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Updated ImGui.

Бранимир Караџић 7 年之前
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32780e0631

+ 83 - 56
3rdparty/dear-imgui/imgui.cpp

@@ -702,8 +702,8 @@ CODE
      you to animate labels. For example you may want to include varying information in a window title bar,
      but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:
 
-       Button("Hello###ID");  // Label = "Hello",  ID = hash of (..., "ID")
-       Button("World###ID");  // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different
+       Button("Hello###ID");  // Label = "Hello",  ID = hash of (..., "###ID")
+       Button("World###ID");  // Label = "World",  ID = hash of (..., "###ID")  // Same as above, even though the label looks different
 
        sprintf(buf, "My game (%f FPS)###MyGame", fps);
        Begin(buf);            // Variable title,   ID = hash of "MyGame"
@@ -1435,45 +1435,69 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
 }
 #endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
 
-// Pass data_size == 0 for zero-terminated strings, data_size > 0 for non-string data.
-// Pay attention that data_size==0 will yield different results than passing strlen(data) because the zero-terminated codepath handles ###.
-// This should technically be split into two distinct functions (ImHashData/ImHashStr), perhaps once we remove the silly static variable.
+// CRC32 needs a 1KB lookup table (not cache friendly)
+// Although the code to generate the table is simple and shorter than the table itself, using a const table allows us to easily:
+// - avoid an unnecessary branch/memory tap, - keep the ImHashXXX functions usable by static constructors, - make it thread-safe.
+static const ImU32 GCrc32LookupTable[256] = 
+{
+    0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91,
+    0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5,
+    0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59,
+    0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D,
+    0x76DC4190,0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,0x91646C97,0xE6635C01,
+    0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65,
+    0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9,
+    0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD,
+    0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1,
+    0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5,
+    0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79,
+    0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D,
+    0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21,
+    0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,0x616BFFD3,0x166CCF45,
+    0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9,
+    0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D,
+};
+
+// Known size hash
+// It is ok to call ImHashData on a string with known length but the ### operator won't be supported.
 // FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
-ImU32 ImHash(const void* data, int data_size, ImU32 seed)
+ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed)
 {
-    static ImU32 crc32_lut[256] = { 0 };
-    if (!crc32_lut[1])
-    {
-        const ImU32 polynomial = 0xEDB88320;
-        for (ImU32 i = 0; i < 256; i++)
-        {
-            ImU32 crc = i;
-            for (ImU32 j = 0; j < 8; j++)
-                crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial);
-            crc32_lut[i] = crc;
-        }
-    }
+    ImU32 crc = ~seed;
+    const unsigned char* data = (const unsigned char*)data_p;
+    const ImU32* crc32_lut = GCrc32LookupTable;
+    while (data_size-- != 0)
+        crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *data++];
+    return ~crc;
+}
 
+// Zero-terminated string hash, with support for ### to reset back to seed value
+// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
+// Because this syntax is rarely used we are optimizing for the common case.
+// - If we reach ### in the string we discard the hash so far and reset to the seed.
+// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller/faster (measured ~10% diff in Debug build)
+// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
+ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed)
+{
     seed = ~seed;
     ImU32 crc = seed;
-    const unsigned char* current = (const unsigned char*)data;
-
-    if (data_size > 0)
+    const unsigned char* src = (const unsigned char*)data;
+    const ImU32* crc32_lut = GCrc32LookupTable;
+    if (data_size != 0)
     {
-        // Known size
-        while (data_size--)
-            crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++];
+        while (data_size-- != 0)
+        {
+            unsigned char c = *src++;
+            if (c == '#' && src[0] == '#' && src[1] == '#')
+                crc = seed;
+            crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
+        }
     }
     else
     {
-        // Zero-terminated string
-        while (unsigned char c = *current++)
+        while (unsigned char c = *src++)
         {
-            // We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
-            // Because this syntax is rarely used we are optimizing for the common case.
-            // - If we reach ### in the string we discard the hash so far and reset to the seed.
-            // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
-            if (c == '#' && current[0] == '#' && current[1] == '#')
+            if (c == '#' && src[0] == '#' && src[1] == '#')
                 crc = seed;
             crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
         }
@@ -2470,7 +2494,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
     : DrawListInst(&context->DrawListSharedData)
 {
     Name = ImStrdup(name);
-    ID = ImHash(name, 0);
+    ID = ImHashStr(name, 0);
     IDStack.push_back(ID);
     Flags = ImGuiWindowFlags_None;
     Pos = ImVec2(0.0f, 0.0f);
@@ -2539,7 +2563,7 @@ ImGuiWindow::~ImGuiWindow()
 ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
 {
     ImGuiID seed = IDStack.back();
-    ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
+    ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
     ImGui::KeepAliveID(id);
     return id;
 }
@@ -2547,7 +2571,7 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
 ImGuiID ImGuiWindow::GetID(const void* ptr)
 {
     ImGuiID seed = IDStack.back();
-    ImGuiID id = ImHash(&ptr, sizeof(void*), seed);
+    ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
     ImGui::KeepAliveID(id);
     return id;
 }
@@ -2555,13 +2579,13 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
 ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
 {
     ImGuiID seed = IDStack.back();
-    return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
+    return ImHashStr(str, str_end ? (str_end - str) : 0, seed);
 }
 
 ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
 {
     ImGuiID seed = IDStack.back();
-    return ImHash(&ptr, sizeof(void*), seed);
+    return ImHashData(&ptr, sizeof(void*), seed);
 }
 
 // This is only used in rare/specific situations to manufacture an ID out of nowhere.
@@ -2569,7 +2593,7 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
 {
     ImGuiID seed = IDStack.back();
     const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) };
-    ImGuiID id = ImHash(&r_rel, sizeof(r_rel), seed);
+    ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed);
     ImGui::KeepAliveID(id);
     return id;
 }
@@ -3513,7 +3537,7 @@ void ImGui::Initialize(ImGuiContext* context)
     // Add .ini handle for ImGuiWindow type
     ImGuiSettingsHandler ini_handler;
     ini_handler.TypeName = "Window";
-    ini_handler.TypeHash = ImHash("Window", 0, 0);
+    ini_handler.TypeHash = ImHashStr("Window", 0);
     ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen;
     ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
     ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
@@ -3731,7 +3755,7 @@ void ImGui::EndFrame()
     IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
 
     // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
-    if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
+    if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
     {
         g.IO.ImeSetInputScreenPosFn((int)g.PlatformImePos.x, (int)g.PlatformImePos.y);
         g.PlatformImeLastPos = g.PlatformImePos;
@@ -4422,7 +4446,7 @@ ImGuiWindow* ImGui::FindWindowByID(ImGuiID id)
 
 ImGuiWindow* ImGui::FindWindowByName(const char* name)
 {
-    ImGuiID id = ImHash(name, 0);
+    ImGuiID id = ImHashStr(name, 0);
     return FindWindowByID(id);
 }
 
@@ -6370,71 +6394,74 @@ void ImGui::SetItemDefaultFocus()
 
 void ImGui::SetStateStorage(ImGuiStorage* tree)
 {
-    ImGuiWindow* window = GetCurrentWindow();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->DC.StateStorage = tree ? tree : &window->StateStorage;
 }
 
 ImGuiStorage* ImGui::GetStateStorage()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     return window->DC.StateStorage;
 }
 
 void ImGui::PushID(const char* str_id)
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->IDStack.push_back(window->GetIDNoKeepAlive(str_id));
 }
 
 void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->IDStack.push_back(window->GetIDNoKeepAlive(str_id_begin, str_id_end));
 }
 
 void ImGui::PushID(const void* ptr_id)
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id));
 }
 
 void ImGui::PushID(int int_id)
 {
     const void* ptr_id = (void*)(intptr_t)int_id;
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->IDStack.push_back(window->GetIDNoKeepAlive(ptr_id));
 }
 
 void ImGui::PopID()
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;
     window->IDStack.pop_back();
 }
 
 ImGuiID ImGui::GetID(const char* str_id)
 {
-    return GImGui->CurrentWindow->GetID(str_id);
+    ImGuiWindow* window = GImGui->CurrentWindow;
+    return window->GetID(str_id);
 }
 
 ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
 {
-    return GImGui->CurrentWindow->GetID(str_id_begin, str_id_end);
+    ImGuiWindow* window = GImGui->CurrentWindow;
+    return window->GetID(str_id_begin, str_id_end);
 }
 
 ImGuiID ImGui::GetID(const void* ptr_id)
 {
-    return GImGui->CurrentWindow->GetID(ptr_id);
+    ImGuiWindow* window = GImGui->CurrentWindow;
+    return window->GetID(ptr_id);
 }
 
 bool ImGui::IsRectVisible(const ImVec2& size)
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;;
     return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
 }
 
 bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
 {
-    ImGuiWindow* window = GetCurrentWindowRead();
+    ImGuiWindow* window = GImGui->CurrentWindow;;
     return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
 }
 
@@ -8424,7 +8451,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
     else
     {
         window = NULL;
-        source_id = ImHash("#SourceExtern", 0);
+        source_id = ImHashStr("#SourceExtern", 0);
         source_drag_active = true;
     }
 
@@ -8839,7 +8866,7 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
     g.SettingsWindows.push_back(ImGuiWindowSettings());
     ImGuiWindowSettings* settings = &g.SettingsWindows.back();
     settings->Name = ImStrdup(name);
-    settings->ID = ImHash(name, 0);
+    settings->ID = ImHashStr(name, 0);
     return settings;
 }
 
@@ -8865,7 +8892,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
 ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
 {
     ImGuiContext& g = *GImGui;
-    const ImGuiID type_hash = ImHash(type_name, 0, 0);
+    const ImGuiID type_hash = ImHashStr(type_name, 0);
     for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
         if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
             return &g.SettingsHandlers[handler_n];
@@ -8969,7 +8996,7 @@ const char* ImGui::SaveIniSettingsToMemory(size_t* out_size)
 
 static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
 {
-    ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
+    ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name, 0));
     if (!settings)
         settings = ImGui::CreateNewWindowSettings(name);
     return (void*)settings;

+ 5 - 4
3rdparty/dear-imgui/imgui.h

@@ -351,13 +351,14 @@ namespace ImGui
     // ID stack/scopes
     // - Read the FAQ for more details about how ID are handled in dear imgui. If you are creating widgets in a loop you most
     //   likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them.
+    // - The resulting ID are hashes of the entire stack.
     // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
     // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID,
     //   whereas "str_id" denote a string that is only used as an ID and not normally displayed.
-    IMGUI_API void          PushID(const char* str_id);                                     // push string identifier into the ID stack. IDs == hash of the entire stack!
-    IMGUI_API void          PushID(const char* str_id_begin, const char* str_id_end);
-    IMGUI_API void          PushID(const void* ptr_id);                                     // push pointer into the ID stack.
-    IMGUI_API void          PushID(int int_id);                                             // push integer into the ID stack.
+    IMGUI_API void          PushID(const char* str_id);                                     // push string into the ID stack (will hash string).
+    IMGUI_API void          PushID(const char* str_id_begin, const char* str_id_end);       // push string into the ID stack (will hash string).
+    IMGUI_API void          PushID(const void* ptr_id);                                     // push pointer into the ID stack (will hash pointer). 
+    IMGUI_API void          PushID(int int_id);                                             // push integer into the ID stack (will hash integer).
     IMGUI_API void          PopID();                                                        // pop from the ID stack.
     IMGUI_API ImGuiID       GetID(const char* str_id);                                      // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
     IMGUI_API ImGuiID       GetID(const char* str_id_begin, const char* str_id_end);

+ 5 - 1
3rdparty/dear-imgui/imgui_internal.h

@@ -147,7 +147,8 @@ IMGUI_API int           ImTextCountUtf8BytesFromChar(const char* in_text, const
 IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string in UTF-8
 
 // Helpers: Misc
-IMGUI_API ImU32         ImHash(const void* data, int data_size, ImU32 seed = 0);    // Pass data_size==0 for zero-terminated strings
+IMGUI_API ImU32         ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
+IMGUI_API ImU32         ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
 IMGUI_API void*         ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
 IMGUI_API FILE*         ImFileOpen(const char* filename, const char* file_open_mode);
 static inline bool      ImCharIsBlankA(char c)          { return c == ' ' || c == '\t'; }
@@ -155,6 +156,9 @@ static inline bool      ImCharIsBlankW(unsigned int c)  { return c == ' ' || c =
 static inline bool      ImIsPowerOfTwo(int v)           { return v != 0 && (v & (v - 1)) == 0; }
 static inline int       ImUpperPowerOfTwo(int v)        { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
 #define ImQsort         qsort
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+static inline ImU32     ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
+#endif
 
 // Helpers: Geometry
 IMGUI_API ImVec2        ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);

+ 1 - 1
3rdparty/dear-imgui/imgui_widgets.cpp

@@ -6099,7 +6099,7 @@ static ImU32   ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label)
 {
     if (tab_bar->Flags & ImGuiTabBarFlags_DockNode)
     {
-        ImGuiID id = ImHash(label, 0);
+        ImGuiID id = ImHashStr(label, 0);
         KeepAliveID(id);
         return id;
     }

+ 5 - 5
3rdparty/dear-imgui/widgets/dock.inl

@@ -231,13 +231,13 @@ namespace ImGui
 
 		Dock& getDock(const char* label, bool opened)
 		{
-			ImU32 id = ImHash(label, 0);
+			ImU32 id = ImHashStr(label, 0);
 			for (int i = 0; i < m_docks.size(); ++i)
 			{
-        if (m_docks[i]->id == id)
-        {
-          return *m_docks[i];
-        }
+				if (m_docks[i]->id == id)
+				{
+					return *m_docks[i];
+				}
 			}
 
 			Dock* new_dock = (Dock*)MemAlloc(sizeof(Dock));