fix: when resizing a dynamic vertex buffer, update numVertices
@@ -2509,6 +2509,7 @@ namespace bgfx
dvb.m_handle.idx = uint16_t(ptr>>32);
dvb.m_offset = uint32_t(ptr);
dvb.m_size = _mem->size;
+ dvb.m_numVertices = dvb.m_size / dvb.m_stride;
dvb.m_startVertex = bx::strideAlign(dvb.m_offset, dvb.m_stride)/dvb.m_stride;
}