Browse Source

GLFW: Implemented full GLFW backend.

Camilla Berglund 9 years ago
parent
commit
3429fff1ba
1 changed files with 646 additions and 49 deletions
  1. 646 49
      examples/common/entry/entry_glfw.cpp

+ 646 - 49
examples/common/entry/entry_glfw.cpp

@@ -7,6 +7,13 @@
 
 #if ENTRY_CONFIG_USE_GLFW
 
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#if GLFW_VERSION_MINOR < 2
+#	error "GLFW 3.2 or later is required"
+#endif // GLFW_VERSION_MINOR < 2
+
 #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
 #	define GLFW_EXPOSE_NATIVE_X11
 #	define GLFW_EXPOSE_NATIVE_GLX
@@ -17,16 +24,15 @@
 #	define GLFW_EXPOSE_NATIVE_WIN32
 #	define GLFW_EXPOSE_NATIVE_WGL
 #endif //
-
-#define GLFW_DLL
-#include <GLFW/glfw3.h>
 #include <GLFW/glfw3native.h>
 
 #include <bgfx/bgfxplatform.h>
-#include "dbg.h"
 
-// This is just trivial implementation of GLFW3 integration.
-// It's here just for testing purpose.
+#include <bx/thread.h>
+#include <bx/handlealloc.h>
+#include <tinystl/string.h>
+
+#include "dbg.h"
 
 namespace entry
 {
@@ -34,80 +40,636 @@ namespace entry
 	{
 		bgfx::PlatformData pd;
 #	if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
-		pd.ndt          = glfwGetX11Display();
-		pd.nwh          = (void*)(uintptr_t)glfwGetGLXWindow(_window);
-		pd.context      = glfwGetGLXContext(_window);
+		pd.ndt		= glfwGetX11Display();
+		pd.nwh		= (void*)(uintptr_t)glfwGetX11Window(_window);
 #	elif BX_PLATFORM_OSX
-		pd.ndt          = NULL;
-		pd.nwh          = glfwGetCocoaWindow(_window);
-		pd.context      = glfwGetNSGLContext(_window);
+		pd.ndt		= NULL;
+		pd.nwh		= glfwGetCocoaWindow(_window);
 #	elif BX_PLATFORM_WINDOWS
-		pd.ndt          = NULL;
-		pd.nwh          = glfwGetWin32Window(_window);
-		pd.context      = NULL;
+		pd.ndt		= NULL;
+		pd.nwh		= glfwGetWin32Window(_window);
+		pd.context	= NULL;
 #	endif // BX_PLATFORM_WINDOWS
-		pd.backBuffer   = NULL;
+		pd.backBuffer = NULL;
 		pd.backBufferDS = NULL;
 		bgfx::setPlatformData(pd);
 	}
 
+	static uint8_t translateKeyModifiers(int _glfw)
+	{
+		uint8_t modifiers = 0;
+
+		if (_glfw & GLFW_MOD_ALT)
+			modifiers |= Modifier::LeftAlt | Modifier::RightAlt;
+		if (_glfw & GLFW_MOD_CONTROL)
+			modifiers |= Modifier::LeftCtrl | Modifier::RightCtrl;
+		if (_glfw & GLFW_MOD_SUPER)
+			modifiers |= Modifier::LeftMeta | Modifier::RightMeta;
+		if (_glfw & GLFW_MOD_SHIFT)
+			modifiers |= Modifier::LeftShift | Modifier::RightShift;
+
+		return modifiers;
+	}
+
+	static Key::Enum s_translateKey[GLFW_KEY_LAST + 1];
+
+	static Key::Enum translateKey(int _key)
+	{
+		return s_translateKey[_key];
+	}
+
+	static MouseButton::Enum translateMouseButton(int _button)
+	{
+		if (_button == GLFW_MOUSE_BUTTON_LEFT)
+			return MouseButton::Left;
+		else if (_button == GLFW_MOUSE_BUTTON_RIGHT)
+			return MouseButton::Right;
+		else
+			return MouseButton::Middle;
+	}
+
+	static GamepadAxis::Enum translateGamepadAxis(int _axis)
+	{
+		// HACK: Map XInput 360 controller until GLFW gamepad API
+
+		static GamepadAxis::Enum axes[] =
+		{
+			GamepadAxis::LeftX,
+			GamepadAxis::LeftY,
+			GamepadAxis::RightX,
+			GamepadAxis::RightY,
+			GamepadAxis::LeftZ,
+			GamepadAxis::RightZ,
+		};
+		return axes[_axis];
+	}
+
+	static Key::Enum translateGamepadButton(int _button)
+	{
+		// HACK: Map XInput 360 controller until GLFW gamepad API
+
+		static Key::Enum buttons[] =
+		{
+			Key::GamepadA,
+			Key::GamepadB,
+			Key::GamepadX,
+			Key::GamepadY,
+			Key::GamepadShoulderL,
+			Key::GamepadShoulderR,
+			Key::GamepadBack,
+			Key::GamepadStart,
+			Key::GamepadThumbL,
+			Key::GamepadThumbR,
+			Key::GamepadUp,
+			Key::GamepadRight,
+			Key::GamepadDown,
+			Key::GamepadLeft,
+			Key::GamepadGuide,
+		};
+		return buttons[_button];
+	}
+
+	struct GamepadGLFW
+	{
+		GamepadGLFW()
+			: m_connected(false)
+		{
+			memset(m_axes, 0, sizeof(m_axes));
+			memset(m_buttons, 0, sizeof(m_buttons));
+		}
+
+		void update(EventQueue& _eventQueue)
+		{
+			int numButtons, numAxes;
+			const unsigned char* buttons = glfwGetJoystickButtons(m_handle.idx, &numButtons);
+			const float* axes = glfwGetJoystickAxes(m_handle.idx, &numAxes);
+			if (NULL == buttons || NULL == axes)
+				return;
+
+			if (numAxes > GamepadAxis::Count)
+				numAxes = GamepadAxis::Count;
+			if (numButtons > Key::Count - Key::GamepadA)
+				numButtons = Key::Count - Key::GamepadA;
+
+			WindowHandle defaultWindow = { 0 };
+
+			for (int ii = 0; ii < numAxes; ++ii)
+			{
+				GamepadAxis::Enum axis = translateGamepadAxis(ii);
+				int32_t value = (int32_t) (axes[ii] * 32768.f);
+				if (GamepadAxis::LeftY == axis || GamepadAxis::RightY == axis)
+					value = -value;
+				if (m_axes[ii] != value)
+				{
+					m_axes[ii] = value;
+					_eventQueue.postAxisEvent(defaultWindow
+						, m_handle
+						, axis
+						, value);
+				}
+			}
+
+			for (int ii = 0; ii < numButtons; ++ii)
+			{
+				Key::Enum key = translateGamepadButton(ii);
+				if (m_buttons[ii] != buttons[ii])
+				{
+					m_buttons[ii] = buttons[ii];
+					_eventQueue.postKeyEvent(defaultWindow
+						, key
+						, 0
+						, buttons[ii] != 0);
+				}
+			}
+		}
+
+		bool m_connected;
+		GamepadHandle m_handle;
+		int32_t m_axes[GamepadAxis::Count];
+		uint8_t m_buttons[Key::Count - Key::GamepadA];
+	};
+
+	struct MainThreadEntry
+	{
+		int m_argc;
+		char** m_argv;
+
+		static int32_t threadFunc(void* _userData);
+	};
+
+	static void* glfwNativeWindowHandle(GLFWwindow* _window)
+	{
+#	if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
+		return (void*)(uintptr_t)glfwGetX11Window(_window);
+#	elif BX_PLATFORM_OSX
+		return glfwGetCocoaWindow(_window);
+#	elif BX_PLATFORM_WINDOWS
+		return glfwGetWin32Window(_window);
+#	endif // BX_PLATFORM_
+	}
+
+	enum MsgType
+	{
+		GLFW_WINDOW_CREATE,
+		GLFW_WINDOW_DESTROY,
+		GLFW_WINDOW_SET_TITLE,
+		GLFW_WINDOW_SET_POS,
+		GLFW_WINDOW_SET_SIZE,
+		GLFW_WINDOW_TOGGLE_FRAME,
+		GLFW_WINDOW_TOGGLE_FULL_SCREEN,
+		GLFW_WINDOW_MOUSE_LOCK,
+	};
+
+	struct Msg
+	{
+		Msg(MsgType _type)
+			: m_type(_type)
+			, m_x(0)
+			, m_y(0)
+			, m_width(0)
+			, m_height(0)
+			, m_value(false)
+		{
+		}
+
+		MsgType  m_type;
+		int32_t  m_x;
+		int32_t  m_y;
+		uint32_t m_width;
+		uint32_t m_height;
+		uint32_t m_flags;
+		bool	 m_value;
+		tinystl::string m_title;
+		WindowHandle m_handle;
+	};
+
 	static void errorCb(int _error, const char* _description)
 	{
 		DBG("GLFW error %d: %s", _error, _description);
 	}
 
+	static void joystickCb(int _jid, int _action);
+
+	// Based on cutef8 by Jeff Bezanson (Public Domain)
+	static uint8_t encodeUTF8(uint8_t _chars[4], unsigned int _scancode)
+	{
+		uint8_t length = 0;
+
+		if (_scancode < 0x80)
+			_chars[length++] = (char) _scancode;
+		else if (_scancode < 0x800)
+		{
+			_chars[length++] = (_scancode >> 6) | 0xc0;
+			_chars[length++] = (_scancode & 0x3f) | 0x80;
+		}
+		else if (_scancode < 0x10000)
+		{
+			_chars[length++] = (_scancode >> 12) | 0xe0;
+			_chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
+			_chars[length++] = (_scancode & 0x3f) | 0x80;
+		}
+		else if (_scancode < 0x110000)
+		{
+			_chars[length++] = (_scancode >> 18) | 0xf0;
+			_chars[length++] = ((_scancode >> 12) & 0x3f) | 0x80;
+			_chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
+			_chars[length++] = (_scancode & 0x3f) | 0x80;
+		}
+
+		return length;
+	}
+
 	struct Context
 	{
 		Context()
+			: m_scrollPos(0.0)
 		{
+			memset(s_translateKey, 0, sizeof(s_translateKey));
+			s_translateKey[GLFW_KEY_ESCAPE]		  = Key::Esc;
+			s_translateKey[GLFW_KEY_ENTER]		  = Key::Return;
+			s_translateKey[GLFW_KEY_TAB]		  = Key::Tab;
+			s_translateKey[GLFW_KEY_BACKSPACE]	  = Key::Backspace;
+			s_translateKey[GLFW_KEY_SPACE]		  = Key::Space;
+			s_translateKey[GLFW_KEY_UP]			  = Key::Up;
+			s_translateKey[GLFW_KEY_DOWN]		  = Key::Down;
+			s_translateKey[GLFW_KEY_LEFT]		  = Key::Left;
+			s_translateKey[GLFW_KEY_RIGHT]		  = Key::Right;
+			s_translateKey[GLFW_KEY_PAGE_UP]	  = Key::PageUp;
+			s_translateKey[GLFW_KEY_PAGE_DOWN]	  = Key::PageDown;
+			s_translateKey[GLFW_KEY_HOME]		  = Key::Home;
+			s_translateKey[GLFW_KEY_END]		  = Key::End;
+			s_translateKey[GLFW_KEY_PRINT_SCREEN] = Key::Print;
+			s_translateKey[GLFW_KEY_KP_ADD]		  = Key::Plus;
+			s_translateKey[GLFW_KEY_KP_SUBTRACT]  = Key::Minus;
+			s_translateKey[GLFW_KEY_F1]			  = Key::F1;
+			s_translateKey[GLFW_KEY_F2]			  = Key::F2;
+			s_translateKey[GLFW_KEY_F3]			  = Key::F3;
+			s_translateKey[GLFW_KEY_F4]			  = Key::F4;
+			s_translateKey[GLFW_KEY_F5]			  = Key::F5;
+			s_translateKey[GLFW_KEY_F6]			  = Key::F6;
+			s_translateKey[GLFW_KEY_F7]			  = Key::F7;
+			s_translateKey[GLFW_KEY_F8]			  = Key::F8;
+			s_translateKey[GLFW_KEY_F9]			  = Key::F9;
+			s_translateKey[GLFW_KEY_F10]		  = Key::F10;
+			s_translateKey[GLFW_KEY_F11]		  = Key::F11;
+			s_translateKey[GLFW_KEY_F12]		  = Key::F12;
+			s_translateKey[GLFW_KEY_KP_0]		  = Key::NumPad0;
+			s_translateKey[GLFW_KEY_KP_1]		  = Key::NumPad1;
+			s_translateKey[GLFW_KEY_KP_2]		  = Key::NumPad2;
+			s_translateKey[GLFW_KEY_KP_3]		  = Key::NumPad3;
+			s_translateKey[GLFW_KEY_KP_4]		  = Key::NumPad4;
+			s_translateKey[GLFW_KEY_KP_5]		  = Key::NumPad5;
+			s_translateKey[GLFW_KEY_KP_6]		  = Key::NumPad6;
+			s_translateKey[GLFW_KEY_KP_7]		  = Key::NumPad7;
+			s_translateKey[GLFW_KEY_KP_8]		  = Key::NumPad8;
+			s_translateKey[GLFW_KEY_KP_9]		  = Key::NumPad9;
+			s_translateKey[GLFW_KEY_0]			  = Key::Key0;
+			s_translateKey[GLFW_KEY_1]			  = Key::Key1;
+			s_translateKey[GLFW_KEY_2]			  = Key::Key2;
+			s_translateKey[GLFW_KEY_3]			  = Key::Key3;
+			s_translateKey[GLFW_KEY_4]			  = Key::Key4;
+			s_translateKey[GLFW_KEY_5]			  = Key::Key5;
+			s_translateKey[GLFW_KEY_6]			  = Key::Key6;
+			s_translateKey[GLFW_KEY_7]			  = Key::Key7;
+			s_translateKey[GLFW_KEY_8]			  = Key::Key8;
+			s_translateKey[GLFW_KEY_9]			  = Key::Key9;
+			s_translateKey[GLFW_KEY_A]			  = Key::KeyA;
+			s_translateKey[GLFW_KEY_B]			  = Key::KeyB;
+			s_translateKey[GLFW_KEY_C]			  = Key::KeyC;
+			s_translateKey[GLFW_KEY_D]			  = Key::KeyD;
+			s_translateKey[GLFW_KEY_E]			  = Key::KeyE;
+			s_translateKey[GLFW_KEY_F]			  = Key::KeyF;
+			s_translateKey[GLFW_KEY_G]			  = Key::KeyG;
+			s_translateKey[GLFW_KEY_H]			  = Key::KeyH;
+			s_translateKey[GLFW_KEY_I]			  = Key::KeyI;
+			s_translateKey[GLFW_KEY_J]			  = Key::KeyJ;
+			s_translateKey[GLFW_KEY_K]			  = Key::KeyK;
+			s_translateKey[GLFW_KEY_L]			  = Key::KeyL;
+			s_translateKey[GLFW_KEY_M]			  = Key::KeyM;
+			s_translateKey[GLFW_KEY_N]			  = Key::KeyN;
+			s_translateKey[GLFW_KEY_O]			  = Key::KeyO;
+			s_translateKey[GLFW_KEY_P]			  = Key::KeyP;
+			s_translateKey[GLFW_KEY_Q]			  = Key::KeyQ;
+			s_translateKey[GLFW_KEY_R]			  = Key::KeyR;
+			s_translateKey[GLFW_KEY_S]			  = Key::KeyS;
+			s_translateKey[GLFW_KEY_T]			  = Key::KeyT;
+			s_translateKey[GLFW_KEY_U]			  = Key::KeyU;
+			s_translateKey[GLFW_KEY_V]			  = Key::KeyV;
+			s_translateKey[GLFW_KEY_W]			  = Key::KeyW;
+			s_translateKey[GLFW_KEY_X]			  = Key::KeyX;
+			s_translateKey[GLFW_KEY_Y]			  = Key::KeyY;
+			s_translateKey[GLFW_KEY_Z]			  = Key::KeyZ;
 		}
 
 		int run(int _argc, char** _argv)
 		{
-			glfwSetErrorCallback(errorCb);
-
-			glfwInit();
-			m_window = glfwCreateWindow(1280, 720, "bgfx", NULL, NULL);
-			glfwMakeContextCurrent(m_window);
+			m_mte.m_argc = _argc;
+			m_mte.m_argv = _argv;
 
-			glfwSetKeyCallback(m_window, keyCb);
+			glfwSetErrorCallback(errorCb);
+			glfwSetJoystickCallback(joystickCb);
+
+			if (!glfwInit())
+				return -1;
+
+			glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
+
+			WindowHandle handle = { m_windowAlloc.alloc() };
+			m_windows[0] = glfwCreateWindow(ENTRY_DEFAULT_WIDTH
+				, ENTRY_DEFAULT_HEIGHT
+				, "bgfx"
+				, NULL
+				, NULL);
+			if (!m_windows[0])
+			{
+				glfwTerminate();
+				return -1;
+			}
+
+			glfwSetKeyCallback(m_windows[0], keyCb);
+			glfwSetCharCallback(m_windows[0], charCb);
+			glfwSetScrollCallback(m_windows[0], scrollCb);
+			glfwSetCursorPosCallback(m_windows[0], cursorPosCb);
+			glfwSetMouseButtonCallback(m_windows[0], mouseButtonCb);
+			glfwSetWindowSizeCallback(m_windows[0], windowSizeCb);
+
+			glfwSetWindow(m_windows[0]);
+			m_eventQueue.postSizeEvent(handle, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
+
+			for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
+			{
+				m_gamepad[ii].m_handle.idx = ii;
+				if (glfwJoystickPresent(ii))
+				{
+					m_gamepad[ii].m_connected = true;
+					m_eventQueue.postGamepadEvent(handle
+						, m_gamepad[ii].m_handle
+						, true);
+				}
+			}
+
+			m_thread.init(MainThreadEntry::threadFunc, &m_mte);
+
+			while (!glfwWindowShouldClose(m_windows[0]))
+			{
+				glfwPollEvents();
+
+				for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
+				{
+					if (m_gamepad[ii].m_connected)
+						m_gamepad[ii].update(m_eventQueue);
+				}
+
+				while (Msg* msg = m_msgs.pop())
+				{
+					switch (msg->m_type)
+					{
+					case GLFW_WINDOW_CREATE:
+						{
+							GLFWwindow* window = glfwCreateWindow(msg->m_width
+								, msg->m_height
+								, msg->m_title.c_str()
+								, NULL
+								, NULL);
+							if (!window)
+								break;
+
+							glfwSetWindowPos(window, msg->m_x, msg->m_y);
+							if (msg->m_flags & ENTRY_WINDOW_FLAG_ASPECT_RATIO)
+								glfwSetWindowAspectRatio(window, msg->m_width, msg->m_height);
+
+							glfwSetKeyCallback(window, keyCb);
+							glfwSetCharCallback(window, charCb);
+							glfwSetScrollCallback(window, scrollCb);
+							glfwSetCursorPosCallback(window, cursorPosCb);
+							glfwSetMouseButtonCallback(window, mouseButtonCb);
+							glfwSetWindowSizeCallback(window, windowSizeCb);
+
+							m_windows[msg->m_handle.idx] = window;
+							m_eventQueue.postSizeEvent(msg->m_handle, msg->m_width, msg->m_height);
+							m_eventQueue.postWindowEvent(msg->m_handle, glfwNativeWindowHandle(window));
+						}
+						break;
+
+					case GLFW_WINDOW_DESTROY:
+						{
+							if (isValid(msg->m_handle))
+							{
+								GLFWwindow* window = m_windows[msg->m_handle.idx];
+								m_eventQueue.postWindowEvent(msg->m_handle);
+								glfwDestroyWindow(window);
+								m_windows[msg->m_handle.idx] = NULL;
+							}
+						}
+						break;
+
+					case GLFW_WINDOW_SET_TITLE:
+						{
+							GLFWwindow* window = m_windows[msg->m_handle.idx];
+							glfwSetWindowTitle(window, msg->m_title.c_str());
+						}
+						break;
+
+					case GLFW_WINDOW_SET_POS:
+						{
+							GLFWwindow* window = m_windows[msg->m_handle.idx];
+							glfwSetWindowPos(window, msg->m_x, msg->m_y);
+						}
+						break;
+
+					case GLFW_WINDOW_SET_SIZE:
+						{
+							GLFWwindow* window = m_windows[msg->m_handle.idx];
+							glfwSetWindowSize(window, msg->m_width, msg->m_height);
+						}
+						break;
+
+					case GLFW_WINDOW_TOGGLE_FRAME:
+						{
+							// Wait for glfwSetWindowDecorated to exist
+						}
+						break;
+
+					case GLFW_WINDOW_TOGGLE_FULL_SCREEN:
+						{
+							GLFWwindow* window = m_windows[msg->m_handle.idx];
+							if (glfwGetWindowMonitor(window))
+							{
+								int width, height;
+								glfwGetWindowSize(window, &width, &height);
+								glfwSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
+							}
+							else
+							{
+								GLFWmonitor* monitor = glfwGetPrimaryMonitor();
+								if (!monitor)
+									break;
+
+								const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+								glfwSetWindowMonitor(window
+									, monitor
+									, 0
+									, 0
+									, mode->width
+									, mode->height
+									, mode->refreshRate);
+							}
+						}
+						break;
+
+					case GLFW_WINDOW_MOUSE_LOCK:
+						{
+							GLFWwindow* window = m_windows[msg->m_handle.idx];
+							if (msg->m_value)
+								glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+							else
+								glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+						}
+						break;
+					}
+
+					delete msg;
+				}
+			}
+
+			m_eventQueue.postExitEvent();
+			m_thread.shutdown();
+
+			glfwDestroyWindow(m_windows[0]);
+			glfwTerminate();
 
-			glfwSetWindow(m_window);
-			int result = main(_argc, _argv);
+			return m_thread.getExitCode();
+		}
 
-			glfwDestroyWindow(m_window);
-			glfwTerminate();
-			return result;
+		WindowHandle findHandle(GLFWwindow* _window)
+		{
+			bx::LwMutexScope scope(m_lock);
+			for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
+			{
+				uint16_t idx = m_windowAlloc.getHandleAt(ii);
+				if (_window == m_windows[idx])
+				{
+					WindowHandle handle = { idx };
+					return handle;
+				}
+			}
+
+			WindowHandle invalid = { UINT16_MAX };
+			return invalid;
 		}
 
 		static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods);
+		static void charCb(GLFWwindow* _window, unsigned int _scancode);
+		static void scrollCb(GLFWwindow* _window, double _dx, double _dy);
+		static void cursorPosCb(GLFWwindow* _window, double _mx, double _my);
+		static void mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods);
+		static void windowSizeCb(GLFWwindow* _window, int _width, int _height);
+
+		MainThreadEntry m_mte;
+		bx::Thread m_thread;
 
 		EventQueue m_eventQueue;
+		bx::LwMutex m_lock;
+
+		GLFWwindow* m_windows[ENTRY_CONFIG_MAX_WINDOWS];
+		bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
+
+		GamepadGLFW m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
 
-		GLFWwindow* m_window;
+		bx::SpScUnboundedQueueLf<Msg> m_msgs;
+
+		double m_scrollPos;
 	};
 
 	Context s_ctx;
 
 	void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods)
 	{
-		BX_UNUSED(_window, _scancode, _mods);
-		if (_key    == GLFW_KEY_Q
-		&&  _action == GLFW_PRESS
-		&&  _mods   == GLFW_MOD_CONTROL)
-		{
-			s_ctx.m_eventQueue.postExitEvent();
-		}
+		BX_UNUSED(_scancode);
+		if (_key == GLFW_KEY_UNKNOWN)
+			return;
+		WindowHandle handle = s_ctx.findHandle(_window);
+		int mods = translateKeyModifiers(_mods);
+		Key::Enum key = translateKey(_key);
+		bool down = (_action == GLFW_PRESS || _action == GLFW_REPEAT);
+		s_ctx.m_eventQueue.postKeyEvent(handle, key, mods, down);
 	}
 
-	const Event* poll()
+	void Context::charCb(GLFWwindow* _window, unsigned int _scancode)
+	{
+		WindowHandle handle = s_ctx.findHandle(_window);
+		uint8_t chars[4];
+		uint8_t length = encodeUTF8(chars, _scancode);
+		if (!length)
+			return;
+		s_ctx.m_eventQueue.postCharEvent(handle, length, chars);
+	}
+
+	void Context::scrollCb(GLFWwindow* _window, double _dx, double _dy)
+	{
+		BX_UNUSED(_dx);
+		WindowHandle handle = s_ctx.findHandle(_window);
+		double mx, my;
+		glfwGetCursorPos(_window, &mx, &my);
+		s_ctx.m_scrollPos += _dy;
+		s_ctx.m_eventQueue.postMouseEvent(handle
+			, (int32_t) mx
+			, (int32_t) my
+			, (int32_t) s_ctx.m_scrollPos);
+	}
+
+	void Context::cursorPosCb(GLFWwindow* _window, double _mx, double _my)
 	{
-		glfwPollEvents();
+		WindowHandle handle = s_ctx.findHandle(_window);
+		s_ctx.m_eventQueue.postMouseEvent(handle
+			, (int32_t) _mx
+			, (int32_t) _my
+			, (int32_t) s_ctx.m_scrollPos);
+	}
+
+	void Context::mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods)
+	{
+		BX_UNUSED(_mods);
+		WindowHandle handle = s_ctx.findHandle(_window);
+		bool down = _action == GLFW_PRESS;
+		double mx, my;
+		glfwGetCursorPos(_window, &mx, &my);
+		s_ctx.m_eventQueue.postMouseEvent(handle
+			, (int32_t) mx
+			, (int32_t) my
+			, (int32_t) s_ctx.m_scrollPos
+			, translateMouseButton(_button)
+			, down);
+	}
+
+	void Context::windowSizeCb(GLFWwindow* _window, int _width, int _height)
+	{
+		WindowHandle handle = s_ctx.findHandle(_window);
+		s_ctx.m_eventQueue.postSizeEvent(handle, _width, _height);
+	}
 
-		if (glfwWindowShouldClose(s_ctx.m_window) )
+	static void joystickCb(int _jid, int _action)
+	{
+		if (_jid >= ENTRY_CONFIG_MAX_GAMEPADS)
+			return;
+
+		WindowHandle defaultWindow = { 0 };
+		GamepadHandle handle = { (uint16_t) _jid };
+
+		if (_action == GLFW_CONNECTED)
 		{
-			s_ctx.m_eventQueue.postExitEvent();
+			s_ctx.m_gamepad[_jid].m_connected = true;
+			s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
 		}
+		else if (_action == GLFW_DISCONNECTED)
+		{
+			s_ctx.m_gamepad[_jid].m_connected = false;
+			s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
+		}
+	}
+
+	const Event* poll()
+	{
 		return s_ctx.m_eventQueue.poll();
 	}
 
@@ -123,44 +685,79 @@ namespace entry
 
 	WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
 	{
-		BX_UNUSED(_x, _y, _width, _height, _flags, _title);
-		WindowHandle handle = { UINT16_MAX };
-		return handle;
+		Msg* msg = new Msg(GLFW_WINDOW_CREATE);
+		msg->m_x = _x;
+		msg->m_y = _y;
+		msg->m_width = _width;
+		msg->m_height = _height;
+		msg->m_flags = _flags;
+		msg->m_title = _title;
+		msg->m_handle.idx = s_ctx.m_windowAlloc.alloc();
+		s_ctx.m_msgs.push(msg);
+		return msg->m_handle;
 	}
 
 	void destroyWindow(WindowHandle _handle)
 	{
-		BX_UNUSED(_handle);
+		Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
 	{
-		BX_UNUSED(_handle, _x, _y);
+		Msg* msg = new Msg(GLFW_WINDOW_SET_POS);
+		msg->m_x = _x;
+		msg->m_y = _y;
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
 	{
-		BX_UNUSED(_handle, _width, _height);
+		Msg* msg = new Msg(GLFW_WINDOW_SET_SIZE);
+		msg->m_width = _width;
+		msg->m_height = _height;
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void setWindowTitle(WindowHandle _handle, const char* _title)
 	{
-		BX_UNUSED(_handle, _title);
+		Msg* msg = new Msg(GLFW_WINDOW_SET_TITLE);
+		msg->m_title = _title;
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void toggleWindowFrame(WindowHandle _handle)
 	{
-		BX_UNUSED(_handle);
+		Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FRAME);
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void toggleFullscreen(WindowHandle _handle)
 	{
-		BX_UNUSED(_handle);
+		Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FULL_SCREEN);
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
 	}
 
 	void setMouseLock(WindowHandle _handle, bool _lock)
 	{
-		BX_UNUSED(_handle, _lock);
+		Msg* msg = new Msg(GLFW_WINDOW_MOUSE_LOCK);
+		msg->m_value = _lock;
+		msg->m_handle = _handle;
+		s_ctx.m_msgs.push(msg);
+	}
+
+	int32_t MainThreadEntry::threadFunc(void* _userData)
+	{
+		MainThreadEntry* self = (MainThreadEntry*)_userData;
+		int32_t result = main(self->m_argc, self->m_argv);
+
+		return result;
 	}
 }