Branimir Karadžić 9 лет назад
Родитель
Сommit
3592e18528

+ 2 - 1
3rdparty/ocornut-imgui/imgui_user.h

@@ -42,8 +42,9 @@ namespace ImGui
 
 
 } // namespace ImGui
 } // namespace ImGui
 
 
+#include "widgets/color_picker.h"
 #include "widgets/dock.h"
 #include "widgets/dock.h"
 #include "widgets/file_list.h"
 #include "widgets/file_list.h"
 #include "widgets/gizmo.h"
 #include "widgets/gizmo.h"
 #include "widgets/memory_editor.h"
 #include "widgets/memory_editor.h"
-#include "widgets/range_slider.h"
+#include "widgets/range_slider.h"

+ 1 - 0
3rdparty/ocornut-imgui/imgui_user.inl

@@ -71,6 +71,7 @@ namespace ImGui
     }
     }
 } // namespace
 } // namespace
 
 
+#include "widgets/color_picker.inl"
 #include "widgets/dock.inl"
 #include "widgets/dock.inl"
 #include "widgets/file_list.inl"
 #include "widgets/file_list.inl"
 #include "widgets/gizmo.inl"
 #include "widgets/gizmo.inl"

+ 6 - 0
3rdparty/ocornut-imgui/widgets/color_picker.h

@@ -0,0 +1,6 @@
+namespace ImGui
+{
+	bool ColorPicker4(float* col, bool show_alpha);
+	bool ColorPicker3(float col[3]);
+
+} // namespace ImGui

+ 122 - 0
3rdparty/ocornut-imgui/widgets/color_picker.inl

@@ -0,0 +1,122 @@
+// https://github.com/ocornut/imgui/issues/346#issuecomment-171961296
+// [src] https://github.com/ocornut/imgui/issues/346
+
+namespace ImGui
+{
+	bool ColorPicker4(float* col, bool show_alpha)
+	{
+		ImGuiIO& io = ImGui::GetIO();
+		ImGuiStyle& style = ImGui::GetStyle();
+		ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+		// Setup
+		ImVec2 picker_pos = ImGui::GetCursorScreenPos();
+		ImVec2 sv_picker_size = ImVec2(256.0f, 256.0f);                             // Saturation/Value picking box
+		float bars_width = ImGui::GetWindowFontSize() + style.FramePadding.y*2.0f;  // Width of Hue/Alpha picking bars (using Framepadding.y to match the ColorButton sides)
+		float bar0_pos_x = picker_pos.x + sv_picker_size.x + style.ItemInnerSpacing.x;
+		float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
+
+		float H,S,V;
+		ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
+
+		// Color matrix logic
+		bool value_changed = false, hsv_changed = false;
+		ImGui::BeginGroup();
+		ImGui::InvisibleButton("sv", sv_picker_size);
+		if (ImGui::IsItemActive())
+		{
+			S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size.x-1));
+			V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size.y-1));
+			value_changed = hsv_changed = true;
+		}
+
+		// Hue bar logic
+		ImGui::SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
+		ImGui::InvisibleButton("hue", ImVec2(bars_width, sv_picker_size.y));
+		if (ImGui::IsItemActive())
+		{
+			H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size.y-1));
+			value_changed = hsv_changed = true;
+		}
+
+		// Alpha bar logic
+		if (show_alpha)
+		{
+			ImGui::SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
+			ImGui::InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size.y));
+			if (ImGui::IsItemActive())
+			{
+				col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size.y-1));
+				value_changed = true;
+			}
+		}
+
+		// Convert back to RGB
+		if (hsv_changed)
+			ImGui::ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
+
+		// R,G,B or H,S,V color editor
+		ImGui::PushItemWidth((show_alpha ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
+		value_changed |= show_alpha ? ImGui::ColorEdit4("##edit", col) : ImGui::ColorEdit3("##edit", col);
+		ImGui::PopItemWidth();
+
+		// Try to cancel hue wrap (after ColorEdit), if any
+		if (value_changed)
+		{
+			float new_H, new_S, new_V;
+			ImGui::ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
+			if (new_H <= 0 && H > 0) 
+			{
+				if (new_V <= 0 && V != new_V)
+					ImGui::ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
+				else if (new_S <= 0)
+					ImGui::ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
+			}
+		}
+
+		// Render hue bar
+		ImU32 hue_colors[] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
+		for (int i = 0; i < 6; ++i)
+		{
+			draw_list->AddRectFilledMultiColor(
+					ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size.y / 6)),
+					ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size.y / 6)),
+					hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]);
+		}
+		float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size.y + 0.5f);
+		draw_list->AddLine(ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bar0_pos_x + bars_width + 1, bar0_line_y), IM_COL32_WHITE);
+
+		// Render alpha bar
+		if (show_alpha)
+		{
+			float alpha = ImSaturate(col[3]);
+			float bar1_line_y = (float)(int)(picker_pos.y + (1.0f-alpha) * sv_picker_size.y + 0.5f);
+			draw_list->AddRectFilledMultiColor(ImVec2(bar1_pos_x, picker_pos.y), ImVec2(bar1_pos_x + bars_width, picker_pos.y + sv_picker_size.y), IM_COL32_WHITE, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32_BLACK);
+			draw_list->AddLine(ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bar1_pos_x + bars_width + 1, bar1_line_y), IM_COL32_WHITE);
+		}
+
+		// Render color matrix
+		ImVec4 hue_color_f(1, 1, 1, 1);
+		ImGui::ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
+		ImU32 hue_color32 = ImGui::ColorConvertFloat4ToU32(hue_color_f);
+		draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE);
+		draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
+
+		// Render cross-hair
+		const float CROSSHAIR_SIZE = 7.0f;
+		ImVec2 p((float)(int)(picker_pos.x + S * sv_picker_size.x + 0.5f), (float)(int)(picker_pos.y + (1 - V) * sv_picker_size.y + 0.5f));
+		draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE);
+		draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE);
+		draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE);
+		draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE);
+		ImGui::EndGroup();
+
+		return value_changed;
+	}
+
+	bool ColorPicker3(float col[3])
+	{
+		return ColorPicker4(col, false);
+	}
+
+} // namespace ImGui