m_depthHandle) )
-		{
-			murmur.add(uint32_t(wgpu::TextureFormat::Undefined) );
-		}
-		else
-		{
-			const TextureWgpu& depthTexture = s_renderWgpu->m_textures[m_depthHandle.idx];
-			murmur.add(uint32_t(s_textureFormat[depthTexture.m_textureFormat].m_fmt) );
-		}
-
-		murmur.add(1); // SampleCount
-
-		m_pixelFormatHash = murmur.end();
-	}
-
-	bool FrameBufferWgpu::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
-	{
-		BX_UNUSED(_format, _depthFormat);
-		m_swapChain = BX_NEW(g_allocator, SwapChainWgpu);
-		m_num       = 0;
-		m_width     = _width;
-		m_height    = _height;
-		m_nwh       = _nwh;
-		m_denseIdx  = _denseIdx;
-
-		m_swapChain->init(s_renderWgpu->m_device, _nwh, _width, _height);
-		m_swapChain->resize(*this, _width, _height, 0);
-
-		return m_swapChain->m_swapChain != nullptr;
-	}
-
-	void FrameBufferWgpu::postReset()
-	{
-	}
-
-	uint16_t FrameBufferWgpu::destroy()
-	{
-		if (NULL != m_swapChain)
-		{
-			BX_DELETE(g_allocator, m_swapChain);
-			m_swapChain = NULL;
-		}
-
-		m_num = 0;
-		m_nwh = NULL;
-		m_depthHandle.idx = kInvalidHandle;
-
-		uint16_t denseIdx = m_denseIdx;
-		m_denseIdx = UINT16_MAX;
-
-		return denseIdx;
-	}
-
-	void CommandQueueWgpu::init(wgpu::Queue _queue)
-	{
-		m_queue = _queue;
-#if BGFX_CONFIG_MULTITHREADED
-		//m_framesSemaphore.post(WEBGPU_MAX_FRAMES_IN_FLIGHT);
-#endif
-	}
-
-	void CommandQueueWgpu::shutdown()
-	{
-		finish(true);
-	}
-
-	void CommandQueueWgpu::begin()
-	{
-		m_encoder = s_renderWgpu->m_device.CreateCommandEncoder();
-	}
-
-	inline void commandBufferFinishedCallback(void* _data)
-	{
-#if BGFX_CONFIG_MULTITHREADED
-		CommandQueueWgpu* queue = (CommandQueueWgpu*)_data;
-		if (queue)
-		{
-			//queue->m_framesSemaphore.post();
-		}
-#else
-		BX_UNUSED(_data);
-#endif
-	}
-
-	void CommandQueueWgpu::kick(bool _endFrame, bool _waitForFinish)
-	{
-		if (m_encoder)
-		{
-			if (_endFrame)
-			{
-				m_releaseWriteIndex = (m_releaseWriteIndex + 1) % WEBGPU_MAX_FRAMES_IN_FLIGHT;
-				//m_encoder.addCompletedHandler(commandBufferFinishedCallback, this);
-			}
-
-			wgpu::CommandBuffer commands = m_encoder.Finish();
-			m_queue.Submit(1, &commands);
-
-			if (_waitForFinish)
-			{
-#if BGFX_CONFIG_MULTITHREADED
-				//m_framesSemaphore.post();
-#endif
-			}
-
-			m_encoder = nullptr;
-		}
-	}
-
-	void CommandQueueWgpu::finish(bool _finishAll)
-	{
-		if (_finishAll)
-		{
-			uint32_t count = m_encoder
-				? 2
-				: 3
-				;
-
-			for (uint32_t ii = 0; ii < count; ++ii)
-			{
-				consume();
-			}
-
-#if BGFX_CONFIG_MULTITHREADED
-			//m_framesSemaphore.post(count);
-#endif
-		}
-		else
-		{
-			consume();
-		}
-	}
-
-	void CommandQueueWgpu::release(wgpu::Buffer _buffer)
-	{
-		m_release[m_releaseWriteIndex].push_back(_buffer);
-	}
-
-	void CommandQueueWgpu::consume()
-	{
-#if BGFX_CONFIG_MULTITHREADED
-		//m_framesSemaphore.wait();
-#endif
-
-		m_releaseReadIndex = (m_releaseReadIndex + 1) % WEBGPU_MAX_FRAMES_IN_FLIGHT;
-
-		for (wgpu::Buffer& buffer : m_release[m_releaseReadIndex])
-		{
-			buffer.Destroy();
-		}
-		
-		m_release[m_releaseReadIndex].clear();
-	}
-
-	void TimerQueryWgpu::init()
-	{
-		m_frequency = bx::getHPFrequency();
-	}
-
-	void TimerQueryWgpu::shutdown()
-	{
-	}
-
-	uint32_t TimerQueryWgpu::begin(uint32_t _resultIdx)
-	{
-		BX_UNUSED(_resultIdx);
-		return 0;
-	}
-
-	void TimerQueryWgpu::end(uint32_t _idx)
-	{
-		BX_UNUSED(_idx);
-	}
-
-#if 0
-	static void setTimestamp(void* _data)
-	{
-		*( (int64_t*)_data) = bx::getHPCounter();
-	}
-#endif
-
-	void TimerQueryWgpu::addHandlers(wgpu::CommandBuffer& _commandBuffer)
-	{
-		BX_UNUSED(_commandBuffer);
-
-		while (0 == m_control.reserve(1) )
-		{
-			m_control.consume(1);
-		}
-
-		//uint32_t offset = m_control.m_current;
-		//_commandBuffer.addScheduledHandler(setTimestamp, &m_result[offset].m_begin);
-		//_commandBuffer.addCompletedHandler(setTimestamp, &m_result[offset].m_end);
-		m_control.commit(1);
-	}
-
-	bool TimerQueryWgpu::get()
-	{
-		if (0 != m_control.available() )
-		{
-			uint32_t offset = m_control.m_read;
-			m_begin = m_result[offset].m_begin;
-			m_end   = m_result[offset].m_end;
-			m_elapsed = m_end - m_begin;
-
-			m_control.consume(1);
-
-			return true;
-		}
-
-		return false;
-	}
-
-	void RendererContextWgpu::submitBlit(BlitState& _bs, uint16_t _view)
-	{
-		if (!_bs.hasItem(_view) )
-		{
-			return;
-		}
-
-		endEncoding();
-
-		wgpu::CommandEncoder& bce = getBlitCommandEncoder();
-
-		while (_bs.hasItem(_view) )
-		{
-			const BlitItem& blit = _bs.advance();
-
-			const TextureWgpu& src = m_textures[blit.m_src.idx];
-			const TextureWgpu& dst = m_textures[blit.m_dst.idx];
-
-			uint32_t srcWidth  = bx::uint32_min(src.m_width,  blit.m_srcX + blit.m_width)  - blit.m_srcX;
-			uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
-			uint32_t srcDepth  = bx::uint32_min(src.m_depth,  blit.m_srcZ + blit.m_depth)  - blit.m_srcZ;
-			uint32_t dstWidth  = bx::uint32_min(dst.m_width,  blit.m_dstX + blit.m_width)  - blit.m_dstX;
-			uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
-			uint32_t dstDepth  = bx::uint32_min(dst.m_depth,  blit.m_dstZ + blit.m_depth)  - blit.m_dstZ;
-			uint32_t width     = bx::uint32_min(srcWidth,  dstWidth);
-			uint32_t height    = bx::uint32_min(srcHeight, dstHeight);
-			uint32_t depth     = bx::uint32_min(srcDepth,  dstDepth);
-			bool     readBack  = !!(dst.m_flags & BGFX_TEXTURE_READ_BACK);
-
-			wgpu::TextureCopyView srcView;
-			srcView.texture = src.m_ptr;
-			srcView.origin = { blit.m_srcX, blit.m_srcY, 0 };
-			srcView.mipLevel = blit.m_srcMip;
-			srcView.arrayLayer = blit.m_srcZ;
-
-			wgpu::TextureCopyView dstView;
-			dstView.texture = dst.m_ptr;
-			dstView.origin = { blit.m_dstX, blit.m_dstY, 0 };
-			dstView.mipLevel = blit.m_dstMip;
-			dstView.arrayLayer = blit.m_dstZ;
-
-			if (depth == 0)
-			{
-				wgpu::Extent3D copyExtent = { width, height, 1 };
-				bce.CopyTextureToTexture(&srcView, &dstView, &copyExtent);
-			}
-			else
-			{
-				wgpu::Extent3D copyExtent = { width, height, depth };
-				bce.CopyTextureToTexture(&srcView, &dstView, &copyExtent);
-			}
-
-			if (readBack)
-			{
-				//bce..synchronizeTexture(dst.m_ptr, 0, blit.m_dstMip);
-			}
-		}
-
-		//if (bce)
-		//{
-		//	bce.endEncoding();
-		//	bce = 0;
-		//}
-	}
-
-	void RendererContextWgpu::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
-	{
-		if(_render->m_capture)
-		{
-			renderDocTriggerCapture();
-		}
-
-		m_cmd.finish(false);
-
-		if (!m_cmd.m_encoder)
-		{
-			m_cmd.begin();
-		}
-
-		BGFX_WEBGPU_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorFrame);
-
-		int64_t timeBegin = bx::getHPCounter();
-		int64_t captureElapsed = 0;
-
-		//m_gpuTimer.addHandlers(m_encoder);
-
-		updateResolution(_render->m_resolution);
-
-		m_frameIndex = 0; // (m_frameIndex + 1) % WEBGPU_MAX_FRAMES_IN_FLIGHT;
-
-		ScratchBufferWgpu& scratchBuffer = m_scratchBuffers[m_frameIndex];
-		scratchBuffer.reset();
-
-		BindStateCacheWgpu& bindStates = m_bindStateCache[m_frameIndex];
-		bindStates.reset();
-
-		if (0 < _render->m_iboffset)
-		{
-			BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
-			TransientIndexBuffer* ib = _render->m_transientIb;
-			m_indexBuffers[ib->handle.idx].update(0, bx::strideAlign(_render->m_iboffset,4), ib->data, true);
-		}
-
-		if (0 < _render->m_vboffset)
-		{
-			BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
-			TransientVertexBuffer* vb = _render->m_transientVb;
-			m_vertexBuffers[vb->handle.idx].update(0, bx::strideAlign(_render->m_vboffset,4), vb->data, true);
-		}
-
-		_render->sort();
-
-		RenderDraw currentState;
-		currentState.clear();
-		currentState.m_stateFlags = BGFX_STATE_NONE;
-		currentState.m_stencil    = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
-
-		RenderBind currentBind;
-		currentBind.clear();
-
-		static ViewState viewState;
-		viewState.reset(_render);
-		uint32_t blendFactor = 0;
-
-		//bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
-
-		ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
-		uint32_t currentBindHash = 0;
-		uint32_t currentBindLayoutHash = 0;
-		BindStateWgpu* previousBindState = nullptr;
-		SortKey key;
-		uint16_t view = UINT16_MAX;
-		FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
-
-		BlitState bs(_render);
-
-		const uint64_t primType = 0;
-		uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
-		PrimInfo prim = s_primInfo[primIndex];
-		const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
-
-		// TODO store this
-		static wgpu::RenderPassEncoder rce;
-		
-		PipelineStateWgpu* currentPso = NULL;
-
-		bool wasCompute     = false;
-		bool viewHasScissor = false;
-		Rect viewScissorRect;
-		viewScissorRect.clear();
-
-		uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
-		uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)]  = {};
-		uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)]      = {};
-		uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)]   = {};
-		uint32_t statsNumIndices = 0;
-		uint32_t statsKeyType[2] = {};
-
-		Profiler<TimerQueryWgpu> profiler(
-			  _render
-			, m_gpuTimer
-			, s_viewName
-			);
-
-		if (0 == (_render->m_debug & BGFX_DEBUG_IFH))
-		{
-			viewState.m_rect = _render->m_view[0].m_rect;
-			int32_t numItems = _render->m_numRenderItems;
-
-			for (int32_t item = 0; item < numItems;)
-			{
-				const uint64_t encodedKey = _render->m_sortKeys[item];
-				const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
-				statsKeyType[isCompute]++;
-
-				const bool viewChanged = 0
-					|| key.m_view != view
-					|| item == numItems
-					;
-
-				const uint32_t itemIdx = _render->m_sortValues[item];
-				const RenderItem& renderItem = _render->m_renderItem[itemIdx];
-				const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
-				++item;
-
-				if (viewChanged
-					|| (!isCompute && wasCompute))
-				{
-					view = key.m_view;
-					currentProgram = BGFX_INVALID_HANDLE;
-
-					if (item > 1)
-					{
-						profiler.end();
-					}
-
-					BGFX_WEBGPU_PROFILER_END();
-					setViewType(view, "  ");
-					BGFX_WEBGPU_PROFILER_BEGIN(view, kColorView);
-
-					profiler.begin(view);
-
-					viewState.m_rect = _render->m_view[view].m_rect;
-
-					submitBlit(bs, view);
-
-					if (!isCompute)
-					{
-						const Rect& scissorRect = _render->m_view[view].m_scissor;
-						viewHasScissor = !scissorRect.isZero();
-						viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
-						Clear& clr = _render->m_view[view].m_clear;
-
-						Rect viewRect = viewState.m_rect;
-						bool clearWithRenderPass = false;
-
-						if (!m_renderEncoder
-							|| fbh.idx != _render->m_view[view].m_fbh.idx)
-						{
-							endEncoding();
-
-							fbh = _render->m_view[view].m_fbh;
-
-							uint32_t width = m_resolution.width;
-							uint32_t height = m_resolution.height;
-
-							if (isValid(fbh))
-							{
-								FrameBufferWgpu& frameBuffer = m_frameBuffers[fbh.idx];
-								width = frameBuffer.m_width;
-								height = frameBuffer.m_height;
-							}
-
-							clearWithRenderPass = true
-								&& 0 == viewRect.m_x
-								&& 0 == viewRect.m_y
-								&& width == viewRect.m_width
-								&& height == viewRect.m_height
-								;
-
-							rce = renderPass(_render, fbh, clearWithRenderPass, clr, s_viewName[view]);
-						}
-						else if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-						{
-							rce.PopDebugGroup();
-						}
-
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-						{
-							rce.PushDebugGroup(s_viewName[view]);
-						}
-
-						//rce.setTriangleFillMode(wireframe ? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
-
-						// TODO (webgpu) check other renderers
-						const Rect& rect = viewState.m_rect;
-						rce.SetViewport(rect.m_x, rect.m_y, rect.m_width, rect.m_height, 0.0f, 1.0f);
-
-						 // can't disable: set to view rect
-						rce.SetScissorRect(rect.m_x, rect.m_y, rect.m_width, rect.m_height);
-
-
-						if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK)
-							&& !clearWithRenderPass)
-						{
-							clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
-						}
-					}
-				}
-
-				if (isCompute)
-				{
-					if (!wasCompute)
-					{
-						wasCompute = true;
-
-						endEncoding();
-						rce = NULL;
-
-						setViewType(view, "C");
-						BGFX_WEBGPU_PROFILER_END();
-						BGFX_WEBGPU_PROFILER_BEGIN(view, kColorCompute);
-
-						m_computeEncoder = m_cmd.m_encoder.BeginComputePass();
-					}
-					else if (viewChanged)
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-						{
-							m_computeEncoder.PopDebugGroup();
-						}
-
-						endEncoding();
-						m_computeEncoder = m_cmd.m_encoder.BeginComputePass();
-					}
-
-					if (viewChanged)
-					{
-						if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-						{
-							s_viewName[view][3] = L'C';
-							m_computeEncoder.PushDebugGroup(s_viewName[view]);
-							s_viewName[view][3] = L' ';
-						}
-					}
-
-					const RenderCompute& compute = renderItem.compute;
-
-					bool programChanged = false;
-					bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
-					rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
-
-					if (key.m_program.idx != currentProgram.idx)
-					{
-						currentProgram = key.m_program;
-
-						currentPso = getComputePipelineState(currentProgram);
-
-						if (NULL == currentPso)
-						{
-							currentProgram = BGFX_INVALID_HANDLE;
-							continue;
-						}
-
-						m_computeEncoder.SetPipeline(currentPso->m_cps);
-						programChanged =
-							constantsChanged = true;
-					}
-
-					if (!isValid(currentProgram)
-					  || NULL == currentPso)
-						BX_WARN(false, "Invalid program / No PSO");
-
-					const ProgramWgpu& program = m_program[currentProgram.idx];
-
-					if (constantsChanged)
-					{
-						UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
-						if (NULL != vcb)
-						{
-							commit(*vcb);
-						}
-					}
-
-					viewState.setPredefined<4>(this, view, program, _render, compute);
-
-					uint32_t numOffset = 1;
-					uint32_t offsets[2] = { scratchBuffer.m_offset, 0 };
-					if (program.m_vsh->m_size > 0)
-					{
-						scratchBuffer.m_buffer.SetSubData(scratchBuffer.m_offset, program.m_vsh->m_gpuSize, m_vsScratch);
-						scratchBuffer.m_offset += program.m_vsh->m_gpuSize;
-					}
-
-					BindingsWgpu b;
-					BindStateWgpu& bindState = allocBindState(program, bindStates, b, scratchBuffer);
-
-					bindGroups(program, bindState, b);
-
-					bindProgram(m_computeEncoder, program, bindState, numOffset, offsets);
-
-					if (isValid(compute.m_indirectBuffer))
-					{
-						const VertexBufferWgpu& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
-						
-						uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
-						? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
-						: compute.m_numIndirect
-						;
-						
-						uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
-						for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
-						{
-							m_computeEncoder.DispatchIndirect(
-								  vb.m_ptr
-								, args
-								);
-							args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
-						}
-					}
-					else
-					{
-						m_computeEncoder.Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
-					}
-
-					continue;
-				}
-
-
-				bool resetState = viewChanged || wasCompute;
-
-				if (wasCompute)
-				{
-					wasCompute = false;
-					currentProgram = BGFX_INVALID_HANDLE;
-
-					setViewType(view, " ");
-					BGFX_WEBGPU_PROFILER_END();
-					BGFX_WEBGPU_PROFILER_BEGIN(view, kColorDraw);
-				}
-
-				const RenderDraw& draw = renderItem.draw;
-
-				// TODO (hugoam)
-				//const bool depthWrite = !!(BGFX_STATE_WRITE_Z & draw.m_stateFlags);
-				const uint64_t newFlags = draw.m_stateFlags;
-				uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
-				currentState.m_stateFlags = newFlags;
-
-				const uint64_t newStencil = draw.m_stencil;
-				uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
-				currentState.m_stencil = newStencil;
-
-				if (resetState)
-				{
-					wasCompute = false;
-
-					currentState.clear();
-					currentState.m_scissor = !draw.m_scissor;
-					changedFlags = BGFX_STATE_MASK;
-					changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
-					currentState.m_stateFlags = newFlags;
-					currentState.m_stencil = newStencil;
-
-					currentBind.clear();
-
-					currentProgram = BGFX_INVALID_HANDLE;
-					const uint64_t pt = newFlags & BGFX_STATE_PT_MASK;
-					primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
-				}
-
-				if (prim.m_type != s_primInfo[primIndex].m_type)
-				{
-					prim = s_primInfo[primIndex];
-				}
-
-				uint16_t scissor = draw.m_scissor;
-				if (currentState.m_scissor != scissor)
-				{
-					currentState.m_scissor = scissor;
-
-					if (UINT16_MAX == scissor)
-					{
-						if (viewHasScissor)
-						{
-							const auto& r = viewScissorRect;
-							rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
-						}
-						else
-						{   // can't disable: set to view rect
-							const auto& r = viewState.m_rect;
-							rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
-						}
-					}
-					else
-					{
-						Rect scissorRect;
-						scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
-
-						const auto& r = scissorRect;
-						rce.SetScissorRect(r.m_x, r.m_y, r.m_width, r.m_height);
-					}
-
-				}
-
-				if (0 != changedStencil)
-				{
-					const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
-					const uint32_t ref = (fstencil & BGFX_STENCIL_FUNC_REF_MASK) >> BGFX_STENCIL_FUNC_REF_SHIFT;
-					rce.SetStencilReference(ref);
-				}
-
-				if ((0 | BGFX_STATE_PT_MASK) & changedFlags)
-				{
-					const uint64_t pt = newFlags & BGFX_STATE_PT_MASK;
-					primIndex = uint8_t(pt >> BGFX_STATE_PT_SHIFT);
-					if (prim.m_type != s_primInfo[primIndex].m_type)
-					{
-						prim = s_primInfo[primIndex];
-					}
-				}
-
-				if (blendFactor != draw.m_rgba
-					&& !(newFlags & BGFX_STATE_BLEND_INDEPENDENT))
-				{
-					const uint32_t rgba = draw.m_rgba;
-					float rr = ((rgba >> 24)) / 255.0f;
-					float gg = ((rgba >> 16) & 0xff) / 255.0f;
-					float bb = ((rgba >> 8) & 0xff) / 255.0f;
-					float aa = ((rgba) & 0xff) / 255.0f;
-					wgpu::Color color = { rr, gg, bb, aa };
-					rce.SetBlendColor(&color);
-
-					blendFactor = draw.m_rgba;
-				}
-
-				bool programChanged = false;
-				bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
-				rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
-
-				bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
-
-				if (key.m_program.idx != currentProgram.idx
-					|| vertexStreamChanged
-					|| (0
-						| BGFX_STATE_BLEND_MASK
-						| BGFX_STATE_BLEND_EQUATION_MASK
-						| BGFX_STATE_WRITE_RGB
-						| BGFX_STATE_WRITE_A
-						| BGFX_STATE_BLEND_INDEPENDENT
-						| BGFX_STATE_MSAA
-						| BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
-						) & changedFlags
-					|| ((blendFactor != draw.m_rgba) && !!(newFlags & BGFX_STATE_BLEND_INDEPENDENT)))
-				{
-					currentProgram = key.m_program;
-
-					currentState.m_streamMask = draw.m_streamMask;
-					currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
-					currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
-					currentState.m_instanceDataStride = draw.m_instanceDataStride;
-
-					const VertexLayout* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
-
-					uint32_t numVertices = draw.m_numVertices;
-					uint8_t  numStreams = 0;
-					for (uint32_t idx = 0, streamMask = draw.m_streamMask
-						; 0 != streamMask
-						; streamMask >>= 1, idx += 1, ++numStreams
-						)
-					{
-						const uint32_t ntz = bx::uint32_cnttz(streamMask);
-						streamMask >>= ntz;
-						idx += ntz;
-
-						currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
-						currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
-						currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
-
-						const uint16_t handle = draw.m_stream[idx].m_handle.idx;
-						const VertexBufferWgpu& vb = m_vertexBuffers[handle];
-						const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
-							? draw.m_stream[idx].m_layoutHandle.idx
-							: vb.m_layoutHandle.idx;
-						const VertexLayout& vertexDecl = m_vertexDecls[decl];
-						const uint32_t stride = vertexDecl.m_stride;
-
-						decls[numStreams] = &vertexDecl;
-
-						numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
-							? vb.m_size / stride
-							: draw.m_numVertices
-							, numVertices
-						);
-						const uint32_t offset = draw.m_stream[idx].m_startVertex * stride;
-
-						rce.SetVertexBuffer(idx, vb.m_ptr, offset);
-					}
-
-					bool index32 = false;
-
-					if (isValid(draw.m_indexBuffer))
-					{
-						const IndexBufferWgpu& ib = m_indexBuffers[draw.m_indexBuffer.idx];
-						index32 = 0 != (ib.m_flags & BGFX_BUFFER_INDEX32);
-					}
-
-					currentState.m_numVertices = numVertices;
-
-					if (!isValid(currentProgram))
-					{
-						continue;
-					}
-					else
-					{
-						currentPso = NULL;
-
-						if (0 < numStreams)
-						{
-							currentPso = getPipelineState(
-								newFlags
-								, newStencil
-								, draw.m_rgba
-								, fbh
-								, numStreams
-								, decls
-								, index32
-								, currentProgram
-								, uint8_t(draw.m_instanceDataStride / 16)
-							);
-						}
-
-						if (NULL == currentPso)
-						{
-							currentProgram = BGFX_INVALID_HANDLE;
-							continue;
-						}
-
-						rce.SetPipeline(currentPso->m_rps);
-					}
-
-					if (isValid(draw.m_instanceDataBuffer))
-					{
-						const VertexBufferWgpu& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
-						rce.SetVertexBuffer(numStreams/*+1*/, inst.m_ptr, draw.m_instanceDataOffset);
-					}
-
-					programChanged =
-						constantsChanged = true;
-				}
-
-				if (isValid(currentProgram))
-				{
-					const ProgramWgpu& program = m_program[currentProgram.idx];
-
-					if (constantsChanged)
-					{
-						UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
-						if (NULL != vcb)
-						{
-							commit(*vcb);
-						}
-					}
-
-					if (constantsChanged)
-					{
-						UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
-						if (NULL != fcb)
-						{
-							commit(*fcb);
-						}
-					}
-
-					viewState.setPredefined<4>(this, view, program, _render, draw);
-
-					bool hasPredefined = 0 < program.m_numPredefined;
-
-					uint32_t numOffset = 0;
-					uint32_t offsets[2] = { 0, 0 };
-					if (constantsChanged
-						|| hasPredefined)
-					{
-						//viewState.setPredefined<4>(this, view, program, _render, draw, programChanged || viewChanged);
-						//commitShaderConstants(scratchBuffer, program, voffset, foffset);
-
-						const uint32_t vsize = program.m_fsh->m_gpuSize;
-						const uint32_t fsize = (NULL != program.m_fsh ? program.m_fsh->m_gpuSize : 0);
-
-						if (program.m_vsh->m_size > 0)
-						{
-							offsets[numOffset++] = scratchBuffer.m_offset;
-							scratchBuffer.m_buffer.SetSubData(scratchBuffer.m_offset, vsize, m_vsScratch);
-						}
-						if (fsize > 0)
-						{
-							offsets[numOffset++] = scratchBuffer.m_offset + vsize;
-							scratchBuffer.m_buffer.SetSubData(scratchBuffer.m_offset + vsize, fsize, m_fsScratch);
-						}
-
-						scratchBuffer.m_offset += program.m_gpuSize;
-					}
-
-					uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind));
-					if (currentBindHash != bindHash
-					||  currentBindLayoutHash != program.m_bindGroupLayoutHash)
-					{
-						currentBindHash = bindHash;
-						currentBindLayoutHash = program.m_bindGroupLayoutHash;
-						previousBindState = &bindStates.m_bindStates[bindStates.m_currentBindState];
-
-						allocBindState(program, bindStates, scratchBuffer, renderBind);
-					}
-
-					BindStateWgpu& bindState = bindStates.m_bindStates[bindStates.m_currentBindState-1];
-
-					bindProgram(rce, program, bindState, numOffset, offsets);
-				}
-
-				if (0 != currentState.m_streamMask)
-				{
-					uint32_t numVertices = draw.m_numVertices;
-					if (UINT32_MAX == numVertices)
-					{
-						const VertexBufferWgpu& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
-						uint16_t decl = !isValid(vb.m_layoutHandle) ? draw.m_stream[0].m_layoutHandle.idx : vb.m_layoutHandle.idx;
-						const VertexLayout& vertexDecl = m_vertexDecls[decl];
-						numVertices = vb.m_size/vertexDecl.m_stride;
-					}
-
-					uint32_t numIndices        = 0;
-					uint32_t numPrimsSubmitted = 0;
-					uint32_t numInstances      = 0;
-					uint32_t numPrimsRendered  = 0;
-					uint32_t numDrawIndirect   = 0;
-
-					if (isValid(draw.m_indirectBuffer) )
-					{
-						const VertexBufferWgpu& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
-
-						if (isValid(draw.m_indexBuffer) )
-						{
-							const IndexBufferWgpu& ib = m_indexBuffers[draw.m_indexBuffer.idx];
-
-							numDrawIndirect = UINT16_MAX == draw.m_numIndirect
-							? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
-							: draw.m_numIndirect
-							;
-
-							for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
-							{
-								rce.SetIndexBuffer(ib.m_ptr, 0);
-								rce.DrawIndexedIndirect(vb.m_ptr, (draw.m_startIndirect + ii)* BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
-							}
-						}
-						else
-						{
-							numDrawIndirect = UINT16_MAX == draw.m_numIndirect
-							? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
-							: draw.m_numIndirect
-							;
-							for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
-							{
-								rce.DrawIndirect(vb.m_ptr, (draw.m_startIndirect + ii)* BGFX_CONFIG_DRAW_INDIRECT_STRIDE);
-							}
-						}
-					}
-					else
-					{
-						if (isValid(draw.m_indexBuffer) )
-						{
-							const IndexBufferWgpu& ib = m_indexBuffers[draw.m_indexBuffer.idx];
-
-							const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
-
-							if (UINT32_MAX == draw.m_numIndices)
-							{
-								numIndices        = ib.m_size/indexSize;
-								numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
-								numInstances      = draw.m_numInstances;
-								numPrimsRendered  = numPrimsSubmitted*draw.m_numInstances;
-
-								rce.SetIndexBuffer(ib.m_ptr, 0);
-								rce.DrawIndexed(numIndices, draw.m_numInstances, 0, 0, 0);
-							}
-							else if (prim.m_min <= draw.m_numIndices)
-							{
-								numIndices        = draw.m_numIndices;
-								numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
-								numInstances      = draw.m_numInstances;
-								numPrimsRendered  = numPrimsSubmitted*draw.m_numInstances;
-
-								rce.SetIndexBuffer(ib.m_ptr, 0);
-								rce.DrawIndexed(numIndices, numInstances, draw.m_startIndex, 0, 0);
-							}
-						}
-						else
-						{
-							numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
-							numInstances      = draw.m_numInstances;
-							numPrimsRendered  = numPrimsSubmitted*draw.m_numInstances;
-
-							rce.Draw(numVertices, draw.m_numInstances, 0, 0);
-						}
-					}
-
-					statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
-					statsNumPrimsRendered[primIndex]  += numPrimsRendered;
-					statsNumInstances[primIndex]      += numInstances;
-					statsNumDrawIndirect[primIndex]   += numDrawIndirect;
-					statsNumIndices                   += numIndices;
-				}
-			}
-
-			if (wasCompute)
-			{
-				invalidateCompute();
-
-				setViewType(view, "C");
-				BGFX_WEBGPU_PROFILER_END();
-				BGFX_WEBGPU_PROFILER_BEGIN(view, kColorCompute);
-			}
-
-			submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
-
-			if (0 < _render->m_numRenderItems)
-			{
-				captureElapsed = -bx::getHPCounter();
-				capture();
-				rce = m_renderEncoder;
-				captureElapsed += bx::getHPCounter();
-
-				profiler.end();
-			}
-		}
-
-		if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
-		{
-			if (0 < _render->m_numRenderItems)
-			{
-				rce.PopDebugGroup();
-			}
-		}
-
-		BGFX_WEBGPU_PROFILER_END();
-
-		int64_t timeEnd = bx::getHPCounter();
-		int64_t frameTime = timeEnd - timeBegin;
-
-		static int64_t min = frameTime;
-		static int64_t max = frameTime;
-		min = bx::min<int64_t>(min, frameTime);
-		max = bx::max<int64_t>(max, frameTime);
-
-		static uint32_t maxGpuLatency = 0;
-		static double   maxGpuElapsed = 0.0f;
-		double elapsedGpuMs = 0.0;
-
-		do
-		{
-			double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
-			elapsedGpuMs   = m_gpuTimer.m_elapsed * toGpuMs;
-			maxGpuElapsed  = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
-		}
-		while (m_gpuTimer.get() );
-
-		maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
-
-		const int64_t timerFreq = bx::getHPFrequency();
-
-		Stats& perfStats = _render->m_perfStats;
-		perfStats.cpuTimeBegin  = timeBegin;
-		perfStats.cpuTimeEnd    = timeEnd;
-		perfStats.cpuTimerFreq  = timerFreq;
-		perfStats.gpuTimeBegin  = m_gpuTimer.m_begin;
-		perfStats.gpuTimeEnd    = m_gpuTimer.m_end;
-		perfStats.gpuTimerFreq  = m_gpuTimer.m_frequency;
-		perfStats.numDraw       = statsKeyType[0];
-		perfStats.numCompute    = statsKeyType[1];
-		perfStats.numBlit       = _render->m_numBlitItems;
-		perfStats.maxGpuLatency = maxGpuLatency;
-		bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
-		perfStats.gpuMemoryMax  = -INT64_MAX;
-		perfStats.gpuMemoryUsed = -INT64_MAX;
-
-		//rce.setTriangleFillMode(MTLTriangleFillModeFill);
-		if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
-		{
-			rce = renderPass(_render, BGFX_INVALID_HANDLE, false, Clear());
-
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-			{
-				rce.PushDebugGroup("debugstats");
-			}
-
-			TextVideoMem& tvm = m_textVideoMem;
-
-			static int64_t next = timeEnd;
-
-			if (timeEnd >= next)
-			{
-				next = timeEnd + timerFreq;
-
-				double freq = double(timerFreq);
-				double toMs = 1000.0/freq;
-
-				tvm.clear();
-				uint16_t pos = 0;
-				tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
-					, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
-					, getRendererName()
-					);
-
-				pos = 10;
-				tvm.printf(10, pos++, 0x8b, "        Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
-					, double(frameTime)*toMs
-					, double(min)*toMs
-					, double(max)*toMs
-					, freq/frameTime
-					);
-
-				const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
-				tvm.printf(10, pos++, 0x8b, "  Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
-					, !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
-					, 0 != msaa ? '\xfe' : ' '
-					, 1<<msaa
-					, !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
-					);
-
-				double elapsedCpuMs = double(frameTime)*toMs;
-				tvm.printf(10, pos++, 0x8b, "    Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
-					, _render->m_numRenderItems
-					, statsKeyType[0]
-					, statsKeyType[1]
-					, elapsedCpuMs
-					, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
-					, maxGpuElapsed
-					, maxGpuLatency
-					);
-				maxGpuLatency = 0;
-				maxGpuElapsed = 0.0;
-
-				for (uint32_t ii = 0; ii < Topology::Count; ++ii)
-				{
-					tvm.printf(10, pos++, 0x8b, "   %10s: %7d (#inst: %5d), submitted: %7d"
-						, getName(Topology::Enum(ii) )
-						, statsNumPrimsRendered[ii]
-						, statsNumInstances[ii]
-						, statsNumPrimsSubmitted[ii]
-						);
-				}
-
-				tvm.printf(10, pos++, 0x8b, "      Indices: %7d ", statsNumIndices);
-//				tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
-				tvm.printf(10, pos++, 0x8b, "     DVB size: %7d ", _render->m_vboffset);
-				tvm.printf(10, pos++, 0x8b, "     DIB size: %7d ", _render->m_iboffset);
-
-				pos++;
-				double captureMs = double(captureElapsed)*toMs;
-				tvm.printf(10, pos++, 0x8b, "     Capture: %3.4f [ms]", captureMs);
-
-				uint8_t attr[2] = { 0x8c, 0x8a };
-				uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
-
-				tvm.printf(10, pos++, attr[attrIndex    &1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
-				tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
-
-				min = frameTime;
-				max = frameTime;
-			}
-
-			blit(this, _textVideoMemBlitter, tvm);
-			rce = m_renderEncoder;
-
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-			{
-				rce.PopDebugGroup();
-			}
-		}
-		else if (_render->m_debug & BGFX_DEBUG_TEXT)
-		{
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-			{
-				rce.PushDebugGroup("debugtext");
-			}
-
-			blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
-			rce = m_renderEncoder;
-
-			if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION))
-			{
-				rce.PopDebugGroup();
-			}
-		}
-
-		endEncoding();
-
-		m_cmd.kick(true);
-
-#if !BX_PLATFORM_EMSCRIPTEN
-		for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
-		{
-			FrameBufferWgpu& frameBuffer = ii == 0 ? m_mainFrameBuffer : m_frameBuffers[m_windows[ii].idx];
-			if (NULL != frameBuffer.m_swapChain
-			&& frameBuffer.m_swapChain->m_drawable)
-			{
-				SwapChainWgpu& swapChain = *frameBuffer.m_swapChain;
-				swapChain.m_swapChain.Present();
-			}
-		}
-#endif
-	}
-
-} /* namespace webgpu */ } // namespace bgfx
-
-#else
-
-namespace bgfx { namespace webgpu
-	{
-		RendererContextI* rendererCreate(const Init& _init)
-		{
-			BX_UNUSED(_init);
-			return NULL;
-		}
-
-		void rendererDestroy()
-		{
-		}
-	} /* namespace webgpu */ } // namespace bgfx
-
-#endif // BGFX_CONFIG_RENDERER_WEBGPU